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António Fernando Coelho has been a University Professor since 1996 and is currently an Associate Professor with Habilitation in the Department of Informatics Engineering (DEI) at the Faculty of Engineering of the University of Porto (FEUP). He is deputy coordinator of the Computer Graphics and Interactive Digital Media sub-area. He is also a Senior Researcher at INESC TEC's Human-Centred Computing and Information Science (HUMANISE) centre, having been the coordinator of the centre's Computer Graphics and Interactive Digital Media scientific area from 2017 to 2023. His research activity focuses on the sub-area of Computer Graphics and Interactive Digital Media, in lines of research such as Procedural Modelling, Extended Reality (XR), Serious Games and Play, Game-Based Learning and Geospatial Systems. He has participated in 36 projects (12 international) with total funding of over 70 M€ (48.9 M€ international). He has published 3 books, 9 book chapters and 201 articles (31 Q1 and Q2 articles in journals such as Computer Graphics Forum, Computer & Graphics, IEEE Transactions in Learning Technologies, Multimedia Tools and Applications, etc). He has successfully supervised 18 doctoral theses, three of which were awarded "Cum Laude", two European doctorates (TU Delft and Universitat Girona), one co-supervision at Stanford University and one co-supervision at Bournemouth University. He has also supervised 6 post-doctoral projects, 154 master's dissertations and 40 final year projects. He has taken part in 81 doctoral juries (30 of which as the main examiner). He has been an associate editor of the journal IEEE Transactions on Learning Technologies (IF 4.433) since 2022. He is the academic leader of the European university alliance EUGLOH, coordinating WP4 on employability and lifelong learning. Since 2012 he has led the department's strategic and multidisciplinary project in the area of Digital Media, having been the director of the Master's Degree in Multimedia from 2012 to 2015 and being currently the director of the Doctoral Programme in Digital Media since 2015. He was the Principal Investigator of the UT Austin | Portugal national programme at UP from 2014 to 2017, and participated in the creation of the Media Innovation Labs (MIL), having been a member of MIL's Advisory Board and the coordinator of one of MIL's laboratories, the Digital Media Learning Lab (DMLL). He is also an expert consultant for the Higher Education Assessment and Accreditation Agency (A3ES), and is one of the two chairmen of the External Assessment Commission (CAE) for the area of Multimedia. In teaching, he has won 8 pedagogical recognition/encouragement awards, 3 nominations for the pedagogical excellence award and a pedagogical innovation award. He has developed pedagogical innovation projects at UP, and carried out pedagogical training for teachers in the area of "Playful Learning".
Identification

Personal identification

Full name
António Fernando Coelho

Citation names

  • Coelho, António
  • Coelho A.
  • Coelho, António F.

Author identifiers

Ciência ID
BA1E-EDE1-477E
ORCID iD
0000-0001-7949-2877
AuthenticusID
R-000-217
Google Scholar ID
https://www.scopus.com/authid/detail.uri?authorId=23089899600
Researcher Id
G-2216-2011
Scopus Author Id
23089899600

Knowledge fields

  • Engineering and Technology - Electrotechnical Engineering, Electronics and Informatics

Languages

Language Speaking Reading Writing Listening Peer-review
English Advanced (C1) Advanced (C1) Advanced (C1) Advanced (C1)
French Intermediate (B1) Intermediate (B1) Intermediate (B1) Intermediate (B1)
Spanish; Castilian Advanced (C1) Advanced (C1) Intermediate (B1) Advanced (C1)
Education
Degree Classification
2018/12/07
Concluded
Engenharia Informática (Título de Agregado)
Universidade do Porto Faculdade de Engenharia, Portugal
2006/07/24
Concluded
Engenharia Electrotécnica e de Computadores (Doutoramento)
Major in Sem especialidade
Universidade do Porto Faculdade de Engenharia, Portugal
"Modelação Expedita de Ambientes Urbanos Virtuais Baseada em Interoperabilidade e Contextualização Geoespacial" (THESIS/DISSERTATION)
1997
Concluded
Engenharia Electrotécnica e Computadores (Mestrado)
Universidade do Porto Faculdade de Engenharia, Portugal
"Integração de Som 3D em Simulação" (THESIS/DISSERTATION)
Muito Bom
1994
Concluded
Engenharia Electrotécnica e de Computadores (Licenciatura)
Universidade do Porto Faculdade de Engenharia, Portugal
"- " (THESIS/DISSERTATION)
15
Affiliation

Science

Category
Host institution
Employer
1995 - Current Principal Investigator (Research) Instituto de Engenharia de Sistemas e Computadores Tecnologia e Ciência, Portugal

Teaching in Higher Education

Category
Host institution
Employer
2019/07/01 - Current Associate Professor (University Teacher) Universidade do Porto Faculdade de Engenharia, Portugal
2008 - 2019/06/30 Assistant Professor (University Teacher) Universidade do Porto Faculdade de Engenharia, Portugal
2006/10/24 - 2008/09/30 Invited Assistant Professor (University Teacher) Universidade do Porto Faculdade de Engenharia, Portugal
1997/12/08 - 2006/03/31 Assistant (University Teacher) Universidade de Trás-os-Montes e Alto Douro, Portugal
1996/12/08 - 2006/03/31 Assistant (University Teacher) Universidade de Trás-os-Montes e Alto Douro, Portugal
1996/12/08 - 1997/12/07 Invited Assistant (University Teacher) Universidade de Trás-os-Montes e Alto Douro, Portugal

Others

Category
Host institution
Employer
2017/01/02 - Current Membro do Conselho de Coordenação do Centro de Computação Centrada no Humano e Ciência da Informação (HumanISE) Instituto de Engenharia de Sistemas e Computadores Tecnologia e Ciência, Portugal
2016/04/13 - Current Membro do Conselho Consultivo do MIL (Media Innovation Lab) Universidade do Porto, Portugal
2015/04/23 - Current Diretor do Programa Doutoral em Media Digitais na UP Universidade do Porto, Portugal
1995/03/01 - Current Investigador Sénior Instituto de Engenharia de Sistemas e Computadores Tecnologia e Ciência, Portugal
2014/02/07 - 2017/12/31 Membro do Advisory Board do programa UTAustin-Portugal Universidade do Porto, Portugal
2012/09/03 - 2015/04/22 Diretor Adjunto do Programa Doutoral em Media Digitais na UP Universidade do Porto, Portugal
2012/09/03 - 2015/04/22 Diretor do Mestrado em Multimédia Universidade do Porto, Portugal
Projects

Grant

Designation Funders
2021/09/01 - Current EUGLOH: EU Alliances on Global Health
Integration into Research Grant Fellow
Universidade do Porto, Portugal
Ongoing
2019/11/15 - 2022/11/14 INTEGRA - Developing tailored comprehensive services for young migrants
610243-EPP-1-2019-1-EL-EPPKA2-CBHE-JP
Integration into Research Grant Fellow
Ongoing
2018/07 - 2021/06 PAINTER - Procedurally Assisted INTErchangeable Reality
Instituto de Engenharia de Sistemas e Computadores Tecnologia e Ciência, Portugal
Stichting Weten

Fundação para a Ciência e a Tecnologia
Ongoing
2018/07 - 2021/06 M2S - Mindfulness to students’ success Stichting Weten
2017/11 - 2020/10 Fostering Energy Efficiency and BehAvioural Change through ICT European Commission
2017/11 - 2020/10 CHIC – Cooperative Holistic View on Internet and Content Stichting Weten
2018/11 - 2019/10 ISEA - Immersive virtual reality environments to evaluate audience attitudes about science communication projects
Universidade do Porto Faculdade de Ciências, Portugal

Universidade do Porto Centro de Investigação em Química, Portugal

Universidade do Porto Faculdade de Engenharia, Portugal
Stichting Weten

Fundação para a Ciência e a Tecnologia
Ongoing
2017/03 - 2019/09 SIMPROVE
17566
Stichting Weten
2015/07 - 2019/06 TEC4Growth - Pervasive Intelligence, Enhancers and Proofs of Concept with Industrial Impact
NORTE-01-0145-FEDER-000020
Stichting Weten
2016/01 - 2019/04 Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING)
Researcher
European Commission
2012/02 - 2016/01 ICARUS - Integrated Components for Assisted Rescue and Unmanned Search operations European Commission
2011/03 - 2013/11 ERAS - Expeditious Reconstruction of Virtual Cultural Heritage Sites
Instituto de Engenharia de Sistemas e Computadores, Portugal

Instituto Politécnico de Leiria, Portugal

Universidade de Trás-os-Montes e Alto Douro, Portugal

Universidade do Porto Faculdade de Engenharia, Portugal
Fundação para a Ciência e a Tecnologia
Concluded
2010/04 - 2012/12 3DWikiU - 3D Wiki for Urban Environments
Instituto de Engenharia de Sistemas e Computadores, Portugal

Universidade de Trás-os-Montes e Alto Douro, Portugal

Universidade do Porto Faculdade de Engenharia, Portugal
Fundação para a Ciência e a Tecnologia
Concluded
2003/11 - 2006/07 3D4LBMS - Three-dimensional Urban Virtual Environment Modelling for Location Based Mobile Services
POSI/CHS/48220/2002
Fundação para a Ciência e a Tecnologia

