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Carla Sousa is a PhD in Communication Sciences from Lusófona University, where she also took her Bachelor’s Degree in Psychology, her Master's Degree in Clinical and Health Psychology, and a Postgraduate degree in Applied Neuropsychology. Her PhD thesis approached game accessibility as a path to empower and promote well-being in individuals with intellectual disability, which illustrates her main research targets – the different intersections between media, with a particular focus on games, inclusion, behavior, and human diversity. Also in Lusófona University, Carla is part of the Centre for Research in Applied Communication, Culture, and New Technologies (CICANT) and is an assistant professor in the Bachelor's Degrees in Psychology and Videogames. She published several papers as an author and co-author in peer-reviewed journals, and has done communications in national and international conferences in the fields of media studies, media psychology, games, accessibility, disability, social inclusion, learning, and education. Carla has been part of several national and international funded projects such has "Co-create assistive games for people with Intellectual Disability - ID Games" (2019-1-EL01-KA204-062517) or "Jogos Digitais para a Literacia Mediática e Informacional - GamiLearning" (UTAP-ICDT/IVC-ESCT/0020/2014). Currently, she is the principal investigator for Lusófona University in two projects funded in the scope of Erasmus + Program, "Youth for Youth” (2020-2-HU01-KA205-079126) and "Training the Educators to Facilitate the Teaching and Assessment of Abstract Syllabus by the Use of Serious Games - TEGA" (2020-1-UK01-KA203-079248). Carla has also been involved in the organization of scientific events and in referee activities, is the grant awarding manager of the COST Action (CA 19104) - advancing Social inclusion through Technology and EmPowerment (a-Step), and is an ambassador for the non-profit Women in Games.
Identification

Personal identification

Full name
Carla Patrícia Gonçalves e Sousa Mira
Gender
Female

Citation names

  • Sousa, Carla

Author identifiers

Ciência ID
1A13-60F1-0B45
ORCID iD
0000-0003-1036-963X

Email addresses

  • carla.patricia.sousa@ulusofona.pt (Professional)

Websites

  • https://www.researchgate.net/profile/Carla_Sousa12 (Social media)

Knowledge fields

  • Social Sciences - Psychology
  • Social Sciences - Psychology
  • Social Sciences - Media and Communications
  • Social Sciences - Educational Sciences
  • Social Sciences - Psychology
  • Social Sciences - Media and Communications - Media and Socio-cultural Communication

Languages

Language Speaking Reading Writing Listening Peer-review
Portuguese (Mother tongue)
English Proficiency (C2) Proficiency (C2) Proficiency (C2) Proficiency (C2) Proficiency (C2)
Education
Degree Classification
2017/10 - 2022/06/03
Concluded
Ciências da Comunicação [Communication Sciences] (Doutoramento)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
"Empowerment, Well-Being, and Accessibility in Digital Games" (THESIS/DISSERTATION)
Approved by unanimity, with honor and distinction
2017/06
Concluded
Neuropsicologia Aplicada [Applied Neuropsychology] (Pós-Graduação)
Major in Neuropsicologia
Universidade Lusófona de Humanidades e Tecnologias, Portugal
16
2013/09 - 2016/06
Concluded
Psicologia Clínica e da Saúde [Clinical and Health Psychology] (Mestrado)
Major in Psicologia Clínica e da Saúde
Universidade Lusófona de Humanidades e Tecnologias, Portugal
"A Influência do Autoritarismo e do Locus de Controlo nas Atitudes Homofóbicas" (THESIS/DISSERTATION)
17
2010/09 - 2013/07
Concluded
Psicologia [Psychology] (Licenciatura)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
16
Affiliation

Science

Category
Host institution
Employer
2021/04/01 - Current Science and Technology Management Universidade Lusófona de Humanidades e Tecnologias, Portugal
Media Literacy and Civic Cultures Lab - MeLCi Lab, Portugal
2015/10 - Current Researcher (Research) Universidade Lusófona, CICANT, Portugal

Teaching in Higher Education

Category
Host institution
Employer
2021/02 - Current Assistant Professor (University Teacher) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2018/02 - 2019/08 Invited Assistant (University Teacher) Universidade Lusófona de Humanidades e Tecnologias Escola de Comunicação Arquitectura Artes e Tecnologias da Informação, Portugal

Other Careers

Category
Host institution
Employer
2019/02/04 - 2021 Assistente Principal (Pessoal da Saúde - Técnico Superior de Saúde - Psicologia Clínica) Associação de Pais e Amigos de Deficientes Profundos, Portugal

