Identification
Personal identification
- Full name
- Carla Patrícia Gonçalves e Sousa Mira
Citation names
- Sousa, Carla
Author identifiers
- Ciência ID
- 1A13-60F1-0B45
- ORCID iD
- 0000-0003-1036-963X
Email addresses
- carla.patricia.sousa@ulusofona.pt (Professional)
Websites
- https://www.researchgate.net/profile/Carla_Sousa12 (Social media)
- https://scholar.google.com/citations?user=ILrab24AAAAJ&hl=en (Scholar)
Knowledge fields
- Social Sciences - Media and Communications
- Social Sciences - Educational Sciences
- Social Sciences - Psychology
- Social Sciences - Other Social Sciences - Social Sciences, Interdisciplinary
- Social Sciences - Media and Communications - Media and Socio-cultural Communication
- Social Sciences - Other Social Sciences - Social Sciences, Interdisciplinary
Languages
Language | Speaking | Reading | Writing | Listening | Peer-review |
---|---|---|---|---|---|
Portuguese (Mother tongue) | |||||
English | Proficiency (C2) | Proficiency (C2) | Proficiency (C2) | Proficiency (C2) | Proficiency (C2) |
Education
Degree | Classification | |
---|---|---|
2017/10 - 2022/06/03
Concluded
|
Ciências da Comunicação [Communication Sciences] (Doutoramento)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
"Empowerment, Well-Being, and Accessibility in Digital Games" (THESIS/DISSERTATION)
|
Approved by unanimity, with honor and distinction |
2017/06
Concluded
|
Neuropsicologia Aplicada [Applied Neuropsychology] (Pós-Graduação)
Major in Neuropsicologia
Universidade Lusófona de Humanidades e Tecnologias, Portugal
|
16 |
2013/09 - 2016/06
Concluded
|
Psicologia Clínica e da Saúde [Clinical and Health Psychology] (Mestrado)
Major in Psicologia Clínica e da Saúde
Universidade Lusófona de Humanidades e Tecnologias, Portugal
"A Influência do Autoritarismo e do Locus de Controlo nas Atitudes Homofóbicas" (THESIS/DISSERTATION)
|
17 |
2010/09 - 2013/07
Concluded
|
Psicologia [Psychology] (Licenciatura)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
|
16 |
Affiliation
Science
Category Host institution |
Employer | |
---|---|---|
2022/08 - Current | Researcher (Research) | Universidade Lusófona, CICANT, Portugal |
2021/04/01 - 2022/07/31 | Science and Technology Management | Universidade Lusófona, CICANT, Portugal |
Media Literacy and Civic Cultures Lab - MeLCi Lab, Portugal | ||
2015/10 - 2022/06 | Auxiliary Researcher (Research) | Universidade Lusófona, CICANT, Portugal |
Teaching in Higher Education
Category Host institution |
Employer | |
---|---|---|
2021/02 - Current | Assistant Professor (University Teacher) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2018/02 - 2019/08 | Invited Assistant (University Teacher) | Universidade Lusófona de Humanidades e Tecnologias Escola de Comunicação Arquitectura Artes e Tecnologias da Informação, Portugal |
Other Careers
Category Host institution |
Employer | |
---|---|---|
2019/02/04 - 2021 | Assistente Principal (Pessoal da Saúde - Técnico Superior de Saúde - Psicologia Clínica) | Associação de Pais e Amigos de Deficientes Profundos, Portugal |
Positions / Appointments
Category Host institution |
Employer | |
---|---|---|
2023/04 - Current | Member of the Advisory Board | ECREA - European Communication Research and Education Association, Belgium |
2022/08 - Current | Individual Ambassador | Women in Games, United Kingdom |
2022/02 - Current | Early Career Advisor to the Board of Directors | Universidade Lusófona, CICANT, Portugal |
Universidade Lusófona, CICANT, Portugal | ||
2021/01 - Current | Manager of Laboratory, Institute, Museum, Centre or Observatory | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
GLOW: Games and Social Impact Media Research Lab, Portugal |
