Identification
Personal identification
- Full name
- CARLA PATRÍCIA GONÇALVES E SOUSA
- Gender
- Female
Citation names
- Sousa, Carla
Author identifiers
- Ciência ID
- 1A13-60F1-0B45
- ORCID iD
- 0000-0003-1036-963X
Email addresses
- carla.patricia.sousa@ulusofona.pt (Professional)
Websites
- https://www.researchgate.net/profile/Carla_Sousa12 (Social media)
Knowledge fields
- Social Sciences - Psychology
- Social Sciences - Psychology
- Social Sciences - Media and Communications
- Social Sciences - Educational Sciences
- Social Sciences - Psychology
- Social Sciences - Media and Communications - Media and Socio-cultural Communication
Languages
Language | Speaking | Reading | Writing | Listening | Peer-review |
---|---|---|---|---|---|
Portuguese (Mother tongue) | |||||
English | Proficiency (C2) | Proficiency (C2) | Proficiency (C2) | Proficiency (C2) | Proficiency (C2) |
Education
Degree | Classification | |
---|---|---|
2017/10 - 2022/04
Ongoing
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Ciências da Comunicação [Communication Sciences] (Doutoramento)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
"Empowerment, Well-Being, and Accessibility in Digital Games" (THESIS/DISSERTATION)
|
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2017/06
Concluded
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Neuropsicologia Aplicada [Applied Neuropsychology] (Pós-Graduação)
Major in Neuropsicologia
Universidade Lusófona de Humanidades e Tecnologias, Portugal
|
16 |
2013/09 - 2016/06
Concluded
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Psicologia Clínica e da Saúde [Clinical and Health Psychology] (Mestrado)
Major in Psicologia Clínica e da Saúde
Universidade Lusófona de Humanidades e Tecnologias, Portugal
"A Influência do Autoritarismo e do Locus de Controlo nas Atitudes Homofóbicas" (THESIS/DISSERTATION)
|
17 |
2010/09 - 2013/07
Concluded
|
Psicologia [Psychology] (Licenciatura)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
|
16 |
Affiliation
Science
Category Host institution |
Employer | |
---|---|---|
2021/04/01 - Current | Science and Technology Management | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
Media Literacy and Civic Cultures Lab - MeLCi Lab, Portugal | ||
2015/10 - Current | Researcher (Research) | Universidade Lusófona, CICANT, Portugal |
Teaching in Higher Education
Category Host institution |
Employer | |
---|---|---|
2021/02 - Current | Assistant Professor (University Teacher) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2018/02 - 2019/08 | Invited Assistant (University Teacher) | Universidade Lusófona de Humanidades e Tecnologias Escola de Comunicação Arquitectura Artes e Tecnologias da Informação, Portugal |
Other Careers
Category Host institution |
Employer | |
---|---|---|
2019/02/04 - 2021 | Assistente Principal (Pessoal da Saúde - Técnico Superior de Saúde - Psicologia Clínica) | Associação de Pais e Amigos de Deficientes Profundos, Portugal |
Positions / Appointments
Category Host institution |
Employer | |
---|---|---|
2022/02 - Current | Early Career Advisor to the Board of Directors | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
Universidade Lusófona, CICANT, Portugal | ||
2021/01 - Current | Manager of Laboratory, Institute, Museum, Centre or Observatory | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
GLOW: Games and Social Impact Media Research Lab, Portugal |
Projects
Contract
Designation | Funders | |
---|---|---|
2021 - Current | Youth for Youth
2020-2-HU01-KA205-079126
Principal investigator
Universidade Lusófona, CICANT, Portugal
Universidade Lusófona, HEI-Lab, Portugal |
European Comission |
2021 - Current | GIM - Glossário Inclusivo de Termos Matemáticos
CICANTseedGIM2021
Researcher
Universidade Lusófona, CICANT, Portugal
|
Universidade Lusófona, CICANT |
2021 - Current | VRmnesis: training anamnesis in a VR setting
SeedILIND2021VR
Researcher
Universidade Lusófona, HEI-Lab, Portugal
|
|
2020 - Current | TEGA - Training the Educators to Facilitate the Teaching and Assessment of Abstract Syllabus by the Use of Serious Games
2020-1-UK01-KA203-079248
Principal investigator
Universidade Lusófona, CICANT, Portugal
Universidade Lusófona, HEI-Lab, Portugal |
European Comission |
2019 - Current | ID GAMES - Co-Create assistive games for people with Intellectual Disability to enhance their inclusion
2019-1-EL01-KA204-062517
Researcher
Universidade Lusófona, HEI-Lab, Portugal
Universidade Lusófona, CICANT, Portugal |
European Comission |
2021 - 2023/04/30 | ASDigital - Distance learning training for secondary education teachers: using visual thinking as a method to teach digital
skills to students with ASD.
