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I (André Rodrigues) am an Assistant Professor at the Department of Informatics at Faculdade de Ciências da Universidade de Lisboa, and an Integrated Member at LASIGE. I am a Computer Science researcher focused on Human-Computer Interaction, motivated by interdisciplinary research currently focused at Gaming and Health. I received my PhD with distinction and honour in January 2020 in Computer Science from Faculdade de Ciências da Universidade de Lisboa. For the last ten years, I have dedicated myself to learning, designing, developing and evaluating mobile services, applications and platforms for a variety of contexts (e.g. people with visual and/or motor impairments, people experiencing homelessness, people with Parkinson's Disease), always working closely with and/or within the communities I engage with. I co-authored a book chapter, and 30+ peer-reviewed papers, including 10 CORE Rank A*, with two best papers and an honorable mention (i.e. CHI22, CHI25, CHI26 top venue in HCI), all of which are published in international journals or conference proceedings. According to Google Scholar metrics, my work has been cited 800+ times with an h-index of 16, and top publication with 100+ citations. I have advised 21 MSc students, and currently advising 6 MSc and 3 PhD students. I have collaborated (and published) with over 40+ unique authors from fellow researchers to students, with a variety of different backgrounds including psychologists, neuroscientists and designers, including multiple international collaborations. During 2020-2023 I was the Local Technical Lead for IDEA-FAST (IMI), and leading research into Inclusive Gaming which I initiated in 2019. In 2022 I secured an Exploratory Research Project (PeX) for my research into inclusive gaming (50k) and 75k additional funding from the IDEA-FAST project. I have participated in seven scientific projects, co-authoring three, including European-funded projects and by Fundação para a Ciência e Tecnologia. I am deeply involved in the accessibility and game research community and have served in organising and program committees for several of the top relevant ACM HCI venues (ASSETS, CHI, WWW, DIS, CHIPlay). I am a long-time member of SIGACCESS, where I served for three years as Newsletter Editor.
Identification

Personal identification

Full name
André Filipe Pereira Rodrigues

Citation names

  • Rodrigues, André

Author identifiers

Ciência ID
391E-FCF3-EACC
ORCID iD
0000-0002-0810-4619

Knowledge fields

  • Exact Sciences - Computer and Information Sciences

Languages

Language Speaking Reading Writing Listening Peer-review
Portuguese (Mother tongue)
English Proficiency (C2) Proficiency (C2) Proficiency (C2) Proficiency (C2) Proficiency (C2)
Education
Degree Classification
2020/01/20
Concluded
Informática (Doutoramento)
Major in Especialidade: Ciência da Computação
Universidade de Lisboa Faculdade de Ciências, Portugal
"Human-Powered Smatphone Assistance for Blind People " (THESIS/DISSERTATION)
Aprovado com distinção e louvor
2014
Concluded
Engenharia Informática (Mestrado)
Major in Área de especialização: Sistemas de Informação
Universidade de Lisboa Faculdade de Ciências, Portugal
"Mobile system-wide assistive technology" (THESIS/DISSERTATION)
18 valores
2009 - 2013
Concluded
Engenharia Informática (Licenciatura)
Universidade de Lisboa Faculdade de Ciências, Portugal
Affiliation

Science

Category
Host institution
Employer
2020/02/01 - 2023 Contracted Researcher (Research) FCiênciasID Associação para a Investigação e Desenvolvimento de Ciências, Portugal
LaSIGE, Faculdade de Ciências da Universidade de Lisboa, Portugal

Teaching in Higher Education

Category
Host institution
Employer
2023/09 - Current Assistant Professor (University Teacher) Universidade de Lisboa Faculdade de Ciências, Portugal
2020/09 - 2023 Invited Assistant Professor (University Teacher) Universidade de Lisboa Faculdade de Ciências, Portugal
2019 - 2020/02/01 Assistant (University Teacher) Universidade de Lisboa Instituto Superior Técnico, Portugal
2015 - 2016 Assistant (University Teacher) Universidade de Lisboa Faculdade de Ciências, Portugal
2013 - 2014 Tutor (University Teacher) Universidade de Lisboa Faculdade de Ciências, Portugal
Projects

