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Dr. Lopes is an Assistant Professor at Lusófona University, where his research focus lies at the crossroads of Digital Game AI, Affective Computing, Human Computer Interfaces, Virtual Cinematic Productions and Game Design. Currently he is developing autonomous technologies capable of autonomously adapting virtual environments through human-based emotional inputs. His studies has led to the development of several systems exploring the influence of different digital games facets (e.g. Audio, Lighting and 3D Environments) and its relation to human biofeedback data such as: Electrocardiogram (ECG), Electrodermal Activity (EDA) and Functional Magnetic Resonance Imaging (fMRI). Dr. Lopes has also collaborated with several top neuroscience research laboratories in Switzerland, collaborating with the Swiss Center for Affective Sciences (CISA), helping develop several experimental protocols (using games) for the task of emotion recognition. Furthermore, during this time, Dr. Lopes also collaborated with the company Logitech, where he developed several tools capable of collecting physiological data from professional e-sport players during multiplayer sessions.
Identification

Personal identification

Full name
Phil Lopes

Citation names

  • Lopes, Phil

Author identifiers

Ciência ID
8018-E267-2165
ORCID iD
0000-0002-9567-5806

Email addresses

  • phil.lopes@ulusofona.pt (Professional)

Websites

  • https://scholar.google.com/citations?user=VjbpJCEAAAAJ&hl=en (Scholar)
  • http://phil-lopes.com (Personal)

Knowledge fields

  • Exact Sciences - Computer and Information Sciences - Computer Sciences
  • Exact Sciences - Computer and Information Sciences - Computer Sciences
  • Exact Sciences - Computer and Information Sciences - Computer Sciences
  • Exact Sciences - Computer and Information Sciences - Computer Sciences
  • Exact Sciences - Computer and Information Sciences - Computer Sciences
  • Exact Sciences - Computer and Information Sciences - Computer Sciences
  • Medical and Health Sciences - Basic Medicine - Neurosciences
  • Medical and Health Sciences - Basic Medicine - Neurosciences

Languages

Language Speaking Reading Writing Listening Peer-review
English (Mother tongue)
Portuguese (Mother tongue)
French Advanced (C1) Advanced (C1) Advanced (C1) Proficiency (C2) Advanced (C1)
Education
Degree Classification
2017/12/04
Concluded
Artificial Intelligence in Digital Games (Doctor of Philosophy)
University of Malta, Malta
"Generating Multifaceted Content in Games: A study on Levels and Sound" (THESIS/DISSERTATION)
2012/07/01
Concluded
Engenharia Informática (Mestrado)
Major in Intelligencia Artificial
Universidade de Lisboa Faculdade de Ciências, Portugal
2010/07/01
Concluded
Engenharia Informática (Licenciatura)
Universidade de Lisboa Faculdade de Ciências, Portugal
Affiliation

Science

Category
Host institution
Employer
2019/01/01 - 2020/12/31 Postdoc (Research) École polytechnique fédérale de Lausanne Faculte Informatique et Communications, Switzerland
École polytechnique fédérale de Lausanne Faculte Informatique et Communications, Switzerland
2017/04/01 - 2018/12/31 Postdoc (Research) Université de Genève Bâtiment de Batelle, Switzerland
Université de Genève Bâtiment de Batelle, Switzerland
2013/10/30 - 2016/12/31 Research Assistant (Research) University of Malta, Malta
University of Malta, Malta

Teaching in Higher Education

Category
Host institution
Employer
2021/07/01 - Current Assistant Professor (University Teacher) Universidade Lusófona, Portugal
Universidade Lusófona, Portugal
Outputs