Positions / Appointments

Category
Host institution
Employer
2022/02 - Current Early Career Advisor to the Board of Directors Universidade Lusófona de Humanidades e Tecnologias, Portugal
Universidade Lusófona, CICANT, Portugal
2021/01 - Current Manager of Laboratory, Institute, Museum, Centre or Observatory Universidade Lusófona de Humanidades e Tecnologias, Portugal
GLOW: Games and Social Impact Media Research Lab, Portugal
Projects

Contract

Designation Funders
2021 - Current Youth for Youth
2020-2-HU01-KA205-079126
Principal investigator
Universidade Lusófona, CICANT, Portugal

Universidade Lusófona, HEI-Lab, Portugal
European Comission
Ongoing
2021 - Current GIM - Glossário Inclusivo de Termos Matemáticos
CICANTseedGIM2021
Researcher
Universidade Lusófona, CICANT, Portugal
Universidade Lusófona, CICANT
Ongoing
2021 - Current VRmnesis: training anamnesis in a VR setting
SeedILIND2021VR
Researcher
Universidade Lusófona, HEI-Lab, Portugal
Ongoing
2020 - Current TEGA - Training the Educators to Facilitate the Teaching and Assessment of Abstract Syllabus by the Use of Serious Games
2020-1-UK01-KA203-079248
Principal investigator
Universidade Lusófona, CICANT, Portugal

Universidade Lusófona, HEI-Lab, Portugal
European Comission
Ongoing
2019 - Current ID GAMES - Co-Create assistive games for people with Intellectual Disability to enhance their inclusion
Researcher
Universidade Lusófona, HEI-Lab, Portugal

Universidade Lusófona, CICANT, Portugal
European Comission
Ongoing
2021 - 2023/04/30 ASDigital - Distance learning training for secondary education teachers: using visual thinking as a method to teach digital skills to students with ASD.
2020-1-PT01-KA226-SCH-094961
Project Manager
Universidade Lusófona, CICANT, Portugal
European Commission
Ongoing
2020 - 2022/08 STORYLINE: STORYtelling for (Language) Learning in an Interactive and Nonformal Environment
Trainer
Universidade Lusófona, CICANT, Portugal
European Comission
Ongoing
2021 - 2021/11 The Little Entrepreneurs
2020-1-TR01-KA227-SCH-098758
Trainer
European Commission
Ongoing
2021 - 2021/10 TESEO - Arianna's Strands on the Digital Age
Trainer
Universidade Lusófona, CICANT, Portugal
European Commission
Concluded
2020 - 2021/01/04 Sentir + Promoção do bem-estar através da estimulação sensorial em pessoas com Deficiência Intelectual e Idosos
CT19-00066
Principal investigator
APADP - Associação de Pais e Amigos de Deficientes Profundos, Portugal
BPI
Ongoing
2019 - 2019 GBL4deaf - Videojogos Educativos Acessíveis a Surdos
Researcher
Universidade Lusófona, CICANT, Portugal
Fundação para a Ciência e a Tecnologia
Ongoing
2018 - 2019 MILT - Media Literacy for Living Together
Researcher
Universidade Lusófona, CICANT, Portugal
European Comission
Concluded
2016 - 2018 GamiLearning - Jogos Digitais para a Literacia Mediática e Informacional
Research Fellow
Universidade Lusófona, CICANT, Portugal
Fundação para a Ciência e a Tecnologia
Concluded
2015 - 2017/02 ECFOLI - Eco for Life
Researcher
Universidade Lusófona, CICANT, Portugal
European Comission
Concluded

Other

Designation Funders
2021 - Current COST Action (CA19104) - advancing Social inclusion through Technology and EmPowerment (a-Step)
Grant Awarding Manager and Member of Working Group 2
Ongoing
Outputs

