Identification
Personal identification
- Full name
- Carla Patrícia Gonçalves e Sousa Mira
Citation names
- Sousa, Carla
Author identifiers
- Ciência ID
- 1A13-60F1-0B45
- ORCID iD
- 0000-0003-1036-963X
Email addresses
- carla.patricia.sousa@ulusofona.pt (Professional)
Websites
- https://www.researchgate.net/profile/Carla_Sousa12 (Social media)
- https://scholar.google.com/citations?user=ILrab24AAAAJ&hl=en (Scholar)
Knowledge fields
- Social Sciences - Media and Communications
- Social Sciences - Educational Sciences
- Social Sciences - Psychology
- Social Sciences - Other Social Sciences - Social Sciences, Interdisciplinary
- Social Sciences - Media and Communications - Media and Socio-cultural Communication
- Social Sciences - Other Social Sciences - Social Sciences, Interdisciplinary
Languages
Language | Speaking | Reading | Writing | Listening | Peer-review |
---|---|---|---|---|---|
Portuguese (Mother tongue) | |||||
English | Proficiency (C2) | Proficiency (C2) | Proficiency (C2) | Proficiency (C2) | Proficiency (C2) |
Education
Degree | Classification | |
---|---|---|
2017/10 - 2022/06/03
Concluded
|
Ciências da Comunicação [Communication Sciences] (Doutoramento)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
"Empowerment, Well-Being, and Accessibility in Digital Games" (THESIS/DISSERTATION)
|
Approved by unanimity, with honor and distinction |
2017/06
Concluded
|
Neuropsicologia Aplicada [Applied Neuropsychology] (Pós-Graduação)
Major in Neuropsicologia
Universidade Lusófona de Humanidades e Tecnologias, Portugal
|
16 |
2013/09 - 2016/06
Concluded
|
Psicologia Clínica e da Saúde [Clinical and Health Psychology] (Mestrado)
Major in Psicologia Clínica e da Saúde
Universidade Lusófona de Humanidades e Tecnologias, Portugal
"A Influência do Autoritarismo e do Locus de Controlo nas Atitudes Homofóbicas" (THESIS/DISSERTATION)
|
17 |
2010/09 - 2013/07
Concluded
|
Psicologia [Psychology] (Licenciatura)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
|
16 |
Affiliation
Science
Category Host institution |
Employer | |
---|---|---|
2022/08 - Current | Researcher (Research) | Universidade Lusófona, CICANT, Portugal |
2021/04/01 - 2022/07/31 | Science and Technology Management | Universidade Lusófona, CICANT, Portugal |
Media Literacy and Civic Cultures Lab - MeLCi Lab, Portugal | ||
2015/10 - 2022/06 | Auxiliary Researcher (Research) | Universidade Lusófona, CICANT, Portugal |
Teaching in Higher Education
Category Host institution |
Employer | |
---|---|---|
2021/02 - Current | Assistant Professor (University Teacher) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2018/02 - 2019/08 | Invited Assistant (University Teacher) | Universidade Lusófona de Humanidades e Tecnologias Escola de Comunicação Arquitectura Artes e Tecnologias da Informação, Portugal |
Other Careers
Category Host institution |
Employer | |
---|---|---|
2019/02/04 - 2021 | Assistente Principal (Pessoal da Saúde - Técnico Superior de Saúde - Psicologia Clínica) | Associação de Pais e Amigos de Deficientes Profundos, Portugal |
Positions / Appointments
Category Host institution |
Employer | |
---|---|---|
2023/04 - Current | Member of the Advisory Board | ECREA - European Communication Research and Education Association, Belgium |
2022/08 - Current | Individual Ambassador | Women in Games, United Kingdom |
2022/02 - Current | Early Career Advisor to the Board of Directors | Universidade Lusófona, CICANT, Portugal |
Universidade Lusófona, CICANT, Portugal | ||
2021/01 - Current | Manager of Laboratory, Institute, Museum, Centre or Observatory | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
GLOW: Games and Social Impact Media Research Lab, Portugal | ||
2024/01/01 - 2024/01/31 | Visiting Scholar | Institut po robotika Sveti Apostol i Evangelist Matei B'lgarska akademia na naukite, Bulgaria |
Projects
Grant
Designation | Funders | |
---|---|---|
2021/12/01 - Current | OPERAT
10.54499/UIDB/05260/2020
Universidade Lusófona, CICANT, Portugal
|
Fundação para a Ciência e a Tecnologia
Ongoing
|
2015/09/01 - Current | EducaçãoAcessivel.pt
Universidade Lusófona, CICANT, Portugal
|
Fundação para a Ciência e a Tecnologia
Ongoing
|
Contract
Designation | Funders | |
---|---|---|
2024 - Current | TED-LIS: Tecnologias digitais para aquisição e aprendizagem de línguas de sinais por estudantes surdos e ouvintes (PVCE1489-2024)
PVCE1489-2024
Researcher
Universidade Estadual de Campinas, Brazil
|
Conselho Nacional de Desenvolvimento Científico e Tecnológico
Ongoing
|
2023/01/18 - Current | YouNDigital - Jovens, Notícias e Cidadania Digital
Researcher
Universidade Lusófona, CICANT, Portugal
|
Fundação para a Ciência e a Tecnologia
Ongoing
|
2023/01/01 - Current | Games Inclusion Lab: Participatory Media Creation Processes for Accessibility (GameIN)
Co-Principal Investigator (Co-PI)
Universidade Lusófona, HEI-Lab, Portugal
|
Fundação para a Ciência e a Tecnologia
Ongoing
|
2023 - Current | LearnArch - Teaching Tool for Architecture Learning
2022-2-RO01-KA210-ADU-000100481
Principal investigator
Universidade Lusófona, CICANT, Portugal
|
European Comission
Ongoing
|
2023 - Current | WIRE FilmEU
Researcher
Universidade Lusófona, CICANT, Portugal
|
European Commission |
