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Dr. Lopes is an Assistant Professor and Director of the Game AI M.Sc. at Lusófona University, where his research focus lies at the crossroads of Digital Game AI, Affective Computing, Human Computer Interfaces, Virtual Cinematic Productions and Game Design. Currently he is developing autonomous technologies capable of autonomously adapting virtual environments through human-based emotional inputs. His studies has led to the development of several systems exploring the influence of different digital games facets (e.g. Audio, Lighting and 3D Environments) and its relation to human biofeedback data such as: Electrocardiogram (ECG), Electrodermal Activity (EDA) and Functional Magnetic Resonance Imaging (fMRI). Dr. Lopes has also collaborated with several top neuroscience research laboratories in Switzerland, collaborating with the Swiss Center for Affective Sciences (CISA), helping develop several experimental protocols (using games) for the task of emotion recognition. Furthermore, during this time, Dr. Lopes also collaborated with the company Logitech, where he developed several tools capable of collecting physiological data from professional e-sport players during multiplayer sessions.
Identification

Personal identification

Full name
Phil Lopes

Citation names

  • Lopes, Phil

Author identifiers

Ciência ID
8018-E267-2165
ORCID iD
0000-0002-9567-5806

Email addresses

  • phil.lopes@ulusofona.pt (Professional)

Websites

Knowledge fields

  • Exact Sciences - Computer and Information Sciences - Computer Sciences
  • Exact Sciences - Computer and Information Sciences - Computer Sciences
  • Exact Sciences - Computer and Information Sciences - Computer Sciences
  • Exact Sciences - Computer and Information Sciences - Computer Sciences
  • Exact Sciences - Computer and Information Sciences - Computer Sciences
  • Exact Sciences - Computer and Information Sciences - Computer Sciences
  • Medical and Health Sciences - Basic Medicine - Neurosciences
  • Medical and Health Sciences - Basic Medicine - Neurosciences

Languages

Language Speaking Reading Writing Listening Peer-review
English (Mother tongue)
Portuguese (Mother tongue)
French Advanced (C1) Advanced (C1) Advanced (C1) Proficiency (C2) Advanced (C1)
Education
Degree Classification
2017/12/04
Concluded
Artificial Intelligence in Digital Games (Doctor of Philosophy)
University of Malta, Malta
"Generating Multifaceted Content in Games: A study on Levels and Sound" (THESIS/DISSERTATION)
2012/07/01
Concluded
Engenharia Informática (Mestrado)
Major in Intelligencia Artificial
Universidade de Lisboa Faculdade de Ciências, Portugal
2010/07/01
Concluded
Engenharia Informática (Licenciatura)
Universidade de Lisboa Faculdade de Ciências, Portugal
Affiliation

Science

Category
Host institution
Employer
2019/01/01 - 2020/12/31 Postdoc (Research) École polytechnique fédérale de Lausanne Faculte Informatique et Communications, Switzerland
École polytechnique fédérale de Lausanne Faculte Informatique et Communications, Switzerland
2017/04/01 - 2018/12/31 Postdoc (Research) Université de Genève Bâtiment de Batelle, Switzerland
Université de Genève Bâtiment de Batelle, Switzerland
2013/10/30 - 2016/12/31 Research Assistant (Research) University of Malta, Malta
University of Malta, Malta

Teaching in Higher Education

Category
Host institution
Employer
2021/07/01 - Current Assistant Professor (University Teacher) Universidade Lusófona, Portugal
Universidade Lusófona, Portugal
Projects

Grant

Designation Funders
2023/01/20 - Current Empowered Participation through Ideating Cultural Worlds and Environments: youth imagining, creating and exchanging cultural values and heritage through game-making
Researcher
Horizon Europe, Belgium
Ongoing

Contract

Designation Funders
2022/01/03 - 2024/01/02 PlayersAll: media agency and empowerment<br>
EXPL/COM-OUT/0882/2021
Associação para a Inovação e Desenvolvimento da FCT, Portugal
Fundação para a Ciência e a Tecnologia
Ongoing
Outputs