Contract

Designation Funders
2021/03/20 - 2025/03/19 Think big on small frontier towns: Alto Alentejo and Alta Extremadura leonesa (13th - 16th centuries) <br>
PTDC/HAR-HIS/3024/2020
Universidade Nova de Lisboa, Portugal

Universidade Nova de Lisboa Instituto de Estudos Medievais, Portugal

Universidad de Extremadura, Spain

Instituto de Engenharia de Sistemas e Computadores Tecnologia e Ciência, Portugal

Universidade de Lisboa Faculdade de Letras, Portugal
Fundação para a Ciência e a Tecnologia
Ongoing
2023/03/01 - 2024/08/31 Osler: Computer-Assisted Anamnesis
2022.07391.PTDC
Instituto de Engenharia de Sistemas e Computadores Tecnologia e Ciência, Portugal

Carnegie Mellon University, United States

Centro Hospitalar Universitário de São João, Portugal
Fundação para a Ciência e a Tecnologia
Ongoing
2018/07/01 - 2021/06/30 Mindfulness to students' success (M2S): Relating executive functions and writing through a mindfulness app to promote children's cognitive, social, and health-related outcomes
PTDC/PSI-GER/28404/2017
Universidade do Porto, Portugal

Instituto de Engenharia de Sistemas e Computadores Tecnologia e Ciência, Portugal
Fundação para a Ciência e a Tecnologia
Ongoing
2016/04/01 - 2019/09/30 Grid Responsive Society Through Building Automation Systems
SmartGP/0003/2015
Instituto de Engenharia de Sistemas e Computadores Tecnologia e Ciência, Portugal
Fundação para a Ciência e a Tecnologia
Concluded
2013/01/01 - 2015/12/31 MASSIVE - Multimodal Acknowledgeable multiSenSorial Immersive Virtual Enviroments
RECI/EEI-SII/0360/2012
Instituto de Engenharia de Sistemas e Computadores, Portugal
Fundação para a Ciência e a Tecnologia
Concluded
2011/01/01 - 2012/12/31 Strategic Project - LA 14 - 2011-2012
PEst-C/EEI/LA0014/2011
Instituto de Engenharia de Sistemas e Computadores, Portugal

Instituto de Engenharia de Sistemas e Computadores Tecnologia e Ciência, Portugal

Instituto de Engenharia Mecânica, Portugal

Instituto Politécnico do Porto Instituto Superior de Engenharia do Porto, Portugal
Fundação para a Ciência e a Tecnologia
Concluded
Outputs