2022/09/01 - Current | No Barriers to Employment
2022-1-SE01-KA220-ADU-000089826
Principal investigator
Universidade Lusófona, CICANT, Portugal
|
European Commission
Ongoing
|
2021/01 - Current | GIM - Glossário Inclusivo de Termos Matemáticos
CICANTseedGIM2021
Researcher
Universidade Lusófona, CICANT, Portugal
|
Universidade Lusófona, CICANT
Concluded
|
2021/01 - Current | VRmnesis: training anamnesis in a VR setting
SeedILIND2021VR
Researcher
Universidade Lusófona, HEI-Lab, Portugal
|
Ongoing
|
2020/10/19 - Current | TEGA - Training the Educators to Facilitate the Teaching and Assessment of Abstract Syllabus by the Use of Serious Games
2020-1-UK01-KA203-079248
Principal investigator
Universidade Lusófona, CICANT, Portugal
Universidade Lusófona, HEI-Lab, Portugal |
European Comission
Ongoing
|
2023/03/19 - 2023/10/31 | ASDigital - Distance learning training for secondary education teachers: using visual thinking as a method to teach digital
skills to students with Autism Spectrum Disorder
2020-1-PT01-KA226-SCH-094961
Principal investigator
Universidade Lusófona, CICANT, Portugal
|
European Commission
Ongoing
|
2022/01/03 - 2023/07/02 | PlayersAll: agência nos média e empoderamento
EXPL/COM-OUT/0882/2021
Associação para a Inovação e Desenvolvimento da FCT, Portugal
|
Fundação para a Ciência e a Tecnologia
Ongoing
|
2021/05/01 - 2023/03/18 | ASDigital - Distance learning training for secondary education teachers: using visual thinking as a method to teach digital
skills to students with ASD.
2020-1-PT01-KA226-SCH-094961
Project Manager
Universidade Lusófona, CICANT, Portugal
|
European Commission
Ongoing
|
2021/01/01 - 2023/02 | Youth for Youth
2020-2-HU01-KA205-079126
Principal investigator
Universidade Lusófona, CICANT, Portugal
Universidade Lusófona, HEI-Lab, Portugal |
European Comission
Concluded
|
2019/09/01 - 2022/09 | ID GAMES - Co-Create assistive games for people with Intellectual Disability to enhance their inclusion
Researcher
Universidade Lusófona, HEI-Lab, Portugal
Universidade Lusófona, CICANT, Portugal |
European Comission
Concluded
|
2020/11 - 2022/08 | STORYLINE: STORYtelling for (Language) Learning in an Interactive and Nonformal Environment
Trainer
Universidade Lusófona, CICANT, Portugal
|
European Comission
Concluded
|
2021/11 - 2021/11 | The Little Entrepreneurs
2020-1-TR01-KA227-SCH-098758
Trainer
|
European Commission
Ongoing
|
2021/03 - 2021/10 | TESEO - Arianna's Strands on the Digital Age
Trainer
Universidade Lusófona, CICANT, Portugal
|
European Commission
Concluded
|
2020/01/03 - 2021/01/04 | Sentir + Promoção do bem-estar através da estimulação sensorial em pessoas com Deficiência Intelectual e Idosos
CT19-00066
Principal investigator
APADP - Associação de Pais e Amigos de Deficientes Profundos, Portugal
|
BPI
Concluded
|
2019 - 2021 | GBL4deaf - Videojogos Educativos Acessíveis a Surdos
Researcher
Universidade Lusófona, CICANT, Portugal
|
Fundação para a Ciência e a Tecnologia
Concluded
|
2018 - 2019 | MILT - Media Literacy for Living Together
Researcher
Universidade Lusófona, CICANT, Portugal
|
European Comission
Concluded
|
2016/03 - 2018 | GamiLearning - Jogos Digitais para a Literacia Mediática e Informacional
Research Fellow
Universidade Lusófona, CICANT, Portugal
|
Fundação para a Ciência e a Tecnologia
Concluded
|
2015/03 - 2017/02 | ECFOLI - Eco for Life
Researcher
Universidade Lusófona, CICANT, Portugal
|
European Comission
Concluded
|
Other
Designation | Funders | |
---|---|---|
2023/05 - Current | LEAD-ME - Leading Platform for European Citizens, Industries, Academia and Policymakers in Media Accessibility
Member of Working Group 4
|
European Cooperation in Science and Technology
Ongoing
|
2021/03/31 - Current | COST Action (CA19104) - advancing Social inclusion through Technology and EmPowerment (a-Step)
Grant Awarding Manager and Chair of Working Group 2
|
Ongoing
|
Outputs
Publications
Book |
|
Book chapter |
|
Conference abstract |
|
Conference paper |
|
Conference poster |
|
Edited book |
|
Journal article |
|
Journal issue |
|
Magazine article |
|
Online resource |
|
Report |
|
Other
Physical object |
|
Activities
Oral presentation
Presentation title | Event name Host (Event location) |
|
---|---|---|
2024/11/08 | From Local Voices to Global Play: Co-Creating Inclusive Games with Adults with Intellectual Disability | 3rd International Playful by Design Conference
University of Illinois Urbana-Champaign (Champaign, United States)
|
2024/10/21 | Estratégias Lúdicas para a Produção de Artefactos Éticos em Parceria com Pessoas com Deficiência Intelectual | 15º Congresso Brasileiro Pesquisa e Desenvolvimento em Design
Universidade Federal do Amazonas (Manaus, Brazil)
|
2024/10/09 | Good Practices in Creating an Inclusive Environment in Higher Education Institutions | INFORMATION SOCIETY 2024 - 27th International multiconference - Digital Inclusion in Information Society
Jožef Stefan Institute (Ljubljana, Slovenia)
|
2024/10/04 | Empowering Neurodiverse Voices in Research Ethics through a Playful Card-Based Approach | 18th European Conference on Games Based Learning, ECGBL 2024
Aarhus University (Aarhus, Denmark)
|
