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José Carlos Neves has in the physical interface and interactive art his main focus of research, subjects he follows on his artistic work and post-graduation studies: he accomplishes a PHD in Communication Studies and a Master in Multimedia Communication Systems with dissertations on those frame studies. With a degree in Communication Design, he has a solid professional experience in the Graphic Design field; he was senior designer and founder associate of a design studio for several years. Currently he manages subjects related to design and technologies at ULHT. As a lecturer, he teaches subjects in the areas of Interaction Design, Digital Arts and Communication Design in several bachelor degrees (Design, Videogames, Cinema, Applied Communications) and in one Master Degree (Teaching Visual Arts in the third Cycle). Believing in the principle of «learning-by-doing», where real projects can benefit the learning process, he his currently involved in two projects involving Game Based Learning: a) Co-IR and investigator at GBL4deaf – Game-Based Learning for Deaf (funded by FCT/Lisboa 2020) — the project aims to explore the value of digital games in the mathematics learning process of deaf students of 2nd and 3rd cycles of Basic Education, contributing to a more inclusive and equalitarian education; b) Coordinator at EducaçãoAcessível.pt — an ongoing project (started in 2015) integrated on the ULHT Videogames Bachelor Degree, that aims to teach mathematics to deaf children through video games with integration of original physical interfaces. As interaction designer and project manager, he has in Gulbenkian’s “Centro Interpretativo Ribeiro Telles” his most relevant project: a multimedia space dedicated to Gulbenkian garden, in which he coordinated the CICANT-ULHT team (CECL-UNL was a project partner) and conceived the physical interface of the main room.
Identification

Personal identification

Full name
José Carlos Neves

Citation names

  • Neves, José Carlos
  • Neves, J. C.
  • José Carlos Neves

Author identifiers

Ciência ID
871F-10B4-ACAF
ORCID iD
0000-0002-0348-4798

Websites

Languages

Language Speaking Reading Writing Listening Peer-review
French Beginner (A1) Intermediate (B1) Beginner (A1) Intermediate (B1)
English Advanced (C1) Advanced (C1) Advanced (C1) Advanced (C1)
Italian Advanced (C1) Advanced (C1) Advanced (C1) Advanced (C1)
Education
Degree Classification
2011 - 2016
Concluded
Doutoramento em Ciências da Comunicação (Doutoramento)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
"Amachina - A dimensão paradoxal do interface na obra de arte interativa" (THESIS/DISSERTATION)
Aprovado distinção e louvor
2013 - 2013
Concluded
Workshop “Controlo de Motores” - Rui Marcelino (Curso médio)
Altlab, Portugal
2013 - 2013
Concluded
Workshop “Soldar e mo´dulos de testes Arduino” - Rui Marcelino (Curso médio)
Altlab, Portugal
2012 - 2012
Concluded
Workshop “Fritzing” - Nuno Marques (Curso médio)
Altlab, Portugal
2011 - 2011
Concluded
Eduardo Kac - seminário “Novas tendências da media art “ (Outros)
Universidade de Évora, Portugal
2010 - 2010
Concluded
Dieter Daniels - seminário "Audiovisões: Imagem e Som, Arte, Media " (Outros)
Universidade de Évora, Portugal
2010 - 2010
Concluded
Siegfried Zielinski - Seminário “Vaiantology “ (Outros)
Universidade de Évora, Portugal
2010 - 2010
Concluded
Lucia Santaella - Seminário (Curso médio)
Universidade de Évora, Portugal
2010 - 2010
Concluded
Rudolf Frieling - Seminário "Participation: Critical Histories of Museums" (Outros)
Universidade de Évora, Portugal
2008 - 2008
Concluded
Stelarc - seminário "Zombies, cyborgs & phantoms" (Outros)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
2005 - 2008
Concluded
Mestrado em Sistemas de Comunicação Multimédia (Mestrado)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
"limiar — forma de um interior" (THESIS/DISSERTATION)
muito bom
2007 - 2007
Concluded
Massimo Banzi - Arduino “Let’s get phisical” (Curso médio)
centro de artes digitais Atmosferas, Portugal
2001 - 2001
Concluded
certificado de formação profissional (Curso médio)
Instituto do Emprego e Formação Profissional, Portugal
1992 - 1998
Concluded
Licenciatura em Design de Comunicação (Licenciatura)
Universidade de Lisboa, Portugal
13
1994 - 1994
Concluded
desktop publishing (Pós-Graduação)
Studio Eikon, Italy
muito bom
Affiliation

