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Pedro Pinto Neves is an Auxiliary Professor at Lusófona University in Lisbon, where he teaches Game Design and Interactive Storytelling, and is an integrated member of the HEI-Lab (Digital Human-environment Research Lab) research centre. Pedro Neves was the Principal Investigator of the PlayersAll: media agency and empowerment (EXPL/COM-OUT/0882/2021) exploratory project, financed by the FCT (Fundação para a Ciência e Tecnologia), which aimed to contribute to a new understanding of agency in games through a media ethnography and action-research study of how occupational therapy patients feel 'seen' by the development of an upper-limb rehabilitation VR game. Pedro is also part of the GameIn Games Inclusion Lab: Participatory Media Creation Processes for Accessibility project (2022.07939.PTDC), financed by the FCT. Pedro Neves is the co-director of the Masters in Game Design and Playable Media at Lusófona University, which he helped design. He holds a PhD in Media and Communication (thesis on Game Design and Agency in games, Universidade do Minho, 2017), as well as a Master in Arts in Digital Game Design from the University College for the Creative Arts at Farnham, UK. His research interests are game design research, serious games, communication, and agency in games, namely how the design of agency positions players relative to game development. Pedro Neves was a co-chair for the Foundations of Digital Games 2023 Conference ( held in Lisbon in April 2023) and has helped organize Summer Schools for training young researchers ("Verão com Ciência" initiative of the FCT). Pedro Neves has also been a member of the scientific committee and reviewer on a peer-reviewed journal, and worked as a guest-editor for special issue of an indexed journal dedicated to game design. Pedro Pinto Neves is part of the FilmEU - European University for Film and Media Arts project. The project is made up of a consortium of four european universities led by Lusófona University, and is readying 4 different EMJMD (European Joint Master Degrees). Within FilmEU, Pedro Pinto Neves is part of the team more directly involved with establishing an Erasmus Mundus European Games Design and Production Masters. Pedro is actively involved in the continued development of the Videogames bachelor's degree at ULHT, as well as synergies between the degree and research centers at Lusófona University. Pedro has taken part and continues to be involved in multiple funding applications for projects related to game design, education, and inclusion. Through these projects at HEI-Lab and Lusófona University, Pedro Neves does research and publishes on Game Design, both as fundamental research, and from the standpoint of applications for serious games.
Identification

Personal identification

Full name
Pedro Pinto Neves

Citation names

  • Neves, Pedro Pinto

Author identifiers

Ciência ID
5C11-E559-A425
ORCID iD
0000-0003-2887-0860

Email addresses

  • p5444@ulusofona.pt (Professional)

Addresses

  • Avenida do Campo Grande, 376, 1749-024, Lisbon, Lisbon, Portugal (Professional)

Knowledge fields

  • Social Sciences - Media and Communications

Languages

Language Speaking Reading Writing Listening Peer-review
English Proficiency (C2) Proficiency (C2) Proficiency (C2) Proficiency (C2) Proficiency (C2)
Portuguese (Mother tongue)
French Beginner (A1) Advanced (C1) Beginner (A1) Beginner (A1)
Education
Degree Classification
2017
Concluded
Ciências da Comunicação (Doutoramento)
Major in Sem especialidade
Universidade do Minho, Portugal
"An exploration of agency in videogames" (THESIS/DISSERTATION)
Bom com distinção
2006 - 2007
Concluded
Master in Arts in Digital Game Design (Mestrado)
University College for the Creative Arts, United Kingdom
"Hauptmann Game Prototype" (THESIS/DISSERTATION)
Pass
2002 - 2006
Concluded
Jornalismo e Ciências da Comunicação, ramo de Multimédia (Licenciatura)
Universidade do Porto, Portugal
15
Affiliation

Science

Category
Host institution
Employer
2018/02/02 - Current Researcher (Research) HEI-Lab Digital Human-Environment Interaction Lab, Portugal
Universidade Lusófona de Humanidades e Tecnologias, Portugal
2010/02 - 2011/01 Researcher (Research) Universidade de Trás-os-Montes e Alto Douro, Portugal