2024/10/03 | O Papel dos Jogos Digitais e Analógicos na Saúde Psicológica e Autocuidado de Profissionais da Psicologia e Populações Vulneráveis | II Encontro de Psicólogos da Freguesia Cascais Estoril
(Cascais, Portugal)
|
2024/09/27 | Darker Shades of Play: The prevalence of dark patterns in early childhood mobile digital games | ECREA 2024 - Communication & social (dis)order - 10th European Communication Conference
University of Ljubljana, Faculty of Social Sciences (Ljubljana, Slovenia)
|
2024/09/27 | Using assistive technology to promote social inclusion for people with disabilities | 10th Science Summit at the 79th United Nations General Assembly
United Nations (New York (Hybrid), United States)
|
2024/09/26 | Enhancing the Cognitive Accessibility of Information in Research: Insights from Intellectual Disability Studies | ECREA 2024 - Communication & social (dis)order - 10th European Communication Conference
University of Ljubljana, Faculty of Social Sciences (Ljubljana, Slovenia)
|
2024/09/26 | What Matters in Accessible Communication for People with Neurodiversity?: A Systematic Review | ECREA 2024 - Communication & social (dis)order - 10th European Communication Conference
University of Ljubljana, Faculty of Social Sciences (Ljubljana, Slovenia)
|
2024/09/23 | Game on! A Systematic Literature Review to Explore the Impact of Game-Based Learning approaches on Young People's News Literacy and Digital Citizenship | ECREA 2024 Pre-Conference: "Young people and news: Breaking Boundaries Across Europe“
(Ljubljana, Slovenia)
|
2024/09/09 | Special Panel on War, Conflict and Academia [Invited Panelist] | ECREA 2024 - Communication & social (dis)order - 10th European Communication Conference
University of Ljubljana, Faculty of Social Sciences (Ljubljana, Slovenia)
|
2024/04/27 | No Barriers to Employment: An Holistic Programme to Foster the Employment Inclusion of Individuals with Intellectual Disability | Conference - A School of Cultural Migration and Social Emigration
Polo Europeo della Conscenza (Verona, Italy)
|
2024/04/22 | Perceptions of Inclusion Professionals on Employability of Individuals With Intellectual and Developmental Disabilities: a Transnational Study | International Psychological Applications Conference and Trends (InPACT) 2024
(Porto, Portugal)
|
2024/04/19 | Involving People with Intellectual Disability in the Development of Inclusive and Accessible Guidelines | ESWRA Conference 2024 - Envisioning Future: Social Work Research in the Age of Industry 4.0
Vilnius University (Vilnius, Lithuania)
|
2024/01/09 | Co-creation of Accessible Games as a Strategy for Social Inclusion | InVideogames Summit
Elemento - Associação Ludopedagógica (Lisbon, Portugal)
|
2023/11/29 | Videogame Students in Portuguese Higher Education: Perceptions, Motivations, and Playing -habits | Videojogos 2023 – VJ2023
Universidade de Aveiro & SPCV (Aveiro, Portugal)
|
2023/09/13 | YouNDigital: digital tools for researching young audiences and their diversity | ECREA ARS 2023: Disrupted or disruptive audiences?
Universidade Lusófona (Porto, Portugal)
|
2023/08/31 | Advancing Social Inclusion through Technology and EmPowerment - Working Group 2: Collaborative Evaluation |
Université Paris 8-Vincennes-Saint-Denis (Paris, France)
|
2023/08/22 | Towards Cognitive Accessibility in Digital Game Design: Evidence-Based Guidelines for Adults with Intellectual Disability | IEEE Conference on Games (IEEE CoG) 2023
Northeastern University (Boston, United States)
|
2023/05/19 | Metodologias de Investigação Inclusivas: Os Jogos como Caminho | Webinar Bolsas de Estudo HUMANITAS
HUMANITAS – Federação Portuguesa para a Deficiência Mental (Online, Portugal)
|
2023/04/22 | A intergeracionalidade com foco na literacia digital: uma proposta com o uso de um jogo | VI Congresso de Literacia Media e Cidadania
Escola Superior de Comunicação Social (Lisbon, Portugal)
|
2023/04/04 | YouNDigital: digital tools for reaching young people's diversity | “Practices of digital in- and exclusion in everyday life” Conference
University of Groningen (Groningen, Netherlands)
|
2023/03/08 | Desigualdades de Género nos Videojogos | Equality Talks
Associação Mais Cidadania (Lisbon, Portugal)
|
2023/01/09 | The “Seriousness” of Commercial Games: Learning Through Games Designed for “Entertainment” | InVideogames Summit
Elemento - Associação Ludopedagógica (Lisbon, Portugal)
|
2023/01/08 | The Value of Gamification and the Potential of Serious Games [Roundtable Speaker] |
Universidade Lusófona - Centro Universitário de Lisboa (Lisbon, Portugal)
|
2022/11/19 | Women in Games Individual Ambassadors: Building a Fair Playing Field | Lisboa Games Week 2022
Lisboa Games Week - Game Dev Camp (Lisbon, Portugal)
|
2022/11/18 | Jogos para todas as pessoas: acessibilidade e inclusão | Lisboa Games Week 2022
Lisboa Games Week - Creative Playground (Lisbon, Portugal)
|
2022/11/08 | Jogos, Bem-Estar e Empoderamento - Estratégias Participativas e o seu Papel na População com Deficiência Intelectual | Jogos Acessíveis Webinar
HUMANITAS - Federação Portuguesa para a Deficiência Mental (Virtual, Portugal)
|
2022/10/28 | The importance of Game-Based Learning in Teaching | Storyline (2020-2-RO01-KA205-080819) Multiplier Event
Universidade Lusófona (Lisbon, Portugal)
|