Teaching in Higher Education

Category
Host institution
Employer
2008/09/01 - Current Assistant Professor (University Teacher) Universidade Lusófona de Humanidades e Tecnologias, Portugal

Others

Category
Host institution
Employer
2005/05 - Current art director (designer) free lancer, Portugal
2007/10 - 2009/08 formador cursos técnicos (docente) escola técnica de imagem e comunicação, Portugal
2004/09 - 2006/09 responsável ensino técnico (gestor pedagógico) escola técnica de imagem e comunicação, Portugal
1996/01 - 2005/05 art director (designer) 3 designers gráficos, Portugal
1996/02 - 2004/08 formador cursos técnicos (docente) escola técnica de imagem e comunicação, Portugal
1996/03 - 1999/04 designer “infografista” (designer) Diário de Notícias , Portugal
1995/09 - 1996/08 docente da disciplina de EVT (docente) Escola EB 23 Vialonga, Portugal
1996/03 - 1996/04 formador cursos técnicos (docente) FLAG - escola técnica, Portugal
1994/09 - 1995/08 art director (designer) Sudio Eikon, Italy
1993/09 - 1993/12 art director junior (designer) Rock, Kitchen & Harris, United Kingdom
1992/09 - 1993/08 docente da disciplina de EVT (docente) Escola C+S Queluz, Portugal
Projects

Grant

Designation Funders
2023/01/01 - Current GameIn - Games Inclusion Lab: Participatory Media Creation Processes for Accessibility
Researcher
Universidade Lusófona de Humanidades e Tecnologias, Portugal
Associação para a Inovação e Desenvolvimento da FCT
Ongoing
2022/01/01 - Current PlayersAll
Researcher
Universidade Lusófona de Humanidades e Tecnologias, Portugal
Ongoing
2021/01/01 - Current GIM - Glossário Inclusivo de Termos Matemáticos
Co-Principal Investigator (Co-PI)
Universidade Lusófona de Humanidades e Tecnologias Centro de Investigação em Comunicação Aplicada Cultura e Novas Tecnologias, Portugal
Ongoing
2021/09/01 - 2024/08/31 FilmEU RIT
Researcher
Horizon 2020
2018/07/01 - 2019/06/30 MILT - Media Literacy For Living Together
Other
Universidade Lusófona de Humanidades e Tecnologias Centro de Investigação em Comunicação Aplicada Cultura e Novas Tecnologias, Portugal
Concluded

Contract

Designation Funders
2018/06/01 - Current GBL4deaf: Game-Based Learning for Deaf
LISBOA-01-0145-FEDER-032022
Researcher
Universidade Lusófona de Humanidades e Tecnologias Centro de Investigação em Comunicação Aplicada Cultura e Novas Tecnologias, Portugal
Concluded

Other

Designation Funders
2021/12/01 - Current OPERAT
Co-Principal Investigator (Co-PI)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
Ongoing
2015/09/01 - Current EducaçãoAcessivel.pt
Researcher
Universidade Lusófona de Humanidades e Tecnologias Centro de Investigação em Comunicação Aplicada Cultura e Novas Tecnologias, Portugal
Ongoing
Outputs