Teaching in Higher Education

Category
Host institution
Employer
2018/09 - Current Assistant Professor (University Teacher) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2017/09/11 - 2018/03/10 Invited Assistant (Polytechnic Teacher) Instituto Politécnico do Cávado e do Ave, Portugal
2017/09/11 - 2018/03/10 Invited Assistant (Polytechnic Teacher) Instituto Politécnico do Cávado e do Ave, Portugal
Projects

Grant

Designation Funders
2020 - Current Training the Educators to Facilitate the Teaching and Assessment of Abstract Syllabus by the Use of Serious Games (TEGA)
2020-1-UK01-KA203-079248
Researcher
Universidade Lusófona de Humanidades e Tecnologias Centro de Investigação em Comunicação Aplicada Cultura e Novas Tecnologias, Portugal

HEI-Lab Digital Human-Environment Interaction Lab, Portugal
European Commission
Ongoing
2020 - Current Training the Educators to Facilitate the Teaching and Assessment of Abstract Syllabus by the Use of Serious Games (TEGA)
Researcher
Erasmus Plus
Ongoing
2023/01 - 2025/12 Games Inclusion Lab: Participatory Media Creation Processes for Accessibility
2022.07939.PTDC
HEI-Lab Digital Human-Environment Interaction Lab, Portugal

Universidade Lusófona de Humanidades e Tecnologias Centro de Investigação em Comunicação Aplicada Cultura e Novas Tecnologias, Portugal
Fundação para a Ciência e Tecnologia
Ongoing
2022/01/01 - 2023/06/30 PlayersAll: media agency and empowerment
EXPL/COM-OUT/0882/2021
Principal investigator
HEI-Lab Digital Human-Environment Interaction Lab, Portugal
Fundação para a Ciência e a Tecnologia
Ongoing
2021 - 2023/02 Youth for Youth (YFY)
2020-2-HU01-KA205- 079126
Researcher
Universidade Lusófona de Humanidades e Tecnologias Centro de Investigação em Comunicação Aplicada Cultura e Novas Tecnologias, Portugal
European Commission
Ongoing
2020 - 2022/09 ID GAMES - Co-Create assistive games for people with Intellectual Disability to enhance their inclusion
Researcher
HEI-Lab Digital Human-Environment Interaction Lab, Portugal

Universidade Lusófona de Humanidades e Tecnologias Centro de Investigação em Comunicação Aplicada Cultura e Novas Tecnologias, Portugal
Ongoing
2012 - 2017 An exploration of agency in videogames
SFRH/BD/76365/2011
Fundação para a Ciência e a Tecnologia

Contract

Designation Funders
2020/01/01 - 2024/12/31 Digital Human-Environment and Interactions Labs
UIDB/05380/2020
Universidade Lusófona de Humanidades e Tecnologias, Portugal
Fundação para a Ciência e a Tecnologia
Ongoing
2020/01/01 - 2024/12/31 Digital Human-Environment and Interactions Labs
UIDP/05380/2020
Fundação para a Ciência e a Tecnologia
Concluded

Other

Designation Funders
2009/11 - 2011/03 Projecto PLAYER financiado pela União Europeia
226. ENTR/CIP/09/E/N02S001
Researcher
Universidade de Trás-os-Montes e Alto Douro, Portugal