Publications

Book
  1. Andrez, Bárbara; van Zeller, Maria; Coelho, António; Homem, Paula Menino; Pinto, Maria Manuela Gomes de Azevedo. Interdisciplinary co-creation of a multiplayer gamified mobile app to address heritage preservation consciousness among museum visitors: the case of the Military Museum of Porto. 2023.
    10.21125/iceri.2023.1381
Book chapter
  1. Vanessa Cesário; Mariana Ribeiro; António Coelho. "Exploring the Intersection of Storytelling, Localisation, and Immersion in Video Games – A Case Study of the Witcher III: Wild Hunt". 2023.
    10.1007/978-3-031-35989-7_69
  2. Roberto Vaz; Diamantino Freitas; António Coelho. "Enhancing the Blind and Partially Sighted Visitors’ Experience in Museums Through Integrating Assistive Technologies, Multisensory and Interactive Approaches". 2022.
    10.1007/978-3-031-05039-8_38
  3. Lazaro Raposo; Helia Guerra; Carla Morais; Antonio Coelho. "The Game Pentade". In A Design Model Proposal for Games for Education, 130-142. {IGI, 2022.
    10.4018/978-1-6684-4287-6.ch007
  4. Anabela Costa e Silva; Leonel Morgado; António Coelho. "Drill-Down Dashboard for Chairing of Online Master Programs in Engineering". 203-209. Springer International Publishing, 2021.
    10.1007/978-3-030-73988-1_15
  5. Coelho, A; Sousa, A; Ferreira, FN. "Procedural modeling for cultural heritage". 2020.
    10.1007/978-3-030-37191-3_4
  6. Miguel Brito; Rui Nóbrega; João Jacob; Rui Rodrigues; António Coelho. "Fall-Prevention Exergames Using Balance Board Systems". 2019.
    10.1007/978-3-030-29384-0_25
  7. João Jacob; Ana Lopes; Rui Nóbrega; Rui Rodrigues; António Coelho. "Player Adaptivity and Safety in Location-Based Games". 219-238. Springer International Publishing, 2018.
    10.1007/978-3-319-76270-8_16
  8. João Jacob; Ana Lopes; Rui Nóbrega; Rui Rodrigues; António Coelho. "Towards Player Adaptivity in Mobile Exergames". 278-292. Springer International Publishing, 2018.
    10.1007/978-3-319-76270-8_20
  9. Campos, CJ; Pinto, HF; Leitão, JM; Pereira, JP; Coelho, AF; Rodrigues, CM. "Building Virtual Driving Environments From Computer-Made Projects". 2018.
    10.4018/978-1-5225-7371-5.ch015
  10. Govindaraj, S; Letier, P; Chintamani, K; Gancet, J; Jimenez, MN; Esbrí, MÁ; Musialik, P; et al. "Command and Control Systems for Search and Rescue Robots". 2017.
    10.5772/intechopen.69495
  11. Bedkowski, J; Majek, K; Pelka, M; Maslowski, A; Coelho, A; Goncalves, R; Baptista, R; Sanchez, JM. "ICARUS Training and Support System". 2017.
    10.5772/intechopen.69496
  12. Vaz de Carvalho, C; Escudeiro, P; Coelho, A. "Editorial". 2016.
    10.1007/978-3-319-29060-7_1
Conference paper
  1. Bárbara Andrez; Maria van Zeller; António Coelho; Paula Menino Homem; Maria Manuela Pinto. "INTERDISCIPLINARY CO-CREATION OF A MULTIPLAYER GAMIFIED MOBILE APP TO ADDRESS HERITAGE PRESERVATION CONSCIOUSNESS AMONG MUSEUM VISITORS: THE CASE OF THE MILITARY MUSEUM OF PORTO". 2023.
    10.21125/iceri.2023.1381
  2. Cesário, V; Ribeiro, M; Coelho, A. "Exploring the Intersection of Storytelling, Localisation, and Immersion in Video Games - A Case Study of the Witcher III: Wild Hunt". 2023.
  3. Rodrigues, N; Sousa, A; Reis, LP; Coelho, A. "Intelligent Wheelchairs Rolling in Pairs Using Reinforcement Learning". 2023.
    10.1007/978-3-031-21062-4_23
  4. Ferreira, G; Oliveira, E; Stamper, J; Coelho, A; Paredes, H; Rodrigues, NF. "A Human-Computer Interaction Perspective on Clinical Decision Support Systems: A Systematic Review of Usability, Barriers, and Recommendations for Improvement". 2023.
    10.1109/segah57547.2023.10253790
  5. Oliveira, E; Pacheco, P; Santos, F; Coimbra, J; Stamper, J; Coelho, A; Paredes, H; Alves, J; Rodrigues, NF. "The role of kiosks on health services: a systematic review". 2023.
    10.1109/segah57547.2023.10253807
  6. Diana Sousa; António Coelho; Manuel Torres. "EDUCATIONAL ESCAPE ROOMS ACTIVITIES TO FACILITATE LEARNING STRATEGIES AND IMPROVE TEACHING, LEARNING, AND ASSESSMENT PROCESSES". 2022.
    10.21125/edulearn.2022.0656
  7. Morgado, L; Torres, M; Beck, D; Torres, F; Almeida, A; Simões, A; Ramalho, F; Coelho, A. "Recommendation Tool for Use of Immersive Learning Environments". 2022.
    10.23919/ilrn55037.2022.9815957
  8. Carvalho, B; Mendes, D; Coelho, A; Rodrigues, R. "ProGenVR: Natural Interactions for Procedural Content Generation in VR". 2022.
  9. Diana Sousa; António Coelho; Gilberto Bernardes; Nuno Correia. "NINJA TURTLES RACE: A REACTION TIME TEST TO STUDY AND ASSESS THE FOCUS OF ATTENTION, MOTOR, AND COGNITIVE SKILLS IN CHILDREN'S LEARNING PROCESSES". 2021.
    10.21125/inted.2021.0983
  10. Santos, B; Rodrigues, N; Costa, P; Coelho, A. "Integration of CAD Models into Game Engines". 2021.
    10.5220/0010201701530160
  11. Cassola, F; Pinto, M; Mendes, D; Morgado, L; Coelho, A; Paredes, H. "Immersive Authoring of Virtual Reality Training". 2021.
    10.1109/vrw52623.2021.00199
  12. Cassola, F; Pinto, M; Mendes, D; Morgado, L; Coelho, A; Paredes, H. "A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality". 2021.
    10.1109/vrw52623.2021.00014
  13. Cruz, S; Urbano, D; Coelho, A; Pego, JP. "An experience of using Kahoot! while going online". 2021.
    10.1109/cispee47794.2021.9507221
  14. Santos, L; Reis, P; Costa, F; Esteves, M; Teixeira, R; Coelho, A. ""INVASIVE PLANTS" - A SERIOUS GAME TO BRING AWARENESS ABOUT INVASIVE SPECIES". 2020.
    10.21125/inted.2020.1672
  15. Coelho, A; Zeller, Mv; Cardoso, P; Santos, L; Vaz, R; Raimundo, J. "Gamifying the Museological Experience". 2020.
  16. Santos, L; Silva, N; Nobrega, R; Almeida, R; Coelho, A. "An Interactive Application Framework for Natural Parks using Serious Location-based Games with Augmented Reality". 2020.
    10.5220/0008947602470254
  17. Vaz, R; Freitas, D; Coelho, A. "Perspectives of Visually Impaired Visitors on Museums: Towards an Integrative and Multisensory Framework to Enhance the Museum Experience". 2020.
    10.1145/3439231.3439272
  18. Cesário, V; Coelho, A; Nisi, V. "Co-designing Gaming Experiences for Museums with Teenagers". 2019.
    10.1007/978-3-030-06134-0_5
  19. Coelho, A; Reis, L; Monteiro, J. "A NEW GAME-BASED APPROACH FOR THE CREATIVE LEARNING OF PROGRAMMING IN THE DIGITAL MEDIA AREA". 2019.
    10.21125/edulearn.2019.1926
  20. Campos, CJ; Pinto, HF; Miguel, J; Coelho, AF; Nobrega, R. "Vegetation Modeling for Driving Environments". 2019.
    10.23919/cisti.2019.8760837
  21. Lacet, D; Penicheiro, F; Morgado, L; Coelho, A. "Preserving story choreographies across multiple platforms". 2019.
    10.1145/3359852.3359916
  22. Magalhaes, M; Melo, M; Coelho, A; Bessa, M. "Age and level of education impact on expectancy and perceived similarity between virtual and real touristic environments". 2019.
    10.1109/icgi47575.2019.8955049
  23. Morais, VA; Cunha, F; Martins, A; Carvalho, A. "Analysis and Characterization of Factors Influencing the Energy Performance of Photovoltaic Systems". 2019.
    10.1109/iecon.2019.8927049
  24. Cesario, V; Coelho, A; Nisi, V. ""This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals". 2019.
    10.1145/3341215.3354643
  25. Cesario, V; Coelho, A; Nisi, V. "Word Association: Engagement of Teenagers in a Co-design Process". 2019.
    10.1007/978-3-030-29390-1_65
  26. Coelho, A; Cardoso, P; Camilo, M; Sousa, A. "Designing of a mobile app for the development of pervasive games". 2019.
    10.1109/icgi47575.2019.8955034
  27. Vieira, J; Nobrega, R; Pereira, V; Coelho, A; Jacinto, A; Morais, C. "Knowledge Analysis Automatic Evaluation in Virtual Reality Immersive Experiences". 2019.
    10.1109/icgi47575.2019.8955099
  28. Raimundo, J; Cardoso, P; Carvalhais, M; Coelho, A. "BULLY WHO? THEATRICAL PLAY AND VICARIOUS EXPERIENCES OF DOING AND ACTING WITH EMOTIONS". 2019.
  29. Cesário, V; Coelho, A; Nisi, V. "Word Association: Engagement of Teenagers in a Co-design Process". 2019.
  30. Cesário, V; Coelho, A; Nisi, V. ""This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals". 2019.
  31. Cesário, V; Coelho, A; Nisi, V. "Design Patterns to Enhance Teens’ Museum Experiences". 2018.
    10.14236/ewic/hci2018.160
  32. Cesário, V; Coelho, A; Nisi, V. "Cultural heritage professionals developing digital experiences targeted at teenagers in museum settings: Lessons learned". 2018.
    10.14236/ewic/hci2018.58
  33. Pinto, D; Costa, J; Nobrega, R; da Silva, H; Coelho, A. "Graphical Simulation of Clinical Scenarios for Medical Training". 2018.
    10.1109/itcgi.2018.8602866
  34. Coelho, A; Costa, LM. "The integration of augmented reality and the concept of sticker album collection for informal learning in museums". 2017.
    10.1007/978-3-319-60633-0_9
  35. Jacob, J; Nobrega, R; Coelho, A; Rodrigues, R. "Adaptivity and Safety in Location-Based Games". 2017.
    10.1109/VS-GAMES.2017.8056592
  36. Cesario, V; Coelho, A; Nisi, V. "Enhancing Museums' Experiences Through Games and Stories for Young Audiences". 2017.
    10.1007/978-3-319-71027-3_41
  37. Barbosa, A; Iria, J; Cassola, F; Coelho, A; Portela, J; Kucuk, U; Madureira, AG; et al. "GReSBAS project: A gamified approach to promote more energy efficient behaviours in buildings". 2017.
  38. Cesario, V; Radeta, M; Coelho, A; Nisi, V. "Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour". 2017.
    10.1007/978-3-319-68059-0_52
  39. Cesario, V; Nisi, V; Coelho, A. "ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children". 2017.