Projects
Contract
Designation | Funders | |
---|---|---|
2023/01/18 - Current | YouNDigital - Jovens, Notícias e Cidadania Digital
Researcher
Universidade Lusófona, CICANT, Portugal
|
Fundação para a Ciência e a Tecnologia
Ongoing
|
2023/01/01 - Current | Games Inclusion Lab: Participatory Media Creation Processes for Accessibility (GameIN)
Researcher
Universidade Lusófona, HEI-Lab, Portugal
|
Fundação para a Ciência e a Tecnologia
Ongoing
|
2023 - Current | LearnArch - Teaching Tool for Architecture Learning
2022-2-RO01-KA210-ADU-000100481
Principal investigator
Universidade Lusófona, CICANT, Portugal
|
European Comission
Ongoing
|
2021/01 - Current | GIM - Glossário Inclusivo de Termos Matemáticos
CICANTseedGIM2021
Researcher
Universidade Lusófona, CICANT, Portugal
|
Universidade Lusófona, CICANT
Concluded
|
2021/01 - Current | VRmnesis: training anamnesis in a VR setting
SeedILIND2021VR
Researcher
Universidade Lusófona, HEI-Lab, Portugal
|
Ongoing
|
2020/10/19 - Current | TEGA - Training the Educators to Facilitate the Teaching and Assessment of Abstract Syllabus by the Use of Serious Games
2020-1-UK01-KA203-079248
Principal investigator
Universidade Lusófona, CICANT, Portugal
Universidade Lusófona, HEI-Lab, Portugal |
European Comission
Ongoing
|
2023/03/19 - 2023/10/31 | ASDigital - Distance learning training for secondary education teachers: using visual thinking as a method to teach digital
skills to students with Autism Spectrum Disorder
2020-1-PT01-KA226-SCH-094961
Principal investigator
Universidade Lusófona, CICANT, Portugal
|
European Commission
Ongoing
|
2021/05/01 - 2023/03/18 | ASDigital - Distance learning training for secondary education teachers: using visual thinking as a method to teach digital
skills to students with ASD.
2020-1-PT01-KA226-SCH-094961
Project Manager
Universidade Lusófona, CICANT, Portugal
|
European Commission
Ongoing
|
2021/01/01 - 2023/02 | Youth for Youth
2020-2-HU01-KA205-079126
Principal investigator
Universidade Lusófona, CICANT, Portugal
Universidade Lusófona, HEI-Lab, Portugal |
European Comission
Concluded
|
2019/09/01 - 2022/09 | ID GAMES - Co-Create assistive games for people with Intellectual Disability to enhance their inclusion
Researcher
Universidade Lusófona, HEI-Lab, Portugal
Universidade Lusófona, CICANT, Portugal |
European Comission
Concluded
|
2020/11 - 2022/08 | STORYLINE: STORYtelling for (Language) Learning in an Interactive and Nonformal Environment
Trainer
Universidade Lusófona, CICANT, Portugal
|
European Comission
Concluded
|
2021/11 - 2021/11 | The Little Entrepreneurs
2020-1-TR01-KA227-SCH-098758
Trainer
|
European Commission
Ongoing
|
2021/03 - 2021/10 | TESEO - Arianna's Strands on the Digital Age
Trainer
Universidade Lusófona, CICANT, Portugal
|
European Commission
Concluded
|
2020/01/03 - 2021/01/04 | Sentir + Promoção do bem-estar através da estimulação sensorial em pessoas com Deficiência Intelectual e Idosos
CT19-00066
Principal investigator
APADP - Associação de Pais e Amigos de Deficientes Profundos, Portugal
|
BPI
Concluded
|
2019 - 2021 | GBL4deaf - Videojogos Educativos Acessíveis a Surdos
Researcher
Universidade Lusófona, CICANT, Portugal
|
Fundação para a Ciência e a Tecnologia
Concluded
|
2018 - 2019 | MILT - Media Literacy for Living Together
Researcher
Universidade Lusófona, CICANT, Portugal
|
European Comission
Concluded
|
2016/03 - 2018 | GamiLearning - Jogos Digitais para a Literacia Mediática e Informacional
Research Fellow
Universidade Lusófona, CICANT, Portugal
|
Fundação para a Ciência e a Tecnologia
Concluded
|
2015/03 - 2017/02 | ECFOLI - Eco for Life
Researcher
Universidade Lusófona, CICANT, Portugal
|
European Comission
Concluded
|
Other
