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Edirlei Soares de Lima é Doutor em Ciência da Computação pela Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio), Mestre em Ciência da Computação pela Universidade Federal de Santa Maria (UFSM) e Bacharel em Ciência da Computação pela Universidade do Contestado (UnC). Suas áreas de investigação incluem Narrativas Interativas, Inteligência Artificial, Computação Gráfica e Jogos. Durante sua carreira, seus trabalhos e pesquisas receberam vários prêmios e homenagens, incluindo prêmios de melhor artigo no SBGames 2019, 2018 e 2016 (Simpósio Brasileiro de Jogos e Entretenimento Digital), ICEC 2015 (14ª IFIP International Conference on Entertainment Computing) e WebMedia 2014 (20º Simpósio Brasileiro de Sistemas Multimídia e Web). Em 2011, sua pesquisa sobre narrativas interativas baseadas em vídeos recebeu menção honrosa em "Inovação" da União Internacional de Telecomunicações (UIT) e, em 2012, recebeu outra menção honrosa da UIT, dessa vez em "Interatividade".
Identification

Personal identification

Full name
Edirlei Everson Soares de Lima

Citation names

  • Lima, Edirlei

Author identifiers

Ciência ID
C317-5EB9-B1A3
ORCID iD
0000-0002-2617-3394
Google Scholar ID
zUgWz14AAAAJ
Scopus Author Id
35730716100

Email addresses

  • soaresdelima.e@buas.nl (Professional)

Addresses

  • Monseigneur Hopmansstraat 2, 4817 JS, Breda, Breda, Netherlands (Professional)

Websites

Knowledge fields

  • Exact Sciences - Computer and Information Sciences

Languages

Language Speaking Reading Writing Listening Peer-review
Portuguese (Mother tongue)
English Proficiency (C2) Proficiency (C2) Proficiency (C2) Proficiency (C2) Proficiency (C2)
Education
Degree Classification
2010/08 - 2014/07
Concluded
Ciência da Computação (Doctor)
Major in Jogos e Entretenimento Digital
Pontifícia Universidade Católica do Rio de Janeiro, Brazil
"Video-Based Interactive Storytelling" (THESIS/DISSERTATION)
2009/01 - 2010/07
Concluded
Ciência da Computação (Master)
Universidade Federal de Santa Maria, Brazil
"Um Modelo de Dramatização Baseado em Agentes Cinematográficos Autônomos para Storytelling Interativo" (THESIS/DISSERTATION)
2005/01 - 2008/12
Concluded
Ciência da Computação (Bachelor)
Universidade do Contestado, Brazil
"3D Game Builder: Uma Game Engine para Criação de Jogos 3D" (THESIS/DISSERTATION)
Affiliation

Teaching in Higher Education

Category
Host institution
Employer
2023/08/01 - Current Assistant Professor (University Teacher) Breda University of Applied Sciences, Netherlands
Breda University of Applied Sciences, Netherlands
2018/04 - 2023/07/31 Assistant Professor (University Teacher) Universidade Europeia, Portugal
Universidade Europeia, Portugal
2015/04 - 2019/03 Assistant Professor (University Teacher) Universidade do Estado do Rio de Janeiro, Brazil
Universidade do Estado do Rio de Janeiro, Brazil
2014/08 - 2015/07 Invited Assistant Professor (University Teacher) Universidade Federal do Estado do Rio de Janeiro, Brazil
Universidade Federal do Estado do Rio de Janeiro, Brazil
2011/01 - 2015/03 Invited Assistant Professor (University Teacher) Pontifícia Universidade Católica do Rio de Janeiro, Brazil
Pontifícia Universidade Católica do Rio de Janeiro, Brazil
Projects

Contract

Designation Funders
2009/01 - Current Composição e Veiculação de Conteúdo Interativo para TV Digital
H-TVD 01/2007
Researcher
Pontifícia Universidade Católica do Rio de Janeiro, Brazil
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
Ongoing
2016/08 - 2019/07 Desenvolvimento de um Sistema de Baixo Custo de Captura de Movimentos para Animação 3D
E-26/202.647/2016
Principal investigator
Universidade do Estado do Rio de Janeiro, Brazil
Fundação Carlos Chagas Filho de Amparo à Pesquisa do Estado do Rio de Janeiro
Concluded
2016/08 - 2019/07 Composição de Vídeo em Tempo Real para Interactive Storytelling
E-26/010.000.430/2016
Principal investigator
Universidade do Estado do Rio de Janeiro, Brazil
Fundação Carlos Chagas Filho de Amparo à Pesquisa do Estado do Rio de Janeiro
Concluded
2016/08 - 2019/07 Desenvolvimento de Técnicas de Interactive Storytelling para TV e Cinema Interativo
E-26/010.002.125/2015
Principal investigator
Universidade do Estado do Rio de Janeiro, Brazil
Fundação Carlos Chagas Filho de Amparo à Pesquisa do Estado do Rio de Janeiro
Concluded
Outputs