2022/10/27 | Jogos digitais para a reabilitação física: incluir a voz dos profissionais | Ibercom 2022
Universidade do Porto (Porto, Portugal)
|
2022/10/26 | Representações de género, pertença racial, microagressões e promoção de empatia através do jogo SweetXHeart | Lusocom 2022
Universidade do Porto (Porto, Portugal)
|
2022/10/26 | Exequibilidade da aprendizagem baseada num jogo tangível e acessível no contexto educativo das crianças surdas em Portugal: potencialidades e desafios | Lusocom 2022
Universidade do Porto (Porto, Portugal)
|
2022/10/26 | Literacia para a Agência nos Jogos no Projeto PlayersAll | Lusocom 2022
Universidade do Porto (Porto, Portugal)
|
2022/07/12 | Bridging Academia and Civil Society for Access and Inclusion: Insights from Action-Research Experiences | IAMCR Beijing 2022 - Communication Research in the Era of Neo-Globalisation: Reorientations, Challenges and Changing Contexts
Tsinghua University (Beijing, China)
|
2022/05/29 | The development of media literacy skills in children and youth with disabilities | Hybrid 72nd Annual ICA Conference
International Communication Association (Paris, France)
|
2022/05/16 | A promoção da participação de audiências subrepresentadas na criação de media - O caso dos jogos na deficiência intelectual | Invited lecture presented at the Master’s Degree in Media and Information Literacy and Digital Citizenship
Universidade Lusófona do Porto (Porto, Portugal)
|
2022/04/21 | Playing games and creating games with web 2.0 tools | Invited lecture presented at Innovative Teaching/Learning Approaches Project
Universidade Lusófona (Lisbon, Portugal)
|
2022/04/11 | A presença de crianças com necessidades educativas especiais na investigação em literacia mediática: Notas de uma Revisão Sistemática da Literatura (2015-2021) | XII CONGRESSO SOPCOM - Comunicação & Disrupção
NOVA FCSH (Lisbon, Portugal)
|
2022/04/02 | Pensar as necessidades de quem joga: acessibilidade e representação através de jogos de tabuleiro | Leiria Talks - LeiriaCon 2022
LeiriaCon 2022 (Leiria, Portugal)
|
2022/03/10 | Collaborate|Make|Spread | ERASMUS 1st Training Meeting - The Key Global Life, Digital Change of Nature
Lusófona University (Lisbon, Portugal)
|
2022/01/18 | Game-based learning - mechanics of inclusivity | Learning and Education Conference 2022 - Learning Together: Inclusive Learning and Teaching Across the LSBU Group
London South Bank University (London, United Kingdom)
|
2021/12/10 | Humanitas e Lusófona - Um Projeto em Rede | Webinar - Nada do que é humanos nos é alheio: Contributos e desafios para uma sociedade inclusiva
HUMANITAS – Federação Portuguesa para a Deficiência Mental (Lisbon, Portugal)
|
2021/11/23 | Game-based Learning to Foster Entrepreneurship: Games, Mechanics, Dynamics and Practical Applications | Teaching methodology on game-based entrepreneurship Workshop - The Little Entrepreneurs Project (2020-1-TR01-KA227-SCH-098758)
Lusófona University (Lisbon, Portugal)
|
2021/11/11 | Media Literacy Research and Children in Special Education: notes from a Systematic Literature Review | Hybrid Workshop "Inclusive Media Education in Diverse Societies"
University of Groningen (Groningen, Netherlands)
|
2021/10/28 | Laboratório GLOW: Inclusão e Intervenção Social nos Jogos | II Congresso Internacional Humanismo e Direitos Humanos
Universidade Lusófona (Lisbon, Portugal)
|
2021/10/19 | Cultural Conscious and Inclusive Strategies for Conducting Interviews and Collecting Data | Digital Storytelling in Youth Work - Training of Youth Workers
Universidade Lusófona (Lisbon, Portugal)
|
2021/09/28 | Exploring the Pedagogical Value of a Game Creation Action-Research Experience Involving University Students and Adults with Intellectual Disability | XVIII Foro Internacional sobre Evaluación de La Calidade de La Investigación y La Educación Superior (FECIES)
Universidad de Granada (Granada (Virtual Participation), Spain)
|
2021/09/08 | The role of games in the promotion of life skills in people with intellectual disability: A systematic literature review (2010-2020) | 8th European Communication Conference Braga ‘20 (ECREA 2020)
Universidade do Minho (Braga, Portugal)
|
2021/07/16 | Fostering inclusion and social impact through media creation in Higher Education | TESEO Project - 3 rd Learning, Teaching and Training Activity
Synthesis Center for Research & Education (Nicosia (held online), Cyprus)
|
2021/07/15 | Participatory Game Creation for People with Intellectual Disability: Insights from an Action-Research Experience | IAMCR Nairobi 2021 - Rethinking borders and boundaries: Beyond the global/local dichotomy in communication studies
The International Association For Media And Communication Research (IAMCR) (Nairobi, Kenya)
|
2021/06/25 | An Hybrid Game-Based Inclusive Glossary: goals, concept and audiovisual contents | 8th International Congress of Audiovisual Researchers
Lusófona University (Lisbon, Portugal)
|
2021/06/24 | Inclusion in Media Literacy Research: a Review with Children with Special Educational Needs | 8th International Congress of Audiovisual Researchers
Lusófona University (Lisbon, Portugal)
|
2021/03/13 | Interviewing techniques and approaches | Storyline Project Workshop
Lusófona University (Lisbon (held online), Portugal)
