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Bruno Miguel Fonseca Ferreira frequenta o Doutoramento em Engenharia Eletrotécnica e de Computadores pela Universidade de Coimbra, no Departamento de Engenharia Electrotécnica e de Computadores. Desde 2019, encontra-se integrado como Investigador no Instituto de Sistemas e Robótica, tendo publicado artigos em conferência, bem como em revistas especializadas. As suas áreas principais de interesse centram-se na análise do movimento humano utilizando Inteligência Artificial e Visão por Computador, nomeadamente durante a prática de exercício físico. Também se interessa pelo desenvolvimento de ferramentas imersivas, normalmente com recurso a Jogos Sérios, para apoiar o processo de reabilitação de pacientes com lesões após AVC ou no sistema vestibular. O Mestre Bruno Ferreira leciona como Assistente Convidado no Departamento de Engenharia Eletrotécnica e de Computadores, desde 2021, algumas unidades curriculares, como por exemplo, Laboratório de Sistemas Digitais, Sistemas de Microprocessadores, e Computação Gráfica e Realidade Aumentada.
Identification

Personal identification

Full name
Bruno Miguel Fonseca Ferreira

Citation names

  • Ferreira, Bruno
  • Bruno Ferreira
  • B Ferreira
  • BMF Ferreira

Author identifiers

Ciência ID
BB17-90D5-8B8C
ORCID iD
0000-0001-7792-412X
Google Scholar ID
5tXoknIAAAAJ
Researcher Id
AAL-9297-2020

Knowledge fields

  • Engineering and Technology - Electrotechnical Engineering, Electronics and Informatics

Languages

Language Speaking Reading Writing Listening Peer-review
Portuguese (Mother tongue)
English Proficiency (C2) Proficiency (C2) Proficiency (C2) Proficiency (C2)
French Elementary (A2) Elementary (A2) Elementary (A2) Elementary (A2)
Education
Degree Classification
2019/10/06 - 2022/09/08
Ongoing
Doutoramento em Engenharia Electrotécnica e de Computadores (Doutoramento)
Major in Computadores e Electrónica
Universidade de Coimbra Faculdade de Ciencias e Tecnologia, Portugal
2014/09/14 - 2019/09/05
Concluded
Mestrado Integrado em Engenharia Eletrotécnica e de Computadores (Mestrado integrado)
Major in Computadores
Universidade de Coimbra Departamento de Engenharia Electrotécnica e de Computadores, Portugal
"Immersive Virtual Reality-Based Serious Games for Therapeutic Rehabilitation" (THESIS/DISSERTATION)
2011/09 - 2014/06
Concluded
Curso Científico-Humanístico de Ciências e Tecnologias (Ensino secundário)
Escola Secundária Fernando Namora, Portugal
Affiliation

Science

Category
Host institution
Employer
2019/10/01 - Current Researcher (Research) Universidade de Coimbra Instituto de Sistemas e Robótica, Portugal
Universidade de Coimbra Instituto de Sistemas e Robótica, Portugal

Teaching in Higher Education

Category
Host institution
Employer
2022/09/01 - Current Invited Assistant (University Teacher) Universidade de Coimbra, Portugal
Universidade de Coimbra Departamento de Engenharia Electrotécnica e de Computadores, Portugal
2021/09/01 - 2022/02/06 Invited Assistant (University Teacher) Universidade de Coimbra, Portugal
Universidade de Coimbra Departamento de Engenharia Electrotécnica e de Computadores, Portugal
Projects

Grant

Designation Funders
2023/12/04 - Current GreenAuto: Green innovation for the Automotive Industry
PRR
PhD Student Fellow
Universidade de Coimbra, Portugal
Ongoing
2020/09/01 - 2023/10/05 Context-Aware Forecasting of Human Behaviors and Emotional Body Language
2020.09412.BD
PhD Student Fellow
Universidade de Coimbra Instituto de Sistemas e Robótica, Portugal
Fundação para a Ciência e a Tecnologia
Ongoing
2019/10/01 - 2020/08/31 PROZIS - Challenge
POCI-01-0247-FEDER-038408
Research Fellow
Universidade de Coimbra Instituto de Sistemas e Robótica, Portugal
Concluded
Outputs