2020-1-PT01-KA226-SCH-094961
Project Manager
Universidade Lusófona, CICANT, Portugal
|
European Commission |
2020 - 2022/08 | STORYLINE: STORYtelling for (Language) Learning in an Interactive and Nonformal Environment
2020-2-RO01-KA205-080819
Trainer
Universidade Lusófona, CICANT, Portugal
|
European Comission |
2021 - 2021/11 | The Little Entrepreneurs
2020-1-TR01-KA227-SCH-098758
Trainer
|
European Commission |
2021 - 2021/10 | TESEO - Arianna's Strands on the Digital Age
2019-1-IT02-KA203-062403
Trainer
Universidade Lusófona, CICANT, Portugal
|
European Commission |
2020 - 2021/01/04 | Sentir + Promoção do bem-estar através da estimulação sensorial em pessoas com Deficiência Intelectual e Idosos
CT19-00066
Principal investigator
APADP - Associação de Pais e Amigos de Deficientes Profundos, Portugal
|
BPI |
2019 - 2019 | GBL4deaf - Videojogos Educativos Acessíveis a Surdos
LISBOA-01-0145-FEDER-032022
Researcher
Universidade Lusófona, CICANT, Portugal
|
Fundação para a Ciência e a Tecnologia |
2018 - 2019 | MILT - Media Literacy for Living Together
LC -OO865164-MILT
Researcher
Universidade Lusófona, CICANT, Portugal
|
European Comission |
2016 - 2018 | GamiLearning - Jogos Digitais para a Literacia Mediática e Informacional
UTAP-ICDT/IVC-ESCT/0020/2014
Research Fellow
Universidade Lusófona, CICANT, Portugal
|
Fundação para a Ciência e a Tecnologia |
2015 - 2017/02 | ECFOLI - Eco for Life
2014-2-CY02-KA205-000406
Researcher
Universidade Lusófona, CICANT, Portugal
|
European Comission |
Other
Designation | Funders | |
---|---|---|
2021 - Current | COST Action (CA19104) - advancing Social inclusion through Technology and EmPowerment (a-Step)
CA19104
Member of Working Group 2
|
Outputs
Publications
Book chapter |
|
Conference paper |
|
Conference poster |
|
Edited book |
|
Journal article |
|
Report |
|
Other
Other output |
|
Activities
Oral presentation
Presentation title | Event name Host (Event location) |
|
---|---|---|
2022/03/10 | Collaborate|Make|Spread | ERASMUS 1st Training Meeting - The Key Global Life, Digital Change of Nature
Lusófona University (Lisbon, Portugal)
|
2021/12/10 | Humanitas e Lusófona - Um Projeto em Rede | Webinar - Nada do que é humanos nos é alheio: Contributos e desafios para uma sociedade inclusiva
HUMANITAS – Federação Portuguesa para a Deficiência Mental (Lisbon, Portugal)
|
2021/11/23 | Game-based Learning to Foster Entrepreneurship: Games, Mechanics, Dynamics and Practical Applications | Teaching methodology on game-based entrepreneurship Workshop - The Little Entrepreneurs Project (2020-1-TR01-KA227-SCH-098758)
Lusófona University (Lisbon, Portugal)
|
2021/11/11 | Media Literacy Research and Children in Special Education: notes from a Systematic Literature Review | Hybrid Workshop "Inclusive Media Education in Diverse Societies"
University of Groningen (Groningen, Netherlands)
|
2021/10/28 | Laboratório GLOW: Inclusão e Intervenção Social nos Jogos | II Congresso Internacional Humanismo e Direitos Humanos
Universidade Lusófona (Lisbon, Portugal)
|
2021/10/19 | Cultural Conscious and Inclusive Strategies for Conducting Interviews and Collecting Data | Digital Storytelling in Youth Work - Training of Youth Workers
Universidade Lusófona (Lisbon, Portugal)
|
2021/07/16 | Fostering inclusion and social impact through media creation in Higher Education | TESEO Project - 3 rd Learning, Teaching and Training Activity
Synthesis Center for Research & Education (Nicosia (held online), Cyprus)
|
2021/07/15 | Participatory Game Creation for People with Intellectual Disability: Insights from an Action-Research Experience | IAMCR Nairobi 2021 - Rethinking borders and boundaries: Beyond the global/local dichotomy in communication studies
The International Association For Media And Communication Research (IAMCR) (Nairobi, Kenya)