Publications

Book chapter
  1. Carla Sousa; José Carlos Neves. "Developing Playful and Tangible Approaches to the Gap Between Academia and Civil Society: Inclusion, and Access Through Participatory Action-Research". 2023.
    10.1007/978-3-031-28993-4_30
  2. José Carlos Neves; Andreas Melo; Fernando M. Soares; João Frade. "A Bilingual in-Game Tutorial: Designing Videogame Instructions Accessible to Deaf Students". 58-67. Springer International Publishing, 2021.
    10.1007/978-3-030-61671-7_6
Conference abstract
  1. Neves, J. C.; Costa, Conceição; Melo, A.; Soares, F.; Santos, C; Frade, J.; Marcelino, Lilia. "Space Adventure: defend the planet!". Paper presented in 18th International Conference on the Foundations of Digital Games, Lisbon, 2023.
    Published
Conference paper
  1. Sousa, C. (1A13-60F1-0B45; Neves, J. C.. "Bridging Academia and Civil Society for Access and Inclusion: Insights from Action-Research Experiences". Paper presented in IAMCR Beijing 2022 - IAMCR Beijing 2022 - Communication Research in the Era of Neo-Globalisation: Reorientations, Challenges and Changing Contexts, Beijing, 2022.
  2. Westin, T.; Neves, J.C.; Mozelius, P.; Sousa, C.; Mantovan, L.. Corresponding author: Westin, T.. "Inclusive AR-games for Education of Deaf Children: Challenges and Opportunities". Paper presented in 16th European Conference on Games Based Learning, Lisbon, 2022.
    Published • 10.34190/ecgbl.16.1.588
  3. Sousa, C.; Neves, J. C.; Damásio, M.(DF1D-24DD-98B1). "Research in Serious Games for People with Intellectual Disability: a Meta- analysis Study". Paper presented in 13th International Conference on Disability, Virtual Reality & Associated Technologies (ICDVRAT), 2021.
    Published
  4. Carla Sousa; José Carlos Neves; Manuel Damásio. "Participatory Game Creation for People with Intellectual Disability: Insights from an Action-Research Experience". Paper presented in IAMCR Nairobi 2021 - Rethinking borders and boundaries: Beyond the global/local dichotomy in communication studies., Nairobi, 2021.
  5. Marcelino, Lilia; Costa, Conceição; Neves, José Carlos; Andreas Melo; Fernando M. Soares. "Conducting a Usability Playtest of a Mathematics Educational Game with Deaf and Hearing Students". Paper presented in Videojogos 2020, Mirandela, 2020.
    Published
  6. Neves, José Carlos; Carla, Sousa. "Developing Pedagogical Videogames to Support Math Learning in Deaf Children: A Work in Progress (Phases 1-3).". Paper presented in ECGBL 2019 -13th European Conference on Games Based Learning, Odense, 2019.
    10.34190/gbl.19.169
  7. conceição costa; Marcelino, Lilia; José Carlos Neves; carla sousa. "Games for Education of Deaf Students: A Systematic Literature Review". Paper presented in ECGBL 2019 -13th European Conference on Games Based Learning, Odense, 2019.
    10.34190/gbl.19.113
  8. Neves, José Carlos; Laura Nunes; Carla Sousa. "Educacaoacessivel.pt: a Case Study of Production and Application of Video Games for Teaching Mathematics to Deaf People". Paper presented in Play2Learn, Lisboa, 2018.