Publications

Conference paper
  1. Neves, Pedro Pinto ; Fernandes, Pedro; Palmeira, Inês; Fonseca, Micaela; Lopes, Phil. Corresponding author: Neves, Pedro Pinto. "Early Playtesting with Clients and Therapists of More Game-Like Therapy". Paper presented in IEEE Conference on Games, Boston, 2023.
    Accepted
  2. Fachada, Nuno; Barreiros, Filipa F.; Lopes, Phil; Fonseca, Micaela. Corresponding author: Fachada, Nuno. "Active Learning Prototypes for Teaching Game AI". Paper presented in 2023 IEEE Conference on Games (CoG), Boston, 2023.
    Published • 10.1109/CoG57401.2023.10333229
  3. Pedro Rodrigues; M. Fonseca; Phil Lopes. "Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games". 2023.
    10.1145/3582437.3587187
  4. Marta Ferreira; Ana Pinha; M. Fonseca; Phil Lopes. "Behind the Door: Exploring Horror VR Game Interaction and its Influence on Anxiety". 2023.
    10.1145/3582437.3582482
  5. Fachada, Nuno; de Andrade, Diogo; Serra, Pedro; Codices, Nélio; Luz, Filipe Soares Branco da Costa; Lopes, Phil; Micaela Fonseca; Pedro Pinto Neves. "Improving the CS Curriculum of a Top-Down Videogames BA". Paper presented in The 11th Computer Science Education Research Conference (CSERC '22), Leiden, 2022.
    Published • https://doi.org/10.1145/3569173.3569183
  6. Sousa, Carla; Luz, Filipe Soares Branco da Costa; Fonseca, Micaela; Neves, Pedro Pinto ; Lopes, Phil; Maratou, Vicky; Chaliampalias, Rizos; et al. Corresponding author: Sousa, Carla. "An Accessible and Inclusive Future for Tabletop Games and Learning: Paradigms and Approaches". Paper presented in 15th annual International Conference of Education, Research and Innovation - ICERI 2023, Seville, 2022.
    Published • 10.21125/iceri.2022.2205
  7. Fanourakis, Marios; Chanel, Guillaume; Elalamy, Rayan; Lopes, Phil. "Towards Recognizing Emotion in the Latent Space". Paper presented in IEEE Conference on Pervasive Computing (PERCOM), 2021.
    Accepted
  8. Fanourakis, M.; Chanel, G.; Elalamy, R.; Lopes, P.. "Towards Recognizing Emotion in the Latent Space". 2021.
    10.1109/PerComWorkshops51409.2021.9430963
  9. Lopes, P.; Fonseca, M.. "Towards effectively adapting games: What needs to be conquered to achieve adaptation". 2021.
  10. Lopes, Phil; Nana Tian; Ronan Boulic. "Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR". Paper presented in Motion, Interaction and Games (MIG), 2020.
  11. Lopes, Phil; Boulic, Ronan. "Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena". 2020.
    10.1145/3402942.3403012
  12. Tian, Nana; Clement, Romain; Lopes, Phil; Boulic, Ronan. "On the Effect of the Vertical Axis Alignment on Cybersickness and Game Experience in a Supine Posture". 2020.
    10.1109/cog47356.2020.9231830
  13. Chanel, Guillaume; Lopes, Phil. "User Evaluation of Affective Dynamic Difficulty Adjustment Based on Physiological Deep Learning". Paper presented in Human Computer Interaction International, 2020.
    https://doi.org/10.1007/978-3-030-50353-6_1
  14. Lopes, Phil; Tian, Nana; Boulic, Ronan. "Exploring Blink-Rate Behaviors for Cybersickness Detection in VR". 2020.
    10.1109/vrw50115.2020.00248
  15. Lopes, P.; Tian, N.; Boulic, R.. "Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR". 2020.
    10.1145/3424636.3426906
  16. Liapis, A.; Yannakakis, G.N.; Kyburz, P.; Volz, V.; Khosmood, F.; Lopes, P.. "Foreword". 2020.
  17. Marengo, Julien; Lopes, Phil; Boulic, Ronan. "On the Influence of the Supine Posture on Simulation Sickness in Virtual Reality". 2019.
    10.1109/cig.2019.8848098
  18. Wang, Chen; Lopes, Phil; Pun, Thierry; Chanel, Guillaume. "Towards a Better Gold Standard". 2018.
    10.1145/3266302.3266307
  19. Lopes, Phil; Yannakakis, Georgios N.; Liapis, Antonios. "RankTrace: Relative and unbounded affect annotation". 2017.
    10.1109/acii.2017.8273594
  20. Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.. "Sonancia: A multi-faceted generator for horror". 2016.
    10.1109/cig.2016.7860445
  21. Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.. "Framing tension for game generation". Paper presented in International Conference on Computational Creativity, Paris, 2016.
  22. Lopes, P.; Liapis, A.; Yannakakis, G.N.. "Framing tension for game generation". 2016.
  23. Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.. "Targeting Horror via Level and Soundscape Generation". Paper presented in Artificial Intelligence and Interactive Digital Entertainment Conference, Raleigh, North Carolina, 2015.
  24. Prada, Rui; Lopes, Phil; Catarino, Joao; Quiterio, Joao; Melo, Francisco S.. "The geometry friends game AI competition". 2015.
    10.1109/cig.2015.7317949
  25. Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.. "Sonancia : sonification of procedurally generated game levels". Paper presented in International Conference on Computational Creativity, 2015.
  26. Lopes, P.; Liapis, A.; Yannakakis, G.N.. "Targeting horror via level and soundscape generation". 2015.
  27. Eladhari, Mirjam P.; Lopes, Phil; Yannakakis, Georgios N.. "Interweaving Story Coherence and Player Creativity through Story-Making Games". Paper presented in International Conference on Interactive Digital Storytelling, 2014.
    https://doi.org/10.1007/978-3-319-12337-0_7
  28. Yannakakis, G.N.; Lopes, P.. "Investigating collaborative creativity via machine-mediated game blending". 2014.
  29. Dimas, Joana; Lopes, Phil; Pereira, Gonçalo; Preto, Guida; Santos, Pedro; Prada, Rui. "Social identity bias in agents rational decision". Paper presented in International Conference Intelligent Virtual Agents, Edinburgh, 2013.
Conference poster
  1. Lopes, Phil; Yannakakis, Georgios N.. "Investigating Collaborative Creativity via Machine-Mediated Game Blending". Paper presented in Artificial Intelligence and Interactive Digital Entertainment Conference, 2014.
  2. Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.. "The C2create authoring tool: Fostering creativity via game asset creation". 2014.
    10.1109/cig.2014.6932916
  3. Lopes, Phil; Urbano, Paulo. "The Traveling Percussionist". Paper presented in EvoMUSART, 2012.
    https://doi.org/10.1007/978-3-642-29142-5_15
Journal article
  1. "A review of cybersickness in head-mounted displays: raising attention to individual susceptibility". Virtual Reality (2022): http://dx.doi.org/10.1007/s10055-022-00638-2.
    10.1007/s10055-022-00638-2
  2. Graja, Sarra; Lopes, Phil; Chanel, Guillaume. "Impact of Visual and Sound Orchestration on physiological arousal and tension in a horror game". IEEE Transactions on Games (2020): 1-1. http://dx.doi.org/10.1109/tg.2020.3006053.
    10.1109/tg.2020.3006053
  3. Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.. "Modelling Affect for Horror Soundscapes". IEEE Transactions on Affective Computing 10 2 (2019): 209-222. http://dx.doi.org/10.1109/taffc.2017.2695460.
    10.1109/taffc.2017.2695460
  4. Lopes, Phil. "Can computers foster human users' creativity? Theory and praxis of mixed-initiative co-creativity". Digital Culture & Education (2016):
  5. Dimas, Joana; Lopes, Phil; Prada, Rui. "One for all, all for one: Agents with social identities". Proceedings of the Annual Meeting of the Cognitive Science Society (2013):
    Accepted
Activities

