???global.info.a_carregar???
Tiago Miguel Montês Pereira Mindrico. Atua nos campos científicos das Artes e Design. No seu currículo Ciência Vitae os termos mais frequentes na contextualização da produção científica, tecnológica e artístico-cultural são: UI/UX design; Game Studies; Multimedia e Civic Media.
Identification

Personal identification

Full name
Tiago Miguel Montês Pereira Mindrico

Citation names

  • Mindrico, Tiago

Author identifiers

Ciência ID
1811-8C74-6A1B

Email addresses

  • tiagomindrico@gmail.com (Professional)

Telephones

Mobile phone
  • 913405645 (Personal)

Addresses

  • Rua Frazão de Vasconcelos Nº49, 2080-138, Almeirim, Santarém, Portugal (Personal)

Knowledge fields

  • Humanities - Arts - Architectural design
  • Humanities - Arts - Arts
  • Engineering and Technology

Languages

Language Speaking Reading Writing Listening Peer-review
Portuguese (Mother tongue)
English Advanced (C1) Proficiency (C2) Advanced (C1) Advanced (C1) Advanced (C1)
Spanish; Castilian Elementary (A2) Intermediate (B1) Elementary (A2) Intermediate (B1) Beginner (A1)
Education
Degree Classification
2020/09/15 - 2026/02/28
Ongoing
Belas Artes - Arte e Multimédia (Doutoramento)
Universidade de Lisboa Faculdade de Belas-Artes, Portugal
2024/04/03 - 2024/05/06
Concluded
Professores EaD (Outros)
Major in Pedagogia
Instituto Politécnico de Leiria, Portugal
Excelente
2023/10/26 - 2023/11/30
Concluded
Mobilidade Grécia, Atenas (Outros)
National and Kapodistrian University of Athens, DEPARTMENT OF INFORMATICS & TELECOMMUNICATIONS, Greece

Athena Research & Innovation Center, Greece
2023/01/30 - 2023/03/01
Concluded
Mobilidade Quénia, Nairóbi (Outros)
Kenyatta University, Kenya
2023/02/07
Concluded
Atividades e Ferramentas - Pedagogia na era digital (Outros)
Instituto Politécnico de Leiria, Portugal
2017/08/01 - 2020/02/05
Concluded
Design de Comunicação e Novos Media (Mestrado)
Universidade de Lisboa Faculdade de Belas-Artes, Portugal
"Labirinto Urbano - Ludificação como forma de comunicação cívica e urbana" (THESIS/DISSERTATION)
17
2013/09/01 - 2016/06/27
Concluded
Design Gráfico e Multimédia (Licenciatura)
Major in Multimédia
Instituto Politécnico de Leiria Escola Superior de Artes e Design das Caldas da Rainha, Portugal
16
Affiliation

Teaching in Higher Education

Category
Host institution
Employer
2022/10/12 - 2023/07/31 Invited Assistant (Polytechnic Teacher) Instituto Politécnico de Leiria, Portugal
Escola Superior de Artes e Design, Portugal
2021/09/13 - 2022/02/28 Invited Assistant (Polytechnic Teacher) Instituto Politécnico de Leiria, Portugal
Instituto Politécnico de Leiria Escola Superior de Artes e Design das Caldas da Rainha, Portugal

Others

Category
Host institution
Employer
2020/10/06 - Current Research Collaborator Laboratório de Robótica e Sistemas de Engenharia, Portugal
2020/10/06 - Current Research Collaborator Universidade de Lisboa Centro de Investigação e de Estudos em Belas-Artes, Portugal
Universidade de Lisboa Faculdade de Belas-Artes, Portugal
2020/09/07 - 2022/07/01 Project ViViDo - Management Platform of the National Support Network for Victims of Domestic Violence [Communication Manager] Universidade de Lisboa Instituto de Geografia e Ordenamento do Território, Portugal
Comissão para a Cidadania e Igualdade de Género, Portugal
(...)
2018/10/29 - 2022/02/28 Mobile App & Digital artifacts Designer [UX/UI] RealizaSom, Portugal
2016/03/05 - 2022/02/28 Freelancer Designer [Multimedia] Freelancer, Portugal
2018/11/11 - 2019/01/29 Global Game Jam 2019 [Graphic Designer] Universidade de Lisboa Instituto Superior Técnico Campus Taguspark, Portugal
Universidade de Lisboa Faculdade de Belas-Artes, Portugal
2016/07/05 - 2017/10/11 Web Designer & Motion Designer Du-al & Prisma Light, Portugal
Projects