Designation | Funders | |
---|---|---|
2023/05 - Current | LEAD-ME - Leading Platform for European Citizens, Industries, Academia and Policymakers in Media Accessibility
Member of Working Group 4
|
European Cooperation in Science and Technology
Ongoing
|
2021/03/31 - Current | COST Action (CA19104) - advancing Social inclusion through Technology and EmPowerment (a-Step)
Grant Awarding Manager and Chair of Working Group 2
|
Ongoing
|
Outputs
Publications
Book chapter |
|
Conference paper |
|
Conference poster |
|
Edited book |
|
Journal article |
|
Journal issue |
|
Magazine article |
|
Report |
|
Activities
Oral presentation
Presentation title | Event name Host (Event location) |
|
---|---|---|
2023/05/19 | Metodologias de Investigação Inclusivas: Os Jogos como Caminho | Webinar Bolsas de Estudo HUMANITAS
HUMANITAS – Federação Portuguesa para a Deficiência Mental (Online, Portugal)
|
2023/04/22 | A intergeracionalidade com foco na literacia digital: uma proposta com o uso de um jogo | VI Congresso de Literacia Media e Cidadania
Escola Superior de Comunicação Social (Lisbon, Portugal)
|
2023/04/04 | YouNDigital: digital tools for reaching young people's diversity | “Practices of digital in- and exclusion in everyday life” Conference
University of Groningen (Groningen, Netherlands)
|
2023/03/08 | Desigualdades de Género nos Videojogos | Equality Talks
Associação Mais Cidadania (Lisbon, Portugal)
|
2022/11/19 | Women in Games Individual Ambassadors: Building a Fair Playing Field | Lisboa Games Week 2022
Lisboa Games Week - Game Dev Camp (Lisbon, Portugal)
|
2022/11/18 | Jogos para todas as pessoas: acessibilidade e inclusão | Lisboa Games Week 2022
Lisboa Games Week - Creative Playground (Lisbon, Portugal)
|
2022/11/08 | Jogos, Bem-Estar e Empoderamento - Estratégias Participativas e o seu Papel na População com Deficiência Intelectual | Jogos Acessíveis Webinar
HUMANITAS - Federação Portuguesa para a Deficiência Mental (Virtual, Portugal)
|
2022/10/28 | The importance of Game-Based Learning in Teaching | Storyline (2020-2-RO01-KA205-080819) Multiplier Event
Universidade Lusófona (Lisbon, Portugal)
|
2022/10/27 | Jogos digitais para a reabilitação física: incluir a voz dos profissionais | Ibercom 2022
Universidade do Porto (Porto, Portugal)
|
2022/10/26 | Representações de género, pertença racial, microagressões e promoção de empatia através do jogo SweetXHeart | Lusocom 2022
Universidade do Porto (Porto, Portugal)
|
2022/10/26 | Exequibilidade da aprendizagem baseada num jogo tangível e acessível no contexto educativo das crianças surdas em Portugal: potencialidades e desafios | Lusocom 2022
Universidade do Porto (Porto, Portugal)
|
2022/10/26 | Literacia para a Agência nos Jogos no Projeto PlayersAll | Lusocom 2022
Universidade do Porto (Porto, Portugal)
|
2022/07/12 | Bridging Academia and Civil Society for Access and Inclusion: Insights from Action-Research Experiences | IAMCR Beijing 2022 - Communication Research in the Era of Neo-Globalisation: Reorientations, Challenges and Changing Contexts
Tsinghua University (Beijing, China)
|
2022/05/29 | The development of media literacy skills in children and youth with disabilities | Hybrid 72nd Annual ICA Conference
International Communication Association (Paris, France)
|
2022/05/16 | A promoção da participação de audiências subrepresentadas na criação de media - O caso dos jogos na deficiência intelectual | Invited lecture presented at the Master’s Degree in Media and Information Literacy and Digital Citizenship
Universidade Lusófona do Porto (Porto, Portugal)
|
2022/04/21 | Playing games and creating games with web 2.0 tools | Invited lecture presented at Innovative Teaching/Learning Approaches Project
