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Carlos Martinho is an Associate Professor at the Department of Computer Science and Engineering of Instituto Superior Técnico (IST), University of Lisbon, where he coordinates a degree on Computer Science and Engineering and lectures on topics related to Interactive Computer Graphics, Artificial Intelligence, Computational Creativity, and Experience-driven Interaction Design, with a special application to the domain of Digital Games. He is a Senior Researcher and vice-coordinator of the scientific area of Artificial Intelligence for People and Society (GAIPS) of Instituto de Engenharia de Sistemas e Computadores, Investigação e Desenvolvimento (INESC-ID) in Lisbon. He has been researching how Emotions and Machines can complement each other in the creation of personalised interactive experiences for the user, as well as support the creative design and development process of digital games. He has co-authored over 150 scientific papers on these subjects in peer-reviewed conferences and international journals, the book "Design e Desenvolvimento de Jogos" (FCA, 2014), the first book in Portugal discussing the theory of Game Design, supervised more than 120 Master and PhD students, and participated in more than a dozen international projects on serious games, two of them having received an international award. At the time of this writing, his manuscripts accumulate around 4000 citations (Google Scholar, GS) which corresponds to an h-index of 30 (GS).
Identification

Personal identification

Full name
Carlos António Roque Martinho
Gender
Male

Citation names

  • Martinho, Carlos

Author identifiers

Ciência ID
161F-95EA-379A

Knowledge fields

  • Engineering and Technology - Electrotechnical Engineering, Electronics and Informatics

Languages

Language Speaking Reading Writing Listening Peer-review
Portuguese Advanced (C1) Advanced (C1) Advanced (C1) Advanced (C1)
English Advanced (C1) Advanced (C1) Advanced (C1) Advanced (C1)
French Advanced (C1) Advanced (C1) Advanced (C1) Advanced (C1)
Education
Degree Classification
2007
Concluded
Engenharia Informática e de Computadores (Doutoramento)
Universidade de Lisboa Instituto Superior Técnico, Portugal
"Emotivectors: Anticipatory Affective Mechanism for Synthetic Characters." (THESIS/DISSERTATION)
(aprovado)
1999 - 2001
Attended
Curso Regular (DESE)
Escola Superior de Jazz Luís Villas-Boas (Hot Club de Portugal), Portugal
1999
Concluded
Engenharia Electrotécnica e de Computadores (Mestrado)
Universidade de Lisboa Instituto Superior Técnico, Portugal
"Emotions in Motion: Rapid Development of Pathematic Agents in Virtual Environments." (THESIS/DISSERTATION)
(aprovado)
1997
Concluded
Specialization course for the Master’s degree (Curso de mestrado (conclusão do curso de especialização))
Universidade de Lisboa Instituto Superior Técnico, Portugal
1992 - 1996
Concluded
5-years degree in Computer Science and Engineering (Licenciatura)
Universidade de Lisboa Instituto Superior Técnico, Portugal
Affiliation

Science

Category
Host institution
Employer
2008 - Current Researcher (Research) Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento em Lisboa, Portugal

Teaching in Higher Education

Category
Host institution
Employer
2020 - Current Associate Professor (University Teacher) Universidade de Lisboa Instituto Superior Técnico, Portugal
2007 - 2020 Assistant Professor (University Teacher) Universidade de Lisboa Instituto Superior Técnico, Portugal
2001 - 2007 Assistant (University Teacher) Universidade de Lisboa Instituto Superior Técnico, Portugal
2000 - 2001 Trainee Assistant (University Teacher) Universidade de Lisboa Instituto Superior Técnico, Portugal
Universidade de Lisboa Departamento de Engenharia Informática, Portugal
1996 - 1997 Tutor (University Teacher) Universidade de Lisboa Instituto Superior Técnico, Portugal
Universidade de Lisboa Departamento de Engenharia Informática, Portugal
Projects