Grant

Designation Funders
2022/03/01 - 2026/02/28 Mod City. Ludificação cívica para uma urbanidade sustentável: transmedia como promotora de agenciamento inclusivo na mitigação e adaptação à emergência climática
PRT/BD/152849/2021
PhD Student Fellow
Universidade de Lisboa Faculdade de Belas-Artes, Portugal

ITI, LARSyS, Faculdade de Belas Artes, Universidade de Lisboa, Portugal
Associação para a Inovação e Desenvolvimento da FCT

Massachusetts Institute of Technology MIT Portugal Program
Ongoing

Contract

Designation Funders
2023/01/01 - 2026/02/01 Communities and Artistic Participation in Hybrid Environment (CAPHE)
Researcher
Uniwersytet Jagiellonski Instytut Europeistyki, Poland

Universidade de Lisboa Faculdade de Belas-Artes, Portugal
European Commission
Ongoing
2021/02/04 - 2024/02/03 GAGE - Game Art and Gender Equity
Researcher
ITI, LARSyS, Faculdade de Belas Artes, Universidade de Lisboa, Portugal
ITI, LARSyS, Faculdade de Belas Artes, Universidade de Lisboa
Concluded
2020/09/07 - 2022/02/28 Project ViViDo - Management Platform of the National Support Network for Victims of Domestic Violence
Researcher
Universidade de Lisboa Instituto de Geografia e Ordenamento do Território, Portugal

Universidade Nova de Lisboa Faculdade de Ciências Sociais e Humanas, Portugal

Comissão para a Cidadania e Igualdade de Género, Portugal
EEA Grants
Concluded

Other

Designation Funders
2019 - 2019/03 "Playful Interfaces and Interaction Strategies to Develop Media Literacy about Migration" - Erasmus +, École Estienne, Paris
Erasmus +
Tutor e Participante
Universidade de Lisboa Faculdade de Belas-Artes, Portugal

École Estienne, France

European Union, Belgium
Universidade de Lisboa Faculdade de Belas-Artes
Concluded
2007/05/09 - 2009/04/15 "Different Bridges from School to Professions" - Comenius Multilateral Partnership supported by EU
Intercâmbio
European Union, Belgium
European Union
Concluded
Outputs

Publications

Book chapter
  1. Mindrico, Tiago; Gouveia, Patricia; Queirós, Margarida. "How ludic culture can unblock inequalities in a planetary scale?". In New Coordinates for Creative Hybrid Space-Experiences Environments, communities, identities, and art. Poland, 2024.
    Accepted
  2. Mindrico, Tiago. "Character Design for Ludic Hybrid Environments: New Possibilities for Equity, Diversity, and Inclusion". In Experiences in Hybrid Spaces: Creation, Reception, Understanding. Poland, 2024.
    Accepted
Conference paper
  1. Mindrico, Tiago. "Interactive and Community-Based Strategies for the Co-Design of Public Space: Labirinto Urbano_ Ludification As A Form Of Civic And Urban Communication Towards Inclusion". Paper presented in PUBLIC PLAY SPACE SYMPOSIUM, Barcelona, 2021.
    Published
  2. Mindrico, Tiago. "Labirinto Urbano - A ludificação como forma de comunicação cívica e urbana". Paper presented in EnIAD, Lisboa, 2019.
    In press
Conference poster
  1. Mindrico, Tiago. "Cassandra: A Case Study on the Ludic Urban Experience -Unveiling a Framework for Community Mapping Workshops Promoting Sustainability.". Paper presented in 2023 MIT Portugal Annual Conference, 2023.
  2. Mindrico, Tiago. "Ludic hybrid-space experiences in education: Which skills can transmedia game-based learning projects teach?". Paper presented in New Coordinates for Creative Hybrid Space-Experiences, 2023.
  3. Mindrico, Tiago. "Mod City. Transmedia projects for a sustainable and playful urbanism (work plan)". Paper presented in 2022 MIT Portugal Annual Conference, 2022.
Thesis / Dissertation
  1. Mindrico, Tiago. "Labirinto urbano: ludificação como forma de comunicação cívica e urbana". Master, Universidade de Lisboa Faculdade de Belas-Artes, 2020. https://repositorio.ul.pt/handle/10451/42581.