    10.1007/978-3-319-51055-2_4
  40. Silva, D; Coelho, A; Duarte, C; Henriques, PC. "Gamification at Scraim". 2017.
    10.1007/978-3-319-51055-2_18
  41. Nobrega, R; Jacob, J; Coelho, A; Weber, J; Ribeiro, J; Ferreira, S. "Mobile Location-Based Augmented Reality Applications for Urban Tourism Storytelling". 2017.
    10.1109/epcgi.2017.8124314
  42. Cesário, V; Radeta, M; Coelho, A; Nisi, V. "Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour". 2017.
  43. Cesário, V; Coelho, A; Nisi, V. "Enhancing Museums' Experiences Through Games and Stories for Young Audiences". 2017.
  44. Cesário, V; Coelho, A; Nisi, V. "Audio Guides and Human Tour Guides: Measuring Children's Engagement & Learning at a Museum Setting". 2017.
  45. Baptista, R; Coelho, A; de Carvalho, CV. "Relation Between Game Genres and Competences for In-Game Certification". 2016.
    10.1007/978-3-319-29060-7_6
  46. Vaz de Carvalho, C; Escudeiro, P; Coelho, A. "Serious games, interaction, and simulation: 5th international conference, SGAMES 2015 Novedrate, Italy, september 16–18, 2015 revised selected papers". 2016.
    10.1007/978-3-319-29060-7
  47. Dias, L; Carvalho, A; Coelho, A. "Spatial-Temporal Data Watch to Digital Media PhD Thesis Proposal in Informatics Engineering". 2016.
    10.1109/cisti.2016.7521549
  48. Meira, J; Marques, J; Jacob, J; Nobrega, R; Rodrigues, R; Coelho, A; Augusto de Sousa, AA. "Video Annotation for Immersive Journalism using Masking Techniques". 2016.
    10.1109/epcgi.2016.7851189
  49. Nóbrega, R; Jacob, J; Rodrigues, R; Coelho, A; de Sousa, AA. "Augmenting Physical Maps: an AR Platform for Geographical Information Visualization". 2016.
    10.2312/egp.20161052
  50. Cesário, V; Nisi, V; Coelho, A. "ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children". 2016.
  51. Baptista, R; Nobrega, R; Coelho, A; Vaz de Carvalho, CV. "LOCATION-BASED TOURISM IN-GAME CERTIFICATION". 2015.
  52. Rui Nóbrega; Diogo Cabral; Giulio Jacucci; António Coelho. "NARI: Natural Augmented Reality Interface - Interaction Challenges for AR Applications". 2015.
    10.5220/0005360305040510
  53. Campos, C; Leitao, JM; Coelho, AF. "Building Virtual Roads from Computer Made Projects". 2015.
    10.1007/978-3-319-21380-4_29
  54. Campos, C; Leitao, JM; Coelho, AF. "Integrated modeling of road environments for driving simulation". 2015.
  55. Morgado, L; Rodrigues, R; Coelho, A; Magano, O; Calcada, T; Cunha, PT; Echave, C; et al. "Cities in citizens' hands". 2015.
    10.1016/j.procs.2015.09.288
  56. Nobrega, R; Cabral, D; Jacucci, G; Coelho, A. "NARI: Natural augmented reality interface interaction challenges for ar applications". 2015.
  57. Campos, C; Leitao, JM; Pereira, JP; Ribas, A; Coelho, AF. "Procedural Generation of Topologic Road Networks for Driving Simulation". 2015.
    10.1109/cisti.2015.7170557
  58. Jesus, D; Coelho, A; Sousa, AA. "Towards Interactive Procedural Modelling of Buildings". 2015.
    10.1145/2788539.2788554
  59. Baptista, R; Coelho, A; de Carvalho, CV. "Relationship Between Game Categories and Skills Development: Contributions for Serious Game Design". 2015.
  60. Ricardo José Baptista; António Coelho; de Carvalho,CV. "Relationship Between Game Categories and Skills Development: Contributions for Serious Game Design". 2015.
  61. Pinto, Tiago Susano; Coelho, António; Lukosch, Stephan; Morgado, Leonel. "A game as a tool for empirical research on the shamanic interface concept". 2015.
  62. de Carvalho, CV; Escudeiro, P; Coelho, A. "Editorial". 2015.
  63. Pelka, M; Majek, K; Bedkowski, J; Musialik, P; Maslowski, A; De Cubber, G; Balta, H; et al. "Training and support system in the cloud for improving the situational awareness in Search and Rescue (SAR) operations". 2014.
    10.1109/ssrr.2014.7017644
  64. Coelho, A; Dias, L; Almeida, R; Castro, N; Goncalves, P. "The Fifth Empire The reinterpretation of Portuguese and European history in an action adventure game". 2014.
    10.1109/cisti.2014.6877077
  65. Goncalves, J.S.V.; Rossetti, R.J.F.; Jacob, J.; Goncalves, J.; Olaverri-Monreal, C.; Coelho, A.; Rodrigues, R.. "Testing Advanced Driver Assistance Systems with a serious-game-based human factors analysis suite". 2014.
    10.1109/ivs.2014.6856618
  66. Goncalves, R.; Baptista, R.; Coelho, A.; Matos, A.; Vaz De Carvalho, C.; Bedkowski, J.; Musialik, P.; Ostrowski, I.; Majek, K.. "A game for robot operation training in search and rescue missions". 2014.
    10.1109/REV.2014.6784272
  67. Pelka, M.; Majek, K.; Bedkowski, J.; Musialik, P.; Maslowski, A.; De Cubber, G.; Balta, H.; et al. "Training and support system in the cloud for improving the situational awareness in Search and Rescue (SAR) operations". 2014.
    10.1109/SSRR.2014.7017644
  68. Smyth, M.; Trigueiros, P.; Helgason, I.; Coelho, A.; Gallacher, S.; Burrows, A.; Wunderlich, F.; Penha, R.. "Making places: Visualization, interaction and experience in urban space". 2014.
    10.1145/2639189.2654834
  69. Carvalho, Filipe; Morgado, Leonel; Coelho, António. "Shamanic interfaces for computers and gaming platforms". 2014.
  70. Baptista, R; Coelho, A; de Carvalho, CV. "METHODOLOGY FOR IN-GAME CERTIFICATION IN SERIOUS GAMES". 2013.
  71. Baptista, R; Goncalves, R; Coelho, A; de Carvalho, CV. "METHODOLOGY FOR CREATING A COMPETENCES CERTIFICATION CORRELATION MATRIX". 2013.
  72. Dias, L; Coelho, A; Rodrigues, A; Rebelo, C; Cardoso, A. "GIS2R-Augmented Reality and 360 degrees Panoramas Framework for Geomarketing". 2013.
  73. Dias, L; Coelho, A. "Mobile Advertising for the Catering Industry". 2013.
  74. Stoyanova, J; Goncalves, R; Coelho, A; Brito, P. "Real-time Augmented Reality shopping platform for studying consumer cognitive experiences". 2013.
    10.1109/expat.2013.6703069
  75. Govindaraj, S.; Chintamani, K.; Gancet, J.; Letier, P.; Van Lierde, B.; Nevatia, Y.; De Cubber, G.; et al. "The ICARUS project - Command, Control and Intelligence (C2I)". 2013.
    10.1109/SSRR.2013.6719356
  76. Mendes, L; Dores, AR; Barbosa, F; Rego, PA; Moreira, PM; Reis, LP; Viana, J; Coelho, A; Sousa, A. "Virtual Centre for the Rehabilitation of Road Accident Victims (VICERAVI)". 2012.
  77. Ricardo Emanuel Gonçalves; António Coelho; Rui Pedro Rodrigues. "AUV Planning, An application for AUV mission planning". 2012.
  78. Rui Guimarães; Olga Pacheco; António Coelho; Carlos Rebelo. "Serious Game in Security: A Solution for Security Trainees". 2012.
  79. Jesus, D; Coelho, A; Rebelo, C; Cardoso, A; de Sousa, AA. "A Pipeline for Procedural Modelling from Geospatial Data". 2012.
  80. Ribeiro, J; Almeida, JE; Rossetti, RJF; Coelho, A; Coelho, AL. "Towards A Serious Games Evacuation Simulator". 2012.
    10.7148/2012-0697-0702
  81. Jesus, D; Coelho, A; Rebelo, C; Cardoso, A. "Modeling Urban Environments from Geospatial Data: A Pipeline for Procedural Modeling". 2012.
  82. Oliveira, L.; Rodrigues, A.; Nunes, H.; Dias, L.; Coelho, A.; Oliveira, J.M.; Carrapatoso, E.; Leitao, M.J.. "Web based geographic information platform for tourism". 2011.
  83. Coelho, A; Xavier, J. "COMPUTER-BASED ASSESSMENT SYSTEM FOR E-LEARNING APPLIED TO PROGRAMMING EDUCATION". 2011.
  84. Armando Sousa; André Cruz; António Coelho. "Game Design Evaluation Study for Student Integration". 2011.
  85. David Mendes; António Coelho; Armando Sousa. "Expeditious Creation of Multiplayer Games for Second Life and OpenSimulator Virtual Worlds". 2011.
  86. António Coelho; Ricardo Gonçalves; Enrique Kato; João Xavier. "Serious Game for Introductory Programming". 2011.
  87. André Cruz; Armando Sousa; António Coelho. "Using games to promote student integration in universities trough the use of virtual worlds". 2010.
  88. João Jacob; António Coelho. "Geo Wars - The Development of a location-based game". 2010.
  89. Freitas, M.; Sousa, A. A.; Coelho, A.. "EVALUATION OF VISUALIZATION FEATURES IN THREE-DIMENSIONAL LOCATION-BASED MOBILE SERVICES". 2009.
  90. Freitas, Tiago R. M.; Coelho, Antonio; Rossetti, Rosaldo J. F.; Ieee,. "Improving Digital Maps Through GPS Data Processing". 2009.
  91. Freitas, TRM; Coelho, A; Rossetti, RJF. "Improving Digital Maps Through GPS Data Processing". 2009.
    10.1109/itsc.2009.5309537
  92. Nelson Bilber Rodrigues; Lino Oliveira; António Coelho. "Adapting traditional web applications to new user interfaces provided by rich internet applications". 2009.
  93. António Coelho; Mário Freitas; Augusto Sousa. "Evaluation of Visualization Features in Three-Dimensional Location-Based Mobile Devices". 2009.
  94. Luís Paulo Reis; António Coelho; Roberto Rodrigues. "Modelação Expedita de Edifícios Monumentais a partir de Descrições Textuais". 2009.
  95. Cruz, Filipe; Coelho, Antonio; Reis, Luis Paulo. "Automatic parameterization for expeditious modelling of virtual urban environments - A new hybrid metaheuristic". 2008.
  96. Coelho, A; Bessa, M; de Sousa, AA; Ferreira, FN. "Expeditious Modelling of Virtual Urban Environments with Geospatial L-systems". 2006.
    10.2312/LocalChapterEvents/siacg/siacg06/109-119
  97. Coelho, A. F.; Sousa, A. A.; Ferreira, F. N.. "3D modelling of large urban scenes from diverse sources of information". 2003.
  98. Coelho, AF; Sousa, AA; Ferreira, FN. "3D modelling of large urban scenes from diverse sources of information". 2003.
Edited book
  1. Vaz de Carvalho, C; Escudeiro, P; Coelho, A. Serious Games, Interaction and Simulation. 2017.
    10.1007/978-3-319-51055-2