    Published
  9. Neves, José Carlos. "O Interface como Obra". Paper presented in 16 Encontro Internacional de Arte e Tecnologia: #16.ART: Artis intelligentia: IMAGINAR O REAL, Porto, 2017.
    Published
  10. Neves, José Carlos. "Pela Tangibilidade do Interface na Obra de Arte Interativa". Paper presented in Conferência Tecnologias Culturais e Artes dos Media, Lisboa, 2013.
    Published
Conference poster
  1. Malliet, S.; Romhánv, V.; Devaddr, G.; Lagan, D.; Neves, J. C.; Pernin, J.; Wastyn, G.; Buckley, J.. "Expanded Memories: Artistic Experiments into Hybrid Analogue-Digital Film Production". Paper presented in Cumulus 2023 conference, Faculty of Design Sciences of the University of Antwerp, Antwerp., 2023.
  2. Neves, José Carlos; Andreas Melo; Fernando M. Soares; João Frade. "A bilingual in-game tutorial: designing player instructions for an educational game accessible to deaf students — a work in progress". Paper presented in ECGBL 2020 -14th European Conference on Games Based Learning, 2020.
  3. Neves, José Carlos. "Developing Pedagogical Videogames to Support Math Learning in Deaf Children: A Work in Progress (Phases 1-3)". Paper presented in The Proceedings of the 13th International Conference on Game Based Learning ECGBL 2019, 2019.
Journal article
  1. Cruchinho, Alexandra; Peixoto, Rodrigo; Neves, José Carlos; Marcelo, Ana Sofia; Pereira, Selma; Gil, Carlos. "Fashion brand campaigns: Carlos Gil SS21 case study". Clothing Cultures 8 2 (2023): 113-134.
    10.1386/cc_00049_1
  2. Carla Sousa; José Carlos Neves; Manuel José Damásio. "Intellectual disability through gaming: Operationalizing accessibility, participation and inclusion". Journal of Gaming & Virtual Worlds (2022):
    10.1386/jgvw_00055_1
  3. Sousa, Carla; Neves, José Carlos; Damásio, Manuel José. "Empowerment and Well-Being Through Participatory Action Research and Accessible Gaming: A Case Study With Adults With Intellectual Disability". Frontiers in Education 7 (2022): https://www.frontiersin.org/articles/10.3389/feduc.2022.879626/full.
    10.3389/feduc.2022.879626
  4. Carla Sousa; José Carlos Neves; Manuel José Damásio. "The Pedagogical Value of Creating Accessible Games: A Case Study with Higher Education Students". Multimodal Technologies and Interaction 6 2 (2022): 10-10. https://doi.org/10.3390/mti6020010.
    10.3390/mti6020010
  5. Carla Sousa; José Carlos Neves; Cátia Casimiro; Carlos Pereira dos Santos; Patrícia Carmo; Joana Mendes; Vasco Bila. "Exploring the Feasibility of Game-Based Tangible Resources in the Teaching of Deaf Preschoolers and their Hearing Peers". Journal of Educational Studies and Multidisciplinary Approaches (2022): https://doi.org/10.51383/jesma.2022.34.
    10.51383/jesma.2022.34
Online resource
  1. Neves, J. C.; Sousa, Carla; Frade, J.; Mendes, J.; Teixeira, S.. OPERAT - laboratory for research and production on tangible accessible resources. 2021. https://operat.ulusofona.pt.
  2. Neves, José Carlos. educacaoacessivel.ulusofona.pt. 2016. http://educacaoacessivel.ulusofona.pt.