Artistic / Performance

Theatre play
  1. 2012. Theater Play "A comédia da tristeza: A biografia da Marquesa de Alorna que o índex nunca deixou revelar.".
Visual artwork
  1. Mindrico, Tiago. "Nox Company - Sky in your hands" - partnership with Instituto de Astrofísica e Ciências do Espaço e a Faculdade de Belas-Artes da Universidade de Lisboa.

Other

Other output
  1. Workshop Cassandra 2.0 - Community Mapping through a Digital Ludic Urban Experience. we propose the workshop "Cassandra 2.0", a playful urban experience that will promote a rediscovery of the city through multiple senses, supported by a digital dimension. To encourage a critical look at the socio-environmental conditions we experience in the places of our daily lives.. 2024. Mindrico, Tiago. https://fch.lisboa.ucp.pt/events/xii-graduate-conference-culture-studies-space-oddity-77811.
  2. Videogame "One Has 2 Die" partnership with Instituto Superior Técnico (IST). 2018. Mindrico, Tiago. https://fb.watch/2oO1xHlsep/.
Activities

Oral presentation

Presentation title Event name
Host (Event location)
2024/05/17 Como jogar: Um caminho especulativo para os média cívicos. Seminário de iniciação à investigação artística: Práticas multimédia e transmédia
Universidade de Évora (Évora, Portugal)
2023/11/28 Playful Revolution: Integrating ludic design and art in civic media for social and environmental transformation Communities and Artistic Participation in Hybrid Environment (CAPHE)
Narratologies (Atenas, Greece)
2023/09/28 LUDIC URBAN EXPERIENCE "CASSANDRA". CASE STUDY OF A COMMUNITY MAPPING WORKSHOP FRAMEWORK URBEXPLORERS CONFERENCE
Tesserae Urban Social Research (Berlim, Germany)
2023/09/11 How does the ViViDo Platform empower and support connections? The Perspective of the National Network for Support to Victims of Domestic Violence 3rd Digital Geographies Conference: can digital technologies bring hope to vulnerable territories?
Center for Geographical Studies (CEG), Institute of Geography and Spatial Planning of the University of Lisbon (IGOT-UL). (Lisbon, Portugal)
2023/02/13 Unitary urbanism through the lens of ludification: An artistic project promoting inclusion and accessibility in public space Communities and Artistic Participation in Hybrid Environment (CAPHE)
Kenyatta University (Nairóbi, Kenya)
2021/10/28 Does the "ludification" of culture tend to unblock the problem of gender "digital inequalities"? II Digital Geographies Conference (Virtual): Critical perspectives on the platform economy
Centro de Estudos Geográficos, Universidade de Lisboa (Lisboa, Portugal)
2021/07/15 Project "Labirinto Urbano" [Urban Maze] Ludification as a form of civic and urban communication towards inclusion PUBLIC PLAY SPACE SYMPOSIUM
Institute for advanced architecture of Catalonia (Barcelona, Spain)
2020/11/20 "À descoberta da cidade lúdica" [Discovering the playful city] Corpo a corpo: Art Talks
Centro de Estudos e de Investigação em Belas-Artes (CIEBA), Faculdade de Belas-Artes da Universidade de Lisboa (Lisboa, Portugal)
2019/10/03 "Labirinto Urbano - A ludificação como forma de comunicação cívica e urbana" EnIAD - Encontro de Investigação - Artes e Design
Universidade de Lisboa Faculdade de Belas Artes (Lisboa, Portugal)

Supervision

Thesis Title
Role
Degree Subject (Type)
Institution / Organization
2023/12/21 - 2024/11/01 Intervenção do Design na melhoria do ambiente escolar de jovens com sintomatologia depressiva
Co-supervisor of Marco António Fernandes Veiga Monteiro
Mestrado em Design para a Saúde e Bem-Estar (Master)
Instituto Politécnico de Leiria Escola Superior de Artes e Design das Caldas da Rainha, Portugal

Event organisation

Event name
Type of event (Role)
Institution / Organization
2023/11/29 - 2023/11/29 Exploring Hybrid Realms: Representations, Perspectives and Methodologies. This upcoming workshop and lecture session will delve into the complexities of combining digital and physical mediums in sculpture, as well as the impact of playful century methodologies in different social and pedagogical dimensions. Participants had the chance to explore the intricate issues surrounding this fusion of technologies with traditional artistic mediums, while also discovering innovative engagement methodologies combined with playful techniques. (2023/11/29 - 2023/11/29)
Workshop (Co-organisor)
Athena Research & Innovation Center, Greece