|
2021/06/25 | An Hybrid Game-Based Inclusive Glossary: goals, concept and audiovisual contents | 8th International Congress of Audiovisual Researchers
Lusófona University (Lisbon, Portugal)
|
2021/06/24 | Inclusion in Media Literacy Research: a Review with Children with Special Educational Needs | 8th International Congress of Audiovisual Researchers
Lusófona University (Lisbon, Portugal)
|
2021/03/13 | Interviewing techniques and approaches | Storyline Project Workshop
Lusófona University (Lisbon (held online), Portugal)
|
2021/03/09 | Desenvolvimento de Jogos Inclusivos como Estratégia de Empowerment em Pessoas com Deficiência Intelectual | Webinar Bolsas de Estudo Humanitas 2020 - Apresentação das Investigações a Decorrer
Humanitas - Federação Portuguesa para a Deficiência Mental (Lisbon (online), Portugal)
|
2020/01/20 | A Intervenção do Psicólogo Clínico em Adultos com Deficiência Intelectual [The Clinical Psychologist's Intervention in Adults with Intellectual Disability] | Seminário no âmbito do Mestrado em Psicologia Clínica e da Saúde
Instituto Piaget - Instituto Superior de Estudos Interculturais e Transdisciplinares (Almada, Portugal)
|
2019/06/26 | Game-based Learning in Teachers’ Professional Development: Proposing a Game Creation Training to Promote Media and Information Literacy | MILT conference – Media Literacy for Living Together: the future of media and learning in participation
CICANT / Universidade Lusófona (Lisboa, Portugal)
|
2018/09/14 | Projeto GBL4deaf - Videojogos Acessíveis a Surdos [GBL4deaf Project - Videogames Acessible for Deaf] | Seminário Internacional - Educação Inclusiva, Atitudes que Transformam
Centro de Estudos Interdisciplinares em Educação e Desenvolvimento (CeiED) / Universidade Lusófona (Lisboa, Portugal)
|
2017/11/23 | Videogames as a Learning Tool: Measuring the efficacy of Game-Based Learning Interventions | Videogames 2017 - Conference of Sciences and Arts of Videogames
Sociedade Portuguesa de Ciências dos Videojogos / Universidade Lusófona (Lisboa, Portugal)
|
2017/11/23 | Student Game Creation for Media and Information Literacy | Videogames 2017 - Conference of Sciences and Arts of Videogames
Sociedade Portuguesa de Ciências dos Videojogos / Universidade Lusófona (Lisboa, Portugal)
|
2017/09/28 | Games for Media and Information Literacy - Developing Media and Information Literacy Skills in Children through Digital Games Creation | Audiences 2030: Imagining a Future for Audiences
CEDAR (Consortium on Emerging Directions in Audience Research) / Universidade Católica Portuguesa (Lisboa, Portugal)
|
2017/05/10 | Digital Game Creation for Media and Information Literacy in Children | 11st European Conference on Game Based Learning - ECGBL 2017
(Graz, Austria)
|
2017/05/05 | Os Videojogos na Educação – A perspetiva de Pais, Professores e Estudantes [Videogames in Education - Parents', Teachers' and Students' perspective] | 4º Congresso de Literacia Media e Cidadania
Grupo Informal sobre Literacia Mediática (GILM) (Porto, Portugal)
|
2016/12/11 | Games for Learning – A research review (2010-2016) | 6th European Communication Conference - ECREA 2016
European Communication Research and Education Association (ECREA) (Praga, Czech Republic)
|
2016/07/27 | Game-based learning and media literacy - A research methodology review | IAMCR Conference - Memory, Commemoration and Communication: Looking Back, Looking ForwardIAMCR Conference - Memory, Commemoration
and Communication: Looking Back, Looking Forward
International Association for Media and Communication Research (IAMCR) / University of Leicester (Leicester, United Kingdom)
|
2016/07/26 | Inside the black-box: A path for children's rights in a digital connected presence | IAMCR Pre Conference - Children’s and Young People’s Rights in the Digital Age