Publications

Book
  1. de Lima, E.S.; Furtado, A.L.; Feijó, B.. Storytelling variants: The case of little red riding hood. 2015.
    10.1007/978-3-319-24589-8_22
  2. De Lima, E.S.; Feijó, B.; Furtado, A.L.; Barbosa, S.D.J.; Pozzer, C.T.; Ciarlini, A.E.M.. Non-branching interactive comics. 2013.
    10.1007/978-3-319-03161-3_16
  3. Da Silva, F.A.G.; Furtado, A.L.; Ciarlini, A.E.M.; Pozzer, C.T.; Feijó, B.; De Lima, E.S.. Information-gathering events in story plots. 2012.
    10.1007/978-3-642-33542-6_3
  4. De Lima, E.S.; Feijó, B.; Pozzer, C.T.; Ciarlini, A.E.M.; Barbosa, S.D.J.; Furtado, A.L.; Da Silva, F.A.G.. Social interaction for interactive storytelling. 2012.
    10.1007/978-3-642-33542-6_1
  5. De Lima, E.S.; Feijó, B.; Barbosa, S.; Furtado, A.L.; Ciarlini, A.; Pozzer, C.. Draw your own story: Paper and pencil interactive storytelling. 2011.
    10.1007/978-3-642-24500-8_1
Book chapter
  1. de Lima, Edirlei Soares; Casanova, Marco A.; Feijó, Bruno; Furtado, Antonio L.. "Semiotic Structuring in Movie Narrative Generation". In Entertainment Computing – ICEC 2023, 161-175. Singapore: Springer Nature Singapore, 2023.
    Published • 10.1007/978-981-99-8248-6_13
  2. Mourato, Fausto; Morais, João; de Lima, Edirlei Soares. "The Meaning of Life (in Video Games)". In Entertainment Computing – ICEC 2023, 59-71. Singapore: Springer Nature Singapore, 2023.
    Published • 10.1007/978-981-99-8248-6_5
  3. Vitorino, Luísa; Lima, Edirlei; Fernandes, Clara E.. Corresponding author: Lima, Edirlei. "An Evaluation of Artificial Intelligence Components in E-Commerce Fashion Platforms". In Lecture Notes in Networks and Systems, 276-285. Springer International Publishing, 2022.
    Published • 10.1007/978-3-031-04826-5_27
  4. de Lima, Edirlei Soares; Furtado, Antonio L.; Feijó, Bruno; Casanova, Marco A.. "Plot Composition by Mapping Situation Calculus Schemas into Petri Net Representation". In Entertainment Computing - ICEC 2022, 61-75. Springer International Publishing, 2022.
    Published • 10.1007/978-3-031-20212-4_5
  5. Carvalho, Cátia; Soares de Lima, Edirlei; Ayanoglu, Hande. "An Evaluation of Remote Workers’ Preferences for the Design of a Mobile App on Workspace Search". In Human-Computer Interaction. Design and User Experience Case Studies, 527-541. Springer International Publishing, 2021.
    Published • 10.1007/978-3-030-78468-3_36
  6. de Lima, Edirlei Soares; Feijó, Bruno; Furtado, António L.. "Computational Narrative Blending Based on Planning". In Entertainment Computing – ICEC 2021, 289-303. Springer International Publishing, 2021.
    Published • 10.1007/978-3-030-89394-1_22
  7. de Lima, Edirlei Soares; Feijó, Bruno. "Artificial Intelligence in Human-Robot Interaction". In Emotional Design in Human-Robot Interaction, 187-199. Springer International Publishing, 2019.
    Published • 10.1007/978-3-319-96722-6_11
Conference paper
  1. de Lima, Edirlei Soares; Feijó, Bruno; Cassanova, Marco A.; Furtado, Antonio L.. "ChatGeppetto - an AI-powered Storyteller". Paper presented in 22nd Brazilian Symposium on Games and Digital Entertainment, Rio Grande, 2023.
    Published • 10.1145/3631085.3631302
  2. Caetano, Alan Nunes; Estima, Jacinto; de Lima, Edirlei Soares. "Cyclist Route Assessment Using Machine Learning". Paper presented in 31st International Conference on Information Systems Development (ISD 2023), Lisbon, 2023.
    Published • 10.62036/isd.2023.13
  3. Sevivas, Claudia; de Lima, Edirlei Soares; Monteiro, Micaela; Pereira, João. "Comparing Serious Games and Video-Based Instructional Methods in Medical Education: A Randomized Controlled Trial". Paper presented in IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), Atenas, 2023.
    Published • 10.1109/segah57547.2023.10253791