Publications

Book chapter
  1. Costa, Conceição; Tyner, Kathleen; Sousa, Carla. "Evaluation of the Effectiveness of Game Creation by Youth for Media and Information Literacy". In Global Perspectives on Gameful and Playful Teaching and Learning, edited by Farber, M, 193-209. IGI Global, 2020.
    Published • 10.4018/978-1-7998-2015-4.ch009
  2. Costa, Conceição; SOUSA, CARLA (1A13-60F1-0B45). "Media and Information Literacy (MIL) for social integration of Portuguese youth". In Media and information literacy in critical times: Re-imagining learning and information environments, edited by Tornero, José Manuel Pérez; Orozco, Guillermo; Hamburguer, Esther, 103-116. Barcelona, Spain: UNESCO Chair on Media and Information Literacy for Quality Journalism Faculty of Communication Sciences, Autonomous University of Barcelona (UAB), 2020.
    Published
  3. SOUSA, CARLA. "Media and ICT as Promoters of School Readiness: Beliefs from Parents and Young Children". In Crianças, famílias e tecnologias. Que desafios? Que caminhos?, edited by Brito, Rita; Dias, Patrícia, 54-65. Lisboa, Portugal: Escola Superior de Educação do Instituto Politécnico de Lisboa, 2019.
    Published
Conference paper
  1. Sousa, Carla. "Game-Based Learning for Psychological Intervention Related Skills: What Challenges? What Paths?". Paper presented in 15th European Conference on Game-Based Learning (ECGBL 2021), Brighton, 2021.
    Published • http://dx.doi.org/10.34190/GBL.21.097
  2. SOUSA, CARLA; Luz, Filipe Soares Branco da Costa. "Formação online e capacitação para a utilização, criação e co-criação de jogos como estratégia de inclusão de pessoas com deficiência intelectual: Experiências de um projeto europeu". Paper presented in V Encontro do Obervatório da Deficiência e Direitos Humanos (ODDH) - A deficiência face à crise pandémica: Desafios e respostas, 2020.
  3. SOUSA, CARLA. "Research in serious games for people with intellectual disability: a meta-analysis study". Paper presented in 13th International Conference on Disability, Virtual Reality & Associated Technologies - ICDVRAT 2020, 2020.
    Accepted
  4. Sousa, Carla; Luz, Filipe. "Developing a participatory game creation e-course in the field of Intellectual Disability". Paper presented in IEEE Conference of Games 2020, Osaka, 2020.
    10.1109/cog47356.2020.9231811
  5. SOUSA, CARLA; Luz, Filipe Soares Branco da Costa. "Conceção de um e-course sobre processos participativos na criação de jogos como estratégia de capacitação na área da Deficiência Intelectual". Paper presented in 5º Encontro sobre Jogos e Mobile Learning 2020, Coimbra, 2020.
    Published
  6. Marcelino, Lilia; Costa, Conceição; Neves, José Carlos; SOUSA, CARLA. "Games for Education of Deaf Students: A Systematic Literature Review". Paper presented in 12th European Conference on Game Based Learning - ECGBL2019, Odense, 2019.
    Published • 10.34190/gbl.19.113
  7. Neves, José Carlos; SOUSA, CARLA. "Developing Pedagogical Videogames to Support Math Learning in Deaf Children: A Work in Progress (Phases 1-3).". Paper presented in 13th European Conference on Games Based Learning - ECGBL 2019, 2019.
    Published • 10.34190/gbl.19.169
  8. Marcelino, Lilia; Sousa, Carla; Costa, Conceição. "Cognitive Foundations of Mathematics Learning in Deaf Students: a Systematic Literature Review". Paper presented in 11th International Conference on Education and New Learning Technologies - EDULEARN 2019, Palma, 2019.
    Published • 10.21125/edulearn.2019.1425
  9. Costa, Conceição; SOUSA, CARLA; Tyner, Kathleen. "Níveis de Literacia Mediática em estudantes do 2º e 3º ciclos do ensino básico em Portuga". Paper presented in 5º Congresso Literacia, Media e Cidadania, Aveiro, 2019.
    Published
  10. Sousa, C.; Cardoso, D.; Costa, C.; Tyner, K.. "Making games, making literacy: A case-study in formal educational contexts". Paper presented in 12th European Conference on Games Based Learning - ECGBL 2018, Nice, 2018.