Universidade Lusófona (Lisbon, Portugal)
|
2022/04/11 | A presença de crianças com necessidades educativas especiais na investigação em literacia mediática: Notas de uma Revisão Sistemática da Literatura (2015-2021) | XII CONGRESSO SOPCOM - Comunicação & Disrupção
NOVA FCSH (Lisbon, Portugal)
|
2022/04/02 | Pensar as necessidades de quem joga: acessibilidade e representação através de jogos de tabuleiro | Leiria Talks - LeiriaCon 2022
LeiriaCon 2022 (Leiria, Portugal)
|
2022/03/10 | Collaborate|Make|Spread | ERASMUS 1st Training Meeting - The Key Global Life, Digital Change of Nature
Lusófona University (Lisbon, Portugal)
|
2022/01/18 | Game-based learning - mechanics of inclusivity | Learning and Education Conference 2022 - Learning Together: Inclusive Learning and Teaching Across the LSBU Group
London South Bank University (London, United Kingdom)
|
2021/12/10 | Humanitas e Lusófona - Um Projeto em Rede | Webinar - Nada do que é humanos nos é alheio: Contributos e desafios para uma sociedade inclusiva
HUMANITAS – Federação Portuguesa para a Deficiência Mental (Lisbon, Portugal)
|
2021/11/23 | Game-based Learning to Foster Entrepreneurship: Games, Mechanics, Dynamics and Practical Applications | Teaching methodology on game-based entrepreneurship Workshop - The Little Entrepreneurs Project (2020-1-TR01-KA227-SCH-098758)
Lusófona University (Lisbon, Portugal)
|
2021/11/11 | Media Literacy Research and Children in Special Education: notes from a Systematic Literature Review | Hybrid Workshop "Inclusive Media Education in Diverse Societies"
University of Groningen (Groningen, Netherlands)
|
2021/10/28 | Laboratório GLOW: Inclusão e Intervenção Social nos Jogos | II Congresso Internacional Humanismo e Direitos Humanos
Universidade Lusófona (Lisbon, Portugal)
|
2021/10/19 | Cultural Conscious and Inclusive Strategies for Conducting Interviews and Collecting Data | Digital Storytelling in Youth Work - Training of Youth Workers
Universidade Lusófona (Lisbon, Portugal)
|
2021/09/28 | Exploring the Pedagogical Value of a Game Creation Action-Research Experience Involving University Students and Adults with Intellectual Disability | XVIII Foro Internacional sobre Evaluación de La Calidade de La Investigación y La Educación Superior (FECIES)
Universidad de Granada (Granada (Virtual Participation), Spain)
|
2021/09/08 | The role of games in the promotion of life skills in people with intellectual disability: A systematic literature review (2010-2020) | 8th European Communication Conference Braga ‘20 (ECREA 2020)
Universidade do Minho (Braga, Portugal)
|
2021/07/16 | Fostering inclusion and social impact through media creation in Higher Education | TESEO Project - 3 rd Learning, Teaching and Training Activity
Synthesis Center for Research & Education (Nicosia (held online), Cyprus)
|
2021/07/15 | Participatory Game Creation for People with Intellectual Disability: Insights from an Action-Research Experience | IAMCR Nairobi 2021 - Rethinking borders and boundaries: Beyond the global/local dichotomy in communication studies
The International Association For Media And Communication Research (IAMCR) (Nairobi, Kenya)
|
2021/06/25 | An Hybrid Game-Based Inclusive Glossary: goals, concept and audiovisual contents | 8th International Congress of Audiovisual Researchers
Lusófona University (Lisbon, Portugal)
|
2021/06/24 | Inclusion in Media Literacy Research: a Review with Children with Special Educational Needs | 8th International Congress of Audiovisual Researchers
Lusófona University (Lisbon, Portugal)
|
2021/03/13 | Interviewing techniques and approaches | Storyline Project Workshop
Lusófona University (Lisbon (held online), Portugal)