Publications

Conference paper
  1. Fanourakis, Marios; Chanel, Guillaume; Elalamy, Rayan; Lopes, Phil. "Towards Recognizing Emotion in the Latent Space". Paper presented in IEEE Conference on Pervasive Computing (PERCOM), 2021.
    Accepted
  2. Fanourakis, M.; Chanel, G.; Elalamy, R.; Lopes, P.. "Towards Recognizing Emotion in the Latent Space". 2021.
    10.1109/PerComWorkshops51409.2021.9430963
  3. Lopes, P.; Fonseca, M.. "Towards effectively adapting games: What needs to be conquered to achieve adaptation". 2021.
  4. Lopes, Phil; Nana Tian; Ronan Boulic. "Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR". Paper presented in Motion, Interaction and Games (MIG), 2020.
  5. Lopes, Phil; Boulic, Ronan. "Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena". 2020.
    10.1145/3402942.3403012
  6. Tian, Nana; Clement, Romain; Lopes, Phil; Boulic, Ronan. "On the Effect of the Vertical Axis Alignment on Cybersickness and Game Experience in a Supine Posture". 2020.
    10.1109/cog47356.2020.9231830
  7. Chanel, Guillaume; Lopes, Phil. "User Evaluation of Affective Dynamic Difficulty Adjustment Based on Physiological Deep Learning". Paper presented in Human Computer Interaction International, 2020.
    https://doi.org/10.1007/978-3-030-50353-6_1
  8. Lopes, Phil; Tian, Nana; Boulic, Ronan. "Exploring Blink-Rate Behaviors for Cybersickness Detection in VR". 2020.
    10.1109/vrw50115.2020.00248
  9. Lopes, P.; Tian, N.; Boulic, R.. "Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR". 2020.
    10.1145/3424636.3426906
  10. Liapis, A.; Yannakakis, G.N.; Kyburz, P.; Volz, V.; Khosmood, F.; Lopes, P.. "Foreword". 2020.
  11. Marengo, Julien; Lopes, Phil; Boulic, Ronan. "On the Influence of the Supine Posture on Simulation Sickness in Virtual Reality". 2019.
    10.1109/cig.2019.8848098
  12. Wang, Chen; Lopes, Phil; Pun, Thierry; Chanel, Guillaume. "Towards a Better Gold Standard". 2018.
    10.1145/3266302.3266307
  13. Lopes, Phil; Yannakakis, Georgios N.; Liapis, Antonios. "RankTrace: Relative and unbounded affect annotation". 2017.
    10.1109/acii.2017.8273594
  14. Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.. "Sonancia: A multi-faceted generator for horror". 2016.
    10.1109/cig.2016.7860445
  15. Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.. "Framing tension for game generation". Paper presented in International Conference on Computational Creativity, Paris, 2016.
  16. Lopes, P.; Liapis, A.; Yannakakis, G.N.. "Framing tension for game generation". 2016.
  17. Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.. "Targeting Horror via Level and Soundscape Generation". Paper presented in Artificial Intelligence and Interactive Digital Entertainment Conference, Raleigh, North Carolina, 2015.
  18. Prada, Rui; Lopes, Phil; Catarino, Joao; Quiterio, Joao; Melo, Francisco S.. "The geometry friends game AI competition". 2015.
    10.1109/cig.2015.7317949
  19. Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.. "Sonancia : sonification of procedurally generated game levels". Paper presented in International Conference on Computational Creativity, 2015.
  20. Lopes, P.; Liapis, A.; Yannakakis, G.N.. "Targeting horror via level and soundscape generation". 2015.
  21. Eladhari, Mirjam P.; Lopes, Phil; Yannakakis, Georgios N.. "Interweaving Story Coherence and Player Creativity through Story-Making Games". Paper presented in International Conference on Interactive Digital Storytelling, 2014.
    https://doi.org/10.1007/978-3-319-12337-0_7
  22. Yannakakis, G.N.; Lopes, P.. "Investigating collaborative creativity via machine-mediated game blending". 2014.
  23. Dimas, Joana; Lopes, Phil; Pereira, Gonçalo; Preto, Guida; Santos, Pedro; Prada, Rui. "Social identity bias in agents rational decision". Paper presented in International Conference Intelligent Virtual Agents, Edinburgh, 2013.
Conference poster
  1. Lopes, Phil; Yannakakis, Georgios N.. "Investigating Collaborative Creativity via Machine-Mediated Game Blending". Paper presented in Artificial Intelligence and Interactive Digital Entertainment Conference, 2014.
  2. Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.. "The C2create authoring tool: Fostering creativity via game asset creation". 2014.
    10.1109/cig.2014.6932916
  3. Lopes, Phil; Urbano, Paulo. "The Traveling Percussionist". Paper presented in EvoMUSART, 2012.
    https://doi.org/10.1007/978-3-642-29142-5_15
Journal article
  1. "A review of cybersickness in head-mounted displays: raising attention to individual susceptibility". Virtual Reality (2022): http://dx.doi.org/10.1007/s10055-022-00638-2.
    10.1007/s10055-022-00638-2
  2. Graja, Sarra; Lopes, Phil; Chanel, Guillaume. "Impact of Visual and Sound Orchestration on physiological arousal and tension in a horror game". IEEE Transactions on Games (2020): 1-1. http://dx.doi.org/10.1109/tg.2020.3006053.
    10.1109/tg.2020.3006053
  3. Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.. "Modelling Affect for Horror Soundscapes". IEEE Transactions on Affective Computing 10 2 (2019): 209-222. http://dx.doi.org/10.1109/taffc.2017.2695460.
    10.1109/taffc.2017.2695460
  4. Lopes, Phil. "Can computers foster human users' creativity? Theory and praxis of mixed-initiative co-creativity". Digital Culture & Education (2016):
  5. Dimas, Joana; Lopes, Phil; Prada, Rui. "One for all, all for one: Agents with social identities". Proceedings of the Annual Meeting of the Cognitive Science Society (2013):
    Accepted
Activities

Supervision

Thesis Title
Role
Degree Subject (Type)
Institution / Organization
2021/09/01 - Current Development of a statistical model for dynamic difficulty adjustment of a VR game for upper-lim rehabilitation
Supervisor
Ciências Biomédicas (Master)
Universidade Nova de Lisboa, Portugal

Universidade Lusófona, Portugal
2021/09/01 - Current Virtual Reality project: Exploring interaction and movement and its impact on emotional intensity
Supervisor
Ciências Biomédicas (Master)
Universidade Nova de Lisboa, Portugal

Universidade Lusófona, Portugal

Event organisation

Event name
Type of event (Role)
Institution / Organization
2021/10/01 - 2023/04/20 Phil Lopes is the General Chair of the Internacional Conference on the Foundation of Digital Games, which will take place in April 2023, in Lisbon, Portugal. (2022/12/31 - 2023/04/16)
Conference (President of the Organising Committee)
Universidade Lusófona, Portugal
2019/10/01 - 2020/09/20 Proceedings Chair at the IEEE Foundations of Digital Games 2020 (2020/09/15 - 2020/09/18)
Conference (Member of the Organising Committee)
IEEE, United States

Committee member

Activity description
Role
Institution / Organization
2017/07/01 - 2019/07/01 Organization Assistant for Conference and Journal matters
Member
Association for the Advancement of Affective Computing, United Kingdom