Publications

Conference paper
  1. Solovov, Andrey; Zarei, Mohammad; Gautam, Vishal; Ferreira, Bruno; Assunção, Gustavo; Marin-Hernandez, Antonio; Menezes, Paulo. "Exploring Continuous Awareness Modelling for Improving Worker Safety and Trust*". 2024.
    10.1109/ro-man60168.2024.10731196
  2. Zarei, Mohammad; Solovov, Andrey; Gautam, Vishal; Ferreira, Bruno; Assunção, Gustavo; Marin-Hernandez, Antonio; Menezes, Paulo. "Transforming Collaboration: A Vision for Human-Aware Robots to Enhance Worker Safety and Boost Production Efficiency". 2024.
    10.1109/melecon56669.2024.10608606
  3. Alessandra Sorrentino; Bruno Ferreira; Menezes, Paulo; Jorge Batista; Jorge Dias; Laura Fiorini; Pietro Benvenuti; Filippo Cavallo. ""Should I lead?" Feasibility study of user perception on following-robot for gait assessment". Paper presented in ICAR 2023, Abu Dhabi, 2023.
  4. Bruno Ferreira; Alessandra Sorrentino; Menezes, Paulo; Jorge Batista; Jorge Dias; Laura Fiorini; Filippo Cavallo. "Improving ASTRO¿s Perception Capability for a more Natural Follow-Me Task". Paper presented in ExpAT'23 - Experiment@ International Conference 2023, Évora, 2023.
  5. Bruno Ferreira; Paulo Menezes; Jorge Batista. "Transformers for Workout Video Segmentation". 2022.
    10.1109/icip46576.2022.9897194
  6. Pereira, Emanuel; Ferreira, Bruno; Menezes, Paulo. "A VR-Based Vestibular Rehabilitation Therapeutic Game". 2021.
    Published • 10.1109/icgi54032.2021.9655277
  7. Bruno Ferreira; Emanuel Pereira; Menezes, Paulo. "Virtual Reality-based Visual Training for Vestibular Rehabilitation". Paper presented in ICDVRAT 2021 - 13th International Confe- rence on Disability, Virtual Reality & Associated Technologies, Serpa, 2021.
  8. Ferreira, Bruno; Ferreira, Pedro M.; Pinheiro, Gil; Figueiredo, Nelson; Carvalho, Filipe; Menezes, Paulo; Batista, Jorge. "Exploring Workout Repetition Counting and Validation through Deep Learning". Paper presented in 17th International Conference on Image Analysis and Recognition (ICIAR 2020), Póvoa de Varzim, 2020.
    Published
  9. Ferreira, Bruno; Assunção, Gustavo; Menezes, Paulo. "MIST: A Multi-sensory Immersive Stimulation Therapy Sandbox Room". Paper presented in 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, Valeta, 2020.
    Published • 10.5220/0009118401600168
  10. Ferreira, Bruno; Menezes, Paulo. "Immersive Serious Games for Post-Stroke Motor Rehabilitation". Paper presented in 2019 5th Experiment International Conference (exp.at'19), Funchal, 2019.
    Published • 10.1109/expat.2019.8876586
  11. Ferreira, Bruno; Lourenco, Jose; Menezes, Paulo. "A Serious Game for Post-Stroke Motor Rehabilitation". Paper presented in 2019 5th Experiment International Conference (exp.at'19), Funchal, 2019.
    Published • 10.1109/expat.2019.8876493
Journal article
  1. Emanuel Pereira; Bruno Ferreira; Ana Margarida Amorim; Paulo Menezes. "Immersive Technologies for Vestibular Rehabilitation". International Journal of Creative Interfaces and Computer Graphics (2022): https://doi.org/10.4018/IJCICG.311835.
    10.4018/IJCICG.311835
  2. Ferreira, Bruno; Ferreira, Pedro M.; Pinheiro, Gil; Figueiredo, Nelson; Carvalho, Filipe; Menezes, Paulo; Batista, Jorge. "Deep learning approaches for workout repetition counting and validation". Pattern Recognition Letters 151 (2021): 259-266. http://dx.doi.org/10.1016/j.patrec.2021.09.006.
    10.1016/j.patrec.2021.09.006
  3. Bruno Ferreira; Paulo Menezes. "An Adaptive Virtual Reality-Based Serious Game for Therapeutic Rehabilitation". International Journal of Online and Biomedical Engineering (iJOE) (2020): https://doi.org/10.3991/ijoe.v16i04.11923.
    10.3991/ijoe.v16i04.11923
  4. Bruno Ferreira; Paulo Menezes. "Gamifying Motor Rehabilitation Therapies: Challenges and Opportunities of Immersive Technologies". Information 11 2 (2020): 88-88. https://doi.org/10.3390/info11020088.
    10.3390/info11020088
Thesis / Dissertation
  1. Ferreira, Bruno Miguel Fonseca. "Immersive Virtual Reality-Based Serious Games for Therapeutic Rehabilitation". Master, 2019. http://hdl.handle.net/10316/88084.
Activities

Oral presentation

Presentation title Event name
Host (Event location)
2020/06/24 Exploring Workout Repetition Counting and Validation through Deep Learning 17th International Conference on Image Analysis and Recognition (ICIAR 2020)
(Portugal)
2020/03/12 Jogos para a Reabilitação em Fisioterapia 13º Fórum Internacional de Empreendedorismo: conhecer para inovar e empreender
Escola Superior de Enfermagem de Coimbra (Coimbra, Portugal)
2020/02/27 MIST: A Multi-sensory Immersive Stimulation Therapy Sandbox Room 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
INSTICC (Valeta, Malta)
2019/06/13 A Serious Game for Post-Stroke Motor Rehabilitation 2019 5th Experiment International Conference (exp.at'19)
University of Madeira (Funchal, Portugal)
2019/06/12 Immersive Serious Games for Post-Stroke Motor Rehabilitation 2019 5th Experiment International Conference (exp.at'19)
University of Madeira (Funchal, Portugal)

Conference scientific committee

Conference name Conference host
2020/05/31 - 2020/06/04 IEEE International Conference on Robotics and Automation The Palace of Congress, Paris, France

Journal scientific committee

Journal title (ISSN) Publisher
2022/01/01 - Current Pattern Recognition Letters
2021 - Current Applied Sciences (2076-3417) MDPI
2021 - Current Sensors (1424-8220) MDPI
Distinctions

Award

2020 Springer Best Paper Award (3rd Place) for the paper "Exploring Workout Repetition Counting and Validation through Deep Learning"
Springer Nature Switzerland AG, Switzerland
2019 Quadro de Mérito 5% melhores estudantes
Universidade de Coimbra, Portugal

Other distinction

2020 Bolseiro FCT
Fundação para a Ciência e a Tecnologia, Portugal