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Identification

Personal identification

Full name
Sandra Pereira Gama

Citation names

  • Gama, Sandra

Author identifiers

Ciência ID
3615-44E8-594A
ORCID iD
0000-0002-9679-7004
Education
Degree Classification
2015/07/28
Concluded
Doutoramento em Engenharia Informática e de Computadores (Doutoramento)
Major in Interação e Visualização
Universidade de Lisboa Instituto Superior Técnico, Portugal
2009/09/03
Concluded
Mestrado em Engenharia Informática e de Computadores (Mestrado)
Universidade de Lisboa Instituto Superior Técnico, Portugal
16
2006/09/14
Concluded
Licenciatura em Engenharia Informática e de Computadores (Licenciatura)
Universidade de Lisboa Instituto Superior Técnico, Portugal
Affiliation

Science

Category
Host institution
Employer
2015/12/20 - Current Researcher (Research) Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento em Lisboa, Portugal

Teaching in Higher Education

Category
Host institution
Employer
2023/10/01 - Current Assistant Professor (University Teacher) Universidade de Lisboa Instituto Superior Técnico, Portugal
2017/02/01 - 2023/09/30 Adjunct Teacher (Polytechnic Teacher) Instituto Superior de Tecnologias Avançadas de Lisboa, Portugal
2015/10/01 - 2023/09/30 Invited Assistant Professor (University Teacher) Universidade de Lisboa Instituto Superior Técnico, Portugal
Outputs

Publications

Book
  1. Barata, G.; Gama, S.; Jorge, J.; Gonçalves, D.. Identifying student types in a gamified learning experience. 2015.
  2. Gama, S.; Barata, G.; Gonçalves, D.; Prada, R.; Paiva, A.. A model for social regulation of user-agent relationships. 2012.
    10.1007/978-3-642-33197-8-33
Conference paper
  1. Alves, T.; Gama, S.; Melo, F.S.. "Flow adaptation in serious games for health". 2018.
    10.1109/SeGAH.2018.8401382
  2. Martins, T.; Gonçalves, D.; Gama, S.. "TécnicoVis-Visualization of patterns in educational data". 2017.
    10.1109/EPCGI.2017.8124312
  3. Nascimento, T.; Gama, S.. "FishEye: Marine species' recognition and visualization". 2017.
    10.1109/EPCGI.2017.8124307
  4. Gama, Sandra. "Relating Gaming Habits with Student Performance in a Gamified Learning Experience". 2014.
    10.1145/2658537.2658692
  5. Gama, Sandra. "Studying the perception of color components'92 relative amounts in blended colors". 2014.
    10.1145/2639189.2670264
  6. Gama, Sandra. "EduVis: Visualizing Educational Information". 2014.
    10.1145/2639189.2670263
  7. Gama, Sandra. "Visualizing Large Quantities of Educational Datamining Information". 2014.
    10.1109/IV.2014.65
  8. Gama, Sandra. "Studying Color Blending Perception for Data Visualization". 2014.
    10.2312/eurovisshort.20141168
  9. Gama, Sandra. "Guidelines for using color blending in data visualization". 2014.
    10.1145/2598153.2600039
  10. Gama, Sandra. "Multi-Level Visualization of Interrelated Data Entities". 2014.
    10.1145/2598153.2600043
  11. Gama, Sandra. "Improving Participation and Learning with Gamification". 2013.
    10.1145/2583008.2583010
  12. Gama, Sandra. "Improving Student Creativity with Gamification and Virtual Worlds". 2013.
    10.1145/2583008.2583023
  13. Gama, Sandra. "Engaging engeneering students with gamification". 2013.
    10.1109/VS-GAMES.2013.6624228
  14. Gama, Sandra. "So Fun It Hurts: Gamifying an Engineering Course". 2013.
    10.1007/978-3-642-39454-6_68
  15. Gama, Sandra. "A model for social regulation of user-agent relationships". 2012.
    http://dx.doi.org/10.1007/978-3-642-33197-8_33
  16. Gama, Sandra. "SARA: social affective relational agent: a study on the role of empathy in artificial social agents". 2011.
    10.1007/978-3-642-24600-5_54
  17. Gama, Sandra. "Designing a personal information visualization tool". 2010.
    http://doi.acm.org/10.1145/1868914.1868999
  18. Gomes, P.; Gama, S.; Gonçalves, D.. "Designing a personal information visualization tool". 2010.
    10.1145/1868914.1868999
Journal article
  1. Gama, Sandra. "FishEye - An Integrated Marine Species' Visualization". International Journal of Creative Interfaces and Computer Graphics 9 2 (2018): 1-17. https://doi.org/10.4018%2Fijcicg.2018070101.
    10.4018/ijcicg.2018070101
  2. Barata, G.; Gama, S.; Jorge, J.; Gonçalves, D.. "Studying student differentiation in gamified education: A long-term study". Computers in Human Behavior 71 (2017): 550-585. http://www.scopus.com/inward/record.url?eid=2-s2.0-84991829479&partnerID=MN8TOARS.
    10.1016/j.chb.2016.08.049
  3. Gama, Sandra. "Early Prediction of Student Profiles based on Performance and Gaming Preferences". IEEE Transactions on Learning Technologies 9 3 (2016): 272-284. http://ieeexplore.ieee.org/document/7433408/.
    10.1109/TLT.2016.2541664
  4. Gama, Sandra. "Visualizing Sequential Educational Datamining Patterns". Int. J. Creat. Interaces Comput. Graph. 7 1 (2016): 1-18. http://dx.doi.org/10.4018/IJCICG.2016010101.
    10.4018/IJCICG.2016010101
  5. Gama, Sandra. "Gamification for smarter learning: tales from the trenches". Smart Learning Environments 2 1 (2015): 1-23.
    10.1186/s40561-015-0017-8
  6. Gama, Sandra. "Identifying Student Types in a Gamified Learning Experience". IGI's International Journal of Game Based Learning 4 4 (2014): http://www.igi-global.com/article/identifying-student-types-in-a-gamified-learning-experience/121792.
    10.4018/ijgbl.2014100102