Supervision

Thesis Title
Role
Degree Subject (Type)
Institution / Organization
2024/01/01 - Current Evaluating the CineDESK - The new age of teaching movie-making
Supervisor
Cinematography, Human-Computer Interaction, Learning Technologies (PhD)
Zürcher Hochschule der Künste, Switzerland

Universidade Lusófona, Portugal
2023/09/01 - Current New Wave of Horror - Analyzing the Evolution of Horror Games in the Contemporary World
Supervisor
Game Studies, Humanities, Game Design (PhD)
Universidade Lusófona, Portugal
2022/04/01 - Current Player Profiling in Tabletop Roleplaying Games
Supervisor
Machine Learning, Game Design and Boardgames (PhD)
Universidade Lusófona, Portugal
2021/09/01 - Current Virtual Reality project: Exploring interaction and movement and its impact on emotional intensity
Supervisor
Ciências Biomédicas (Master)
Universidade Nova de Lisboa, Portugal

Universidade Lusófona, Portugal
2021/09/01 - 2022/06/09 Development of a statistical model for dynamic difficulty adjustment of a VR game for upper-limb rehabilitation
Supervisor
Ciências Biomédicas (Master)
Universidade Nova de Lisboa, Portugal

Universidade Lusófona, Portugal
2021/09/16 - 2022/06/03 Behind the Door: Exploring Horror VR Game Interaction and its Influence on Anxiety
Supervisor
Affective Computing, Biomedical Analysis, HCI (Master)
Universidade Lusófona, Portugal

Universidade Nova de Lisboa, Portugal

Event organisation

Event name
Type of event (Role)
Institution / Organization
2021/10/01 - 2023/04/20 Phil Lopes is the General Chair of the Internacional Conference on the Foundation of Digital Games, which will take place in April 2023, in Lisbon, Portugal. (2022/12/31 - 2023/04/16)
Conference (President of the Organising Committee)
Universidade Lusófona, Portugal
2019/10/01 - 2020/09/20 Proceedings Chair at the IEEE Foundations of Digital Games 2020 (2020/09/15 - 2020/09/18)
Conference (Member of the Organising Committee)
IEEE, United States

Committee member

Activity description
Role
Institution / Organization
2017/07/01 - 2019/07/01 Organization Assistant for Conference and Journal matters
Member
Association for the Advancement of Affective Computing, United Kingdom

Course / Discipline taught

Academic session Degree Subject (Type) Institution / Organization
2023/09/01 - Current Director of the M.Sc. in Artificial Intelligence for Games Artificial Intelligence for Games (Mestrado) Universidade Lusófona, Portugal
Distinctions

Award

2024 The 2024 IEEE Transactions on Games Outstanding Paper Award for the Paper "Impact of visual and sound orchestration on physiological arousal and tension in a horror game"
IEEE Computational Intelligence Society, United States