Grant

Designation Funders
2020 - 2024 Te@ch4SocialGood
PTDC/PSI-GER/1918/2020
Co-Principal Investigator (Co-PI)
Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento em Lisboa, Portugal
Ongoing
2019 - 2022 iv4XR (Intelligent Verification/Validation for Extended Reality Based Systems) (ICT-25-2018-2020)
ICT-25-2018-2020
Researcher
Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento em Lisboa, Portugal
Concluded
2015 - 2019 AMIGOS (PTDC/EEISII/7174/2014)
PTDC/EEISII/7174/2014
Researcher
Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento em Lisboa, Portugal
Concluded
2015 - 2018 Tutoria Virtual (TDC/IVC-PEC/3963/2014)
TDC/IVC-PEC/3963/2014
Researcher
Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento em Lisboa, Portugal
Concluded
2011 - 2014 INVITE - social Identity and partNership in VIrTual Environments (UTA-Est/MAI/2008/2009)
UTA-Est/MAI/2008/2009
Researcher
Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento em Lisboa, Portugal
Concluded
2010 - 2013 SIREN - Social games for conflIct REsolution based on natural iNteraction (EU FP7 ICT TeL-258453)
EU FP7 ICT TeL-258453
Researcher
Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento em Lisboa, Portugal
2008 - 2012 LIREC - LIving with Robots and intEractive Companions (EU FP7 ICT-215554)
EU FP7 ICT-215554
Researcher
Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento em Lisboa, Portugal
Concluded
2004 - 2009 CHAMELEON: Construction of Humane Autonomous Machines Embodied in Living Environments Of Nature (QREN 001492)
QREN 001492
Researcher
Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento em Lisboa, Portugal
Concluded
2004 - 2008 HUMAINE – Network of Excellence in Machine Interaction Network on Emotion. (EU FP6-IST 507422)
EU FP6-IST 507422
Researcher
Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento em Lisboa, Portugal
Concluded
2004 - 2007 MindRACES - from Reactive to Anticipatory Cognitive Embodied Systems (EU FP6-IST 511931)
EU FP6-IST 511931
PhD Student Fellow
Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento em Lisboa, Portugal
2003 - 2005 VICTEC - Virtual ICT with Empathic Characters. (EU FP5-IST 2001-33310)
EU FP5-IST 2001-33310
PhD Student Fellow
Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento em Lisboa, Portugal
Concluded
2000 - 2002 SAFIRA: Supporting AFfective Interactions for Real-time Applications (EU FP5-IST 1999-11683)
EU FP5-IST 1999-11683
PhD Student Fellow
Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento em Lisboa, Portugal
Concluded
1998 - 2000 NIMIS: Networked Interactive Media In Schools (EU-FP4 I3-ESE 29301)
EU-FP4 I3-ESE 29301
Master Student Fellow
Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento em Lisboa, Portugal
Concluded
1996 - 1998 IDEALS (EU FP Telematics)
IDEALS (EU FP Telematics)
Master Student Fellow
Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento em Lisboa, Portugal
Concluded

Contract

Designation Funders
1997 - 1998 S3A: Tristão e Isolda, uma História Interativa de Golfinhos Virtuais (EXPO’98)
S3A: Tristão e Isolda, uma História Interativa de Golfinhos Virtuais
Technical development
Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento em Lisboa, Portugal
Concluded
1996 - 1997 Kate Moss, Ex-Mater. Projecto Parque Museu Virtual (Aula do Risco)
Kate Moss, Ex-Mater
Technical development
1996 - 1996 Salas da História (Centro Multimedia do INESC)
Salas da História
Technical development
Centro Multimédia do INESC, Portugal
Concluded
Outputs