National and Kapodistrian University of Athens, DEPARTMENT OF INFORMATICS & TELECOMMUNICATIONS, Greece
2023/03/15 - 2023/03/15 Seminar with Anthony Mbatia, from Kenya, (Founder and Lead Developer, Auravision Interactive), on the theme VR and Mobile Apps for Health: Use cases and impact in the context of Kenyan Surgical Service delivery. (2023/03/15 - 2023/03/15)
Seminar
Instituto Politécnico de Leiria Escola Superior de Artes e Design das Caldas da Rainha, Portugal
2022/11/12 - 2022/11/12 Workshop "Cassandra" is a playful urban experience that proposes a rediscovery of the city through multiple senses. We aim to foster a critical look at the socio-environmental conditions we experience in the places of our daily lives. This Workshop is part of the PhD research, supported by the doctoral Grant PRT/BD/152849/2021 financed by the Portuguese Foundation for Science and Technology (FCT), under MIT Portugal Program (2022/11/12)
Workshop (Co-organisor)
ITI, LARSyS, Faculdade de Belas Artes, Universidade de Lisboa, Portugal
2021/09/25 - 2021/09/25 "Digital Games and Preventing Abusive Relationships: Sea of Roses, a Case Study." Presentation of the "Sea of Roses" digital game - the game addresses the theme of "dating violence among young people" - developed within the scope of the annual competition "2020 LIFE.LOVE. GAME DESIGN CHALLENGE", organized by Jennifer Ann's Group Executive Director, Drew Crecente. The team that developed the game were present, as well as the organization's executive director, Drew Crecent (2021/09/25 - 2021/09/25)
Conference (Co-organisor)
Universidade de Lisboa Instituto de Geografia e Ordenamento do Território, Portugal

Universidade Nova de Lisboa Faculdade de Ciências Sociais e Humanas, Portugal
2021/06/23 - 2021/06/23 Workshop - "Improving responses and results in combating and preventing DV", especially aimed for RNAVVD entities. The event was attended by speakers Sandra Ribeiro, President of the CIG; Elza Pais, Doctoral Student at CICS.NOVA; Susana Ramos, Coordinator of the National Unit for the Management of the Financial Mechanism of the European Economic Area; Ana Lúcia Teixeira Researcher at CICS.NOVA and Operational Coordinator at the National Observatory of Violence and Gender (ONVG) and moderation by Margarida Queirós, coordinator of the ViViDo Project. (2021/06/23 - 2021/06/23)
Workshop (Co-organisor)
Universidade de Lisboa Instituto de Geografia e Ordenamento do Território, Portugal
2020/09/16 - 2021/02/11 Member of the organizing committee and mediator at the CIEBA "Corpo a Corpo Conferences: Art Talks" - 11 weeks, 31 lecturers, with the aim of promoting and communicating the scientific work proposed for development in the PhD degree at the Faculty of Fine Arts of the University of Lisbon. (2020/09/16 - 2021/02/10)
Conference (Member of the Organising Committee)
Universidade de Lisboa Centro de Investigação e de Estudos em Belas-Artes, Portugal

Universidade de Lisboa Faculdade de Belas-Artes, Portugal
2020/09/21 - 2020/10/30 Kick off Meeting Projeto ViViDo. Speakers: Tove Bruvik Westberg (Norway ambassadress in Portugal); Cristina Cuevas "Instituto de La Mujer de Castilla-La Mancha"; Stein Runar Bergheim, company "Avinet", Norway; Dr.ª Margarida Queirós (IGOT); Dr. Manuel Lisboa (NOVA FCHS); APAV; President and Vice-President of "CIG"; Director of "CEG"; Two entities of "RNAVV" (Casa abrigo/Soroptimist e Espaço V); (2020/10/21 - 2020/10/21)
Conference (Co-organisor)
Universidade de Lisboa Instituto de Geografia e Ordenamento do Território, Portugal
2018/02/01 - 2018/09/01 Layout Design and Co-organizer of the Exhibition [Index.Everything] at Fabrica Features, Chiado, Lisbon. (2018/06/22 - 2018/07/08)
Exhibition (Co-organisor)
Universidade de Lisboa Faculdade de Belas-Artes, Portugal