    Published
  11. Neves, José Carlos; Nunes, Laura; SOUSA, CARLA. "A Case Study of Production and Application of Video Games for Teaching Mathematics to Deaf People". Paper presented in Play2Learn - The GamiLearning Conference, Lisboa, 2018.
    Published
  12. Costa, Conceição; Tyner, Kathleen; Henriques, Sara; SOUSA, CARLA. "Games for Media and Information Literacy - Developing Media and Information Literacy skills in children through digital games creation". Paper presented in 9th International Conference on Education and New Learning Technologies - EDULEARN2017, Barcelona, 2017.
    Published • 10.21125/edulearn.2017.1627
  13. SOUSA, CARLA; Henriques, Sara; Costa, Conceição. "Are Videogames a waste of time? - A multi-stakeholder approach". Paper presented in 9th International Conference on Education and New Learning Technologies - EDULEARN 2017, Barcelona, 2017.
    Published • 10.21125/edulearn.2017.1484
  14. Costa, C.; Tyner, K.; Henriques, S.; Sousa, C.. "Digital game creation for media and information literacy development in children". Paper presented in ECGBL 2017, Barcelona, 2017.
    Published
  15. Henriques, Sara; SOUSA, CARLA. "Drivers and Motivations to Game-Based Learning approaches - A perspective from parents and teachers". Paper presented in 11th International Technology, Education and Development Conference - INTED2017, Valencia, 2017.
    Published • 10.21125/inted.2017.1342
  16. Rosa, P.J.; Sousa, C.; Faustino, B.; Feiteira, F.; Oliveira, J.; Lopes, P.; Gamito, P.; Morais, D.. "The effect of virtual reality-based serious games in cognitive interventions: A meta-analysis study". Paper presented in 4th Workshop on ICTs for improving patients rehabilitation research tecniques - REHAB '16, Lisboa, 2016.
    Published • 10.1145/3051488.3051510
Conference poster
  1. SOUSA, CARLA; Faustino, Bruno. "A eficácia das intervenções baseadas em videojogos na promoção de competências em pessoas com deficiência intelectual". Paper presented in IV Encontro ODDH - Deficiência, Políticas Públicas e Direitos Humanos, 2019.
  2. Rosa, Pedro J.; Costa, Conceição; Tyner, Kathleen; SOUSA, CARLA. "Development and Validation of the Media and Information Literacy Scale (MILS) for the 2nd and 3rd Cycle of Basic Education in Portugal". Paper presented in XVI European Congress of Psychology, Moscow, Russia, 2019.
  3. Faustino, B.; Lopes, Paulo; Oliveira, Jorge; Marques, Telma; SOUSA, CARLA; Faustino, Bruno. "Rastreio Neuropsicológico e Estudo das Associações entre Metacognição e Sintomatologia em Indivíduos com Perturbação de Consumo de Substâncias: Estudo Exploratório Preliminar". Paper presented in V Congresso Nacional da Sociedade Portuguesa da Psicossomática: Re-Pensar a Psicossomática, 2019.
  4. Costa, Conceição; Tyner, Kathleen; Henriques, Sara; SOUSA, CARLA. "Measuring media and information literacy (MIL) among students aged 9 to 14 years old from Portugal and Austin". Paper presented in 7th European Communication Conference - ECREA 2018, 2018.
  5. SOUSA, CARLA; Faustino, Bruno. "Reabilitação Neuropsicológica na Esquizofrenia: um estudo de revisão". Paper presented in I Encontro de Psiquiatria da Casa de Saúde da Idanha, 2016.
    10.13140/RG.2.2.18520.08967
  6. Costa, Conceição; Henriques, Sara; SOUSA, CARLA; Tyner, Kathleen. "Games for Media and Information Literacy Learning: Objectives, Research Design and recent Outcomes". Paper presented in UT-Austin I Portugal Conference, 2016.
    10.13140/RG.2.2.11137.45923
  7. SOUSA, CARLA; Gomes, Sara; Carvalho, Anabela; Ribeiro, Sónia; Vidigal, Catarina; Canário, Telma; Ramos, Anabela; Heitor, Maria João; Varandas, Pedro. "Recovery em utentes da Casa de Saúde da Idanha integrados num programa de reabilitação na comunidade". Paper presented in XI Congresso Nacional de Psiquiatria, 2015.
Edited book
  1. Proceedings of the Games and Social Impact Media Research Conference - GLOW 2021. Lisbon, Portugal: Universidade Lusófona. 2021.