Publications

Book
  1. Martinho, Carlos; Prada, Rui. Design e Desenvolvimento de Jogos. Portugal: FCA editora. 2014.
    Published
Book chapter
  1. Gomes, Samuel; Alves, Tomás; Dias, João; Martinho, Carlos. "Reward-Mediated Individual and Altruistic Behavior". In Communications in Computer and Information Science, edited by Barbedo, Inês; Barroso, Bárbara; Legerén, Beatriz; Roque, Licínio; Sousa, João Paulo, 84-97. Springer International Publishing, 2022.
    10.1007/978-3-030-95305-8_7
  2. Gamito, Susana; Martinho, Carlos. "Highlight the Path Not Taken to Add Replay Value to Digital Storytelling Games". In Lecture Notes in Computer Science, 61-70. Springer International Publishing, 2021.
    10.1007/978-3-030-92300-6_6
  3. Farias, Mariana; Martinho, Carlos. "An Approach to Multiplayer Interactive Fiction". In Lecture Notes in Computer Science, 48-60. Springer International Publishing, 2021.
    10.1007/978-3-030-92300-6_5
  4. Paradeda, Raul Benites; Ferreira, Maria José; Martinho, Carlos; Paiva, Ana. "The Importance of the Person’s Assertiveness in Persuasive Human-Robot Interactions". In Lecture Notes in Computer Science, 516-528. Springer International Publishing, 2020.
    10.1007/978-3-030-62056-1_43
  5. Ribeiro, Miguel; Martinho, Carlos. "Personalized Game Reviews". In Communications in Computer and Information Science, 223-237. Springer International Publishing, 2019.
    10.1007/978-3-030-37983-4_17
  6. Paradeda, Raul; Ferreira, Maria José; Oliveira, Raquel; Martinho, Carlos; Paiva, Ana. "What Makes a Good Robotic Advisor? The Role of Assertiveness in Human-Robot Interaction". In Lecture Notes in Computer Science, 144-154. Springer International Publishing, 2019.
    10.1007/978-3-030-35888-4_14
  7. Paradeda, Raul; Ferreira, Maria José; Martinho, Carlos; Paiva, Ana. "Would You Follow the Suggestions of a Storyteller Robot?". In Lecture Notes in Computer Science, 489-493. Springer International Publishing, 2018.
    10.1007/978-3-030-04028-4_57
  8. Paradeda, Raul; Ferreira, Maria José; Martinho, Carlos; Paiva, Ana. "Communicating Assertiveness in Robotic Storytellers". In Lecture Notes in Computer Science, 442-452. Springer International Publishing, 2018.
    10.1007/978-3-030-04028-4_51
  9. Gomes, Samuel; Dias, João; Martinho, Carlos. "Iterative Parallel Sampling RRT for Racing Car Simulation". In Progress in Artificial Intelligence, 111-122. Springer International Publishing, 2017.
    10.1007/978-3-319-65340-2_10
  10. Pires, André; Alves-Oliveira, Patrícia; Arriaga, Patrícia; Martinho, Carlos. "Cubus: Autonomous Embodied Characters to Stimulate Creative Idea Generation in Groups of Children". In Lecture Notes in Computer Science, 360-373. Springer International Publishing, 2017.
    10.1007/978-3-319-67401-8_46
  11. Rodrigues, Ricardo; Martinho, Carlos. "Towards Believable Interactions Between Synthetic Characters". In Lecture Notes in Computer Science, 385-388. Springer International Publishing, 2017.
    10.1007/978-3-319-67401-8_48
  12. Paradeda, Raul; Ferreira, Maria José; Martinho, Carlos; Paiva, Ana. "Using Interactive Storytelling to Identify Personality Traits". In Lecture Notes in Computer Science, 181-192. Springer International Publishing, 2017.
    10.1007/978-3-319-71027-3_15
  13. Pereira, Gonçalo; Brisson, António; Dias, João; Carvalho, André; Dimas, Joana; Mascarenhas, Samuel; Campos, Joana; et al. "Non-Player Characters and Artificial Intelligence". In Psychology, Pedagogy, and Assessment in Serious Games, 127-152. IGI Global, 2014.
    10.4018/978-1-4666-4773-2.ch007
  14. Baptista, Márcia L.; Martinho, Carlos; Lima, Francisco; Santos, Pedro A.; Prendinger, Helmut. "A Business Simulation with an Agent-Based Deliberative Model of Consumer Behaviour". In Lecture Notes in Computer Science, 215-223. Springer International Publishing, 2014.
    10.1007/978-3-319-12157-4_17
  15. Gomes, Paulo; Paiva, Ana; Martinho, Carlos; Jhala, Arnav. "Metrics for Character Believability in Interactive Narrative". In Lecture Notes in Computer Science, 223-228. Springer International Publishing, 2013.
    10.1007/978-3-319-02756-2_27
  16. Leite, Iolanda; Pereira, André; Castellano, Ginevra; Mascarenhas, Samuel; Martinho, Carlos; Paiva, Ana. "Modelling Empathy in Social Robotic Companions". In Lecture Notes in Computer Science, 135-147. Springer Berlin Heidelberg, 2012.
    10.1007/978-3-642-28509-7_14
  17. Campos, Henrique; Campos, Joana; Martinho, Carlos; Paiva, Ana. "Virtual Agents in Conflict". In Lecture Notes in Computer Science, 105-111. Springer Berlin Heidelberg, 2012.
    10.1007/978-3-642-33197-8_11
  18. Campos, Joana; Campos, Henrique; Martinho, Carlos; Paiva, Ana. "A Serious Game for Teaching Conflict Resolution to Children". In Lecture Notes in Computer Science, 705-706. Springer Berlin Heidelberg, 2012.
