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Paulo Nuno de Castro José Gonçalves Lopes. Completed the PhD in Education in 2019/05/27 by Universidade Aberta, Master in Multimedia Educational Communication on 2012/11/21 by Universidade Aberta and Licenciatura em Psychology (Specialization - School and Education Psychology) on 2002/07/17 by Universidade do Minho. He has attended the Master in Business Information and Systems at Universidade de Lisboa Instituto Superior Técnico since 2020/09/01. He is Quality and Communication Manager-NGO at Cáritas da Ilha Terceira. He published 1 articles in specialized magazines. It has 1 chapter (s) of books. He received 1 award (s) and / or honors. He works in the area (s) of Social Sciences with an emphasis on Educational Sciences. In its Ciência Vitae curriculum, the most frequent terms in the context of scientific, technological and artistic-cultural production are: Digital games; Education; Game Based Learning (GBL); Serious games; Game design; Educational intervention; Social intervention; Formation; Social exclusion; Social exclusion; Formation; Teachers; Social workers; Domain / Scientific Area :: Social Sciences :: Educational Sciences; ODS :: 04: Quality Education; SDG :: 10: Reduce Inequalities; University education; Learning; Video Games; Adult students; Competence; Skills development; Video games; Learning; Skills; Career Guidance; .
Identification

Personal identification

Full name
Paulo Nuno de Castro José Gonçalves Lopes

Citation names

  • Lopes, Nuno
  • Lopes, N.

Author identifiers

Ciência ID
B112-F774-8391
ORCID iD
0000-0003-2448-9798

Email addresses

  • nuno.lopes@caritasterceira.org (Professional)

Knowledge fields

  • Social Sciences - Educational Sciences

Languages

Language Speaking Reading Writing Listening Peer-review
Portuguese (Mother tongue)
Spanish; Castilian Advanced (C1) Proficiency (C2) Beginner (A1) Proficiency (C2) Beginner (A1)
English Intermediate (B1) Advanced (C1) Beginner (A1) Advanced (C1) Beginner (A1)
French Beginner (A1) Beginner (A1) Beginner (A1) Elementary (A2) Beginner (A1)
Education
Degree Classification
2022/09/01 - 2026/06/30
Ongoing
Ciência e Tecnologia Web (Doutoramento)
Universidade Aberta, Portugal

Universidade de Trás-os-Montes e Alto Douro, Portugal
2013/09/01 - 2019/05/27
Concluded
Education (Doutoramento)
Major in Distance Education and e-Learning
Universidade Aberta, Portugal
"Intervenções educativas e sociais baseadas em jogos digitais de produção simplificada (Educational and social interventions based on digital games of simple production)" (THESIS/DISSERTATION)
17
2008/09/01 - 2012/11/21
Concluded
Multimedia Educational Communication (Mestrado)
Universidade Aberta, Portugal
"Videojogos e desenvolvimento de competências : estudo sobre a perspetiva dos estudantes universitários (Videogames and skills development: a study on the perspective of university students) " (THESIS/DISSERTATION)
18
1997/09/01 - 2002/07/17
Concluded
Psychology ( Specialization - School and Education Psychology) (Licenciatura)
Universidade do Minho, Portugal
14
Affiliation

Others

Category
Host institution
Employer
2023/09/01 - Current Online Ambience Module Monitor Universidade Aberta, Portugal
2023/01/01 - Current Lead Team Data Science for Social Good Portugal , Portugal
2013/02/01 - Current Quality and Communication Manager - NGO Cáritas da Ilha Terceira, Portugal
2012/12/01 - 2013/01/30 Training Manager - NGO Cáritas da Ilha Terceira, Portugal
2005/05/01 - 2012/11/30 Psychologist, Socioprofessional Mediator and Trainer - NGO Cáritas da Ilha Terceira, Portugal
2003/09/01 - 2005/04/30 School Psychologist Escola Secundária de Maximinos, Portugal
2002/09/01 - 2005/04/30 School Psychologist Universidade do Minho, Portugal
Outputs