    Published • Editor
Journal article
  1. Sousa, Carla; Neves, José Carlos; Damásio, Manuel José. "Empowerment and Well-Being Through Participatory Action Research and Accessible Gaming: A Case Study With Adults With Intellectual Disability". Frontiers in Education 7 (2022): http://dx.doi.org/10.3389/feduc.2022.879626.
    Open access • Published • 10.3389/feduc.2022.879626
  2. SOUSA, CARLA. Corresponding author: SOUSA, CARLA. "The Pedagogical Value of Creating Accessible Games: A Case Study with Higher Education Students". Multimodal Technologies and Interaction 6 2 (2022): https://doi.org/10.3390/mti6020010.
    Open access • Published
  3. SOUSA, CARLA. Corresponding author: SOUSA, CARLA. "Exploring the Feasibility of Game-Based Tangible Resources in the Teaching of Deaf Preschoolers and their Hearing Peers". Journal of Educational Studies and Multidisciplinary Approaches 2 2 (2022): 88-109. https://doi.org/10.51383/jesma.2022.34.
    Open access • Published
  4. SOUSA, CARLA. "Empowerment and ownership in intellectual disability gaming: review and reflections towards an able gaming perspective (2010-2020)". International Journal of Film and Media Arts 5 1 (2020): 14-23.
    Open access • Published • 10.24140/ijfma.v5.n1.02
  5. Sousa, Carla; Costa, Conceição. "Game creation to promote media and information literacy (MIL) skills in basic education teachers". Revista Lusófona de Educação 46 (2019): 139-152. http://dx.doi.org/10.24140/issn.1645-7250.rle46.09.
    Open access • Published • 10.24140/issn.1645-7250.rle46.09
  6. SOUSA, CARLA. "Game Review: EVERYTHING, DAVID OREILLY (2017)". Journal of Gaming & Virtual Worlds 11 3 (2019): 333-337. http://dx.doi.org/10.1386/jgvw.11.3.329_5.
    Published • 10.1386/jgvw.11.3.329_5
  7. Costa, Conceição; Tyner, Kathleen; Rosa, Pedro J.; Sousa, Carla; Henriques, Sara. "Desenvolvimento e Validação da Escala de Literacia Mediática e Informacional para Alunos dos 2º e 3º Ciclos do Ensino Básico em Portugal". Revista LUsófona de Educação 41 (2018): 11-28. http://dx.doi.org/10.24140/issn.1645-7250.rle41.01.
    Open access • Published • 10.24140/issn.1645-7250.rle41.01
  8. Sousa, Carla; Costa, Conceição. "Videogames as a learning tool: is game-based learning more effective?". Revista Lusófona de Educação 40 (2018): 199-210. http://dx.doi.org/10.24140/issn.1645-7250.rle40.13.
    Open access • Published • 10.24140/issn.1645-7250.rle40.13
  9. Costa, Conceição; Tyner, Kathleen; Henriques, Sara; Sousa, Carla. "Game Creation in Youth Media and Information Literacy Education". International Journal of Game-Based Learning 8 2 (2018): 1-13. http://dx.doi.org/10.4018/ijgbl.2018040101.
    Published • 10.4018/ijgbl.2018040101
  10. Costa, C.; Sousa, C.; Rogado, J.; Henriques, S.. "Playing digital security: Youth voices on their digital rights". International Journal of Game-Based Learning 7 3 (2017): 11-25. https://www.doi.org/10.4018/IJGBL.2017070102.
    Published • 10.4018/IJGBL.2017070102
  11. Costa, C.; Tyner, K.; Henriques, S.; Sousa, C.. "A review of research questions, theories and methodologies for game- based learning". Journal of Content, Community and Communication 4 2 (2016): 2-16. https://www.amity.edu/gwalior/JCCC/A%20Review%20of%20Research%20Questions,%20Theories%20and%20Methodologies%20for%20Game-Based%20Learning.pdf.
    Open access • Published
Report
  1. Sousa, Carla. 2021. Media Technology and Educational Innovation. https://www.teseoproject.eu/school/.
  2. SOUSA, CARLA; Luz, Filipe Soares Branco da Costa. 2019. People with Intellectual Disability in Portugal – Report. http://recil.grupolusofona.pt/handle/10437/10170.
  3. Costa, Conceição; SOUSA, CARLA; Alves, Pedro. 2017. State of Art in Web Forms (2012-2017) - A literature Review in HCI field. https://lightweightform.io/wp-content/uploads/2018/07/State-of-Art-in-Web-Forms-HCI-Field.pdf.