  4. de Lima, Edirlei Soares; Feijo, Bruno; Furtado, Antonio L.. "A Character-based Model for Interactive Storytelling in Games". Paper presented in 21st Brazilian Symposium on Computer Games and Digital Entertainment, Natal, 2022.
    Published • 10.1109/sbgames56371.2022.9961071
  5. de Lima, Edirlei Soares; Feijo, Bruno; Furtado, Antonio L.. "Adaptive Branching Quests Based on Automated Planning and Story Arcs". Paper presented in XX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2021), Gramado, 2021.
    Published • 10.1109/sbgames54170.2021.00012
  6. de Lima, Edirlei Soares; Silva, Bruno M. C.; Galam, Gabriel Teixeira. "Towards the Design of Adaptive Virtual Reality Horror Games: A Model of Players' Fears Using Machine Learning and Player Modeling". Paper presented in XIX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2020), Recife, 2020.
    Published • 10.1109/sbgames51465.2020.00031
  7. de Lima, Edirlei Soares; Gheno, Felipe Joao; Viseu, Ana. "Sketch-Based Interaction for Planning-Based Interactive Storytelling". Paper presented in XIX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2020), Recife, 2020.
    Published • 10.1109/sbgames51465.2020.00029
  8. Santos, Karen Pinto; de Lima, Edirlei Soares; Cunha, Adelino. "Evolução da Representação da Figura Feminina nos Jogos: Um Estudo de Caso das Séries Bayonetta, Tomb Raider e The Witcher". Paper presented in XIX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2020), Recife, 2020.
    Published
  9. Soares de Lima, Edirlei; Feijo, Bruno; Furtado, Antonio L.. "Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning". Paper presented in XVIII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2019), Rio de Janeiro, 2019.
    Published • 10.1109/sbgames.2019.00028
  10. Soares de Lima, Edirlei; Feijo, Bruno; Furtado, Antonio L.; Gottin, Vinicius M.. "Personality and Preference Modeling for Adaptive Storytelling". Paper presented in XVII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2018), Foz do Iguaçu, 2018.
    Published • 10.1109/sbgames.2018.00030
  11. Soares de Lima, Edirlei; M. Gottin, Vinicius; Feijo, Bruno; L. Furtado, Antonio. "Network Traversal as an Aid to Plot Analysis and Composition". Paper presented in XVI Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2017), Curitiba, 2017.
    Published • 10.1109/sbgames.2017.00024
  12. Franco, Thiago Cler; Lima, Edirlei. "Paper and Pencil Interactive Storytelling Based on Generic Hand-drawn Sketches". Paper presented in XVI Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2017), Curitiba, 2017.
    Published
  13. Lima, Edirlei; Feijo, Bruno; Furtado, A.L.. "Player Behavior Modeling for Interactive Storytelling in Games". Paper presented in XV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2016), São Paulo, 2016.
    Published
  14. Lima, Edirlei; Furtado, Antonio L.; Feijo, Bruno; Casanova, Marco A.. "Towards Reactive Failure-Recovery Gameplaying: The Fall and Rise of the Grail Hero". Paper presented in XV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2016), São Paulo, 2016.
    Published
  15. Lima, Edirlei; Furtado, Antonio L.; Feijo, Bruno. "Types, Motifs and the Emergence of Variants". Paper presented in XIV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2015), Teresina, 2015.
    Published
  16. Gottin, Vinícius M.; Lima, Edirlei; Furtado, Antonio L.. "Applying Digital Storytelling to Information System Domains". Paper presented in XIV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2015), Teresina, 2015.
    Published
  17. Leite, Gabriel de Oliveira Barbosa; Lima, Edirlei. "Geração Procedural de Mapas para Jogos 2D". Paper presented in XIV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2015), Teresina, 2015.