Grant

Designation Funders
2020/03 - Current Identifying Digital Endpoints to Assess FAtigue, Sleep and acTivities in daily living in Neurodegenerative disorders and Immune-mediated inflammatory diseases
info:eu-repo/grantAgreement/EC/H2020/853981/EU
Post-doc
National Institutes of Health
Ongoing
2019/05 - 2020/02 Usable Intrusion Detection & Response on Personal Mobile Devices
Researcher
LaSIGE, Faculdade de Ciências da Universidade de Lisboa, Portugal
Associação para a Inovação e Desenvolvimento da FCT
2015 - 2019 Human-Powered Smartphone Assistance for Blind
SFRH/BD/103935/2014
PhD Student Fellow
LaSIGE, Faculdade de Ciências da Universidade de Lisboa, Portugal
Associação para a Inovação e Desenvolvimento da FCT
Concluded
2014 - 2015 Tiny Black Box - Logging Interaction of Mobile In-the-Wild Studies
INCENTIVO/EEI/UI0408/2014
Researcher
LaSIGE, Faculdade de Ciências da Universidade de Lisboa, Portugal
Associação para a Inovação e Desenvolvimento da FCT
Concluded
2014/04 - 2014/10 ASTARTE – Assessment , STrategy And Risk Reduction for Tsunamis in Europe
603839
LaSIGE, Faculdade de Ciências da Universidade de Lisboa
2013/09 - 2013/12 Projeto Estratégico 2011-2013 - LASIGE EEI-LVT-Lisboa-408
PEst-OE/EEI/UI0408/2011
LaSIGE, Faculdade de Ciências da Universidade de Lisboa

Contract

Designation Funders
2021/01/01 - Current Widening Research on Pervasive and eHealth - WeHealth
info:eu-repo/grantAgreement/EC/H2020/952279/EU
Researcher
National Institutes of Health
Ongoing
2020/01/01 - Current SONAAR - Social Networks Accessible Authoring
Researcher
2024/01/05 - 2024/08/31 Virtual Reality Accessible to Visually Impaired People
FCiênciasID Associação para a Investigação e Desenvolvimento de Ciências, Portugal
Fundação para a Ciência e a Tecnologia
Ongoing
2023/01/01 - 2024/06/01 Plug n' Play: Exploring Asymmetry and Modularity for Inclusive Game Design
2022.08895.PTDC
Principal investigator
LaSIGE, Faculdade de Ciências da Universidade de Lisboa, Portugal
Associação para a Inovação e Desenvolvimento da FCT
Ongoing
2020/06/01 - 2021 INPLAY - Designing games for inclusive play with the visually impaired and sighted
PARSUK BRF
Researcher
Concluded
Outputs