|
2021/03/09 | Desenvolvimento de Jogos Inclusivos como Estratégia de Empowerment em Pessoas com Deficiência Intelectual | Webinar Bolsas de Estudo Humanitas 2020 - Apresentação das Investigações a Decorrer
Humanitas - Federação Portuguesa para a Deficiência Mental (Lisbon (online), Portugal)
|
2020/01/20 | A Intervenção do Psicólogo Clínico em Adultos com Deficiência Intelectual [The Clinical Psychologist's Intervention in Adults with Intellectual Disability] | Seminário no âmbito do Mestrado em Psicologia Clínica e da Saúde
Instituto Piaget - Instituto Superior de Estudos Interculturais e Transdisciplinares (Almada, Portugal)
|
2019/06/26 | Game-based Learning in Teachers Professional Development: Proposing a Game Creation Training to Promote Media and Information Literacy | MILT conference - Media Literacy for Living Together: the future of media and learning in participation
Universidade Lusófona, CICANT (Lisboa, Portugal)
|
2018/09/14 | Projeto GBL4deaf - Videojogos Acessíveis a Surdos [GBL4deaf Project - Videogames Acessible for Deaf] | Seminário Internacional - Educação Inclusiva, Atitudes que Transformam
Centro de Estudos Interdisciplinares em Educação e Desenvolvimento (CeiED) / Universidade Lusófona (Lisboa, Portugal)
|
2017/11/23 | Videogames as a Learning Tool: Measuring the efficacy of Game-Based Learning Interventions | Videogames 2017 - Conference of Sciences and Arts of Videogames
Sociedade Portuguesa de Ciências dos Videojogos | Universidade Lusófona (Lisboa, Portugal)
|
2017/11/23 | Student Game Creation for Media and Information Literacy | Videogames 2017 - Conference of Sciences and Arts of Videogames
Sociedade Portuguesa de Ciências dos Videojogos | Universidade Lusófona (Lisboa, Portugal)
|
2017/09/28 | Games for Media and Information Literacy - Developing Media and Information Literacy Skills in Children through Digital Games Creation | Audiences 2030: Imagining a Future for Audiences
CEDAR (Consortium on Emerging Directions in Audience Research) / Universidade Católica Portuguesa (Lisboa, Portugal)
|
2017/05/10 | Digital Game Creation for Media and Information Literacy in Children | 11st European Conference on Game Based Learning - ECGBL 2017
(Graz, Austria)
|
2017/05/05 | Os Videojogos na Educação - A perspetiva de Pais, Professores e Estudantes [Videogames in Education - Parents', Teachers' and Students' perspective] | 4º Congresso de Literacia Media e Cidadania
Grupo Informal sobre Literacia Mediática (GILM) (Porto, Portugal)
|
2016/12/11 | Games for Learning - A research review (2010-2016) | 6th European Communication Conference - ECREA 2016
European Communication Research and Education Association (ECREA) (Praga, Czech Republic)
|
2016/07/27 | Game-based learning and media literacy - A research methodology review | IAMCR Conference - Memory, Commemoration and Communication: Looking Back, Looking ForwardIAMCR Conference - Memory, Commemoration
and Communication: Looking Back, Looking Forward
International Association for Media and Communication Research (IAMCR) / University of Leicester (Leicester, United Kingdom)
|
2016/07/26 | Inside the black-box: A path for children's rights in a digital connected presence | IAMCR Pre Conference - Children’s and Young People’s Rights in the Digital Age
International Association for Media and Communication Research (IAMCR) / London School of Economics and Political Science
(LSE) (Londres, United Kingdom)
|
2016/07/13 | Inside the black-box: playing digital security (Workshop) | Playful Learning
(Manchester, United Kingdom)
|
2016/05/12 | Os efeitos dos Jogos Sérios na Estimulação Cognitiva: um estudo de Metanálise [The effects of Serious Games in Cognitive Stimulation: a meta-analysis study] | III Jornadas de Neuropsicologia Aplicada
Escola de Psicologia e Ciências da Vida - Universidade Lusófona de Humanidades e Tecnologias (Lisboa, Portugal)
|
Supervision
Thesis Title Role |
Degree Subject (Type) Institution / Organization |
|
---|---|---|
2022 - Current | Intergenerational Media Literacy and Games [Provisional Title]
Co-supervisor
|
Doutoramento em Ciências da comunicação (PhD)
Universidade Lusófona, Centro Universitário de Lisboa, Portugal
|
2023/12 - 2024/12 | Supervisor for a 12 months abroad doctoral staying, funded by the Scientific and Technological Research Council of Türkiye
(TÜBITAK)
Supervisor
|
Education Sciences (Other)
Trabzon Üniversitesi, Turkey
Universidade Lusófona, Centro Universitário de Lisboa, Portugal |
2024/06/01 - 2024/06/30 | Supervisor for a Short Term Scientific mission in the scope of the COST Action “advancing Social Inclusion through Technology
and Empowerment” (CA19104)
Supervisor of Branislav Gerazov
|
Universidade Lusófona, Centro Universitário de Lisboa, Portugal
|
2023/11 - 2024/04 | Orientação de um Doutorado Sanduíche de 6 meses, financiado pela Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
(CAPES) - Brasil [Supervisor for a 6 months abroad doctoral staying (Doutorado Sanduíche), funded by Coordenação de Aperfeiçoamento
de Pessoal de Nível Superior (CAPES) - Brazil]
Supervisor
|
Doutoramento em Design e Sociedade (PhD in Design and Society) (Other)
Pontifícia Universidade Católica do Rio de Janeiro, Brazil