    Published
  18. De Lima, E.S.; Feijó, B.; Furtado, A.L.. "Hierarchical generation of dynamic and nondeterministic quests in games". 2014.
    10.1145/2663806.2663833
  19. De Lima, E.S.; Junqueira Barbosa, S.D.; Feijó, B.; Furtado, A.L.. "Building keyword-indexed virtual libraries in a logic programming environment". 2014.
    10.1145/2664551.2664553
  20. Demarque, Thainá Cristina; Lima, Edirlei. "Auditory Hallucination: Audiological Perspective for Horror Games". Paper presented in XII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2013), São Paulo, 2013.
    Published
  21. Barbosa, Simone D.J.; Lima, Edirlei; Silva, Fabio A.G.; Furtado, Antonio L.; Feijó, Bruno. "Early Cases of Bertillon, the Logic Programming Sleuth". Paper presented in XII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2013), São Paulo, 2013.
  22. Lima, Edirlei; Feijó, Bruno; Furtado, Antonio L.; Ciarlini, Angelo E. M.; Pozzer, C.T.; Silva, Fabio A. Guilherme. "A Multi-User Natural Language Interface for Interactive Storytelling in TV and Cinema". Paper presented in XI Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2012), Brasi´lia, 2012.
    Published
  23. Lima, Edirlei; Caetano, Mayara Araujo. "A Importância da Customização de Personagens na Narrativa de Jogos Digitais". Paper presented in XI Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2012), Brasi´lia, 2012.
    Published
  24. De Lima, E.S.; Feijó, B.; Furtado, A.L.; Ciarlini, A.; Pozzer, C.. "Automatic video editing for video-based interactive storytelling". 2012.
    10.1109/ICME.2012.83
  25. Limberger, R.; Pozzer, C.T.; Feijo, B.; Lima, E.S.D.. "Supporting characters in interactive storytelling". 2011.
    10.1109/SBGAMES.2011.39
  26. Lima, E.S.D.; Feijó, B.; Barbosa, S.; Silva, F.G.D.; Furtado, A.L.; Ciarlini, A.E.M.; Pozzer, C.T.. "Multimodal, multi-user and adaptive interaction for interactive storytelling applications". 2011.
    10.1109/SBGAMES.2011.12
  27. De Lima, E.E.S.; Feijó, B.; Furtado, A.L.; Pozzer, C.T.; Ciarlini, A.E.M.. "Director of photography and music director for interactive storytelling". 2011.
    10.1109/SBGAMES.2010.13
  28. Soares De Lima, E.E.; Pozzer, C.T.; D'Ornellas, M.C.; Ciarlini, A.E.M.; Feijó, B.; Furtado, A.L.. "Support vector machines for cinematography real-time camera control in storytelling environments". 2009.
    10.1109/SBGAMES.2009.14
  29. De Lima, E.E.S.; Pozzer, C.T.; D'Ornellas, M.C.; Ciarlini, A.E.M.; Feijó, B.; Furtado, A.L.. "Virtual cinematography director for interactive storytelling". 2009.
    10.1145/1690388.1690432
Journal article
  1. de Lima, Edirlei Soares; Neggers, Margot M.E.; Feijó, Bruno; Casanova, Marco A.; Furtado, Antonio L.. "An AI-powered approach to the semiotic reconstruction of narratives". Entertainment Computing 52 (2025): 100810. http://dx.doi.org/10.1016/j.entcom.2024.100810.
    10.1016/j.entcom.2024.100810
  2. Andrade, Beatriz; Morais, Rodrigo; de Lima, Edirlei Soares. "The Personality of Visual Elements: A Framework for the Development of Visual Identity Based on Brand Personality Dimensions". The International Journal of Visual Design 18 1 (2024): 67-98. http://dx.doi.org/10.18848/2325-1581/cgp/v18i01/67-98.
    Published • 10.18848/2325-1581/cgp/v18i01/67-98
  3. Schetinger, Victor; Silva, Dafne Reis Pedroso da; Bartolomeo, Sara Di; de Lima, Edirlei Soares; Meinecke, Christofer; Rosa, Rudolf. "Macunaíma, Papagaio IA, Resolve Crimes em Praga: rumo à visualização de padrões em narrativas de modelos de IA generativos". Revista GEMInIS 14 3 (2024): 21-37. http://dx.doi.org/10.14244/2179-1465.rg.2023v14i3p21-37.
    Published • 10.14244/2179-1465.rg.2023v14i3p21-37