Publications

Book chapter
  1. Pedro Trindade; David Gonçalves; Pedro Pais; Jão Guerreiro; Tiago Guerreiro; André Rodrigues. "Exploring Asymmetric Competitive Gaming For Mixed-Visual-Ability Pairs". 2025.
    10.1007/978-3-031-81713-7_2
  2. Daniel Reis; Pedro Pais; David Gonçalves; Kathrin Gerling; André Rodrigues. "Exploring Asymmetry of Information in Cooperative Games". 2025.
    10.1007/978-3-031-81713-7_11
  3. Guerreiro, Tiago; Carriço, Luís; Rodrigues, André. "Mobile Web". In Human–Computer Interaction Series, 737-754. Springer London, 2019.
    10.1007/978-1-4471-7440-0_37
  4. Rodrigues, André; Santos, André; Montague, Kyle; Nicolau, Hugo; Guerreiro, Tiago. "Understanding the Authoring and Playthrough of Nonvisual Smartphone Tutorials". In Human-Computer Interaction – INTERACT 2019, 42-62. Springer International Publishing, 2019.
    10.1007/978-3-030-29381-9_4
Conference abstract
  1. Piçarra, Manuel; Rodrigues, André; GUERREIRO, JOÃO. "Evaluating Accessible Navigation for Blind People in Virtual Environments". Paper presented in ACM CHI Conference on Human Factors in Computing Systems, 2023.
    Accepted
  2. Gonçalves,Inês; Rodrigues, André; Guerreiro, Tiago; Guerreiro, João. "Inclusive Social Virtual Environments: Exploring the Acceptability of Diferent Navigation and Awareness Techniques". Paper presented in CHI 2023, 2023.
  3. J. Domingues; T. Guerreiro; D. Branco; Rodrigues, André; R. Bouça-Machado. "A review of interactive voice response systems in Parkinson’s Disease". Paper presented in Mov Disord. 2019; 34 (suppl 2)., 2019.
Conference paper
  1. Pedro Trindade; Guerreiro, João; Rodrigues, André. Corresponding author: Pedro Trindade. "Perspectives on Mixed-Ability Competition". Paper presented in CHI Conference on Human Factors in Computing Systems (CHI ’25), 2025.
  2. Diogo Furtado; Renato Ribeiro; Manuel Piçarra; Pereira, Letícia Seixas; Carlos Duarte; Rodrigues, André; Guerreiro, João. "Designing and Evaluating a VR Boxing Experience with Blind People". Paper presented in CHI Conference on Human Factors in Computing Systems (CHI ’25),, 2025.
  3. Diogo Lança; Manuel Piçarra; Inês Gonçalves; Uran Oh; André Rodrigues; João Guerreiro. "Speed-of-Light VR for Blind People: Conveying the Location of Arm-Reach Targets". 2024.
    10.1145/3663548.3688533
  4. Ribeiro, Renato Alexandre; Gonçalves, Inês; Piçarra, Manuel; Seixas Pereira, Letícia; Duarte, Carlos; Rodrigues, André; Guerreiro, João. "Investigating Virtual Reality Locomotion Techniques with Blind People". Paper presented in Proceedings of the CHI Conference on Human Factors in Computing Systems, Honolulu, Hawaii, 2024.
    10.1145/3613904.3642088
  5. Pais, Pedro; Gonçalves, David; Daniel Reis; João Godinho; João Morais; Manuel Piçarra; Pedro Trindade; et al. "A Living Framework for Understanding Cooperative Games". Paper presented in ACM CHI Conference on Human Factors in Computing Systems, 2024.