International Association for Media and Communication Research (IAMCR) / London School of Economics and Political Science
(LSE) (Londres, United Kingdom)
|
2016/07/13 | Inside the black-box: playing digital security (Workshop) | Playful Learning
(Manchester, United Kingdom)
|
2016/05/12 | Os efeitos dos “Jogos Sérios” na Estimulação Cognitiva: um estudo de Metanálise [The effects of Serious Games in Cognitive Stimulation: a meta-analysis study] | III Jornadas de Neuropsicologia Aplicada
Escola de Psicologia e Ciências da Vida - Universidade Lusófona de Humanidades e Tecnologias (Lisboa, Portugal)
|
Supervision
Thesis Title Role |
Degree Subject (Type) Institution / Organization |
|
---|---|---|
2019/10 - Current | Orientação de Estágio curricular no âmbito do Mestrado em Psicologia Clínica e da Saúde
[Supervisor for an academic intership in the scope of Clinical and Health Psychology Master's Degree)
Supervisor
|
Mestrado em Psicologia Clínica e da Saúde (Master)
APADP - Associação de Pais e Amigos de Deficientes Profundos, Portugal
Instituto Piaget de Almada, Portugal |
2019/08/08 - 2019/08/12 | Orientação de Estágio no âmbito da Especialização Avançada em Intervenção Multidisciplinar na Perturbação do Espetro do Autismo
[Supervisor for an internship in the scope of the advanced specialization in Autism Spectrum Disorder]
Supervisor
|
APADP - Associação de Pais e Amigos de Deficientes Profundos, Portugal
Instituto CRIAP, Portugal |
Event organisation
Event name Type of event (Role) |
Institution / Organization | |
---|---|---|
2021/11/24 - 2021/11/29 | Media Literacy and Civic Cultures (MeLCi Lab) Autumn School - Science Bootcamp to improve research hands-on skills (2021/11/24 - 2021/11/29)
Other (Member of the Organising Committee)
|
Universidade Lusófona, CICANT, Portugal |
2019/06 - 2019/06 | MILT conference – Media Literacy for Living Together: the future of media and learning in participation (2019/06/26 - 2019/06/28)
Conference (Member of the Scientific Committee)
|
Universidade Lusófona, CICANT, Portugal |
2018/02 - 2018/04 | Play2Learn - The GamiLearning Conference (2018/04/19 - 2018/04/19)
Conference (Member of the Organising Committee)
|
Universidade Lusófona, CICANT, Portugal |
2017/11 - 2017/11 | Videogames 2017 - Conference of Sciences and Arts of Videogames (VJ2017) (2017/11/23 - 2017/11/24)
Conference (Member of the Organising Committee)
|
Sociedade Portuguesa de Ciências dos Videojogos, Portugal Universidade Lusófona, HEI-Lab, Portugal |
2013/03 - 2013/04 | III Fórum Internacional de Psicologia Clínica [III International Forum on Clinical Psychology] (2013/04/11 - 2013/04/13)
Congress (Other)
|
Sociedade Portuguesa de Psicologia Clínica (SPPC), Portugal |
Ad Hoc journal article review
Journal title (ISSN) | Publisher | |
---|---|---|
2022/03 - Current | Behavioral Sciences (ISSN 2076-328X) | MDPI |
2021/10 - Current | JMIR Serious Games (2291-9279) | JMIR Publications |
2021/08 - Current | Technology and Disability (1055-4181) | IOS Press |
2021/03 - Current | Journal of Educational Studies and Multidisciplinary Approaches (2757-8747) | Public Knowledge Project |
2021/03 - Current | International Journal of Modern Education Studies (2618-6209) | Public Knowledge Project |
2020/02 - Current | Journal of Research in Childhood Education (0256-8543) | Routledge |
2018/08 - Current | Children and Youth Services Review (0190-7409) | Elsevier |
Association member
Society Organization name | Role | |
---|---|---|
2021/09/10 - Current | Digital Games Research Association: DiGRA | Member |
2019/11/25 - Current | SOPCOM - Associação Portuguesa de Ciências da Comunicação | Member of the working groups: Communication and Education; Gender and Sexuality; and Young Researchers. |
2018/08/27 - Current | Ordem dos Psicólogos Portugueses (no. 27910) | Member |