  4. Lima, Edirlei; Feijó, Bruno; Furtado, Antonio L.. Corresponding author: Lima, Edirlei. "Managing the plot structure of character-based interactive narratives in games". Entertainment Computing 47 (2023): 100590. http://dx.doi.org/10.1016/j.entcom.2023.100590.
    Published • 10.1016/j.entcom.2023.100590
  5. Lima, Edirlei; Feijó, Bruno; Furtado, Antonio L.. Corresponding author: Lima, Edirlei. "Procedural generation of branching quests for games". Entertainment Computing 43 (2022): 100491. http://dx.doi.org/10.1016/j.entcom.2022.100491.
    Published • 10.1016/j.entcom.2022.100491
  6. Lima, Edirlei; Silva, Bruno M.C.; Galam, Gabriel Teixeira. Corresponding author: Lima, Edirlei. "Adaptive virtual reality horror games based on Machine learning and player modeling". Entertainment Computing 43 (2022): 100515. http://dx.doi.org/10.1016/j.entcom.2022.100515.
    Published • 10.1016/j.entcom.2022.100515
  7. de Lima, Edirlei Soares; Feijó, Bruno; Furtado, Antonio L.. "Adaptive storytelling based on personality and preference modeling". Entertainment Computing 34 (2020): 100342. http://dx.doi.org/10.1016/j.entcom.2020.100342.
    Published • 10.1016/j.entcom.2020.100342
  8. de Lima, E.S.; Feijó, B.; Furtado, A.L.. "Player behavior and personality modeling for interactive storytelling in games". Entertainment Computing 28 (2018): 32-48. http://www.scopus.com/inward/record.url?eid=2-s2.0-85053036266&partnerID=MN8TOARS.
    10.1016/j.entcom.2018.08.003
  9. de Lima, E.S.; Feijó, B.; Furtado, A.L.. "Video-based interactive storytelling using real-time video compositing techniques". Multimedia Tools and Applications 77 2 (2018): 2333-2357. http://www.scopus.com/inward/record.url?eid=2-s2.0-85011565181&partnerID=MN8TOARS.
    10.1007/s11042-017-4423-5
  10. de Lima, E.S.; Feijó, B.; Casanova, M.A.; Furtado, A.L.. "Storytelling variants based on semiotic relations". Entertainment Computing 17 (2016): 31-44. http://www.scopus.com/inward/record.url?eid=2-s2.0-84983542612&partnerID=MN8TOARS.
    10.1016/j.entcom.2016.08.003
  11. Barbosa, Simone D.J.; Lima, Edirlei; Furtado, Antonio L.; Feijó, Bruno. "Generation and Dramatization of Detective Stories". SBC Journal on 3D Interactive Systems 5 (2014): 39-52. https://seer.ufrgs.br/jis/article/view/45300.
    Published
  12. De Lima, E.S.; Feijó, B.; Barbosa, S.D.J.; Furtado, A.L.; Ciarlini, A.E.M.; Pozzer, C.T.. "Draw your own story: Paper and pencil interactive storytelling". Entertainment Computing 5 1 (2014): 33-41. http://www.scopus.com/inward/record.url?eid=2-s2.0-84897575345&partnerID=MN8TOARS.
    10.1016/j.entcom.2013.06.004
Preprint
  1. de Lima, Edirlei Soares; Neggers, Margot M.E. ; Feijó, Bruno; Casanova, Marco A.; Furtado, Antonio L.. "Multigenre AI-powered Story Composition". 2024.
    10.48550/arXiv.2405.06685
  2. de Lima, Edirlei Soares; Casanova, Marco A.; Furtado, Antonio L.. "Imagining from Images with an AI Storytelling Tool". 2024.
    10.48550/arXiv.2408.11517
  3. Furtado, Antonio L.; Casanova, Marco A.; Lima, Edirlei. "Some Preliminary Steps Towards Metaverse Logic". 2023. http://dx.doi.org/10.17771/pucrio.irr.63141.
    10.17771/pucrio.irr.63141
  4. Schetinger, Victor; Di Bartolomeo, Sara; Lima, Edirlei; Meinecke, Christofer; Rosa, Rudolf. "n Walks in the Fictional Woods". 2023.
    10.48550/arXiv.2308.06266
Thesis / Dissertation
  1. EDIRLEI EVERSON SOARES DE LIMA. "Storytelling Interativo Baseado em Vídeo". PhD, Pontifícia Universidade Católica do Rio de Janeiro, 2014. https://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=24223@1.
  2. Lima, Edirlei Everson Soares de. "Um Modelo de Dramatização Baseado em Agentes Cinematográficos Autônomos para Storytelling Interativo". Master, Universidade Federal de Santa Maria, 2010. http://repositorio.ufsm.br/handle/1/5362.
Activities