Event participation

Activity description
Type of event
Event name
Institution / Organization
2024/01/25 - 2024/01/27 This conference aims to bring together researchers and cultural practitioners to share (and produce) knowledge around contemporary discourses on spatial narratives and narratives on space. This discussion welcomes multidisciplinary perspectives and contributions from fields such as architecture, culture, gender and urban studies, politics, design, and semiotics to question and challenge the potentialities and criticalities of present spatial narratives and opportunities for future ones.
Conference
Space Oddity: On Spatial Narratives
Universidade Católica Portuguesa, Portugal
2024/01/25 - 2024/01/25 This session focuses on the practices and challenges of teaching inclusively, focusing on the learning experience instead of the learning outcome. We invite participants to explore and share ideas on access, inclusion and ways of knowing more relevant and reflective of the world we inhabit and the student population.
Round table
EDI Online Session #3: Teaching in Different Gears
ELIA, Netherlands
2024/01/12 - 2024/01/12 Sustainability Workshop by Sebastian Prost "This workshop presented an opportunity for ITI researchers to come together to reflect on sustainability in the broadest sense possible and spanning ecological, economic, political, cultural, and technological aspects in their past, current, or future work."
Workshop
Sustainability Workshop by Sebastian Prost
ITI, LARSyS, Faculdade de Belas Artes, Universidade de Lisboa, Portugal
2023/04/05 - 2023/04/05 Oral communication course as part of the educational initiatives of MIT Portugal Program
Workshop
Oral Communication Course
Massachusetts Institute of Technology MIT Portugal Program, Portugal
2022/09/29 - 2022/09/29 Mind and Technology Congress - "This event seeks, through world-renowned researchers and philosophers, on the one hand, to clarify the state of the art based on the relationship between mind and technology, and on the other hand, to reveal new approaches about this relationship and the consequences for our future."
Conference
Mind and Technology Congress
Universidade de Coimbra Faculdade de Letras, Portugal

Universidade de Coimbra Instituto de Estudos Filosóficos, Portugal
2022/09/20 - 2022/09/20 2022 MIT Portugal Annual Conference - Theme "Education, Research, and Innovation: tomorrow's pillars" - which seeks to discuss the importance of science and technology and its pillars, namely research, education, innovation for building the future.
Conference
2022 MIT Portugal Annual Conference
Massachusetts Institute of Technology MIT Portugal Program, Portugal
2021/08/23 - 2022/02/25 Foundations of User Experience (UX) Design | Certificate - XGVBG8J3N4RV
Workshop
Google Inc, United States

Coursera, United States

Fundação para a Ciência e a Tecnologia, Portugal
2021/11 - 2021/11 Enterprise Design Thinking - Team Essentials for AI & Co-Creator & Practioner
Workshop
International Business Machines Corporation - IBM, United States
2021/06/24 - 2021/06/25 "The focus of the International Congress - The Social World after Covid-19 is an opportunity to share investigations and ongoing essays about social dimensions implicated by the phenomenon of pandemic."
Congress
International Congress - The Social World after Covid-19
Instituto Politécnico de Viseu Escola Superior de Tecnologia e Gestão de Lamego, Portugal
2021/06/07 - 2021/06/11 CES Summer School - "Reacender a imaginação cívica para a mudança social". Keynote Speaker: Henry Jenkins. [Five days with theoretical sessions, round tables, workshops and cultural program. The Summer School sessions were held in Portuguese and English.]
Workshop
Reacender a imaginação cívica para a mudança social
Universidade de Coimbra Centro de Estudos Sociais, Portugal
2021/04/29 - 2021/04/29 EEA Grants - Communication Workshop for Project Communication Managers.
Workshop
Workshop Comunicação EEA Grants
EEA Grants, Belgium

Governo da República Portuguesa, Portugal
2021/04/21 - 2021/04/23 Webinar Cycle - "Desafios da Urbanização"; "Sustentabilidade Empresarial e Economia Circular" e "Ecossistemas Marinhos e Economia Azul".
Conference
Ciclo de Webinares | Entra na Onda
Quercus Associação Nacional de Conservação da Natureza, Portugal

Universidade do Porto, Portugal
2021/03/15 - 2021/03/15 Experimental Games: Guest Lecture by Patrick Jagoda. Resume: "Imagining ways that games can be experimental - not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present."
Conference
Experimental Games: Guest Lecture
University of Chicago College, United States
2020/12/15 - 2020/12/16 Digitalks Global Summit - [Cycle of conferences with 50 speakers in 2 days, on the theme of global digital transformation, creative and shared economy. Subjects such as artificial intelligence, digital marketing, digital transition and interaction were addressed.]
Conference
Digitalks Global Summit
LISPOLIS Associação para o Pólo Tecnológico de Lisboa, Portugal