Other

Other output
  1. Space Conqueror [Role: Accessibility lead]. Space Conqueror is a game inspired by the classics, bringing the premise of spaceship games. The goal is to survive a traversal in space, through a set of levels with several enemy ships, with those playing having to dodge and eliminate them. The game is intended for anyone who wants to play, however, it is designed to be accessible to people with Intellectual Disability and high support need. 2020. https://operat.ulusofona.pt/recursos/videojogos/space-conqueror/.
  2. Chicken Shooter [Role: Accessibility Lead]. 2020. https://operat.ulusofona.pt/recursos/videojogos/chicken-shooter/.
Activities

Oral presentation

Presentation title Event name
Host (Event location)
2022/03/10 Collaborate|Make|Spread ERASMUS 1st Training Meeting - The Key Global Life, Digital Change of Nature
Lusófona University (Lisbon, Portugal)
2021/12/10 Humanitas e Lusófona - Um Projeto em Rede Webinar - Nada do que é humanos nos é alheio: Contributos e desafios para uma sociedade inclusiva
HUMANITAS – Federação Portuguesa para a Deficiência Mental (Lisbon, Portugal)
2021/11/23 Game-based Learning to Foster Entrepreneurship: Games, Mechanics, Dynamics and Practical Applications Teaching methodology on game-based entrepreneurship Workshop - The Little Entrepreneurs Project (2020-1-TR01-KA227-SCH-098758)
Lusófona University (Lisbon, Portugal)
2021/11/11 Media Literacy Research and Children in Special Education: notes from a Systematic Literature Review Hybrid Workshop "Inclusive Media Education in Diverse Societies"
University of Groningen (Groningen, Netherlands)
2021/10/28 Laboratório GLOW: Inclusão e Intervenção Social nos Jogos II Congresso Internacional Humanismo e Direitos Humanos
Universidade Lusófona (Lisbon, Portugal)
2021/10/19 Cultural Conscious and Inclusive Strategies for Conducting Interviews and Collecting Data Digital Storytelling in Youth Work - Training of Youth Workers
Universidade Lusófona (Lisbon, Portugal)
2021/07/16 Fostering inclusion and social impact through media creation in Higher Education TESEO Project - 3 rd Learning, Teaching and Training Activity
Synthesis Center for Research & Education (Nicosia (held online), Cyprus)
2021/07/15 Participatory Game Creation for People with Intellectual Disability: Insights from an Action-Research Experience IAMCR Nairobi 2021 - Rethinking borders and boundaries: Beyond the global/local dichotomy in communication studies
The International Association For Media And Communication Research (IAMCR) (Nairobi, Kenya)
2021/06/25 An Hybrid Game-Based Inclusive Glossary: goals, concept and audiovisual contents 8th International Congress of Audiovisual Researchers
Lusófona University (Lisbon, Portugal)
2021/06/24 Inclusion in Media Literacy Research: a Review with Children with Special Educational Needs 8th International Congress of Audiovisual Researchers
Lusófona University (Lisbon, Portugal)
2021/03/13 Interviewing techniques and approaches Storyline Project Workshop
Lusófona University (Lisbon (held online), Portugal)
2021/03/09 Desenvolvimento de Jogos Inclusivos como Estratégia de Empowerment em Pessoas com Deficiência Intelectual Webinar Bolsas de Estudo Humanitas 2020 - Apresentação das Investigações a Decorrer
Humanitas - Federação Portuguesa para a Deficiência Mental (Lisbon (online), Portugal)
2020/01/20 A Intervenção do Psicólogo Clínico em Adultos com Deficiência Intelectual [The Clinical Psychologist's Intervention in Adults with Intellectual Disability] Seminário no âmbito do Mestrado em Psicologia Clínica e da Saúde
Instituto Piaget - Instituto Superior de Estudos Interculturais e Transdisciplinares (Almada, Portugal)
2019/06/26 Game-based Learning in Teachers’ Professional Development: Proposing a Game Creation Training to Promote Media and Information Literacy MILT conference – Media Literacy for Living Together: the future of media and learning in participation
CICANT / Universidade Lusófona (Lisboa, Portugal)
2018/09/14 Projeto GBL4deaf - Videojogos Acessíveis a Surdos [GBL4deaf Project - Videogames Acessible for Deaf] Seminário Internacional - Educação Inclusiva, Atitudes que Transformam
Centro de Estudos Interdisciplinares em Educação e Desenvolvimento (CeiED) / Universidade Lusófona (Lisboa, Portugal)
2017/11/23 Videogames as a Learning Tool: Measuring the efficacy of Game-Based Learning Interventions Videogames 2017 - Conference of Sciences and Arts of Videogames
Sociedade Portuguesa de Ciências dos Videojogos / Universidade Lusófona (Lisboa, Portugal)
2017/11/23 Student Game Creation for Media and Information Literacy Videogames 2017 - Conference of Sciences and Arts of Videogames
Sociedade Portuguesa de Ciências dos Videojogos / Universidade Lusófona (Lisboa, Portugal)
2017/09/28 Games for Media and Information Literacy - Developing Media and Information Literacy Skills in Children through Digital Games Creation Audiences 2030: Imagining a Future for Audiences
CEDAR (Consortium on Emerging Directions in Audience Research) / Universidade Católica Portuguesa (Lisboa, Portugal)
2017/05/10 Digital Game Creation for Media and Information Literacy in Children 11st European Conference on Game Based Learning - ECGBL 2017
(Graz, Austria)
2017/05/05 Os Videojogos na Educação – A perspetiva de Pais, Professores e Estudantes [Videogames in Education - Parents', Teachers' and Students' perspective] 4º Congresso de Literacia Media e Cidadania
Grupo Informal sobre Literacia Mediática (GILM) (Porto, Portugal)
2016/12/11 Games for Learning – A research review (2010-2016) 6th European Communication Conference - ECREA 2016
European Communication Research and Education Association (ECREA) (Praga, Czech Republic)
2016/07/27 Game-based learning and media literacy - A research methodology review IAMCR Conference - Memory, Commemoration and Communication: Looking Back, Looking ForwardIAMCR Conference - Memory, Commemoration and Communication: Looking Back, Looking Forward
International Association for Media and Communication Research (IAMCR) / University of Leicester (Leicester, United Kingdom)
2016/07/26 Inside the black-box: A path for children's rights in a digital connected presence IAMCR Pre Conference - Children’s and Young People’s Rights in the Digital Age
International Association for Media and Communication Research (IAMCR) / London School of Economics and Political Science (LSE) (Londres, United Kingdom)
2016/07/13 Inside the black-box: playing digital security (Workshop) Playful Learning
(Manchester, United Kingdom)
2016/05/12 Os efeitos dos “Jogos Sérios” na Estimulação Cognitiva: um estudo de Metanálise [The effects of Serious Games in Cognitive Stimulation: a meta-analysis study] III Jornadas de Neuropsicologia Aplicada
Escola de Psicologia e Ciências da Vida - Universidade Lusófona de Humanidades e Tecnologias (Lisboa, Portugal)