Publications

Book chapter
  1. Nuno Castro Lopes; Luís Cavique. "Causal Machine Learning in Social Impact Assessment". 2023.
    10.4018/978-1-6684-9591-9.ch004
  2. Lopes, N.; Amante, L.. "Lopes, N.; Amante, L., (2019) Conceção e desenvolvimento de jogos digitais simples por professores e técnicos socais. Estado da arte e estudo empírico de um modelo de formação. (Design and development of simple digital games by teachers and social workers. State of the art and empirical study of a training model.)". In Educação e Tecnologias Web: Contributos de pesquisa Luso Brasileiros, edited by P.L. Torres; L. Amante. Curitiba, Brazil: Editora Appris, 2019.
    Published
Conference paper
  1. Lopes, Nuno; Amante, Lúcia. "Jogos digitais e promoção de soft skills em jovens em risco: Desenvolvimento e testagem de um protótipo (Digital games and promotion of soft skills in young people at risk: Development and testing of a prototype)". Paper presented in Challenges 2017, Braga, 2017.
    Published
  2. Lopes, Nuno; Amante, Lúcia. "Estratégias de Intervenção Social baseadas em Jogos Digitais Simples (Social Intervention Strategies based on Simple Digital Games)". Paper presented in Videojogos 2014, 2014.
    Published
  3. Lopes, Nuno; Oliveira, Isolina. "Videojogos e desenvolvimento de Competências nos Estudantes Adultos (Video Games and Skills Development in Adult Students)". Paper presented in EJML 2012, Coimbra, 2012.
    Published
  4. Lopes, Nuno; Oliveira, Isolina. "Videojogos como Artefactos Promotores de Competências nos Estudantes Universitários (Videogames as Artifacts Promoting Competencies in University Students)". Paper presented in COIED 2012, 2012.
    Published • https://www.academia.edu/3505972/Videojogos_como_Artefactos_Promotores_de_Compet%C3%AAncias_nos_Estudantes_Universit%C3%A1rios
Conference poster
  1. Lopes, Nuno; Amante, Lúcia. "Intervenção Social com o Jogo Digital InkluD (Social Intervention with the Digital Game InkluD)". Paper presented in VII Encontro de Instituições e Unidades de eLearning do Ensino Superior, 2018.
  2. Lopes, Nuno; Amante, Lúcia. "InkluD- Jogar para Desenvolver Competências de Empregabilidade (InkluD- Play to Develop Employability Skills)". Paper presented in Encontro de Ciência 2017 - Ciência e Tecnologia em Portugal, 2017.
Journal article
  1. Nuno Lopes; Luís Cavique. "Segmentação de clientes e análise dos atributos mais relevantes dos clusters (Customers Segmentation: Decision Tree Induction for Visual Analysis of Cluster Attributes)". Revista de Ciências da Computação (2022): v. 17 (2022)-v. 17 (2022). https://193.136.111.14/index.php/rcc/article/view/280.
    10.34627/RCC.V17I0.280
  2. Lopes, Nuno (B112-F774-8391); Oliveira, Isolina. "Videojogos, Serious Games e Simuladores na Educação: usar, criar e modificar (Videogames, Serious Games and Simulators in Education: use, create and modify)". Educação, Formação & Tecnologias (2013): https://eft.educom.pt/index.php/eft/article/view/346/176.
    Published
Manual
  1. Projeto Transnacional ITINERIS. Jóvenes en Conflicto Social. Una Metodologia de intervención en itinerários de inserción sociolaboral: del contacto inicial a la acogida. (Youth in Social Conflict. An intervention methodology in socio-labor insertion itineraries: from initial contact to reception). Las Palmas de Grand Canária, Spain: Fundo Social Europeu - Equal. 2007.
    Published
Thesis / Dissertation
  1. Lopes, Paulo Nuno de Castro José Gonçalves. "Intervenções educativas e sociais baseadas em jogos digitais de produção simplificada (Educational and social interventions based on digital games of simple production)". PhD, Universidade Aberta, 2019. http://hdl.handle.net/10400.2/8441.
  2. Lopes, Paulo Nuno de Castro José Gonçalves. "Videojogos e desenvolvimento de competências : estudo sobre a perspetiva dos estudantes universitários (Videogames and skills development: a study on the perspective of university students)". Master, 2012. http://hdl.handle.net/10400.2/2335.

Other

Other output
  1. InKluD - Digital Game to Promote Soft Skills in Youth at Risk.. InKluD is a digital game, developed in collaboration with users. It was created to apply to young people aged between 14 and 21 years, with low education, in a situation or at risk of social exclusion. The objective is to support professionals in the implementation of vocational guidance programs and the promotion of personal and social skills for a better social inclusion of these young people.. 2018. Lopes, Nuno.
Activities

Oral presentation

Presentation title Event name
Host (Event location)
2007/05/21 Presentation of the transnational product "Youth in Social Conflict. An intervention methodology in socio-labor insertion itineraries: from initial contact to reception" European transnational seminaire of diffusion of the results of the ITINERIS project
Ministère de la Communauté francaise de Belgique (Bruxelas, Belgium)

Course / Discipline taught

Academic session Degree Subject (Type) Institution / Organization
2023/09/11 - 2023/09/27 Módulo de Ambientação Online 2023/24_1º semestre Módulo de Ambientação Online (Licenciatura) Universidade Aberta, Portugal
2015/10/01 - 2017/03/30 Médias Digitais (Digital Media) Comunicação Educacional e Média Digitais (Master in Educational Communication and Digital Media) (Mestrado) Universidade Aberta, Portugal
2016/06/30 - 2016/07/05 Recursos Didáticos e Multimédia & Plataformas Colaborativas e de Aprendizagem (Didactic and Multimedia Resources & Collaborative and Learning Platforms) Formação Pedagógica Inicial de Formadores (Initial Pedagogical Training of Trainers) Associação para a Ciência e Desenvolvimento dos Açores, Portugal
2016/06/27 - 2016/06/30 Desenvolvimento de Jogos Educativos Digitais Simples com o editor eAdventure (Development of Simple Digital Educational Games with the eAdventure editor) Ação Formação Pessoal Docente (Teaching Staff Training Action) Centro de Formação da Escola Básica e Secundária Tomás de Borba, Portugal
2016/03/04 - 2016/03/14 Recursos Didáticos e Multimédia & Plataformas Colaborativas e de Aprendizagem (Didactic and Multimedia Resources & Collaborative and Learning Platforms) Formação Pedagógica Inicial de Formadores (Initial Pedagogical Training of Trainers) Câmara do Comercio de Angra do Heroísmo, Portugal
2005/09/01 - 2007/06/30 Formação para a Cidadania (Training for Citizenship) Programa Profij – Programa Formativo de Inserção de Jovens - nível II (Profij Program - Youth Inclusion Training Program - Level II) (Ensino básico 3º ciclo) Escola Secundária Vitorino Nemésio, Portugal

Journal scientific committee

Journal title (ISSN) Publisher
2019/01/29 - 2019/02/14 Dos Algarves: A Multidisciplinary e-Journal (2182-5580) Escola Superior de Gestão, Hotelaria e Turismo (ESGHT) da Universidade do Algarve
Distinctions

Award

2020 2nd place - Portugal. European competition on innovative tools for career guidance within the FUTURE Time Traveler Project
The European Board for Certified Counselors (EBCC), Portugal