Digitalks Portugal, Portugal

LISPOLIS Associação para o Pólo Tecnológico de Lisboa Centro de Incubação e Desenvolvimento, Portugal
2020/12/08 - 2020/12/11 Games for Impact - International Festival showcasing purposeful video games that reach beyond entertainment. Themes: Child's play; Critical games for democracies in crisis; Accessibility is usability.
Festival
Games for Impact 2020
Ministry of Culture and National Heritage of the Republic of Poland, Poland

National Film Archive – Audiovisual Institute, Poland

Indie Games Polska, Poland
2020/12/03 - 2020/12/03 Olga Kisseleva artist talk: bio-art: when a tree became a partner
Conference
olga kisseleva artist talk
Universidade de Lisboa Faculdade de Belas-Artes, Portugal
2020/11/24 - 2020/11/24 Sarah Williams - IAAC LECTURE SERIES
Conference
Data Action: Using Data for a Public Good
Massachusetts Institute of Technology, United States

Institut d'Arquitectura Avançada de Catalunya, Spain
2020/09/23 - 2020/09/23 Celia Hodent - Speaker Meetup at Wired25. Cognitive science, UX research, and dark patterns play into video game design
Conference
Wired 25
Wired, United Kingdom
2019/10/23 - 2019/10/24 Workshop ergoUX 2019
Workshop
ergoUX 2019
Universidade de Lisboa Faculdade de Belas-Artes, Portugal
2018/11 - 2019/04 Mojo games fair - public presentation of the video game "One has 2 Die"
Exhibition
Mojo - Feira de Jogos
Universidade de Lisboa Faculdade de Belas-Artes, Portugal

Universidade de Lisboa Instituto Superior Técnico, Portugal
2018/11 - 2018/12 Google Atelier Digital | Certificate - GWJ ABN J9B
Workshop
Google Inc, United States

Governo da República Portuguesa, Portugal

Conselho Coordenador dos Institutos Superiores Politécnicos, Portugal
2018/11/04 - 2018/11/07 Web Summit 2018
Festival
Web Summit 2018
Google Inc, United States

Microsoft Corp, United States

United Nations Global Compact, United States
2018/04/18 - 2018/04/18 Gamification workshop by Manuel Pimenta - Lead Gamification Designer at Fractal Mind.
Workshop
Workshop Gamification - Fractal Mind
Universidade de Lisboa Faculdade de Belas-Artes, Portugal
2017/11/06 - 2017/11/09 Web Summit 2017
Festival
Web Summit 2017
Google Inc, United States

Microsoft Corp, United States

United Nations Global Compact, United States
2016/05/17 - 2016/05/17 Typographic workshop workshop with designer Alexis Taieb (Tyrsa)
Workshop
Workshop Tyrsa - Alexis Taieb
Instituto Politécnico de Leiria Escola Superior de Artes e Design das Caldas da Rainha, Portugal

Journal scientific committee

Journal title (ISSN) Publisher
2024/02/01 - Current Art, Design & Communication in Higher Education (1474273X) Intellect Ltd

Mentoring / Tutoring

Topic Student name
2019/09/09 - 2020/01/07 Digital Game Development for Albufeira Municipal Museum of Archeology José Ribeiro
2019/03/18 - 2019/03/24 Tutoring on the prototyping of a digital game, "École Estienne", Paris Victor NEVEU; Sara LIÈVRE; Arthur VENAYRE; Nathan MARDOUKH
Distinctions

Award

2019 Honorable mention - Prémios Acesso Cultura 2019
EGEAC - Empresa de Gestão de Equipamentos e Animação Cultural, Portugal

Atelier - Museu Júlio Pomar, Portugal

Other distinction

2024 Financiamento de projeto - piloto| OUTCASTS: THEORIES AND ARTISTIC PRACTICES
Universidade de Lisboa Centro de Investigação e de Estudos em Belas-Artes, Portugal
2022 Bolsa de Investigação MIT Portugal - PRT/BD/152849/2021
Massachusetts Institute of Technology MIT Portugal Program, Portugal

Associação para a Inovação e Desenvolvimento da FCT, Portugal
2019 UX Hackathon (2º lugar), no ErgoUX · 2019
Universidade de Lisboa Faculdade de Belas-Artes, Portugal