Centro de Inovação Empresarial da Beira Interior, Portugal

European Business Innovation Network, Belgium

Innova Business Innovation Centre, Italy

Univerza v Mariboru, Slovenia

University of Novi Sad, Portugal

Escuela de Alta Direciòn y Administraciòn de Barcelona, Spain

University of East London, United Kingdom
European Commission
Concluded
Outputs

Publications

Book chapter
  1. Ana Ferreira; Alena Hanchar; Vitória Menezes; Bruno Giesteira; Claudia Quaresma; Susana Pestana; Andreia Pinto de Sousa; Pedro Neves; Micaela Fonseca. "VR for Rehabilitation: The Therapist Interaction and Experience". 2022.
    10.1007/978-3-031-19679-9_66
  2. Neves, Pedro; Nunes, Ricardo Rodrigues; Lima, Jorge; Martins, Paulo; Paredes, Hugo; Varajão, João; Morgado, Leonel; et al. "PLAYER: A European Challenge Game to Discover Young Entrepreneurs". In Handbook of Research on Serious Games as Educational, Business and Research Tools, edited by Cruz-Cunha, Maria Manuela, 202-216. Hershey, PA, United States: IGI Global, 2012.
    Published • 10.4018/978-1-4666-0149-9.ch010
Conference abstract
  1. Micaela Fonseca (961A-1B84-DB7F); Neves, Pedro Pinto ; Miguel Fernández; Quaresma, Claudia; Oliveira, Jorge; gamito, pedro; Filipe Luz. "Designing a therapeutic game for maximized entertainment". Paper presented in 25th Annual International CyberPsychology, CyberTherapy & Social Networking Conference (CYPSY25), Milan, 2021.
  2. Neves, Pedro Pinto; Morgado, Leonel; Nelson Zagalo (D419-A8C0-87C8). "Videogame Design Pattern Writing in a Sliding Configuration". Paper presented in 4ª Conferência de Ciências e Artes dos Videojogos, Porto, 2011.
    Published
  3. Neves, Pedro Pinto. "Proposal for a Holistic Method of Game Studies Critical Discourse: The Critical Etiology of Videogames". Paper presented in Videojogos 2009 - Conferência de Ciências e Artes dos Videojogos, Aveiro, 2009.
    Published
Conference paper
  1. Neves, Pedro Pinto ; Fernandes, Pedro; Palmeira, Inês; Fonseca, Micaela; Lopes, Phil. Corresponding author: Neves, Pedro Pinto. "Early Playtesting with Clients and Therapists of More Game-Like Therapy". Paper presented in IEEE Conference on Games, Boston, 2023.
    Accepted
  2. Luz, Filipe Soares Branco da Costa; Sousa, Carla; Neves, Pedro Pinto ; Fonseca, Micaela; Quaresma, Claudia; Sanches, Isabel Rodrigues. "GameIN: Proposing Methodological Disruptions in the Study of Inclusive Games". Paper presented in IAMCR 2023 Lyon - Inhabiting the planet: Challenges for media, communication and beyond, Lyon, 2023.
    Published
  3. Nuno Fachada; Diogo de Andrade; Pedro Serra; Nélio Códices; Filipe Luz; Phil Lopes; Micaela Fonseca; Pedro Neves. "Improving the CS Curriculum of a Top-Down Videogames BA". 2022.
    10.1145/3569173.3569183
  4. Carla Sousa; Filipe Luz; Maria Micaela Fonseca; Pedro Neves; Phil Lopes; Vicky Maratou; Rizos Chaliampalias; et al. "AN ACCESSIBLE AND INCLUSIVE FUTURE FOR TABLETOP GAMES AND LEARNING: PARADIGMS AND APPROACHES". 2022.
    10.21125/iceri.2022.2205
  5. Sousa, Carla; Fonseca, Micaela; Mansuklal, Shivani; Carvalho, Jéssica; Silva, Diogo; Neves, Pedro; Luz, Filipe; et al. "GBL for Psychological Intervention Related Skills: What Challenges? What Paths?". 2021.
    10.34190/gbl.21.097
  6. Rodrigues, Diana; Neves, Pedro Pinto ; Barroso, Ricardo; Morgado, Leonel. "A serious game about bullying". Paper presented in SIIE13 - XV Simpósio Internacional de Informática Educativa, Viseu, 2013.
    Published
  7. Neves, Pedro Pinto ; Morgado, Leonel; Nelson Zagalo. "Onde Deve Entrar a Usabilidade na Análise de Videojogos". Paper presented in Jogar, jogo e sociedade = Play, game and society: Conferência Anual em Ciência e Arte dos Videojogos - Videojogos 2012, 2012.
    Published
  8. Neves, Pedro Pinto; Nelson Zagalo; Morgado, Leonel. "Expressive Productivity in Videogames: Benefits from Applied Research in Normative Studies". Paper presented in Videojogos 2010 - Conferência de Ciências e Artes dos Videojogos / Sciences and Arts of Videogames Conference, Oeiras, 2010.
    Published