|
2021/03/09 | Desenvolvimento de Jogos Inclusivos como Estratégia de Empowerment em Pessoas com Deficiência Intelectual | Webinar Bolsas de Estudo Humanitas 2020 - Apresentação das Investigações a Decorrer
Humanitas - Federação Portuguesa para a Deficiência Mental (Lisbon (online), Portugal)
|
2020/01/20 | A Intervenção do Psicólogo Clínico em Adultos com Deficiência Intelectual [The Clinical Psychologist's Intervention in Adults with Intellectual Disability] | Seminário no âmbito do Mestrado em Psicologia Clínica e da Saúde
Instituto Piaget - Instituto Superior de Estudos Interculturais e Transdisciplinares (Almada, Portugal)
|
2019/06/26 | Game-based Learning in Teachers Professional Development: Proposing a Game Creation Training to Promote Media and Information Literacy | MILT conference - Media Literacy for Living Together: the future of media and learning in participation
Universidade Lusófona, CICANT (Lisboa, Portugal)
|
2018/09/14 | Projeto GBL4deaf - Videojogos Acessíveis a Surdos [GBL4deaf Project - Videogames Acessible for Deaf] | Seminário Internacional - Educação Inclusiva, Atitudes que Transformam
Centro de Estudos Interdisciplinares em Educação e Desenvolvimento (CeiED) / Universidade Lusófona (Lisboa, Portugal)
|
2017/11/23 | Videogames as a Learning Tool: Measuring the efficacy of Game-Based Learning Interventions | Videogames 2017 - Conference of Sciences and Arts of Videogames
Sociedade Portuguesa de Ciências dos Videojogos | Universidade Lusófona (Lisboa, Portugal)
|
2017/11/23 | Student Game Creation for Media and Information Literacy | Videogames 2017 - Conference of Sciences and Arts of Videogames
Sociedade Portuguesa de Ciências dos Videojogos | Universidade Lusófona (Lisboa, Portugal)
|
2017/09/28 | Games for Media and Information Literacy - Developing Media and Information Literacy Skills in Children through Digital Games Creation | Audiences 2030: Imagining a Future for Audiences
CEDAR (Consortium on Emerging Directions in Audience Research) / Universidade Católica Portuguesa (Lisboa, Portugal)
|
2017/05/10 | Digital Game Creation for Media and Information Literacy in Children | 11st European Conference on Game Based Learning - ECGBL 2017
(Graz, Austria)
|
2017/05/05 | Os Videojogos na Educação - A perspetiva de Pais, Professores e Estudantes [Videogames in Education - Parents', Teachers' and Students' perspective] | 4º Congresso de Literacia Media e Cidadania
Grupo Informal sobre Literacia Mediática (GILM) (Porto, Portugal)
|
2016/12/11 | Games for Learning - A research review (2010-2016) | 6th European Communication Conference - ECREA 2016
European Communication Research and Education Association (ECREA) (Praga, Czech Republic)
|
2016/07/27 | Game-based learning and media literacy - A research methodology review | IAMCR Conference - Memory, Commemoration and Communication: Looking Back, Looking ForwardIAMCR Conference - Memory, Commemoration
and Communication: Looking Back, Looking Forward
International Association for Media and Communication Research (IAMCR) / University of Leicester (Leicester, United Kingdom)
|
2016/07/26 | Inside the black-box: A path for children's rights in a digital connected presence | IAMCR Pre Conference - Children’s and Young People’s Rights in the Digital Age
International Association for Media and Communication Research (IAMCR) / London School of Economics and Political Science
(LSE) (Londres, United Kingdom)
|
2016/07/13 | Inside the black-box: playing digital security (Workshop) | Playful Learning
(Manchester, United Kingdom)
|
2016/05/12 | Os efeitos dos Jogos Sérios na Estimulação Cognitiva: um estudo de Metanálise [The effects of Serious Games in Cognitive Stimulation: a meta-analysis study] | III Jornadas de Neuropsicologia Aplicada