  6. Gonçalves, David; Daniel Barros; Pais, Pedro; Guerreiro, João; GUERREIRO, TIAGO; Rodrigues, André. "The Trick is to Stay Behind?: Defining and Exploring the Design Space of Player Balancing Mechanics". Paper presented in ACM CHI Conference on Human Factors in Computing Systems, 2024.
  7. David Gonçalves; Manuel Piçarra; Pedro Pais; João Guerreiro; Rodrigues, André. "My Zelda Cane: Strategies Used by Blind Players to Play Visual-Centric Digital Games". Paper presented in CHI 2023, 2023.
  8. Seixas Pereira, Letícia; Coelho, José; Rodrigues, André; Guerreiro, João; Guerreiro, Tiago; Duarte, Carlos. "Authoring accessible media content on social networks". Paper presented in ASSETS 2022, 2022.
    10.1145/3517428.3544882
  9. André Rodrigues; Hugo Nicolau; André Santos; Diogo Branco; Jay Rainey; David Verweij; Jan David Smeddinck; Kyle Montague; Tiago Guerreiro. "Investigating the Tradeoffs of Everyday Text-Entry Collection Methods". Paper presented in Conference on Human Factors in Computing Systems (CHI), 2022.
    10.1145/3491102.3501908
  10. Gonçalves, David; Rodrigues, André; Richardson, Mike L.; de Sousa, Alexandra A.; Proulx, Michael J.; Guerreiro, Tiago. "Exploring Asymmetric Roles in Mixed-Ability Gaming". Paper presented in CHI, 2021.
    10.1145/3411764.3445494
  11. Lobo, G.F.; Goncalves, D.; Pais, P.; Guerreiro, T.; Rodrigues, A.. "Using Games to Practice Screen Reader Gestures". 2021.
    10.1145/3441852.3476556
  12. Branco, D.; Carrington, P.; Del Din, S.; Doryab, A.; Gjoreski, H.; Guerreiro, T.; McNaney, R.; et al. "Wild by Design: Workshop on Designing Ubiquitous Health Monitoring Technologies for Challenging Environments". 2021.
    10.1145/3460418.3479271
  13. Duarte, C.; Pereira, L.S.; Santos, A.; Vicente, J.; Rodrigues, A.; Guerreiro, J.; Coelho, J.; Guerreiro, T.. "Nipping Inaccessibility in the Bud: Opportunities and Challenges of Accessible Media Content Authoring". 2021.
    10.1145/3462741.3466644
  14. Rodrigues, A.; Santos, A.R.B.; Montague, K.; Nicolau, H.; Guerreiro, T.. "WildKey: A Privacy-Aware Keyboard Toolkit for Data Collection In-The-Wild". 2021.
    10.1145/3460418.3482872
  15. Gonçalves, David; Rodrigues, André; Guerreiro, Tiago. "Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments". 2020.
    10.1145/3373625.3418304
  16. Nicolau, Hugo; Rodrigues, André; Santos, André; Guerreiro, Tiago; Montague, Kyle; Guerreiro, João. "The Design Space of Nonvisual Word Completion". Paper presented in ASSETS, 2019.
    10.1145/3308561.3353786
  17. Bonani, Mayara; Oliveira, Raquel; Correia, Filipa; Rodrigues, André; Guerreiro, Tiago; Paiva, Ana. "What My Eyes Can't See, A Robot Can Show Me: Exploring the Collaboration Between Blind People and Robots". Paper presented in ASSETS, 2018.
    10.1145/3234695.3239330
  18. Trindade, Daniel; Rodrigues, André; Guerreiro, Tiago; Nicolau, Hugo. "Hybrid-Brailler: Combining Physical and Gestural Interaction for Mobile Braille Input and Editing". Paper presented in CHI, 2018.