  2. de Carvalho, CV; Escudeiro, P; Coelho, A. Serious Games, Interaction and Simulation - 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers. 2017.
Journal article
  1. Mariana Magalhães; António Coelho; Miguel Melo; Maximino Bessa. "Measuring users emotional responses in multisensory virtual reality: a systematic literature review". Multimedia Tools and Applications (2023): https://doi.org/10.1007/s11042-023-16918-1.
    10.1007/s11042-023-16918-1
  2. Teresa Limpo; Ana I. Vieira; Sofia Magalhães; Renata Rocha; Carolina Cordeiro; Rui Rodrigues; António Coelho; et al. "Examining the Impact and Moderating Effects of an 8-Week Mindfulness-Based Program in Grade 4". Mindfulness (2023): https://doi.org/10.1007/s12671-023-02189-2.
    10.1007/s12671-023-02189-2
  3. Leonel Morgado; António Coelho; Dennis Beck; Christian Gütl; Fernando Cassola; Ricardo Baptista; Maria van Zeller; et al. "Inven!RA Architecture for Sustainable Deployment of Immersive Learning Environments". Sustainability (2023): https://doi.org/10.3390/su15010857.
    10.3390/su15010857
  4. Luis Gomes; António Coelho; Zita Vale. "Assessment of Energy Customer Perception, Willingness, and Acceptance to Participate in Smart Grids—A Portuguese Survey". Energies (2022): https://doi.org/10.3390/en16010270.
    10.3390/en16010270
  5. Sofia Magalhães; Tânia Nunes; Inês Soeiro; Rui Rodrigues; António Coelho; Marisa Pinheiro; São Luís Castro; Teresa Leal; Teresa Limpo. "A Pilot Study Testing the Effectiveness of a Mindfulness-Based Program for Portuguese School Children". Mindfulness (2022): https://doi.org/10.1007/s12671-022-01991-8.
    10.1007/s12671-022-01991-8
  6. Diana Sousa; António Coelho; Manuel Torres; Ana Garcia; Tiago Paula Pinto. "Adaptability and Procedural Content Generation for Educational Escape Rooms". European Conference on Games Based Learning (2022): https://doi.org/10.34190/ecgbl.16.1.618.
    10.34190/ecgbl.16.1.618
  7. Fernando Cassola; Leonel Morgado; António Coelho; Hugo Paredes; António Barbosa; Helga Tavares; Filipe Soares. "Using Virtual Choreographies to Identify Office Users’ Behaviors to Target Behavior Change Based on Their Potential to Impact Energy Consumption". Energies (2022): https://doi.org/10.3390/en15124354.
    10.3390/en15124354
  8. Carlos Vaz de Carvalho; Antonio Coelho. "Game-Based Learning, Gamification in Education and Serious Games". Computers 11 3 (2022): 36-36. https://doi.org/10.3390/computers11030036.
    10.3390/computers11030036
  9. Morais, C; Moreira, L; Teixeira, A; Aguiar, T; Coelho, A; Pereira, V; Jacinto, A; et al. "Visitors come to experience science: towards a non-obtrusive evaluation method based on immersive virtual reality". Journal of Science Communication (2022):
    10.22323/2.21010204
  10. Cassola, F; Mendes, D; Pinto, M; Morgado, L; Costa, S; Anjos, L; Marques, D; et al. "Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training". IEEE Trans. Learn. Technol. (2022):
    10.1109/tlt.2022.3157065
  11. Iria, J; Coelho, A; Soares, F. "Network-secure bidding strategy for aggregators under uncertainty". SUSTAINABLE ENERGY GRIDS & NETWORKS (2022):
    10.1016/j.segan.2022.100666
  12. Filipe Soares; André Madureira; Andreu Pagès; António Barbosa; António Coelho; Fernando Cassola; Fernando Ribeiro; et al. "FEEdBACk: An ICT-Based Platform to Increase Energy Efficiency through Buildings’ Consumer Engagement". Energies 14 6 (2021): 1524-1524. https://doi.org/10.3390/en14061524.
    10.3390/en14061524
  13. Mariana Magalhaes; Miguel Melo; Maximino Bessa; Antonio Fernando Coelho. "The Relationship Between Cybersickness, Sense of Presence, and the Users’ Expectancy and Perceived Similarity Between Virtual and Real Places". IEEE Access 9 (2021): 79685-79694. https://doi.org/10.1109/ACCESS.2021.3084863.
    10.1109/ACCESS.2021.3084863
  14. Vaz, R; Freitas, D; Coelho, A. "Visiting museums from the perspective of visually impaired visitors: Experiences and accessibility resources in portuguese museums". International Journal of the Inclusive Museum (2021):
    10.18848/1835-2014/cgp/v14i01/71-93
  15. Rodrigues, R; Matos, T; de Carvalho, AV; Barbosa, JG; Assaf, R; Nóbrega, R; Coelho, A; de Sousa, AA. "Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context". Graph. Vis. Comput. (2021):
    10.1016/j.gvc.2021.200021
  16. Cardoso, P; Morgado, L; Coelho, A. "Authoring Game-Based Learning Activities that are Manageable by Teachers". ERCIM NEWS (2020):
  17. Iria, J; Fonseca, N; Cassola, F; Barbosa, A; Soares, F; Coelho, A; Ozdemir, A. "A gamification platform to foster energy efficiency in office buildings". ENERGY AND BUILDINGS (2020):
    10.1016/j.enbuild.2020.110101
  18. Coelho, A; Rodrigues, R; Nóbrega, R; Jacob, J; Morgado, L; Cardoso, P; Zeller, Mv; Santos, L; de Sousa, AA. "Serious Pervasive Games". Frontiers Comput. Sci. (2020):
    10.3389/fcomp.2020.00030
  19. Vaz, R; Freitas, D; Coelho, A. "Blind and visually impaired visitors’ experiences in museums: Increasing accessibility through assistive technologies". International Journal of the Inclusive Museum (2020):
    10.18848/1835-2014/cgp/v13i02/57-80
  20. António Baía Reis; António Fernando Vasconcelos Cunha Coelho. "Virtual Reality and Journalism". Digital Journalism 6 8 (2018): 1090-1100. https://doi.org/10.1080/21670811.2018.1502046.
    10.1080/21670811.2018.1502046
  21. Diego Jesus; Gustavo Patow; António Coelho; António Augusto Sousa. "Generalized selections for direct control in procedural buildings". Computers & Graphics 72 (2018): 106-121. https://doi.org/10.1016/j.cag.2018.02.003.
    10.1016/j.cag.2018.02.003
  22. Antoncic, JA; Antoncic, B; Gantar, M; Hisrich, RD; Marks, LJ; Bachkirov, AA; Li, ZY; et al. "Risk-Taking Propensity and Entrepreneurship: The Role of Power Distance". JOURNAL OF ENTERPRISING CULTURE (2018):
    10.1142/s0218495818500012
  23. Nóbrega, R; Jacob, J; Coelho, A; Ribeiro, J; Weber, J; Ferreira, S. "Leveraging Pervasive Games for Tourism: An Augmented Reality Perspective". IJCICG (2018):
    10.4018/ijcicg.2018010101
  24. Brito, PQ; Stoyanova, J; Coelho, A. "Augmented reality versus conventional interface: Is there any difference in effectiveness?". MULTIMEDIA TOOLS AND APPLICATIONS (2018): https://www.authenticus.pt/P-00M-NWY.
    10.1007/s11042-017-4658-1
  25. Narciso, D; Bessa, M; Melo, M; Coelho, A; Vasconcelos Raposo, J. "Immersive 360° video user experience: impact of different variables in the sense of presence and cybersickness". Universal Access in the Information Society (2017):
    10.1007/s10209-017-0581-5
  26. Polzin, P; Borges, J; Coelho, A. "Applying an Extended Kernel Density 4-Step Floating Catchment Area Method to Identify Priority Districts to Promote New Publicly Financed Supply of Gastroenterology Exams". Journal of Management and Sustainability (2017): https://www.authenticus.pt/P-00M-D16.
    10.5539/jms.v7n1p1
  27. Jesus, D; Coelho, A; Sousa, AA. "Layered shape grammars for procedural modelling of buildings". VISUAL COMPUTER (2016): https://www.authenticus.pt/P-00K-EYX.
    10.1007/s00371-016-1254-8
  28. Gonçalves, J.S.V.; Jacob, J.; Rossetti, R.J.F.; Coelho, A.; Rodrigues, R.. "An integrated framework for mobile-based ADAS simulation". 13 (2015): http://www.scopus.com/inward/record.url?eid=2-s2.0-84930466526&partnerID=MN8TOARS.
    10.1007/978-3-319-15024-6_10
  29. Campos, C; Leitão, JM; Coelho, AF. "Procedural Generation of Road Paths for Driving Simulation". International Journal of Creative Interfaces and Computer Graphics (2015): https://www.authenticus.pt/P-00M-WVM.
    10.4018/ijcicg.2015070103
  30. Silva, P.B.; Eisemann, E.; Bidarra, R.; Coelho, A.. "Procedural Content Graphs for Urban Modeling". International Journal of Computer Games Technology 2015 (2015): http://www.scopus.com/inward/record.url?eid=2-s2.0-84934343241&partnerID=MN8TOARS.
    10.1155/2015/808904
  31. Polzin, P.; Borges, J.; Coelho, A.. "A decision support method to identify target geographic markets for health care providers". Papers in Regional Science (2015): http://www.scopus.com/inward/record.url?eid=2-s2.0-84924675250&partnerID=MN8TOARS.
    10.1111/pirs.12167
  32. Polzin, P; Borges, J; Coelho, A. "An extended kernel density two-step floating catchment area method to analyze access to health care". ENVIRONMENT AND PLANNING B-PLANNING & DESIGN (2014): https://www.authenticus.pt/P-009-S45.
    10.1068/b120050p
  33. Dolores Robles-Ortega, Maria; Ortega, Lidia; Coelho, Antonio; Feito, Francisco; de Sousa, Augusto. "Automatic Street Surface Modeling for Web-Based Urban Information Systems". Journal of Urban Planning and Development-Asce 139 1 (2013): 40-48.
    10.1061/(asce)up.1943-5444.0000131
  34. Stoyanova, J.; Gonçalves, R.; Brito, P.Q.; Coelho, A.. "Real-time augmented reality pemo platform for exploring consumer emotional responses with shopping applications". International Journal of Online Engineering 9 SPECIALISS (2013): 41-43. http://www.scopus.com/inward/record.url?eid=2-s2.0-84900347254&partnerID=MN8TOARS.
    10.3991/ijoe.v9iS8.3379
  35. Jacob, J.; Rossetti, R.J.F.; Coelho, A.; Rui, R.. "Towards the implementation of a Handball player agent framework". 24th European Modeling and Simulation Symposium, EMSS 2012 (2012): 204-209. http://www.scopus.com/inward/record.url?eid=2-s2.0-84871521896&partnerID=MN8TOARS.