Supervision

Thesis Title
Role
Degree Subject (Type)
Institution / Organization
2022/09 - Current Applications of Virtual Reality and Augmented Reality in Biotechnology
Supervisor of Rúben Miguel Matos Azevedo
Design e Publicidade (Master)
Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2022/09 - Current The Personality of Visual Elements: Creating a Framework for the Development of Visual Identity Based on Brand Personality Dimensions
Supervisor of Beatriz de Oliveira Carreira Andrade
Design e Publicidade (Master)
Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2022/09 - Current Cyclist Route Assessment Using Machine Learning
Supervisor of Alan Nunes Caetano
Creative Computing and Artificial Intelligence (Master)
Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2022/09 - Current Reinforcement Learning in Games
Supervisor of Pedro Miguel Figueiredo da Silva
Creative Computing and Artificial Intelligence (Master)
Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2020/09 - 2023/02 Interactive Digital Storytelling: The Authoring Processes of Interactive Digital Stories
Supervisor of Gonçalo Pereira de Oliveira Costa
Design e Cultura Visual (Master)
Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2019/09 - 2022/04 Smart Workplaces: A System Proposal for Stress Management
Supervisor of Galina Vitalievna Dzhambinova
Design de Interação (Master)
Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2020/09 - 2021/12 Applicability of Artificial Intelligence in E-Commerce Fashion Platforms
Supervisor of Luísa Duarte Alcobia Vitorino
Design e Publicidade (Master)
Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2019/09 - 2021/04 Evaluation of Remote Workers’ Preferences for the Proposal of a System on Workspace Search
Supervisor of Ca´tia Sofia Costa de Carvalho
Design de Interação (Master)
Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2019/09 - 2021/04 História Viva: A Sketch-Based System for Interactive Folk Storytelling
Supervisor of Felipe João Gheno
Design de Interação (Master)
Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2019/09 - 2020/09 Os Estereótipos Femininos e a Comunicação Publicitária dos Jogos Eletrônicos
Supervisor of Karen Pinto Santos
Design e Cultura Visual (Master)
Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2019/09 - 2020/09 UPSIE: A Mobile App on Financial Management for Teenagers
Supervisor of Catarina Alexandra Félix Monteiro
Design e Cultura Visual (Master)
Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2017 - 2018 Procedural Placement of Items in Game Levels using Genetic Algorithms
Supervisor of Luis Henrique Costa Vogt
Computer Engineering (Degree)
Universidade do Estado do Rio de Janeiro, Brazil
2017 - 2018 Digital Filters for Soothing Motion Data Captured by Kinect Devices
Supervisor of Virgínia Balbo
Computer Engineering (Degree)
Universidade do Estado do Rio de Janeiro, Brazil
2016 - 2018 Development of Interaction Techniques for Interactive Narratives Based on Augmented Reality
Supervisor of Thiago Cler Franco
Computer Engineering (Scientific initiation)
Universidade do Estado do Rio de Janeiro, Brazil
2016 - 2017 Development of Social Network Based on Gamification Concepts
Supervisor of Marcos de Oliveira Couto Filho
Computer Engineering (Degree)
Universidade do Estado do Rio de Janeiro, Brazil
2016 - 2017 Development of a Multiplayer Game Based on Geolocation
Supervisor of Simone Tardin Fagundes
Computer Engineering (Degree)
Universidade do Estado do Rio de Janeiro, Brazil
2016 - 2017 Procedural Generation of Maps for 2D Games
Supervisor of Dhiego Bastos
Computer Engineering (Degree)
Universidade do Estado do Rio de Janeiro, Brazil
2016 - 2017 Player Modeling for Enemy Adaptation in Games
Supervisor of Douglas Cesar Pio do Carmo
Computer Engineering (Degree)
Universidade do Estado do Rio de Janeiro, Brazil
2015 - 2016 Photo Flag: A Social Game Based on Geolocation and Photos
Supervisor of Ciro Lyra Chang
Computer Engineering (Degree)
Universidade do Estado do Rio de Janeiro, Brazil
2014 - 2015 Procedural Generation of Maps for Games
Supervisor of Gabriel de Oliveira Barbosa Leite
Computer Engineering (Degree)
Pontifícia Universidade Católica do Rio de Janeiro, Brazil

Event organisation

Event name
Type of event (Role)
Institution / Organization
2022 - 2022 Program Chair of the Computing Track - XXI Brazilian Symposium on Games and Digital Entertainment (SBGames) (2022 - 2022)
Conference (Member of the Scientific Committee)
Sociedade Brasileira de Computacao, Brazil
2018 - 2021 Publication Chair of the Brazilian Symposium on Games and Digital Entertainment (SBGames) (2018 - 2021)
Conference (Member of the Organising Committee)
Sociedade Brasileira de Computacao, Brazil