Escola de Psicologia e Ciências da Vida - Universidade Lusófona de Humanidades e Tecnologias (Lisboa, Portugal)
|
Supervision
Thesis Title Role |
Degree Subject (Type) Institution / Organization |
|
---|---|---|
2022 - Current | Games Accessibility [Provisional Title]
Supervisor
|
Mestrado em Design de Jogos e Média Jogáveis (Master)
Universidade Lusófona, Centro Universitário de Lisboa, Portugal
|
2022 - Current | Intergenerational Media Literacy and Games [Provisional Title]
Co-supervisor
|
Doutoramento em Ciências da comunicação (PhD)
Universidade Lusófona, Centro Universitário de Lisboa, Portugal
|
2022/09/09 - 2022/09/16 | Supervisor for a Short Term Scientific mission in the scope of the COST Action - advancing Social Inclusion through Technology
and Empowerment (CA19104)
Supervisor
|
Universidade Lusófona, CICANT, Portugal
|
2019/10 - 2021/03 | Orientação de Estágio curricular no âmbito do Mestrado em Psicologia Clínica e da Saúde [Supervisor for an academic intership
in the scope of the Clinical and Health Psychology Master's Degree]
Supervisor
|
Mestrado em Psicologia Clínica e da Saúde (Master)
APADP - Associação de Pais e Amigos de Deficientes Profundos, Portugal
Instituto Piaget de Almada, Portugal |
2019/08/08 - 2019/08/12 | Orientação de Estágio no âmbito da Especialização Avançada em Intervenção Multidisciplinar na Perturbação do Espetro do Autismo
[Supervisor for an internship in the scope of the advanced specialization in Autism Spectrum Disorder]
Supervisor
|
APADP - Associação de Pais e Amigos de Deficientes Profundos, Portugal
Instituto CRIAP, Portugal |
Event organisation
Event name Type of event (Role) |
Institution / Organization | |
---|---|---|
2023/01/01 - 2023/04/30 | LeiriaTalks 2023 - Rethinking board games in contemporary societies (2023/03/25 - 2023/03/25)
Conference (Co-organisor)
|
Universidade Lusófona, HEI-Lab, Portugal Universidade Lusófona, CICANT, Portugal |
2022/11/01 - 2022/11/30 | TEGA Project 1st Multiplier Event - Playtesting for Diversity (2022/11/09 - 2022/11/09)
Seminar (Co-organisor)
|
Universidade Lusófona, CICANT, Portugal |
2022/10/01 - 2022/10/15 | Game Fest - Promoting Change Through Hands on Play Experiences (2022/10/13 - 2022/10/14)
Festival (Co-organisor)
|
Universidade Lusófona, CICANT, Portugal |
2022/06/01 - 2022/06/30 | ID Games Project Multiplier Event (2022/06/30 - 2022/06/30)
Workshop (Co-organisor)
|
APPACDM de Lisboa, Portugal |
2022/06/01 - 2022/06/30 | TEGA Project 1st LTTA - Board Games Learning and Inclusion Workshop (2022/06/21 - 2022/06/21)
Workshop (Co-organisor)
|
Elleniko Anoikto Panepistemio, Greece |
2021/11/24 - 2021/11/29 | Media Literacy and Civic Cultures (MeLCi Lab) Autumn School - Science Bootcamp to improve research hands-on skills (2021/11/24 - 2021/11/29)
Other (Member of the Organising Committee)
|
Universidade Lusófona, CICANT, Portugal |
2019/06 - 2019/06 | MILT conference - Media Literacy for Living Together: the future of media and learning in participation (2019/06/26 - 2019/06/28)
Conference (Member of the Scientific Committee)
|
Universidade Lusófona, CICANT, Portugal |
2018/02 - 2018/04 | Play2Learn - The GamiLearning Conference (2018/04/19 - 2018/04/19)
Conference (Member of the Organising Committee)
|
Universidade Lusófona, CICANT, Portugal |
2017/11 - 2017/11 | Videogames 2017 - Conference of Sciences and Arts of Videogames (VJ2017) (2017/11/23 - 2017/11/24)
Conference (Member of the Organising Committee)
|
Sociedade Portuguesa de Ciências dos Videojogos, Portugal Universidade Lusófona, HEI-Lab, Portugal |