    10.1145/3173574.3173601
  19. Rodrigues, André. "In-context Q&A to Support Blind People Using Smartphones". 2017.
    10.1145/3132525.3132555
  20. Rodrigues, André. "Improving Smartphone Accessibility with Personalizable Static Overlays". 2017.
    10.1145/3132525.3132558
  21. Rodrigues, André. "Effect of Target Size on Non-visual Text-entry". 2016.
    10.1145/2935334.2935376
  22. Nicolau, Hugo; Montague, Kyle; Guerreiro, Tiago; Rodrigues, André; Hanson, Vicki L.. "Typing Performance of Blind Users: An Analysis of Touch Behaviors, Learning Effect, and In-Situ Usage". Paper presented in ASSETS, 2015.
    10.1145/2700648.2809861
  23. Rodrigues, André; Montague, Kyle; Nicolau, Hugo; Guerreiro, Tiago. "Getting Smartphones to Talkback: Understanding the Smartphone Adoption Process of Blind User". Paper presented in ASSETS, 2015.
    10.1145/2700648.2809842
  24. Rodrigues, André. "TabLETS Get Physical: Non-Visual Text Entry on Tablet Devices". 2015.
    10.1145/2702123.2702373
  25. Rodrigues, André. "TinyBlackBox: Supporting Mobile In-The-Wild Studies". 2015.
    10.1145/2700648.2809842
  26. Rodrigues, André. "HoliBraille: Multipoint Vibrotactile Feedback on Mobile Devices". 2015.
    10.1145/2745555.2746643
  27. Rodrigues, André. "A Preliminary Assessment of Physical & Virtual Presence in Exergames". 2014.
    10.14236/ewic/HCI2014.49
  28. Rodrigues, André. "SWAT: Mobile System-Wide Assistive Technologies". 2014.
    10.14236/ewic/HCI2014.55
  29. Rodrigues, André. "Web Accessibility of Mobile and Desktop Representations". 2014.
    https://doi.org/10.14236/ewic/hci2014.22
Conference poster
  1. Chung, Seung A; Guerreiro, João; Rodrigues, André; Oh, Uran. "Designing A VR-based Accessible Speed Of Light Exergame for People with Visual Impairments". 2024.
    10.1109/ismar-adjunct64951.2024.00097
  2. Correia, Filipa; Oliveira, Raquel; Bonani, Mayara; Rodrigues, Andre; Guerreiro, Tiago; Paiva, Ana. "Exploring Collaborative Interactions Between Robots and Blind People". Paper presented in 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI), 2019.
    10.1109/hri.2019.8673312
  3. Rodrigues, André; Camacho, Leonardo; Nicolau, Hugo; Montague, Kyle; Guerreiro, Tiago. "Aidme: interactive non-visual smartphone tutorials". Paper presented in Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018.
    10.1145/3236112.3236141
  4. Rodrigues, André; Montague, Kyle; Guerreiro, Tiago. "Data Donors: Sharing Knowledge for Mobile Accessibility". Paper presented in Conference on Human Factors in Computing Systems (CHI), 2018.
    10.1145/3170427.3188627
  5. Rodrigues, André. "Breaking Barriers with Assistive Macros". Paper presented in ACM SIGACCESS Conference on Computers & Accessibility, 2015.
    10.1145/2700648.2811322
Journal article