  36. Ribeiro, J.; Almeida, J.E.; Rossetti, R.J.F.; Coelho, A.; Coelho, A.L.. "Towards a serious games evacuation simulator". Proceedings - 26th European Conference on Modelling and Simulation, ECMS 2012 (2012): http://www.scopus.com/inward/record.url?eid=2-s2.0-84879013994&partnerID=MN8TOARS.
    10.7148/2012-0697-0702
  37. Pinto, A.; Coelho, A.; Da Silva, H.. "A ubiquitous solution for location-aware games". Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7522 LNCS (2012): 578-583. http://www.scopus.com/inward/record.url?eid=2-s2.0-84875676798&partnerID=MN8TOARS.
    10.1007/978-3-642-33542-6_76
  38. Dores, A.R.; Miranda, M.J.; Carvalho, I.P.; Mendes, L.; Barbosa, F.; Coelho, A.; De Sousa, L.; Caldas, A.C.. "Virtual city: Neurocognitive rehabilitation of acquired brain injury". Iberian Conference on Information Systems and Technologies, CISTI (2012): http://www.scopus.com/inward/record.url?eid=2-s2.0-84869037918&partnerID=MN8TOARS.
  39. Mendes, L.; Dores, A.R.; Barbosa, F.; Rego, P.A.; Moreira, P.M.; Reis, L.P.; Viana, J.; Coelho, A.; Sousa, A.. "Virtual centre for the rehabilitation of road accident victims (VICERAVI)". Iberian Conference on Information Systems and Technologies, CISTI (2012): http://www.scopus.com/inward/record.url?eid=2-s2.0-84869069723&partnerID=MN8TOARS.
  40. Ribeiro, J.; Almeida, J.E.; Rossetti, R.J.F.; Coelho, A.; Coelho, A.L.. "Using serious games to train evacuation behaviour". Iberian Conference on Information Systems and Technologies, CISTI (2012): http://www.scopus.com/inward/record.url?eid=2-s2.0-84869050064&partnerID=MN8TOARS.
  41. Oliveira, L.; Rocha, A.; Coelho, A.; Dias, L.; Rodrigues, A.; Sousa, M.; Silva, D.. "Implementing a regional spatial data infrastructure based on free software". Iberian Conference on Information Systems and Technologies, CISTI (2012): http://www.scopus.com/inward/record.url?eid=2-s2.0-84869029958&partnerID=MN8TOARS.
  42. Martins, T.; Silva, P.B.; Coelho, A.; Sousa, A.A.. "An urban ontology to generate collaborative virtual environments for municipal planning and management". GRAPP 2012 IVAPP 2012 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications (2012): 507-510. http://www.scopus.com/inward/record.url?eid=2-s2.0-84862198218&partnerID=MN8TOARS.
  43. Silva, P.B.; Coelho, A.; Rossetti, R.J.F.. "A collaborative environment for urban landscape simulation". Proceedings of the Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises, WETICE (2012): 256-261. http://www.scopus.com/inward/record.url?eid=2-s2.0-84866925579&partnerID=MN8TOARS.
    10.1109/WETICE.2012.13
  44. Silva, P.B.; Coelho, A.; Rodrigues, R.; Sousa, A.A.. "A procedural geometry modeling API". GRAPP 2012 IVAPP 2012 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications (2012): 129-134. http://www.scopus.com/inward/record.url?eid=2-s2.0-84862173452&partnerID=MN8TOARS.
  45. Coelho, António. "Towards Location-based Augmented Reality games". (2012):
    10.1016/j.procs.2012.10.093
  46. Coelho, António. "Serious Game in Security: A Solution for Security Trainees". (2012):
    10.1016/j.procs.2012.10.079
  47. Coelho, A.; Kato, E.; Xavier, J.; Gonçalves, R.. "Serious game for introductory programming". Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6944 LNCS (2011): 61-71. http://www.scopus.com/inward/record.url?eid=2-s2.0-84857497065&partnerID=MN8TOARS.
    10.1007/978-3-642-23834-5_6
  48. Cruz, A.; Sousa, A.; Coelho, A.. "Game design evaluation study for student integration". Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6944 LNCS (2011): 72-82. http://www.scopus.com/inward/record.url?eid=2-s2.0-84857493104&partnerID=MN8TOARS.
    10.1007/978-3-642-23834-5_7
  49. Coelho, A.; Rodrigues, A.. "Personalized travel suggestions for tourism websites". International Conference on Intelligent Systems Design and Applications, ISDA (2011): 118-123. http://www.scopus.com/inward/record.url?eid=2-s2.0-84857566711&partnerID=MN8TOARS.
    10.1109/ISDA.2011.6121641
  50. Cruz, A.; Coelho, A.; Sousa, A.. "Technical analysis and approaches for game development in second life". Proceedings of the 6th Iberian Conference on Information Systems and Technologies, CISTI 2011 (2011): http://www.scopus.com/inward/record.url?eid=2-s2.0-80052448730&partnerID=MN8TOARS.
  51. Jacob, J.T.P.N.; Coelho, A.F.. "Issues in the development of location-based games". International Journal of Computer Games Technology (2011): http://www.scopus.com/inward/record.url?eid=2-s2.0-79959257116&partnerID=MN8TOARS.
    10.1155/2011/495437
  52. Freitas, T.R.M.; Coelho, A.; Rossetti, R.J.F.. "Correcting routing information through GPS data processing". IEEE Conference on Intelligent Transportation Systems, Proceedings, ITSC (2010): 706-711. http://www.scopus.com/inward/record.url?eid=2-s2.0-78650478154&partnerID=MN8TOARS.
    10.1109/ITSC.2010.5624996
  53. Rodrigues, R.; Coelho, A.; Reis, L.P.. "Data model for procedural modelling from textual descriptions". 2010 IEEE World Congress on Computational Intelligence, WCCI 2010 - 2010 IEEE Congress on Evolutionary Computation, CEC 2010 (2010): http://www.scopus.com/inward/record.url?eid=2-s2.0-79959389608&partnerID=MN8TOARS.
    10.1109/CEC.2010.5586550
  54. Silva, P.B.; Coelho, A.. "Procedural modeling of urban environments for digital games development". ACM International Conference Proceeding Series (2010): 112-113. http://www.scopus.com/inward/record.url?eid=2-s2.0-80053191907&partnerID=MN8TOARS.
    10.1145/1971630.1971667
  55. Rodrigues, R.; Coelho, A.; Reis, L.P.. "Procedural modelling of monumental buildings from textual descriptions". GRAPP 2010 - Proceedings of the International Conference on Computer Graphics Theory and Applications (2010): 130-133. http://www.scopus.com/inward/record.url?eid=2-s2.0-77956330230&partnerID=MN8TOARS.
  56. Freitas, M.; Sousa, A.A.; Coelho, A.. "A visualization paradigm for 3D map-based mobile services". Communications in Computer and Information Science 68 CCIS (2010): 89-103. http://www.scopus.com/inward/record.url?eid=2-s2.0-77957572240&partnerID=MN8TOARS.
    10.1007/978-3-642-11840-1_7
  57. Freitas, M.; Sousa, A.A.; Coelho, A.. "Evalutaion Of Visualization Features In Three-Dimensional Location-Based Mobile Services". GRAPP 2009 - Proceedings of the 4th International Conference on Computer Graphics Theory and Applications (2009): 328-336. http://www.scopus.com/inward/record.url?eid=2-s2.0-67650510759&partnerID=MN8TOARS.
  58. Freitas, T.R.M.; Coelho, A.; Rossetti, R.J.F.. "Improving digital maps through GPS data processing". IEEE Conference on Intelligent Transportation Systems, Proceedings, ITSC (2009): 480-485. http://www.scopus.com/inward/record.url?eid=2-s2.0-72449183688&partnerID=MN8TOARS.
    10.1109/ITSC.2009.5309537
  59. Cruz, F.; Coelho, A.; Reis, L.P.. "Automatic parameterization for expeditious modelling of virtual urban environments - A new hybrid metaheuristic". ICINCO 2008 - Proceedings of the 5th International Conference on Informatics in Control, Automation and Robotics ICSO (2008): 334-337. http://www.scopus.com/inward/record.url?eid=2-s2.0-55849135602&partnerID=MN8TOARS.
  60. Coelho, A.; Bessa, M.; Sousa, A.A.; Ferreira, F.N.. "Expeditious modelling of virtual Urban environments with geospatial L-systems". Computer Graphics Forum 26 4 (2007): 769-782. http://www.scopus.com/inward/record.url?eid=2-s2.0-37249002307&partnerID=MN8TOARS.
    10.1111/j.1467-8659.2007.01032.x
  61. Bessa, M.; Coelho, A.; Cruz, J. B.; Chalmers, A.. "Selective presentation of perceptually important information to aid orientation and navigation in an urban environment". International Journal of Pattern Recognition and Artificial Intelligence 20 4 (2006): 467-482.
    10.1142/s021800140600479x
  62. Bessa, M.; Coelho, A.; Cruz, J.B.; Chalmers, A.. "Selective presentation of perceptually important information to aid orientation and navigation in an Urban environment". International Journal of Pattern Recognition and Artificial Intelligence 20 4 (2006): 467-482. http://www.scopus.com/inward/record.url?eid=2-s2.0-33745683804&partnerID=MN8TOARS.
    10.1142/S021800140600479X
  63. Bessa, M.; Coelho, A.; Chalmers, A.. "Selective rendering quality for an efficient navigational aid in virtual urban environments on mobile platforms". Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, MUM '05 154 (2005): 109-113. http://www.scopus.com/inward/record.url?eid=2-s2.0-77952389560&partnerID=MN8TOARS.
    10.1145/1149488.1149506
  64. Coelho, A.F.; De Sousa, A.A.; Ferreira, F.N.. "Modelling urban scenes for LBMS". Web3D Symposium Proceedings (2005): 37-46. http://www.scopus.com/inward/record.url?eid=2-s2.0-30744473188&partnerID=MN8TOARS.
    10.1145/1050491.1050497
  65. Bessa, M.; Coelho, A.; Chalmers, A.. "Alternate feature location for rapid navigation using a 3D map on a mobile device". MUM 2004 - Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia 83 (2004): 5-9. http://www.scopus.com/inward/record.url?eid=2-s2.0-33646013069&partnerID=MN8TOARS.
    10.1145/1052380.1052382
Preface / Postscript
  1. de Carvalho, C.V.; Coelho, A.; Escudeiro, P.. "Preface". 2017.
  2. Vaz de Carvalho, C.; Escudeiro, P.; Coelho, A.. "Preface". 2016.
Thesis / Dissertation
  1. Coelho, António. "Modelação Expedita de Ambientes Urbanos Virtuais Baseada em Interoperabilidade e Contextualização Geoespacial". PhD, Universidade do Porto Faculdade de Engenharia, 2006.
  2. Coelho, António Fernando Vasconcelos Cunha Castro. "Integração de som 3D em simulação". Master, 1996. oai:digitool.fe.up.pt:2818.