Universidade Lusófona, Centro Universitário de Lisboa, Portugal |
2022 - 2024 | Designing inclusive board games : game designers' strategies, challenges, and perspectives
Supervisor
|
Mestrado em Design de Jogos e Média Jogáveis (Master)
Universidade Lusófona, Centro Universitário de Lisboa, Portugal
|
2022/09/09 - 2022/09/16 | Supervisor for a Short Term Scientific mission in the scope of the COST Action - advancing Social Inclusion through Technology
and Empowerment (CA19104)
Supervisor
|
Universidade Lusófona, CICANT, Portugal
|
2019/10 - 2021/03 | Orientação de Estágio curricular no âmbito do Mestrado em Psicologia Clínica e da Saúde [Supervisor for an academic intership
in the scope of the Clinical and Health Psychology Master's Degree]
Supervisor
|
Mestrado em Psicologia Clínica e da Saúde (Master)
APADP - Associação de Pais e Amigos de Deficientes Profundos, Portugal
Instituto Piaget de Almada, Portugal |
2019/08/08 - 2019/08/12 | Orientação de Estágio no âmbito da Especialização Avançada em Intervenção Multidisciplinar na Perturbação do Espetro do Autismo
[Supervisor for an internship in the scope of the advanced specialization in Autism Spectrum Disorder]
Supervisor
|
APADP - Associação de Pais e Amigos de Deficientes Profundos, Portugal
Instituto CRIAP, Portugal |
Event organisation
Event name Type of event (Role) |
Institution / Organization | |
---|---|---|
2024/03/16 - 2024/03/16 | LeiriaTalks – The Challenges of Making Games for Contemporary Societies (16/03/2023), LeiriaCon 2024, Universidade Lusófona
e Spiel Portugal, Leiria, Portugal (2024/03/16 - 2024/03/16)
Conference (Co-organisor)
|
Universidade Lusófona, Centro Universitário de Lisboa, Portugal |
2023/01/01 - 2023/04/30 | LeiriaTalks 2023 - Rethinking board games in contemporary societies (2023/03/25 - 2023/03/25)
Conference (Co-organisor)
|
Universidade Lusófona, HEI-Lab, Portugal Universidade Lusófona, CICANT, Portugal |
2022/11/01 - 2022/11/30 | TEGA Project 1st Multiplier Event - Playtesting for Diversity (2022/11/09 - 2022/11/09)
Seminar (Co-organisor)
|
Universidade Lusófona, CICANT, Portugal |
2022/10/01 - 2022/10/15 | Game Fest - Promoting Change Through Hands on Play Experiences (2022/10/13 - 2022/10/14)
Festival (Co-organisor)
|
Universidade Lusófona, CICANT, Portugal |
2022/06/01 - 2022/06/30 | ID Games Project Multiplier Event (2022/06/30 - 2022/06/30)
Workshop (Co-organisor)
|
APPACDM de Lisboa, Portugal |
2022/06/01 - 2022/06/30 | TEGA Project 1st LTTA - Board Games Learning and Inclusion Workshop (2022/06/21 - 2022/06/21)
Workshop (Co-organisor)
|
Elleniko Anoikto Panepistemio, Greece |
2021/11/24 - 2021/11/29 | Media Literacy and Civic Cultures (MeLCi Lab) Autumn School - Science Bootcamp to improve research hands-on skills (2021/11/24 - 2021/11/29)
Other (Member of the Organising Committee)
|
Universidade Lusófona, CICANT, Portugal |
2019/06 - 2019/06 | MILT conference - Media Literacy for Living Together: the future of media and learning in participation (2019/06/26 - 2019/06/28)
Conference (Member of the Scientific Committee)
|
Universidade Lusófona, CICANT, Portugal |
2018/02 - 2018/04 | Play2Learn - The GamiLearning Conference (2018/04/19 - 2018/04/19)
Conference (Member of the Organising Committee)
|
Universidade Lusófona, CICANT, Portugal |
2017/11 - 2017/11 | Videogames 2017 - Conference of Sciences and Arts of Videogames (VJ2017) (2017/11/23 - 2017/11/24)
Conference (Member of the Organising Committee)
|
Sociedade Portuguesa de Ciências dos Videojogos, Portugal Universidade Lusófona, HEI-Lab, Portugal |
2013/03 - 2013/04 | III Fórum Internacional de Psicologia Clínica [III International Forum on Clinical Psychology] (2013/04/11 - 2013/04/13)
Congress (Other)
|
Sociedade Portuguesa de Psicologia Clínica (SPPC), Portugal |
Jury of academic degree
Topic Role |
Candidate name (Type of degree) Institution / Organization |
|
---|---|---|
2024/04/10 | Relações interpessoais, vitimização por bullying e o bem-estar subjetivo dos adolescentes [Interpersonal relationships, bullying
victimization and subjective well-being in adolescents]
(Thesis) Main arguer
|
Rafaela Rabel Santos (Master)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
|
2024/02/20 | Adversidade obstétrica e neonatal e sintomas de stress pós-traumático associados ao nascimento do bebé: O papel moderador
da coparentalidade [Obstetric and neonatal adversity and post-traumatic stress symptoms associated with the birth of the baby:
The moderating role of co-parenting]
President of the jury
|
Ana Margarida Meca Pratas Duarte de Jesus (Master)
Universidade Lusófona, Centro Universitário de Lisboa, Portugal
|
Ad Hoc journal article review
Journal title (ISSN) | Publisher | |
---|---|---|
2024/10 - Current | Technologies (2227-7080) | MDPI |
2024/06 - Current | Education Sciences (2227-7102) | MDPI |
2024/01 - Current | Media & Jornalismo (1645-5681) | ICNOVA - Instituto de Comunicação da NOVA |
2023/11 - Current | Simulation & Gaming (1046-8781) | SAGE |
2023/11 - Current | International Journal of Human–Computer Interaction (1532-7590) | Taylor & Francis |
2023/07 - Current | Disability and Rehabilitation: Assistive Technology (1748-3115) | Taylor & Francis |
2023/07 - Current | Children & Society (1099-0860) | Wiley |