2013/03 - 2013/04 | III Fórum Internacional de Psicologia Clínica [III International Forum on Clinical Psychology] (2013/04/11 - 2013/04/13)
Congress (Other)
|
Sociedade Portuguesa de Psicologia Clínica (SPPC), Portugal |
Ad Hoc journal article review
Journal title (ISSN) | Publisher | |
---|---|---|
2023/04 - Current | Interaction Design & Architecture(s) Journal (2283-2998) | Università degli Studi di Roma Tor Vergata |
2023/01 - Current | Frontiers in Psychology (1664-1078) | Frontiers Media S.A. |
2022/12 - Current | Education Sciences (2227-7102) | MDPI |
2022/11 - Current | Revista Colombiana de Ciencias Sociales (2216-1201) | Universidad Católica Luis Amigó |
2022/10 - Current | Research in Developmental Disabilities (1873-3379) | Elsevier |
2022/05 - Current | Applied Sciences (2076-3417) | MDPI |
2022/03 - Current | Behavioral Sciences (ISSN 2076-328X) | MDPI |
2021/10 - Current | JMIR Serious Games (2291-9279) | JMIR Publications |
2021/08 - Current | Technology and Disability (1055-4181) | IOS Press |
2021/03 - Current | Journal of Educational Studies and Multidisciplinary Approaches (2757-8747) | Public Knowledge Project |
2021/03 - Current | International Journal of Modern Education Studies (2618-6209) | Public Knowledge Project |
2020/02 - Current | Journal of Research in Childhood Education (0256-8543) | Routledge |
2018/08 - Current | Children and Youth Services Review (0190-7409) | Elsevier |
Association member
Society Organization name | Role | |
---|---|---|
2023/05 - Current | Sociedade Portuguesa de Ciências dos Videojogos (SPCV) | Member no. 120 |
2023/03/16 - Current | International Association for the Scientific Study of Intellectual and Developmental Disabilities (IASSIDD) | Member |
2021/09/10 - Current | Digital Games Research Association: DiGRA | Member |
2019/11/25 - Current | SOPCOM - Associação Portuguesa de Ciências da Comunicação | Member of the working groups: Communication and Education; Gender and Sexuality; and Young Researchers. |
2018/08/27 - Current | Ordem dos Psicólogos Portugueses (no. 27910) | Member |
2018/06/11 - Current | ABIC - Associação dos Bolseiros de Investigação Científica (Member no. 1072) |
Committee member
Activity description Role |
Institution / Organization | |
---|---|---|
2021/10/22 - 2021/10/22 | 1st Games and Social Impact Media Research Lab Conference (GLOW2021)
President / Vice-president
|
Universidade Lusófona, CICANT, Portugal Universidade Lusófona, HEI-Lab, Portugal |
Conference scientific committee
Conference name | Conference host | |
---|---|---|
2022/11 - 2023/01 | Foundations of Digital Games 2023 | Universidade Lusófona |
2022/05/06 - 2022/10 | 16th European Conference on Games Based Learning - ECGBL 2022 | Universidade Lusófona |
2022/02 - 2022/03 | 9th European Communication Conference - Rethink Impact (ECREA 2022) | Aarhus University |
2022/02 - 2022/02 | IAMCR Beijing 2022 - Communication Research in the Era of Neo-Globalisation: Reorientations, Challenges and Changing | Tsinghua University |
2020/02 - 2020/10 | 8th European Communication Conference - Communication and Trust: building safe, sustainable and promising futures (ECREA 2020) | Braga, Portugal |
2017/03 - 2017/06 | IAMCR 2017 Conference - Transforming Culture, Politics & Communication: New media, new territories, new discourses | Cartagena, Colômbia |
Consulting
Activity description | Institution / Organization | |
---|---|---|
2021/03/17 - Current | Member of the Working Group on Psychologists Intervention in the Field of Disability | Ordem dos Psicólogos Portugueses, Portugal |
Course / Discipline taught
Academic session | Degree Subject (Type) | Institution / Organization | |
---|---|---|---|