2018/06/11 - Current | ABIC - Associação dos Bolseiros de Investigação Científica (Member no. 1072) |
Committee member
Activity description Role |
Institution / Organization | |
---|---|---|
2021/10/22 - 2021/10/22 | 1st Games and Social Impact Media Research Lab Conference (GLOW2021)
President / Vice-president
|
Universidade Lusófona, CICANT, Portugal Universidade Lusófona, HEI-Lab, Portugal |
Conference scientific committee
Conference name | Conference host | |
---|---|---|
2022/02 - 2022/03 | 9th European Communication Conference - Rethink Impact (ECREA 2022) | Aarhus University |
2022/02 - 2022/02 | IAMCR Beijing 2022 - Communication Research in the Era of Neo-Globalisation: Reorientations, Challenges and Changing | Tsinghua University |
2020/02 - 2020/10 | 8th European Communication Conference - Communication and Trust: building safe, sustainable and promising futures (ECREA 2020) | Braga, Portugal |
2017/03 - 2017/06 | IAMCR 2017 Conference - “Transforming Culture, Politics & Communication: New media, new territories, new discourses” | Cartagena, Colômbia |
Consulting
Activity description | Institution / Organization | |
---|---|---|
2021/03/17 - Current | Member of the Working Group on Psychologists Intervention in the Field of Disability | Ordem dos Psicólogos Portugueses, Portugal |
Course / Discipline taught
Academic session | Degree Subject (Type) | Institution / Organization | |
---|---|---|---|
2022/02 - 2023/02 | Interfaces Tangíveis I e II [Tangible Interfaces I and II] | Licenciatura em Videojogos [Bachelor's Degree in Videogames] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2022/02 - 2022/08 | Ciberpsicologia e Redes Sociais [Cyberpsychology and Social Networks] | Licenciatura em Psicologia [Bachelor's Degree in Psychology] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2022/02 - 2022/08 | Laboratório de Competências Académicas [Laboratory of Academic Competences] | Licenciatura em Psicologia [Bachelor's Degree in Psychology] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2022/02 - 2022/08 | UX Design para Jogos Digitais [UX Design for Digital Games] | Licenciatura em Videojogos [Bachelor's Degree in Videogames] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2021/09 - 2022/03 | História da Psicologia [History of Psychology] | Licenciatura em Psicologia [Bachelor's Degree in Psychology] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2021/09 - 2022/02 | Interação Humano-Máquina [Human-Machine Interaction] | Licenciatura em Engenharia Informática [Bachelor's Degree in Computer Engineering] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2021/02 - 2022/02 | Interfaces Tangíveis I e II [Tangible Interfaces I and II] | Licenciatura em Videojogos [Bachelor's Degree in Videogames] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2021/02 - 2021/08 | UX Design para Jogos Digitais [UX Design for Digital Games] | Licenciatura em Videojogos [Bachelor's Degree in Videogames] | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2019/03 - 2019/08 | UX Design para Jogos Digitais [UX Design for Digital Games] | Licenciatura em Videojogos [Bachelor's Degree in Videogames] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2018/03 - 2018/08 | Atelier de Escrita para Ambientes Multimédia [Writing Atelier for Multimedia Environments] | Licenciatura em Aplicações Multimédia e Videojogos [Bachelor's Degree in Multimedia Applications and Videogames] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
Distinctions
Other distinction
2021 | Young Scholars Grant for the 8th European Communication Conference
European Communication Research and Education Association (ECREA), Belgium
|
2017 | Bolsas de Doutoramento da Universidade Lusófona [PhD Scholarship]
Universidade Lusófona de Humanidades e Tecnologias, Portugal
|