Artistic / Performance

Artistic exhibition
  1. Devaddr, G.; Lagan, D.; Malliet, S.; Neves, J. C.; Pernin, J.; Romhánv, V; Wastyn, G.; Buckley, J.. Expanded memories: artistic experiments into hybrid analogue-digital film production. 2023.
  2. And the Award Goes to…. 2018.
  3. João Trindade. Interface a 4 tempos para: Mendax Sonata. 2017.
  4. One Red Button. 2016.
  5. Amachina (Plunc Festival). 2015.
  6. Amachina (InShadow Festival). 2014.
  7. José Gomes Pinto. Split Screen (Post Screen Festival). 2014.
  8. José Gomes Pinto; João Trindade. Limiar 2.0. 2013.
  9. João Trindade; Sofia Vagos. ZTS Fragmentum (Culturgest). 2013.
  10. João Trindade; Sofia Vagos. ZTS Fragmentum (INDEX). 2012.
  11. João Trindade; Sofia Vagos. ZTS fragmentum (InShadow'11). 2010.
  12. João Trindade. Step by Step. 2010.
  13. Split Screen (TV/ARTS/TV). 2010.
  14. Limiar. 2008.

Other

Other output
  1. InShadow's Best Screendance Prize. Design and production of "sculpture" to be assign to the Best Screendance of the InShadow Festival. 2018. Neves, José Carlos.
  2. Centro Interpretativo do Jardim da Fundação Calouste Gulbenkian > director de produção e autor do design de interface. 2013. Neves, José Carlos.
Physical object
  1. Neves, J. C.; Sousa, Carla; Frade, J.; Teixeira, S.. "diPlay controller — an accessible and adjustable interface for videogames". 2023. Universidade Lusófona de Humanidades e Tecnologias, https://tomglobal.org/project?id=640f12e06377df4983ce077c.
Activities

Oral presentation

Presentation title Event name
Host (Event location)
2023/04/12 Space Adventure: defend the planet!. 18th International Conference on the Foundations of Digital Games
(Lisbon, Portugal)
2022/11/21 Developing Playful and Tangible Approaches to the Gap Between Academia and Civil Society: Inclusion, and Access Through Participatory Action-Research 11th EAI International Conference
EAI – European Alliance for Innovation (Faro, Portugal)
2022/11/08 ogos, Bem-Estar e Empoderamento - Estratégias Participativas e o seu Papel na População com Deficiência Intelectual. Jogos Acessíveis Webinar
HUMANITAS – Federação Portuguesa para a Deficiência Mental (Lisbon, Portugal)
2022/10/26 Exequibilidade da aprendizagem baseada num jogo tangível e acessível no contexto educativo das crianças surdas em Portugal: potencialidades e desafios Lusocom 2022
Casa dos Livros e no Instituto Pernambuco-Porto (Porto, Portugal)
2022/07/12 Bridging Academia and Civil Society for Access and Inclusion: Insights from Action-Research Experiences IAMCR Beijing 2022 - Communication Research in the Era of Neo-Globalisation: Reorientations, Challenges and Changing Contexts
IAMCR (Beijing, China)
2021/07/12 Participatory Game Creation for People with Intellectual Disability: Insights from an Action-Research Experience IAMCR Nairobi 2021 - Rethinking borders and boundaries:
United States International University (Nairobi, Kenya)
2019/06/27 A Case Study of Videogames Production for Teaching Mathematics to Deaf Students: Systematizing Resources and a Videogame Demo MILT Conference
ULHT (Lisbon, Portugal)
2018/09/14 GBL4deaf — Game-Based Learning for Deaf International Seminar, Educação Inclusiva - Atitudes que Transformam
Centro de Estudos Interdisciplinares em Educação e Desenvolvimento (Lisboa, Portugal)
2018/01/12 Educacao.acessivel.pt: repositório de videojogos para o ensino da matemática a crianças surdas 1º encontro — comunicac¸a~o matema´tica no processo de ensino e aprendizagem do aluno surdo
Casa Pia de Lisboa (Lisboa, Portugal)
2017/11/24 A Matemática Através de Jogos Educativos e Interativos VII Congresso Nacional de Pessoas Surdas
FPAS (Lisbon, Portugal)
2017/11 About Interface a 4 tempos para: Mendax Sonata InShadow’16 presentation conference
FNAC Chiado (Lisbon, Portugal)
2016/11 About One Red Button InShadow’16 presentation conference
FNAC Chiado (Lisbon, Portugal)
2014/11 About Amachina InShadow’14 presentation conference
FNAC Chiado (Lisbon, Portugal)
2013/11/16 aMáquina - a work in progress Ciclo de Debates — Pensamentos sobre Arte Contemporânea
Festival IN (Lisbon, Portugal)
2013/11 About Limiar 2.0 InShadow’13
Teatro São Luiz (Lisbon, Portugal)
2013/05/20 About ZTS fragmentum Conference Festival Artes Performativas e Tecnologias
Culturgest (Lisbon, Portugal)
2010/12 About Step by Step InShadow’10
teatro São Luiz (Lisbon, Portugal)
2010/10/17 About Split Screen Conference TV/ARTS/TV - La televisio´n tomada por los artistas
Museu Arts Santa Mónica de Barcelona (Barcelona, Spain)
2007/06 Mind Body Off Conference Arte, Design e Tecnologia
CICANT — ULHT (Lisbon, Portugal)