  1. João Mendes; Manuel Piçarra; Inês Gonçalves; Rodrigues, André; Guerreiro, João. Corresponding author: Guerreiro, João. "Exploring Aiming Techniques for Blind People in Virtual Reality". IEEE Transactions on Visualization and Computer Graphics (2025): (accepted to appear).
  2. Seixas Pereira, Letícia; Guerreiro, João; Rodrigues, André; Guerreiro, Tiago; Duarte, Carlos. "From Automation to User Empowerment: Investigating the Role of a Semi-automatic Tool in Social Media Accessibility". ACM Transactions on Accessible Computing 17 3 (2024): 1-25. https://doi.org/10.1145/3647643.
    10.1145/3647643
  3. Pais, Pedro; Gonçalves, David; Gerling, Kathrin; Teresa Romão; GUERREIRO, TIAGO; Rodrigues, André. "Promoting Family Play through Asymmetric Game Design". Proc. ACM Hum.-Comput. Interact. 8, CSCW1, Article 115 (April 2024), 25 pages. https://doi.org/10.1145/3637392 (2024):
  4. Gonçalves, David; Pais, Pedro; Gerling, Kathrin; Guerreiro, Tiago; Rodrigues, André. "Social gaming: A systematic review". Computers in Human Behavior 147 (2023): 107851. http://dx.doi.org/10.1016/j.chb.2023.107851.
    Published • 10.1016/j.chb.2023.107851
  5. Guerreiro, João; Kim, Yujin; Nogueira, Rodrigo; Chung, SeungA; Rodrigues, André; Oh, Uran. "The Design Space of the Auditory Representation of Objects and Their Behaviours in Virtual Reality for Blind People". IEEE Transactions on Visualization and Computer Graphics 29 5 (2023): 2763-2773. http://dx.doi.org/10.1109/tvcg.2023.3247094.
    10.1109/tvcg.2023.3247094
  6. Pereira, Letícia Seixas; Guerreiro, João; Rodrigues, André; Santos, André; Vicente, João; Coelho, José; Guerreiro, Tiago; Duarte, Carlos. "Suggesting text alternatives for images in social media". ACM SIGACCESS Accessibility and Computing 130 (2021): 1-6. http://dx.doi.org/10.1145/3477315.3477318.
    Published • 10.1145/3477315.3477318
  7. Rodrigues, André; ED16-EAEF-61EA; Kyle Montague; Tiago Guerreiro. "Promoting Self-Efficacy Through an Effective Human-Powered Nonvisual Smartphone Task Assistant". Proceedings of the ACM on Human Computer Interaction (PACM HCI) Vol. 5 (2021):
    Accepted
  8. André Rodrigues; Hugo Nicolau; Kyle Montague; João Guerreiro; Tiago Guerreiro. "Open Challenges of Blind People Using Smartphones". International Journal of Human–Computer Interaction (2020): 1-18. https://doi.org/10.1080/10447318.2020.1768672.
    10.1080/10447318.2020.1768672
  9. Rodrigues, André. "Investigating Laboratory and Everyday Typing Performance of Blind Users". ACM Trans. Access. Comput. 10 1 (2017): 4:1-4:26. http://doi.acm.org/10.1145/3046785.
    10.1145/3046785
Newsletter article
  1. Rodrigues, André. "Facilitating smartphone use for blind people through a human powered approach", ACM SIGACCESS Accessibility and Computing, 2018, https://doi.org/10.1145/3178412.3178418.
Thesis / Dissertation
  1. Rodrigues, André. "Mobile system-wide assistive technology". Master, Universidade de Lisboa Faculdade de Ciências, 2014. http://hdl.handle.net/10451/12167.