2023/07 - Current | Disabilities (2673-7272) | MDPI |
2023/04 - Current | Interaction Design & Architecture(s) Journal (2283-2998) | Università degli Studi di Roma Tor Vergata |
2023/01 - Current | Frontiers in Psychology (1664-1078) | Frontiers Media S.A. |
2022/12 - Current | Education Sciences (2227-7102) | MDPI |
2022/11 - Current | Revista Colombiana de Ciencias Sociales (2216-1201) | Universidad Católica Luis Amigó |
2022/10 - Current | Research in Developmental Disabilities (1873-3379) | Elsevier |
2022/05 - Current | Applied Sciences (2076-3417) | MDPI |
2022/03 - Current | Behavioral Sciences (ISSN 2076-328X) | MDPI |
2021/10 - Current | JMIR Serious Games (2291-9279) | JMIR Publications |
2021/08 - Current | Technology and Disability (1055-4181) | IOS Press |
2021/03 - Current | Journal of Educational Studies and Multidisciplinary Approaches (2757-8747) | Public Knowledge Project |
2021/03 - Current | International Journal of Modern Education Studies (2618-6209) | Public Knowledge Project |
2020/02 - Current | Journal of Research in Childhood Education (0256-8543) | Routledge |
2018/08 - Current | Children and Youth Services Review (0190-7409) | Elsevier |
Association member
Society Organization name | Role | |
---|---|---|
2024/09/01 - Current | The Coalition for Advancing Research Assessment (CoARA) | Member of the Early-and-mid-Career Researchers (EMCRs) Working Group |
2023/05 - Current | Sociedade Portuguesa de Ciências dos Videojogos (SPCV) | Member no. 120 |
2023/03/16 - Current | International Association for the Scientific Study of Intellectual and Developmental Disabilities (IASSIDD) | Member |
2021/09/10 - Current | Digital Games Research Association: DiGRA | Member |
2019/11/25 - Current | SOPCOM - Associação Portuguesa de Ciências da Comunicação | Member of the working groups: Communication and Education; Gender and Sexuality; and Young Researchers. |
2018/08/27 - Current | Ordem dos Psicólogos Portugueses (no. 27910) | Member |
2018/06/11 - Current | ABIC - Associação dos Bolseiros de Investigação Científica (Member no. 1072) |
Committee member
Activity description Role |
Institution / Organization | |
---|---|---|
2021/10/22 - 2021/10/22 | 1st Games and Social Impact Media Research Lab Conference (GLOW2021)
President / Vice-president
|
Universidade Lusófona, CICANT, Portugal Universidade Lusófona, HEI-Lab, Portugal |
Conference scientific committee
Conference name | Conference host | |
---|---|---|
2024/12/05 - 2024/12/06 | Videojogos 2024 – VJ2024 | Instituto Politécnico de Leiria & Sociedade Portuguesa de Ciências dos Videojogos |
2024/05/26 - 2024/05/30 | The Sixteenth International Conference on Mobile, Hybrid, and On-line Learning eLmL 2024 | International Academy, Research, and Industry Association |
2024 - 2024 | University of Ljubljana | |
2023/11/28 - 2023/11/30 | Videojogos 2023 – VJ2023 | Universidade de Aveiro & Sociedade Portuguesa de Ciências dos Videojogos |
2023/04/24 - 2023/04/28 | The Fifteenth International Conference on Mobile, Hybrid, and On-line Learning eLmL 2023 | International Academy, Research, and Industry Association |
2022/11 - 2023/01 | Foundations of Digital Games 2023 | Universidade Lusófona |
2022/05/06 - 2022/10 | 16th European Conference on Games Based Learning - ECGBL 2022 | Universidade Lusófona |
2022/02 - 2022/03 | 9th European Communication Conference - Rethink Impact (ECREA 2022) | Aarhus University |
2022/02 - 2022/02 | IAMCR Beijing 2022 - Communication Research in the Era of Neo-Globalisation: Reorientations, Challenges and Changing | Tsinghua University |
2020/02 - 2020/10 | 8th European Communication Conference - Communication and Trust: building safe, sustainable and promising futures (ECREA 2020) | Braga, Portugal |
2017/03 - 2017/06 | IAMCR 2017 Conference - Transforming Culture, Politics & Communication: New media, new territories, new discourses | Cartagena, Colômbia |
Consulting
Activity description | Institution / Organization | |
---|---|---|
2021/03/17 - Current | Member of the Working Group on Psychologists Intervention in the Field of Disability | Ordem dos Psicólogos Portugueses, Portugal |
Course / Discipline taught
Academic session | Degree Subject (Type) | Institution / Organization | |
---|---|---|---|
2023/09 - 2025/08 | Metodologia de Investigação Qualitativa [Qualitative Research Methods] | Psicologia (Licenciatura) | Universidade Lusófona, Centro Universitário de Lisboa, Portugal |
2022/02 - 2025/08 | UX Design para Jogos Digitais [UX Design for Digital Games] | Licenciatura em Videojogos [Bachelor's Degree in Videogames] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2022/02 - 2025/07 | Interfaces Tangíveis I e II [Tangible Interfaces I and II] | Licenciatura em Videojogos [Bachelor's Degree in Videogames] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2024/09 - 2025/01 | Estatística II [Statistics II] | Psicologia (Licenciatura) | Universidade Lusófona, Centro Universitário de Lisboa, Portugal |
2024/09 - 2025/01 | Psicologia das Desigualdades Sociais [Psychology of Social Inequalities] | Psicologia (Licenciatura) | |
2024/09 - 2024/12 | Critical Play | REPLAY - European Masters in Game Design (Mestrado) | Universidade Lusófona, Centro Universitário de Lisboa, Portugal |