2022/02 - 2023/02 | Interfaces Tangíveis I e II [Tangible Interfaces I and II] | Licenciatura em Videojogos [Bachelor's Degree in Videogames] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2022/02 - 2022/08 | Ciberpsicologia e Redes Sociais [Cyberpsychology and Social Networks] | Licenciatura em Psicologia [Bachelor's Degree in Psychology] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2022/02 - 2022/08 | Laboratório de Competências Académicas [Laboratory of Academic Competences] | Licenciatura em Psicologia [Bachelor's Degree in Psychology] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2022/02 - 2022/08 | UX Design para Jogos Digitais [UX Design for Digital Games] | Licenciatura em Videojogos [Bachelor's Degree in Videogames] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2021/09 - 2022/03 | História da Psicologia [History of Psychology] | Licenciatura em Psicologia [Bachelor's Degree in Psychology] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2021/09 - 2022/02 | Interação Humano-Máquina [Human-Machine Interaction] | Licenciatura em Engenharia Informática [Bachelor's Degree in Computer Engineering] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2021/02 - 2022/02 | Interfaces Tangíveis I e II [Tangible Interfaces I and II] | Licenciatura em Videojogos [Bachelor's Degree in Videogames] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2021/02 - 2021/08 | UX Design para Jogos Digitais [UX Design for Digital Games] | Licenciatura em Videojogos [Bachelor's Degree in Videogames] | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2019/03 - 2019/08 | UX Design para Jogos Digitais [UX Design for Digital Games] | Licenciatura em Videojogos [Bachelor's Degree in Videogames] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
2018/03 - 2018/08 | Atelier de Escrita para Ambientes Multimédia [Writing Atelier for Multimedia Environments] | Licenciatura em Aplicações Multimédia e Videojogos [Bachelor's Degree in Multimedia Applications and Videogames] (Licenciatura) | Universidade Lusófona de Humanidades e Tecnologias, Portugal |
Journal scientific committee
Journal title (ISSN) | Publisher | |
---|---|---|
2023/01 - Current | International Journal of Games and Social Impact - IJGSI [Editor] (2975-8386) | Edições Universitárias Lusófonas |
Mentoring / Tutoring
Topic | Student name | |
---|---|---|
2022/09/01 - 2022/09/30 | Research Internship - Verão com Ciência 2022 | Pedro Juan Torres |
2021/09/01 - 2021/09/30 | Research Internship - Verão com Ciência 2021 | Cátia Casimiro |
Other jury / evaluation
Activity description | Institution / Organization | |
---|---|---|
2023/02/16 - 2023/02/16 | Membro Externo da Banca de Qualificação de Tese do aluno João Vitor Léste, tendo como título: O Design em Parceria como Caminho em Direção à Acessibilidade para Pessoas com Deficiência Visual [External jury for a PhD qualifying phase of the doctoral programme in design on the topic of accessibility] | Pontifícia Universidade Católica do Rio de Janeiro, Brazil |
Distinctions
Award
2022 | Prémio de Inovação Tecnológica Engenheiro Jaime Filipe [awarded to the team of https://educacaoacessivel.ulusofona.pt/ project]
Instituto Nacional para a Reabilitação, Portugal
|
2022 | Women in Games Global Awards, Category: Student Achievement - sponsored by Creative Assembly [With the PhD thesis Empowerment,
Well-Being, and Accessibility in Digital Games]
Women in Games, United Kingdom
|
Other distinction
2021 | Young Scholars Grant for the 8th European Communication Conference
European Communication Research and Education Association (ECREA), Belgium
|
2017 | Bolsas de Doutoramento da Universidade Lusófona [PhD Scholarship]
Universidade Lusófona de Humanidades e Tecnologias, Portugal
|