Other

Other output
  1. Barriers and opportunities to accessible social media content authoring. 2021. Pereira, L.S.; Coelho, J.; Rodrigues, A.; Guerreiro, J.; Guerreiro, T.; Duarte, C.. http://www.scopus.com/inward/record.url?eid=2-s2.0-85106582810&partnerID=MN8TOARS.
  2. Wildkey Toolkit. A privacy-aware keyboard toolkit for data collection in-the-wild. With this keyboard you are able to collect everyday typing data, enabling continuous and spontaneous assessments, without collecting any sensitive information.. 2021. https://techandpeople.github.io/wildkey/.
  3. Rescue Under Pressure + Mayday. Embracing mixed-ability gaming! By acknowledging that different games already require different skills from players we explored how games can be designed to leverage this asymmetry based on abilities. The games were designed as an inclusive experience for players with mixed visual abilities.. 2021. https://techpeople.itch.io/.
  4. DataPark: A Data-Driven Platform for Parkinson's Disease Monitoring. WISH Symposium - Work group on Interactive Systems in Healthcare, co-located with CHI'19, Glasgow, UK, May, 2019. 2019. Rodrigues, André. https://tjvguerreiro.github.io/pubs/ddhp_wish.pdf.
Activities

Oral presentation

Presentation title Event name
Host (Event location)
2023 Inclusive Gaming for Blind People CMU ACCESS Lunch
2022 Investigating the Tradeoffs of Everyday Text-Entry Collection Methods CHI Conference on Human Factors in Computing Systems (CHI '22)
2021 Using Games to Practice Screen Reader Gestures ASSETS 2021
2021 Promoting Self-Efficacy Through an Effective Human-Powered Nonvisual Smartphone Task Assistant Conference on Computer-Supported Cooperative Work and Social Computing
2021 WildKey – A Privacy-Aware Keyboard Toolkit for In-The-Wild Data Collection WideHealth Seminar
2021 Contrasting Asymmetries of Needs, Abilities, and Motivations in HCI Talks @ LASIGE
Faculdade de Ciências, Universidade de Lisboa
2021 Tradeoffs of Everyday Text-Entry Collection Methods Data Science - Seminar
Faculdade de Ciências, Universidade de Lisboa
2021 Building Mobile Apps for Research Mobile Computing - Seminar
Faculdade de Ciências, Universidade de Lisboa
2020 Inclusive Design and Accessible Computing Instituto Superior Técnico da Universidade de Lisboa
2018 Aidme: interactive non-visual smartphone tutorials MobileHCI '18
2018 Data Donors: Sharing Knowledge for Mobile Accessibility CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
2017 In-context Q&A to Support Blind People Using Smartphones ASSETS 2017
2017 Facilitating Smartphone Use for Blind People through a Human-Powered Approach ASSETS 2017
2015 Getting Smartphones to TalkBack: Understanding the Smartphone Adoption Process of Blind Users ASSETS 2015
2015 Breaking Barriers With Assistive Macros ASSETS 2015
2015 TabLETS Get Physical: Non-Visual Text Entry on Tablet Devices CHI 2015
2014 SWAT: Mobile System-Wide Assistive Technologies HCI 2014

Supervision

Thesis Title
Role
Degree Subject (Type)
Institution / Organization
2022 - Current Asymmetric Roles in Intergenerational Games
Co-supervisor
2022 - Current Multiple Perspectives in Virtual Reality for Blind and Visually Impaired People
Co-supervisor
2022 - Current Quick Target Selection in Virtual Reality for Blind People
Co-supervisor
2022 - Current Games that are Fed by Real-World Interactions
Supervisor
2022 - Current Shared Gameplay Loops
Supervisor
2022 - Current Investigating Game Mechanics for Real-World Interactions
Supervisor
2021 - Current Games as inclusive social spaces
Co-supervisor
2021 - Current Exploring Asymmetric Competitive Gaming for Mixed Visual Ability
Supervisor
2021 - Current Exploration of Skill Balancing in Multiplayer Games
Supervisor
2021 - Current Sports in Virtual Reality for Blind People
Co-supervisor
2020/09 - Current Playing by Proxy
Co-supervisor
2022 - 2024 Boxing in Virtual Reality for Blind People
Co-supervisor
2022 - 2024 Virtual O&M: Cognitive Mapping with Locomotion Techniques for Blind People
Co-supervisor
2021 - 2023 Exploring the Clinical Potential of Longitudinal Typing Data
Co-supervisor
2021 - 2023 Virtual Environments for Inclusive Online Conferences and Meetings
Co-supervisor
2021 - 2023 Locomotion in Virtual Reality for Blind People
Co-supervisor
2021 - 2023 Concurrent Speech Feedback for Blind People on Touchscreens
Co-supervisor
2020/09 - 2022 Asymmetric Roles in Intergenerational Games
Co-supervisor
2019 - 2021 Screen Reader Gesture Practice Through Gaming
Co-supervisor
Universidade de Lisboa Faculdade de Ciências, Portugal
2019 - 2021 Desenvolvimento e Validação de um sistema IVR na área da saúde
Co-supervisor
Universidade de Lisboa Faculdade de Ciências, Portugal
2019 - 2020 Exploring Asymmetric Roles in Mixed-Ability Gaming
Co-supervisor
Universidade de Lisboa Faculdade de Ciências, Portugal
2017 - 2018 Criação e reprodução de tutoriais em contexto para melhoria da acessibilidade de dispositivos móveis
Co-supervisor
Universidade de Lisboa Faculdade de Ciências, Portugal
2017 - 2017 Camadas acessíveis: acessibilidade móvel através de uma interface consistente
Co-supervisor