Supervision

Thesis Title
Role
Degree Subject (Type)
Institution / Organization
2017/03/01 - 2018/07/12 Design e Produção: Calçado V Shoes
Supervisor
Design (Master)
Universidade de Aveiro Instituto Superior de Contabilidade e Administração, Portugal

Event organisation

Event name
Type of event (Role)
Institution / Organization
2008 - 2008 Canvas — um projeto da Universidade de Illinois
Conference (Co-organisor)

Event participation

Activity description
Type of event
Event name
Institution / Organization
2016 - 2016 One Red Button
Round table
InShadow’16/closure
VoArte, Portugal
2015 - 2015 Amachina
Other
PLUC
2013 - 2013 Pela tangibilidade do interface na obra de arte interactiva
Conference
TECNOLOGIAS CULTURAIS E ARTES DOS MEDIA
Universidade Nova, Portugal
2013 - 2013 aMáquina - projeto
Conference
Arte, Tecnologia e Interacção - Portugal à margem da nova era dos Descobrimentos?
Festival IN, Portugal
2012 - 2012 Bones
Round table
INSHADOW’12
VoArte, Portugal
2012 - 2012 Artes Performativas e Tecnologias
Round table
Artes Performativa e Tecnologias
Universidade Lusófona de Humanidades e Tecnologias, Portugal
2011 - 2011 ZTS fragmentum
Round table
INSHADOW’11
VoArte, Portugal
2010 - 2010 Split Screen
Conference
TV/ARTS/TV, la televisio´n tomada por los artistas
Museu Arts Santa Mo´nica de Barcelona, Spain
2010 - 2010 Step by Step
Round table
INSHADOW’10
VoArte, Portugal
2007 - 2007 Mind Body Off
Conference
Arte, design e tecnologia
Universidade Lusófona de Humanidades e Tecnologias, Portugal

Jury of academic degree

Topic
Role
Candidate name (Type of degree)
Institution / Organization
2019/06/25 A utilização de recursos tecnológicos na aprendizagem de estudantes surdos no ensino médio: percepção de alunos surdos e seus professores.
(Thesis) Main arguer
Francisca Regina de Sá Teles (Master)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
2018 A arte como meio de construção e valorização da identidade: um estudo com adolescentes do 12º ano SUSANA ISABEL SILVA FRANCO SANTOS (Master)
Universidade de Aveiro Instituto Superior de Contabilidade e Administração, Portugal
2017 A Instalação Mueseológica virtual e o seu contributo na construção da Identidade do Adolescente. Um estudo de caso. RAQUEL SOFIA SANTOS RIBEIRO BRANCO (Master)
Universidade de Aveiro Instituto Superior de Contabilidade e Administração, Portugal
2017 O Impacto do uso das redes sociais no ensino de desenho. NUNO ALEXANDRE FERREIRA PINHEIRO COELHO (Master)
Universidade de Aveiro Instituto Superior de Contabilidade e Administração, Portugal

Conference scientific committee

Conference name Conference host
2019/06/01 - 2019/06/27 MILT Conference - Media Literacy for Living Together. Universidade Lusófona de Humanidades e Tecnologias
2018/11/01 - 2018/11/21 VJ2018 - 10th Conference on Videogame Sciences and Arts conference Faculty of Fine Arts of the University of Porto, and the Society of Video Games Sciences
2018/04/01 - 2018/04/19 Play2Learn CICANT
2017/11/01 - 2017/11/24 Videogames2017 Universidade Lusófona de Humanidades e Tecnologias and the Portuguese Society for Videogames Sciences
Distinctions

Award

2023 1º Prémio de Inovação Tecnológica Engenheiro Jaime Filipe
Instituto Nacional para a Reabilitação, Portugal