Supervision

Thesis Title
Role
Degree Subject (Type)
Institution / Organization
2019/10 - Current Orientação de Estágio curricular no âmbito do Mestrado em Psicologia Clínica e da Saúde [Supervisor for an academic intership in the scope of Clinical and Health Psychology Master's Degree)
Supervisor
Mestrado em Psicologia Clínica e da Saúde (Master)
APADP - Associação de Pais e Amigos de Deficientes Profundos, Portugal

Instituto Piaget de Almada, Portugal
2019/08/08 - 2019/08/12 Orientação de Estágio no âmbito da Especialização Avançada em Intervenção Multidisciplinar na Perturbação do Espetro do Autismo [Supervisor for an internship in the scope of the advanced specialization in Autism Spectrum Disorder]
Supervisor
APADP - Associação de Pais e Amigos de Deficientes Profundos, Portugal

Instituto CRIAP, Portugal

Event organisation

Event name
Type of event (Role)
Institution / Organization
2021/11/24 - 2021/11/29 Media Literacy and Civic Cultures (MeLCi Lab) Autumn School - Science Bootcamp to improve research hands-on skills (2021/11/24 - 2021/11/29)
Other (Member of the Organising Committee)
Universidade Lusófona, CICANT, Portugal
2019/06 - 2019/06 MILT conference – Media Literacy for Living Together: the future of media and learning in participation (2019/06/26 - 2019/06/28)
Conference (Member of the Scientific Committee)
Universidade Lusófona, CICANT, Portugal
2018/02 - 2018/04 Play2Learn - The GamiLearning Conference (2018/04/19 - 2018/04/19)
Conference (Member of the Organising Committee)
Universidade Lusófona, CICANT, Portugal
2017/11 - 2017/11 Videogames 2017 - Conference of Sciences and Arts of Videogames (VJ2017) (2017/11/23 - 2017/11/24)
Conference (Member of the Organising Committee)
Sociedade Portuguesa de Ciências dos Videojogos, Portugal

Universidade Lusófona, HEI-Lab, Portugal
2013/03 - 2013/04 III Fórum Internacional de Psicologia Clínica [III International Forum on Clinical Psychology] (2013/04/11 - 2013/04/13)
Congress (Other)
Sociedade Portuguesa de Psicologia Clínica (SPPC), Portugal

