Isabelle Arvers (born in Paris, 1972) is a French artist and curator whose research focuses on the interaction between art and video games. For the past twenty years, she has been investigating the artistic, ethical, and critical implications of digital gaming. Her work explores the creative potential of hacking video games through the practice of machinima. A graduate of the Political Sciences Institute and a Master in Management of cultural projects, Isabelle Arvers specializes in new media in 1993. Pioneer in the field of game art in France , she curated Playtime ¿ the gaming room of Villette Numérique (2002), as well as the net.art gallery on ¿sound games. Her following exhibitions and projects then presented the video game as a new language and as a medium for artists: Organizing a gameboy music concert at Project 101, Paris, 2004 She also curated Mind Control, a net.art exhibition for Banana RAM Ancona, Italy , 2004, and Node Runners game festival, for the Region Ile de France in Paris, 2004. Curator Reactivate under Gametime festival , Melbourne, Australia 2004 / 2005. Exhibition curator No Fun ! Games and the gaming experience for Piksel festival in Bergen, Norway , 2005. Playing Real, 2007 Gamerz 2009-2014 Digital Lounge at Maison Populaire , Montreuil , and Game Heroes at the Alcazar , Marseille, 2011. From 2005, she is interested in machinima ( films made within virtual worlds using real-time 3D engines or video games) and organizes screenings at the Centre Pompidou, at festivals in France and abroad (Czech Republic , Brazil, Canada) since 2009, she organizes workshops initiation or completion of machinima , to democratize a practice that transforms an object of mass consumption into a production tool. In partnership with the Gamerz Festival in Aix -en- Provence, she designed the first machinima exhibitions in art gallery and continues to work with curatorial exhibitions of independent games, game art and retrogaming in France with Dream Games, Games Policy, Games Reflexions and abroad with Evolution of Gaming, in Vancouver in 2014, UCLA Gamelab Festival in Los Angeles 2015, 2017, Machinima in Mash Up, at the Vancouver Art Gallery, 2016. From 2013 to 2016, she worked on art and research projects and curated and produced six antiAtlas of Borders exhibitions around the mutations of the borders in the 21st century, including The Art of Bordering at MAXXI in Roma and Coding and decoding borders in Brussels. She was also in charge of the End of the Map exhibition in the fall 2015 in Paris about alternative, subversive and emotional cartography. With the artist Chloé Desmoineaux, she organized a series of Art Games Demos 2017 ¿ 2018, a party mixing video art animation, machinima demos of alternative, artistic, experimental games demonstrations with music performances and dj set, focusing on queer and feminism, city and urban representation or borders and migration. As a tribute to Nathalie Magnan, her NPO Kareron produced in 2018 TRANS//BORDER, Nathalie Magnan¿s teachings, a series of events about ecosexuality, cyber feminism, alternative media and situated knowledge. She has written for magazines like Arcadi, Amusement, MCD, Digitalarti, Etapes Graphiques and published critical essays on the work of game artists such as Matteo Bittanti or Axel Stockburger. She published an article on the machinima at MIT Press in 2010 : ¿Cheats or glitch , voice as a game modification in Machinima¿ in VOICE Vocal Aesthetics in Digital Arts and Media and was interviewed in ¿Understanding Machinima , Essays on Filmmaking in Virtual World published by Jenna NG. In 2019, she embarked on an art and games world tour in non western countries to promote the notion of diversity of gender, sexuality and geographic origin, focusing on queer, feminist, and decolonial practices.

Personal identification

Full name
Isabelle Arvers

Citation names

  • Arvers, Isabelle

Author identifiers

Ciência ID


Mobile phone
  • (+33) 0661998386 (Professional)


  • 2 Rue Paul Cézanne, 13650, Meyrargues, Bouche du Rhone, France (Professional)


Knowledge fields

  • Social Sciences - Political Sciences
  • Humanities - Arts - Arts


Language Speaking Reading Writing Listening Peer-review
French (Mother tongue)
English Proficiency (C2) Proficiency (C2) Proficiency (C2) Proficiency (C2) Proficiency (C2)
Degree Classification
2020/09/04 - 2022/12/26
Arte Multimédia (Doutoramento)
Universidade de Lisboa Faculdade de Belas-Artes, Portugal
"Decolonizing art and video games by promoting diversity in gender, sexuality and race" (THESIS/DISSERTATION)
1996/09/10 - 1997/06/30
European Cultural Management (Diplôme d´études supérieures)
Université Paris 8 Institut d'études européennes, France
"Digital arts: towards a new aesthetic?" (THESIS/DISSERTATION)
1992/09/06 - 1996/09/13
Politique et Sociale (Maîtrise)
Major in Information et Communication
Institut d'Études Politiques d'Aix-en-Provence, France
"Digital virtuality as a way to apprehend reality" (THESIS/DISSERTATION)


Host institution
2020/09/14 - Current Doctoral candidate at FBAUL and ITI collaborator Universidade de Lisboa Faculdade de Belas-Artes, Portugal
2020/09/04 - Current Research collaborator Laboratório de Robótica e Sistemas de Engenharia, Portugal
2014/10/22 - Current Producer Kareron, France
Musée des civilisations de l'Europe et de la Méditerranée, France

Event organisation

Event name
Type of event (Role)
Institution / Organization
2020/11/01 - 2020/11/30 Art & Games World Tour exhibition, Overkill Festival, Enschede, (NL) (2020/11/16 - 2020/11/30)
Exhibition (Co-organisor)
Slickhouse, Netherlands
2018/03/10 - 2018/03/18 Producer and curator of Transborder, Nathalie Magnan's teaching, a week of workshops, conferences, exhibition, performances dedicated to hacktivism, cyberfeminism, queer identities, eco feminism and situated knowledges (2018/03/16 - 2018/03/18)
Symposium (Member of the Organising Committee)
Musée des civilisations de l'Europe et de la Méditerranée, France

Event participation

Activity description
Type of event
Event name
Institution / Organization
2020/03/01 - 2020/11/30 Curator of Jibambe na Tec, a VR & games exhibition for the French Alliance in Nairobi, Kenya Jibambe na Tec highlights new digital practices in the Arts and the Gaming sector using a variety of digital technologies to create an immersive, alternative, and experimental experiences and celebrate the emergence of new works of art and playful media in the digital era.
Jibambe na Tec
Alliance Française de Nairobi, Kenya


2017 Best Moving Image for my Machinima Heroic makers vs heroic land
Lumen Arts Projects, United Kingdom