  9. Neves, Pedro Pinto; Nelson Zagalo; Morgado, Leonel. "For a Normative-Expressive Baseline Model in Videogame Design". Paper presented in SBGames 2010 - IX Simpósio Brasileiro de Jogos e Entertenimento Digital, Florianópolis - SC, 2010.
    Published
Edited book
  1. Sousa, Carla; Luz, Filipe Soares Branco da Costa; Fonseca, Micaela; Neves, Pedro Pinto. Proceedings of the Games and Social Impact Media Research Conference - GLOW 2021. Lisbon, Portugal: Universidade Lusófona. 2021.
    Published
Journal article
  1. Carla Sousa; Pedro Neves; Filipe Luz. "Barriers and Hindrances to the Effective Use of Games in Education: Systematic Literature Review and Intervention Strategies". European Conference on Games Based Learning (2023): https://doi.org/10.34190/ecgbl.17.1.1472.
    10.34190/ecgbl.17.1.1472
  2. Neves, Pedro Pinto ; Sousa, Carla; Luz, Filipe Soares Branco da Costa; Fonseca, Micaela. Corresponding author: Neves, Pedro Pinto. "Editorial". International Journal of Games and Social Impact 1 1 (2023): 1-3. http://dx.doi.org/10.24140/ijgsi.v1.n1.editorial.
    Published • 10.24140/ijgsi.v1.n1.editorial
  3. Neves, P.P.; Sousa, C.; Fonseca, M.; Rye, S.. "EDITORIAL GAMES AND LEARNING: CONSOLIDATING AND EXPANDING THE POTENTIAL OF ANALOGUE AND DIGITAL GAMES". International Journal of Film and Media Arts 8 1 (2023): 4-7. http://www.scopus.com/inward/record.url?eid=2-s2.0-85163400820&partnerID=MN8TOARS.
    10.24140/ijfma.v8.n1.edit
  4. Pedro Pinto Neves; Nelson Zagalo. "The Systems and Methods of Game Design". Information (2021): https://doi.org/10.3390/info12120494.
    10.3390/info12120494
  5. Pedro Pinto Neves; Nelson Zagalo. "Game Design as an Autonomous Research Subject". Information 12 9 (2021): 367-367. https://doi.org/10.3390/info12090367.
    10.3390/info12090367
  6. Neves, Pedro Pinto; Luz, Filipe; Vital, Eva; Oliveira, Jorge. "INFLUENZA: A Board Game Design Experiment on Vaccination". Simulation & Gaming (2020): 1-12. http://dx.doi.org/10.1177/1046878120977895.
    Published • 10.1177/1046878120977895
  7. Neves, Pedro Pinto; Morgado, Leonel; Zagalo, Nelson. "Uncovering literacy practices in the game Total War: Shogun 2 with a contract-agency model". International Journal of Film and Media Arts 5 1 (2020): 36-47. http://dx.doi.org/10.24140/ijfma.v5.n1.04.
    10.24140/ijfma.v5.n1.04
  8. Neves, Pedro Pinto; Morgado, Leonel; Zagalo, Nelson. "Videogame Agency as a Bio-costs Contract". Journal of Science and Technology of the Arts 10 1 (2018): 2. http://artes.ucp.pt/citarj/article/view/524.
    10.7559/citarj.v10i1.524
  9. Fonseca, B.; Morgado, L.; Paredes, H.; Martins, P.; Gonçalves, R.; Neves, P.; Nunes, R.R.; et al. "PLAYER-a European project and a game to foster entrepreneurship education for young people". Journal of Universal Computer Science 18 1 (2012): 86-105. http://www.scopus.com/inward/record.url?eid=2-s2.0-84857859389&partnerID=MN8TOARS.
Journal issue
  1. Neves, Pedro Pinto ; Sousa, Carla; Fonseca, Micaela; Rye, Sara. "Interaction, Challenge, and Learning: Innovations in Gaming for Serious Purposes". International Journal of Film and Media Arts 8 1 (2023): https://revistas.ulusofona.pt/index.php/ijfma/issue/view/797.
    Published
  2. Neves, Pedro Pinto ; Sousa, Carla; Luz, Filipe Soares Branco da Costa; Fonseca, Micaela. "International Journal of Games and Social Impact, 1(1)". International Journal of Games and Social Impact 1 1 (2023): https://revistas.ulusofona.pt/index.php/ijgsi.
    Published
Online resource
  1. Neves, Pedro Pinto. Sebenta da Unidade Curricular de Argumento e Narrativas Interativas -- Parte I, Definir Narrativas e Enredos. 2020. http:\\videojogos.ulusofona.pt/pdfs/seb/seb1_argumento_e_narrativas_interativas.pdf.
Report
  1. Neves, Pedro Pinto. 2021. The Challenges and Opportunities of Analogue Game-Based Learning. http://rgdoi.net/10.13140/RG.2.2.30907.54567.
    10.13140/RG.2.2.30907.54567
Thesis / Dissertation
  1. Neves, Pedro Pinto. "An exploration of agency in videogames". PhD, Universidade do Minho Instituto de Ciências Sociais, 2017. http://hdl.handle.net/1822/48664.
Activities