2021/09 - 2024/03 | História da Psicologia [History of Psychology] | Licenciatura em Psicologia [Bachelor's Degree in Psychology] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2022/02 - 2022/08 | Ciberpsicologia e Redes Sociais [Cyberpsychology and Social Networks] | Licenciatura em Psicologia [Bachelor's Degree in Psychology] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2022/02 - 2022/08 | Laboratório de Competências Académicas [Laboratory of Academic Competences] | Licenciatura em Psicologia [Bachelor's Degree in Psychology] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2021/09 - 2022/02 | Interação Humano-Máquina [Human-Machine Interaction] | Licenciatura em Engenharia Informática [Bachelor's Degree in Computer Engineering] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2021/02 - 2022/02 | Interfaces Tangíveis I e II [Tangible Interfaces I and II] | Licenciatura em Videojogos [Bachelor's Degree in Videogames] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2021/02 - 2021/08 | UX Design para Jogos Digitais [UX Design for Digital Games] | Licenciatura em Videojogos [Bachelor's Degree in Videogames] | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2019/03 - 2019/08 | UX Design para Jogos Digitais [UX Design for Digital Games] | Licenciatura em Videojogos [Bachelor's Degree in Videogames] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2018/03 - 2018/08 | Atelier de Escrita para Ambientes Multimédia [Writing Atelier for Multimedia Environments] | Licenciatura em Aplicações Multimédia e Videojogos [Bachelor's Degree in Multimedia Applications and Videogames] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
Journal scientific committee
Journal title (ISSN) | Publisher | |
---|---|---|
2023/01 - Current | International Journal of Games and Social Impact - IJGSI [Editor] (2975-8386) | Edições Universitárias Lusófonas |
2024/09 - 2024/09 | Book: Education Applications & Developments X | inSciencePress |
2024/05/05 - 2024/08/12 | Frontiers in Education - Special Educational Needs Section [Invited Handling Editor] (2504-284X) | Frontiers Media S.A. |
Mentoring / Tutoring
Topic | Student name | |
---|---|---|
2022/09/01 - 2022/09/30 | Research Internship - Verão com Ciência 2022 | Pedro Juan Torres |
2021/09/01 - 2021/09/30 | Research Internship - Verão com Ciência 2021 | Cátia Casimiro |
Other jury / evaluation
Activity description | Institution / Organization | |
---|---|---|
2023/06/26 - Current | Arguente externa das provas públicas de Preparação de Projeto Tese da aluna Dalila Martins, tendo como título: Modelo de Comunicação para o engajamento ótimo em Jogos Sérios Narrativos, aplicado na área da Saúde Mental [External jury for a PhD qualifying phase of the doctoral programme in new media on the topic of narrative serious games] | Universidade de Aveiro, Portugal |
2023/02/16 - 2023/02/16 | Membro Externo da Banca de Qualificação de Tese do aluno João Vitor Léste, tendo como título: O Design em Parceria como Caminho em Direção à Acessibilidade para Pessoas com Deficiência Visual [External jury for a PhD qualifying phase of the doctoral programme in design on the topic of accessibility] | Pontifícia Universidade Católica do Rio de Janeiro, Brazil |
Distinctions
Award
2022 | Prémio de Inovação Tecnológica Engenheiro Jaime Filipe [awarded to the team of https://educacaoacessivel.ulusofona.pt/ project]
Instituto Nacional para a Reabilitação, Portugal
|
2022 | Women in Games Global Awards, Category: Student Achievement - sponsored by Creative Assembly [With the PhD thesis Empowerment,
Well-Being, and Accessibility in Digital Games]
Women in Games, United Kingdom
|
Other distinction
2024 | Inclusiveness Target Countries (ITC) Conference Grant to be at InPACT Psychology 2024
European Cooperation in Science and Technology, Belgium
CA19104 - advancing Social inclusion through Technology and EmPowerment (a-STEP), Ireland |
2024 | Short Term Scientific Mission Scholarship to develop one month of research work at the Institute of Robotics - Bulgarian Academy
of Sciences
CA19104 - advancing Social inclusion through Technology and EmPowerment (a-STEP), Ireland
|
2024 | Nominee for Best Academic Research of Game Accessibility 2023 with the Paper “Mathematics and Sign Language Learning with
a Tangible Game: An Inclusive Approach for DHH and Hearing Children
International Game Developers Association, United States
|
2023 | Inclusiveness Target Countries (ITC) Virtual Conference Grant to be at the IEEE Conference on Games 2023
Leading Platform for European Citizens, Industries, Academia and Policymakers in Media Accessibility (COST Action 19142),
Poland
|
2023 | Nominee for Best Academic Research with the Paper “Mathematics and Sign Language Learning with a Tangible Game: An Inclusive
Approach for DHH and Hearing Children
International Game Developers Association, United States
|
2021 | Young Scholars Grant for the 8th European Communication Conference
European Communication Research and Education Association (ECREA), Belgium
|
2017 | Bolsas de Doutoramento da Universidade Lusófona [PhD Scholarship]
Universidade Lusófona de Humanidades e Tecnologias, Portugal
|