Jury of academic degree

Topic
Role
Candidate name (Type of degree)
Institution / Organization
2023/06 Virtual Reality Video Game for Depression Awareness
(Thesis) Main arguer
Francisco de Sales Morim (Master)
Instituto Politécnico do Cávado e do Ave, Portugal
2023/02 Deep Learning aplicado aos Videojogos
(Thesis) Main arguer
João Paulo Heriques Moreno (Master)
Universidade de Lisboa Faculdade de Arquitectura, Portugal
2023/01 Design's intrinsic influence in the creation of reality. A semiotic analysis on the relation between design and reality within the context of our current hypermobile era
President of the jury
Patrícia Barros Francisco (Master)
Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2022/09 Integração de Sistemas de Diagnóstico em Jogos Digitais. Estudo de Caso: Diagnóstico LEA
(Thesis) Main arguer
José Manuel Silva Vilaça (Master)
Instituto Politécnico do Cávado e do Ave, Portugal
2022/07 Experiências interativas em realidade virtual para o ensino de conceitos complexos: o caso dos níveis de design visceral, comportamental e reflexivo de Norman
(Thesis) Main arguer
Filipa Alexandra Fitas Vinagre (Master)
Universidade de Lisboa, Portugal
2022/07 Development of a First-Person Horror Game With High-Fidelity Graphics
(Thesis) Main arguer
João Pedro Costa Tinoco (Master)
Universidade da Beira Interior, Portugal
2022/07 Narrative, Design, and Modelling of a Game with High-Fidelity Graphics
(Thesis) Main arguer
João Miguel Ribeiro Garcia (Master)
Universidade da Beira Interior, Portugal
2021/12 Applicability of Artificial Intelligence in E-Commerce Fashion Platforms
Supervisor
Luísa Duarte Alcobia Vitorino (Master)
Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2021/11 Post-Processing para Videojogos: A Importa^ncia do Post-Processing no Desenvolvimento de Videojogos
(Thesis) Main arguer
Sandro Daniel Gomes Gonçalves (Master)
Universidade da Beira Interior, Portugal
2021/04 Evaluation of Remote Workers Preferences for the Proposal of a System on Workspace Search
Supervisor
Ca´tia Sofia Costa de Carvalho (Master)
Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2021/04 História Viva: A Sketch-Based System for Interactive Folk Storytelling
Supervisor
Felipe João Gheno (Master)
Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2020/12 UPSIE: A Mobile App on Financial Management for Teenagers
Supervisor
Catarina Alexandra Félix Monteiro (Master)
Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2020/11 Os Estereótipos Femininos e a Comunicação Publicitária dos Jogos Eletrônicos
Supervisor
Karen Pinto Santos (Master)
Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2019/09 Machine Learning Algorithms to Predict Stocks Movements with Python Language and Dedicated Libraries
(Thesis) Main arguer
Taras Rohovets (Master)
Universidade Europeia, Portugal

Conference scientific committee

Conference name Conference host
2022 - Current IEEE Conference on Games (CoG)
2021 - Current International Conference on Serious Games and Applications for Health (SeGAH)
2021 - Current AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)
2018 - Current Brazilian Symposium of Informatics in Education (SBIE)
2018 - Current Brazilian Symposium on Games and Digital Entertainment (SBGames)
2015 - Current IFIP International Conference on Entertainment Computing (ICEC)
2020 - 2020 ACM Interaction Design and Children Conference (IDC)
2013 - 2019 Medianeira in Technology
2015 - 2015 International Conference on Advances in Computer Entertainment Technology (ACE)
2015 - 2015 International Conference on Human-Computer Interaction (INTERACT)
2015 - 2015 ACM CHI Conference on Human Factors in Computing Systems
2013 - 2013 Foundations of Digital Games (FDG)