Other

Other output
  1. Introduction to the Special Issue on Technology-Based Writing Instruction: A Collection of Effective Tools. 2020. Limpo, T; Nunes, A; Coelho, A.
    10.17239/jowr-2020.12.01.01
  2. Preface. 2016. Vaz de Carvalho,C; Escudeiro,P; António Coelho. http://repositorio.inesctec.pt/handle/123456789/5167.
  3. Layered shape grammars for procedural modelling of buildings. The effort of creating virtual city environments is reduced using procedural modelling techniques. However, these typically use split-based approaches which can impose limitations on the final geometry, usually enforcing a grid-like structure and require complex geometry to be imported. Layered shape grammars can increase the variability of procedural buildings, while the vectorial definition of s. 2016. Diego Rodrigues Jesus; António Coelho; Augusto Sousa. http://repositorio.inesctec.pt/handle/123456789/5163.
    http://dx.doi.org/10.1007/s00371-016-1254-8
  4. A decision support method to identify target geographic markets for health care providers. Spatial analyses and competition assessments can be used by firms to identify target geographic markets for entry. By integrating these two kinds of analysis, this paper presents an innovative method that identifies target geographic markets for health care providers. In these target markets, supply is potentially insufficient to satisfy demand and competition problems that make entry unsuccessful. 2016. Polzin,P; José Luís Borges; António Coelho. http://repositorio.inesctec.pt/handle/123456789/5160.
    http://dx.doi.org/10.1111/pirs.12167
  5. Procedural Content Graphs for Urban Modeling. Massive procedural content creation, for example, for virtual urban environments, is a difficult, yet important challenge. While shape grammars are a popular example of effectiveness in architectural modeling, they have clear limitations regarding readability, manageability, and expressive power when addressing a variety of complex structural designs. Moreover, shape grammars aim at geometry speci. 2015. Silva,PB; Eisemann,E; Bidarra,R; António Coelho. http://repositorio.inesctec.pt/handle/123456789/5180.
    http://dx.doi.org/10.1155/2015/808904
  6. A Mobile Advertising Platform for eTourism. Information and Communication Technologies in Tourism 2011. 2011. Coelho, António.
    10.1007/978-3-7091-0503-0_17
  7. A visualization paradigm for 3D map-based mobile services. Nowadays, there is a wide range of commercial LBMS (Location- Based Mobile Services) available in the market, and a trend towards the display of 3D maps can be clearly observed. Given the complete disparity of ideas and a visible commercial orientation in the industry, the study of the visualization as- pects that influence user performance and experience in the exploration of urban environments,. 2010. Mário Freitas; Augusto Sousa; António Coelho. http://repositorio.inesctec.pt/handle/123456789/1997.
Activities

Supervision

Thesis Title
Role
Degree Subject (Type)
Institution / Organization
2023 - 2023 Representation of virtual choreographies in learning dashboards of interoperable LMS analytics
Supervisor
Engenharia de Software (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2023 - 2023 Analysis in Web 3D Environments of Thematic Research Networks on Immersive Learning through Variation of Clustering Criteria
Supervisor
Engenharia de Software (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2023 - 2023 Design de jogos em Realidade Aumentada para Roteiros Turísticos
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2023 - 2023 How to Integrate Immersive Environments and Games into Business Training Systems Using the Inven!RA Architecture
Supervisor
Engenharia de Software (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2023 - 2023 EXPLORING THE USE OF IMMERSIVE NARRATIVES FOR SOCIAL AWARENESS: GENDER EQUALITY
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2023 - 2023 Aplicação de Realidade Aumentada como meio de Promoção do Turismo e Poesia Portuense
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2023 - 2023 Engagement of Traditionally 2D Web Applications Presented Using 3D Games
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2023 - 2023 Virtual Environments´ authoring tool for an IEER (Immersive Educational Escape Room)
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2023 - 2023 PlayMaps - Representation of 3D cartography data in Augmented Reality (AR) games
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2023 - 2023 Node-Based Native Solution to Procedural Game Level Generation
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2023 - 2023 Augmented Reality Solution for the Côa Valley Rock Art
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2023 - 2023 Computer-Assisted Anamnesis (medical history) - the patient UI
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2022 - 2022 World Building and Design of an Immersive Educational Escape Room: its Impact on Immersion
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2022 - 2022 Histopólio - Gamification for the teaching of Animal Histology
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2022 - 2022 Parker´s Commute - Digital Game to promote the Use of Electric Vehicles
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2022 - 2022 Aplicações Multimédia Gamificadas para Fitness e Bem-Estar de Alunos Universitários
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2022 - 2022 Development of a Virtual Tour Guide Mobile Application
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2022 - 2022 Distúrbios de Ansiedade em Videojogos
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2022 - 2022 Collaborative platform for soundwalks to improve health literacy and communication
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2022 - 2022 Drill-down Dashboard for Chairing Online Master Programmes
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2022 - 2022 Design de Interface para uma Plataforma de Registo Clínico Integrado de Doentes com Fibrose Quística num Centro de Referência Nacional
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2022 - 2022 Disrupção Imposta no Setor da Restauração: Um Estudo Acerca do Impacto da Pandemia COVID-19 em Matosinhos e das Soluções Adotadas à Luz da Inovação e Digitalização
Supervisor
Inovação e Empreendedorismo Tecnológico (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2022 - 2022 A gamified application for Service Plan Management
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2022 - 2022 Procedural Modeling of an Immersive Educational Escape Room
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2017 - 2022 Cultural Gestures and Augmented/Virtual Reality to enable Non-Experts to Explore Systemic Concepts and Complexity
Co-supervisor of Luís Miguel Alves Fernandes
Programa de Doutoramento em Informática (MAP-i) (PhD)
Universidade do Porto, Portugal

Universidade do Minho, Portugal

Universidade de Aveiro, Portugal
2016 - 2022 Play the Museum: A framework for designing location-based games with augmented reality for museological spaces
Supervisor of Maria Van Zeller
Programa Doutoral em Media Digitais (PhD)
Universidade do Porto, Portugal

Universidade Nova de Lisboa, Portugal
2016 - 2022 A mobile gamification app to promote behaviour change on energy consumption of office buildings
Co-supervisor of Fernando José Cassola Marques
Doutoramento em Informática (PhD)
Universidade de Trás-os-Montes e Alto Douro, Portugal
2021 - 2021 Ludificação do acolhimento de novos colaboradores
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2021 - 2021 Jogos sérios na diabetes tipo 1: Aumentar o conhecimento de adolescentes e jovens adultos através de ludificação
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2021 - 2021 Neuropal - Mobile game for preventing spinal cord injuries
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2021 - 2021 Utilização da Realidade Aumentada na Prevenção de Melanoma: uma abordagem baseada na ludificação
Supervisor
Bioengenharia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2021 - 2021 Aplicação de tecnologias digitais e ludificação ao acolhimento e integração de novos colaboradores.
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2021 - 2021 Aplicação móvel ludificada para Introdução Criativa à Programação
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2021 - 2021 Serious Game with Augmented Reality - Programming on Indoor/Outdoor systems: A case study on Galeria da Biodiversidade da Universidade do Porto
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2016 - 2021 Blind and visually impaired visitors in museums: enhancing the visitors’ experience through assistive technologies
Co-supervisor of Roberto Ivo Fernandes Vaz
Programa Doutoral em Media Digitais (PhD)
Universidade do Porto, Portugal

Universidade Nova de Lisboa, Portugal
2016 - 2021 Immersive media, social change, and creativity: a framework for designing collaborative 360° video productions
Supervisor of António Alberto Castro Baía Reis
Programa Doutoral em Media Digitais (PhD)
Universidade do Porto, Portugal

Universidade Nova de Lisboa, Portugal
2020 - 2020 Ambientes Imersivos na Medicina Dentária
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2020 - 2020 Recursos Multimédia e Realidade Aumentada aplicados ao legado histórico e cultural
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2020 - 2020 Histological challenge A digital book that is also a game
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2016 - 2020 Enhancing museum experiences for teenagers through gamification and storytelling frameworks
Co-supervisor of Vanessa Quintal Cesário
Programa Doutoral em Media Digitais (PhD)
Universidade do Porto, Portugal

Universidade Nova de Lisboa, Portugal
2015 - 2020 Literacia em saúde: uma proposta de intervenção em rede para o desafio de saúde pública em Portugal
Co-supervisor
Programa Doutoral em Media Digitais (PhD)
Universidade do Porto, Portugal