Oral presentation

Presentation title Event name
Host (Event location)
2021/10/28 Laboratório GLOW: Inclusão e Intervenção Social nos Jogos II Congresso Internacional Humanismo e Direitos Humanos
Interdisciplinary Research Centre for Education and Development, Lusófona University (Lisbon, Portugal)
2019/06/26 Uncovering Literacy Practices in the game Total War: Shogun 2 with a Contract-agency Model MILT Conference – Media Literacy for Living Together
Universidade Lusófona de Humanidades e Tecnologias (Lisboa, Portugal)
2012 Onde deve entrar a usabilidade na análise de videojogos 5ª Conferências de Artes e Ciências dos Videojogos
Sociedade Portuguesa de Ciências dos Videojogos (Lisboa, Portugal)
2011 Videogame Design Pattern Writing in a Sliding Configuration 4ª Conferência de Ciências e Artes dos Videojogos
Sociedade Portuguesa de Ciências dos Videojogos (Porto, Portugal)
2010 Expressive Productivity in Videogames: Benefits from Applied Research in Normative Studies Videojogos 2010 - 3ª Conferência Anual em Ciência e Arte dos Videojogos
Sociedade Portuguesa de Ciências dos Videojogos (Lisboa, Portugal)
2010 For a Normative-Expressive Baseline Model in Videogame Design SBGames 2010 - IX Simpósio Brasileiro de Jogos Digitais e Entertenimento
Sociedade Brasileira de Computação (Florianópolis, SC, Brazil)
2009 Proposal for a Holistic Method of Game Studies Critical Discourse: The Critical Etiology of Videogames Videojogos 2009 - Conferência de Ciências e Artes dos Videojogos
Sociedade Portuguesa de Ciências dos Videojogos (Aveiro, Portugal)

Event organisation

Event name
Type of event (Role)
Institution / Organization
2021/09/01 - 2021/09/30 Summer School HEI-Lab. FCT - Verão com Ciência, Apoio Especial (Initiative for initial training of Young Researchers). 4 Scholarships. Coordinator: Micaela Fonseca (2021/09/01) (2021/09/01 - 2021/09/30)
Workshop (Member of the Organising Committee)
HEI-Lab Digital Human-Environment Interaction Lab, Portugal

Universidade Lusófona de Humanidades e Tecnologias, Portugal
2020/08/08 - 2020/10/31 Summer School /Escola de Verão: Cognição e Videojogos para a Pandemia 2020 - CVP'20, initiative for fostering young researchers, 15 Scholarships (https://www.fct.pt/apoios/veraocomciencia/index.phtml.pt), HEI-Lab (Digital Human-Environment Interaction Lab), (2020/08/08 - 2020/10/31)
Workshop (Co-organisor)
HEI-Lab Digital Human-Environment Interaction Lab, Portugal

Universidade Lusófona de Humanidades e Tecnologias, Portugal

Course / Discipline taught

Academic session Degree Subject (Type) Institution / Organization
2023/09/18 - Current Game Design III Videojogos (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2022/10/03 - Current Experimental Game Design Game Design e Média Jogáveis (Mestrado) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2022/02/14 - Current Critical Game Design Game Design e Média Jogáveis (Mestrado) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2021/10/04 - Current Game Design & Prototyping Game Design and Playable Media (Mestrado) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2019/02/18 - Current Game Design I Videojogos (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2018/09/24 - Current Game Design II Videojogos (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2018/09/24 - 2022 Argumento e Narrativas Interativas (Storytelling and Interactive Narrativas) Videojogos (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal

Journal scientific committee

Journal title (ISSN) Publisher
2021/07 - Current International Journal of Games and Social Impact
Distinctions

Other distinction

2006 Zon TV Cabo Award for Best Student in the Multimedia Specialization
Zon TV Cabo, Portugal