Course / Discipline taught

Academic session Degree Subject (Type) Institution / Organization
2022 - Current Virtual Reality and Augmented Reality Creative Computing and Artificial Intelligence (Mestrado) Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2021 - Current Data Structures Games Development (Licenciatura) Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2018 - Current Artificial Intelligence Games Development (Licenciatura) Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2018 - Current Computer Graphics Games Development (Licenciatura) Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2018 - Current Programming Fundamentals Games Development (Licenciatura) Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2021 - 2022 Graphics Programming Creative Technologies (Licenciatura) Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2020 - 2021 Game Frameworks Games Development (Licenciatura) Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2020 - 2021 Data Visualization Project Creative Technologies (Licenciatura) Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2018 - 2021 Distributed Programming Games Development (Licenciatura) Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2020 - 2020 Programming in Design Design (Licenciatura) Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2019 - 2019 Compilers Engenharia Informática (Licenciatura) Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2018 - 2018 Narratives and Interactive Storytelling Design de Interação (Mestrado) Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2017 - 2017 Introduction to Programming Computer Engineering (Licenciatura) Universidade do Estado do Rio de Janeiro, Brazil
2016 - 2017 Game Programming II Computer Engineering (Licenciatura) Universidade do Estado do Rio de Janeiro, Brazil
2015 - 2017 Design and Analysis of Algorithms Computer Engineering (Licenciatura) Universidade do Estado do Rio de Janeiro, Brazil
2016 - 2016 Artificial Neural Networks Computer Engineering (Licenciatura) Universidade do Estado do Rio de Janeiro, Brazil
2015 - 2016 Game Programming I Computer Engineering (Licenciatura) Universidade do Estado do Rio de Janeiro, Brazil
2015 - 2015 Object Oriented Design and Programming Computer Engineering (Licenciatura) Universidade do Estado do Rio de Janeiro, Brazil
2015 - 2015 Programming Language Concepts Computer Engineering (Licenciatura) Universidade do Estado do Rio de Janeiro, Brazil
2014 - 2015 Game Programming Computer Engineering (Licenciatura) Universidade Federal do Estado do Rio de Janeiro, Brazil
2014 - 2015 Programming Techniques II Computer Engineering (Licenciatura) Universidade Federal do Estado do Rio de Janeiro, Brazil
2014 - 2014 Programming II Computer Engineering (Licenciatura) Pontifícia Universidade Católica do Rio de Janeiro, Brazil
2014 - 2014 Introduction to Engineering Computer Engineering (Licenciatura) Pontifícia Universidade Católica do Rio de Janeiro, Brazil
2011 - 2014 Artificial Intelligence Computer Engineering (Licenciatura) Pontifícia Universidade Católica do Rio de Janeiro, Brazil
2013 - 2013 Programming I Computer Engineering (Licenciatura) Pontifícia Universidade Católica do Rio de Janeiro, Brazil

Journal scientific committee

Journal title (ISSN) Publisher
2022 - Current Comunicação Pública (2183-2269) COPE
2020 - Current IEEE Transactions on Games (2475-1502) IEEE
2020 - Current IEEE Transactions on Affective Computing (1949-3045) IEEE
2018 - Current Entertainment Computing (1875-9521) Elsevier
2018 - Current Brazilian Journal of Computers in Education (1414-5685) SBC
2017 - Current SBC Journal on Interactive Systems (2236-3297) SBC
Distinctions

Award

2020 Best Paper Award for “Evolução da Representação da Figura Feminina nos Jogos: Um Estudo de Caso das Séries Bayonetta, Tomb Raider e The Witcher”
XIX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2020), Brazil
2019 Best Paper Award for Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning
XVIII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2019), Brazil
2018 Best Paper Award for Personality and Preference Modeling for Adaptive Storytelling
XVII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2018), Brazil
2016 Best Paper Award for Player Behavior Modeling for Interactive Storytelling in Games
XV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2016), Brazil
2015 Best Paper Award for Storytelling Variants: The Case of Little Red Riding Hood
14th IFIP International Conference on Entertainment Computing (ICEC 2015), Norway
2014 Honourable Mention for Best Paper to Building Keyword-Indexed Virtual Libraries in a Logic Programming Environment
20th Brazilian Symposium on Multimedia and the Web (WebMedia 2014), Brazil
2012 Menção Honrosa para Melhor Short Paper ao Artigo A Importância da Customização de Personagens na Narrativa de Jogos Digitais
XI Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2012), Brazil
2012 Honourable Mention - "Interactivity" in the 2st ITU IPTV Application Challenge
International Telecommunication Union, Switzerland
2011 Honourable Mention - "Innovation" in the 1st ITU IPTV Application Challenge
International Telecommunication Union, Switzerland
2010 1° Lugar no Festival Nacional de Jogos Independentes - Melhor Jogo na Categoria PC
IX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2010), Brazil
2010 Menção Honrosa no Festival Nacional de Jogos Independentes - Melhor Arte na Categoria PC
IX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2010), Brazil
2010 Menção Honrosa no Festival Nacional de Jogos Independentes - Melhor Tecnologia na Categoria PC
IX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2010), Brazil