Ad Hoc journal article review

Journal title (ISSN) Publisher
2022/03 - Current Behavioral Sciences (ISSN 2076-328X) MDPI
2021/10 - Current JMIR Serious Games (2291-9279) JMIR Publications
2021/08 - Current Technology and Disability (1055-4181) IOS Press
2021/03 - Current Journal of Educational Studies and Multidisciplinary Approaches (2757-8747) Public Knowledge Project
2021/03 - Current International Journal of Modern Education Studies (2618-6209) Public Knowledge Project
2020/02 - Current Journal of Research in Childhood Education (0256-8543) Routledge
2018/08 - Current Children and Youth Services Review (0190-7409) Elsevier

Association member

Society Organization name Role
2021/09/10 - Current Digital Games Research Association: DiGRA Member
2019/11/25 - Current SOPCOM - Associação Portuguesa de Ciências da Comunicação Member of the working groups: Communication and Education; Gender and Sexuality; and Young Researchers.
2018/08/27 - Current Ordem dos Psicólogos Portugueses (no. 27910) Member
2018/06/11 - Current ABIC - Associação dos Bolseiros de Investigação Científica (Member no. 1072)

Committee member

Activity description
Role
Institution / Organization
2021/10/22 - 2021/10/22 1st Games and Social Impact Media Research Lab Conference (GLOW2021)
President / Vice-president
Universidade Lusófona, CICANT, Portugal

Universidade Lusófona, HEI-Lab, Portugal

Conference scientific committee

Conference name Conference host
2022/02 - 2022/03 9th European Communication Conference - Rethink Impact (ECREA 2022) Aarhus University
2022/02 - 2022/02 IAMCR Beijing 2022 - Communication Research in the Era of Neo-Globalisation: Reorientations, Challenges and Changing Tsinghua University
2020/02 - 2020/10 8th European Communication Conference - Communication and Trust: building safe, sustainable and promising futures (ECREA 2020) Braga, Portugal
2017/03 - 2017/06 IAMCR 2017 Conference - “Transforming Culture, Politics & Communication: New media, new territories, new discourses” Cartagena, Colômbia

Consulting

Activity description Institution / Organization
2021/03/17 - Current Member of the Working Group on Psychologists Intervention in the Field of Disability Ordem dos Psicólogos Portugueses, Portugal

Course / Discipline taught

Academic session Degree Subject (Type) Institution / Organization
2022/02 - 2023/02 Interfaces Tangíveis I e II [Tangible Interfaces I and II] Licenciatura em Videojogos [Bachelor's Degree in Videogames] (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2022/02 - 2022/08 Ciberpsicologia e Redes Sociais [Cyberpsychology and Social Networks] Licenciatura em Psicologia [Bachelor's Degree in Psychology] (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2022/02 - 2022/08 Laboratório de Competências Académicas [Laboratory of Academic Competences] Licenciatura em Psicologia [Bachelor's Degree in Psychology] (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2022/02 - 2022/08 UX Design para Jogos Digitais [UX Design for Digital Games] Licenciatura em Videojogos [Bachelor's Degree in Videogames] (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2021/09 - 2022/03 História da Psicologia [History of Psychology] Licenciatura em Psicologia [Bachelor's Degree in Psychology] (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2021/09 - 2022/02 Interação Humano-Máquina [Human-Machine Interaction] Licenciatura em Engenharia Informática [Bachelor's Degree in Computer Engineering] (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2021/02 - 2022/02 Interfaces Tangíveis I e II [Tangible Interfaces I and II] Licenciatura em Videojogos [Bachelor's Degree in Videogames] (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2021/02 - 2021/08 UX Design para Jogos Digitais [UX Design for Digital Games] Licenciatura em Videojogos [Bachelor's Degree in Videogames] Universidade Lusófona de Humanidades e Tecnologias, Portugal
2019/03 - 2019/08 UX Design para Jogos Digitais [UX Design for Digital Games] Licenciatura em Videojogos [Bachelor's Degree in Videogames] (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2018/03 - 2018/08 Atelier de Escrita para Ambientes Multimédia [Writing Atelier for Multimedia Environments] Licenciatura em Aplicações Multimédia e Videojogos [Bachelor's Degree in Multimedia Applications and Videogames] (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal
Distinctions

Other distinction

2021 Young Scholars Grant for the 8th European Communication Conference
European Communication Research and Education Association (ECREA), Belgium
2017 Bolsas de Doutoramento da Universidade Lusófona [PhD Scholarship]
Universidade Lusófona de Humanidades e Tecnologias, Portugal