Event organisation

Event name
Type of event (Role)
Institution / Organization
2021 - Current ACM SIGACCESS Conference on Computers and Accessibility (UX Chair) (2021 - 2021)
Conference (Member of the Organising Committee)
2024 - 2024 Proceedings Chair (2024)
Conference (Member of the Organising Committee)
2022 - 2022 International Conference on Mobile and Ubiquitous Multimedia (Local Chair) (2022/12)
Conference (Member of the Organising Committee)
2020 - 2020 ACM INTERACTIVE SURFACES AND SPACES (Accessibility Chair) (2020)
2020 - 2020 ACM SIGACCESS Conference on Computers and Accessibility (SRC Chair) (2020)
2018 - 2018 Gentel - Interactive Voice Response Workshop (2018)
Workshop (President of the Organising Committee)
2015 - 2017 Android Workshop (Lecturer) (2015)
Workshop (Other)

Jury of academic degree

Topic
Role
Candidate name (Type of degree)
Institution / Organization
2023 Methodologies for evaluating the accessibility of mobile applications Maria Matos (Master)
2022 Recognizing Activities of Daily Living of People with Parkinson’s
(Thesis) Main arguer
Pedro Russo (Master)
2022 Evaluation and Redesign of a Platform for the Clinicial Analysis of Parkinsons Disease
(Thesis) Main arguer
Martim Viana (Master)

Association member

Society Organization name Role
2015 - Current ACM SIGACCESS Newsletter Editor, since 2019

Conference scientific committee

Conference name Conference host
2020 - Current WWW'21 - The Web Conference (PC Member - User Experience and Accessibility)
2024 - 2025 SIGCHI Conference on Human Factors in Computing Systems (CHI) AC for the Accessibility committee (2024), AC Games and Play Committee (2025)
2024 - 2025 Symposium on Computer-Human Interaction in Play (CHI PLAY)
2020 - 2024 ACM SIGACCESS Conference on Computers and Accessibility
2023 - 2023 Proceedings of the 2023 ACM Conference on Information Technology for Social Good
2021 - 2022 SIGCHI Conference on Human Factors in Computing Systems (CHI) (LBW AC)
2019 - 2021 Web for All Conference: Addressing Information Barrier
2020 - 2020 ACM conference on Designing Interactive Systems (WIP)

Journal scientific committee

Journal title (ISSN) Publisher
2022 - Current Proceedings of the ACM on Human-Computer Interaction (CHIPlay - AC)

Other jury / evaluation

Activity description Institution / Organization
2021/01 - 2021 LGP-Dictionary: A Gesture-based Dictionary for Portuguese Sign Language (Thesis Proposal) Universidade de Lisboa Instituto Superior Técnico, Portugal
Distinctions

Award

2024 Best Paper Award - My Zelda Cane: Strategies Used by Blind Players to Play Visual-Centric Digital Games
2023 2022 Best Young Early-Career Researcher Award at the LASIGE research centre
LaSIGE, Faculdade de Ciências da Universidade de Lisboa, Portugal
2022 Best Paper Award - Investigating the Tradeoffs of Everyday Text-Entry Collection Methods
2020 Best Paper Nominee - Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments
2019 Best Researcher Award - Phd Student
LaSIGE, Faculdade de Ciências da Universidade de Lisboa, Portugal
2019 MaxData Award - Best Computer Science PhD Student
2019 Best Video Award HRI - Exploring collaborative interactions between robots and blind people
2019 Best Paper Nominee - The Design Space of Nonvisual Word Completion
2018 Best Researcher Award - Phd Student
LaSIGE, Faculdade de Ciências da Universidade de Lisboa, Portugal
2018 MaxData Award - Best Computer Science PhD Student
2016 Honorable Mention - Effect of Target Size on Non-Visual Text-Entry
2009 Merit Scholarship, first year of Licentiate in Computer Engineering
Universidade de Lisboa Faculdade de Ciências, Portugal

Other distinction

2024 Best Academic Research Nominee - Evaluating Accessible Navigation for Blind People in Virtual Environments
2020 PhD with distinction and honour
Universidade de Lisboa Faculdade de Ciências, Portugal