Universidade Nova de Lisboa, Portugal
2019 - 2019 Integração de modelos CAD no motor de jogo Unreal Engine
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2019 - 2019 Aplicação móvel ludificada para promover a mudança comportamental na área da eficiência energética
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2019 - 2019 Visualização da Cidade do Porto através de Modelos 3D a partir de SIG e Modelação Procedimental
Supervisor
Sistemas de Informação Geográfica e Ordenamento do Território (Master)
Universidade do Porto Faculdade de Letras, Portugal
2019 - 2019 MOTOR DE JOGOS ACESSÍVEL
Co-supervisor
Engenharia Informática (Master)
Universidade de Trás-os-Montes e Alto Douro Escola de Ciências e Tecnologia, Portugal
2019 - 2019 Location-Based Serious Games for Science Communication of Natural Heritage
Supervisor
Media Digitais (PhD)
Universidade do Porto Faculdade de Engenharia, Portugal
2018 - 2018 Enhancing the visitor experience in museums with Augmented Reality
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2018 - 2018 Gamification framework for a document management system
Supervisor
Engenharia Electrotécnica e de Computadores (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2018 - 2018 Game engine for development of pervasive games for learning programming
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2018 - 2018 Immersive media, social change, and creativity: a framework for designing collaborative 360° video productions
Supervisor
Media Digitais (PhD)
Universidade do Porto Faculdade de Engenharia, Portugal
2018 - 2018 Jogar o Museu: Uma franework para o design de jogos baseados em localização com realidade aumentada para espaços museológicos
Supervisor
Media Digitais (PhD)
Universidade do Porto Faculdade de Engenharia, Portugal
2012 - 2018 Sketch Based Interaction for Procedural Modelling
Supervisor of Diego António Rodrigues de Jesus
Programa Doutoral em Engenharia Informática (PhD)
Universidade do Porto Faculdade de Engenharia, Portugal
2009 - 2018 Applying Real-Time Strategy Game Principles to Emergency Management
Supervisor
Programa Doutoral em Media Digitais (PhD)
2017 - 2017 Abordagem híbrida para o ensino do desenvolvimento de jogos digitais e programação
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2017 - 2017 Estudo da utilização de vídeos 360º na experiência turística
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2017 - 2017 Framework para geração de Jogos Sérios para avaliação de Competências
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2017 - 2017 Jogos pervasivo para o ensino
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2017 - 2017 Ludificação do ensino da programação: um caso de estudo
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2009 - 2017 Jogos Sérios para Treino e Certificação de Competências
Supervisor of Ricardo Baptista
Programa Doutoral em Media Digitais (PhD)
Universidade do Porto, Portugal

Universidade Nova de Lisboa, Portugal
2012 - 2016/11/28 Augmented Reality Games: Creating engaging game experiences for tourists, Doctoral Program in Tourism
Co-supervisor
Doctoral Program in Tourism (PhD)
Bournemouth University International Center for Tourism and Hospitality Research, United Kingdom
2016 - 2016 Jogo baseado na localização para optimização da experiência turistica
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2016 - 2016 Agile Gamification in an Enterprise SaaS
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2016 - 2016 Jogo pervasivo para prevenção do cancro da pele
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2016 - 2016 Realidade Virtual e Jornalismo Imersivo: anotação dinâmica de peças noticiosas em vídeo 360º
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2016 - 2016 Concepção de uma Plataforma Online Gamificada para Coordenação de Ações de Voluntariado
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2016 - 2016 O Cinema de Animação 3D em Sistemas de Realidade Virtual - Exploração dos Modos de Visualização e do Foco da Narrativa
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2016 - 2016 Plataforma de e-recruitment – Novas estratégias para o recrutamento online
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2010 - 2016 Estimating player performance and adaptivity in exergames and location-based games
Supervisor
Programa Doutoral em Engenharia Informática (PhD)
Universidade do Porto Faculdade de Engenharia, Portugal
2011 - 2015/07/24 Modelação Procedimental de Ambientes Rodoviários para Simulação de Condução
Supervisor
Programa Doutoral em Engenharia Informática (PhD)
Universidade do Porto Faculdade de Engenharia, Portugal
2011 - 2015/07/24 Improving Expressiveness, Integration and Manageability in Procedural Content Generation
Supervisor
Programa Doutoral em Engenharia Informática (PhD)
Universidade do Porto Faculdade de Engenharia, Portugal
2012 - 2015/06/30 Integration of the assessments of access to health care and of competition between providers into a new method to identify target geographic markets
Co-supervisor
Programa Doutoral em Engenharia Industrial e Gestão (PhD)
Universidade do Porto Faculdade de Engenharia, Portugal
2012 - 2015/04/17 Interactive user experience – Effects of augmented reality on consumer psychology and behavior
Co-supervisor
Programa Doutoral em Media Digitais
Universidade do Porto Faculdade de Engenharia, Portugal
2015 - 2015 Jogos Baseados em Localização para Narrativas Transmedia
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2015 - 2015 Sistema de realidade virtual (Oculus Rift) para controlo remoto de braço robótico
Co-supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2015 - 2015 Design e Experiência do Utilizador em Jogos Baseados em Localização para Turismo
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2015 - 2015 Mobile Exergames: Exploring Methods for Generating Challenges based on the Context of Physical Interaction
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2015 - 2015 An Approach of a Research Tool based in a Shamanic Interface
Co-supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2015 - 2015 Sketch based interaction for procedural modelling
Supervisor
Engenharia Informática (PhD)
Universidade do Porto Faculdade de Engenharia, Portugal
2015 - 2015 Jogos Sérios para a Saúde: Estimulação Cognitiva em Doentes com a Demência Alzheimer com recurso ao Delaying Alzheimer
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2015 - 2015 A realidade aumentada aplicada ao conceito de caderneta de cromos
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2014 - 2014 Estimating player performence and adaptivity in exergames and location-based games
Supervisor
Engenharia Informática (PhD)
Universidade do Porto Faculdade de Engenharia, Portugal
2014 - 2014 Desenvolvimento de interfaces multimodais para jogos de estratégia
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2014 - 2014 Procedural Content Generation for Location-based Games
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2014 - 2014 Narrativa para videojogos sérios
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2014 - 2014 Solução de geração procedimental de níveis de jogo
Supervisor
Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2014 - 2014 Plataforma de suporte a uma aprendizagem personalizada integrando recursos educativos digitais
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2014 - 2014 Georreferenciação em dispositivos móveis num contexto industrial
Supervisor
Engenharia Informática e Computação (Master)
Universidade do Porto Faculdade de Engenharia, Portugal
2012 - 2012 Modelação procedimental de ambientes rodoviários para simulação de condução
Supervisor
Engenharia Informática (PhD)
Universidade do Porto Faculdade de Engenharia, Portugal
2012 - 2012 Improving Expressiveness, Integration and Manageability in Procedural Content Generation
Supervisor
Informática (PhD)
Universidade do Porto Faculdade de Engenharia, Portugal
2012 - 2012 Jogos Sérios para Treino e Certificação de Competências
Supervisor
Media Digitais (PhD)
Universidade do Porto Faculdade de Engenharia, Portugal
2011 - 2011 Applying Real-time Strategy Game Principles to Emergency Management
Supervisor
Media Digitais (PhD)
Universidade do Porto Faculdade de Engenharia, Portugal
2009 - 2009 Modelação Expedita de Edifícios Monumentais
Supervisor
Engenharia Informática (PhD)
Universidade do Porto Faculdade de Engenharia, Portugal
Distinctions

Award

2023 Prémio de Reconhecimento Pedagógico
Universidade do Porto Faculdade de Engenharia, Portugal
2022 Prémio de Reconhecimento Pedagógico
Universidade do Porto Faculdade de Engenharia, Portugal
2022 Best paper award in the 24th International Conference on Human-Computer Interaction: paper “Enhancing the Blind and Partially Sighted Visitors’ Experience in Museums Through Interative Assistive Technologies, Multisensory and Interactive Approaches"
2021 Prémio de inovação pedagógica para o projeto Livro aumentado para “Introdução Criativa à Programação”
Universidade do Porto, Portugal
2021 2020 International Award for Excellence for The Inclusive Museum Research Network: paper "Blind And Visually Impaired Visitors Experiences In Museums".
2021 Prémio de Inovação Tecnológica Engenheiro Jaime Filipe (1st place), with the project “I AM Visiting: Interactive, Accessible and Multisensory Museum Visits”
Instituto Nacional para a Reabilitação, Portugal
2021 Prémio Transformação Digital 2021 (menção honrosa), com o projeto de tese de doutoramento “Blind or Partially Sighted Visitors in Museums: Enhancing the Visitors’ Experience Through Assistive Technologies”.
APDSI, Portugal
2020 Prémio de Reconhecimento Pedagógico
2018 Prémio de Reconhecimento Pedagógico
2016 Prémio de Reconhecimento Pedagógico
Universidade do Porto Faculdade de Engenharia, Portugal
2013 Prémio de Reconhecimento Pedagógico
Universidade do Porto Faculdade de Engenharia, Portugal
2012 Prémio de Reconhecimento Pedagógico
Universidade do Porto Faculdade de Engenharia, Portugal

Other distinction

2009 Prémio de Incentivo Pedagógico
Universidade do Porto Faculdade de Engenharia, Portugal