    10.1007/978-3-642-30950-2_130
  19. Leite, Iolanda; Castellano, Ginevra; Pereira, André; Martinho, Carlos; Paiva, Ana. "Long-Term Interactions with Empathic Robots: Evaluating Perceived Support in Children". In Lecture Notes in Computer Science, 298-307. Springer Berlin Heidelberg, 2012.
    10.1007/978-3-642-34103-8_30
  20. Santos, Marco; Martinho, Carlos. "Wasp-Like Agents for Scheduling Production in Real-Time Strategy Games". In Progress in Artificial Intelligence, 71-82. Springer Berlin Heidelberg, 2011.
    10.1007/978-3-642-24769-9_6
  21. Pereira, André; Leite, Iolanda; Mascarenhas, Samuel; Martinho, Carlos; Paiva, Ana. "Using Empathy to Improve Human-Robot Relationships". In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 130-138. Springer Berlin Heidelberg, 2011.
    10.1007/978-3-642-19385-9_17
  22. Leite, Iolanda; Mascarenhas, Samuel; Pereira, André; Martinho, Carlos; Prada, Rui; Paiva, Ana. "”Why Can’t We Be Friends?” An Empathic Game Companion for Long-Term Interaction". In Lecture Notes in Computer Science, 315-321. Springer Berlin Heidelberg, 2010.
    10.1007/978-3-642-15892-6_32
  23. Vala, Marco; Raimundo, Guilherme; Sequeira, Pedro; Cuba, Pedro; Prada, Rui; Martinho, Carlos; Paiva, Ana. "ION Framework – A Simulation Environment for Worlds with Virtual Agents". In Lecture Notes in Computer Science, 418-424. Springer Berlin Heidelberg, 2009.
    10.1007/978-3-642-04380-2_45
  24. Martinho, Carlos; Paiva, Ana. "Anticipation and Believability". In Lecture Notes in Computer Science, 115-133. Springer Berlin Heidelberg, 2008.
    10.1007/978-3-540-87702-8_6
  25. Pezzulo, Giovanni; Butz, Martin V.; Castelfranchi, Cristiano; Falcone, Rino; Baldassarre, Gianluca; Balkenius, Christian; Förster, Alexander; et al. "Endowing Artificial Systems with Anticipatory Capabilities: Success Cases". In Lecture Notes in Computer Science, 237-254. Springer Berlin Heidelberg, 2008.
    10.1007/978-3-540-87702-8_11
  26. Martinho, Carlos; Paiva, Ana. "It’s All in the Anticipation". In Lecture Notes in Computer Science, 331-338. Springer Berlin Heidelberg, 2007.
    10.1007/978-3-540-74997-4_30
  27. Paiva, Ana; Martinho, Carlos; de Oliveira, Eugénio. "Affective Computing (Introduction)". In Progress in Artificial Intelligence, 101-101. Springer Berlin Heidelberg, 2005.
    10.1007/11595014_10
  28. Paiva, Ana; Prada, Rui; Machado, Isabel; Martinho, Carlos; Vala, Marco; Silva, André. "Playing with Agents — Agents in Social and Dramatic Games". In Cognitive Technologies, 361-376. Springer Berlin Heidelberg, 2004.
    Published • 10.1007/978-3-662-08373-4_15
  29. Martinho, Carlos; Gomes, Mário; Paiva, Ana. "Synthetic Emotension". In Lecture Notes in Computer Science, 57-61. Springer Berlin Heidelberg, 2003.
    10.1007/978-3-540-39396-2_10
  30. Martinho, Carlos; Machado, Isabel; Paiva, Ana. "A Cognitive Approach to Affective User Modeling". In Lecture Notes in Computer Science, 64-75. Springer Berlin Heidelberg, 2000.
    10.1007/10720296_6
  31. Martinho, Carlos; Paiva, Ana. "“Underwater Love” Building Tristão and Isolda’s Personalities". In Lecture Notes in Computer Science, 269-296. Springer Berlin Heidelberg, 1999.
    10.1007/3-540-48317-9_11
Conference paper
  1. Ribeiro, Taíssa; Rodrigues, Ricardo; Martinho, Carlos. "On the Application of the Triad Affect Interpretation Method to Understand Emotional Expression". 2023.
    10.1145/3570945.3607353
  2. Silva, Joao; Rodrigues, Ricardo; Martinho, Carlos. "Believability, Anticipation, and... Timing Improving believability through timing manipulation". 2023.
    10.1145/3582437.3582485
  3. Martinho, Carlos; Sousa, Micael. "CSSII: A Player Motivation Model for Tabletop Games". 2023.
    10.1145/3582437.3582477
  4. Rodrigues, Ricardo; Silva, Ricardo; Pereira, Ricardo; Martinho, Carlos. "A cautionary tale of side-by-side evaluations while developing emotional expression for intelligent virtual agents". 2022.
    10.1145/3514197.3549672
  5. Patrícia Alves-Oliveira; Raquel Oliveira; Patrícia Arriaga; Ana Paiva; Martinho, Carlos. "Inspiring social creativity in children with a digital tool". Paper presented in 12th International Conference on Computational Creativity (ICCC 2021), 2021.
  6. Paradeda, Raul Benites; Martinho, Carlos; Paiva, Ana. "Persuasion Strategies Using a Social Robot in an Interactive Storytelling Scenario". 2020.
    10.1145/3406499.3415084
  7. Alves, Tomas; Gomes, Samuel; Dias, Joao; Martinho, Carlos. "The Influence of Reward on the Social Valence of Interactions". 2020.
    10.1109/cog47356.2020.9231853
  8. Samuel Gomes; Tomás Alves; João Dias; Martinho, Carlos. "Message Across: A word matching game for reward-based in-game behavior change". Paper presented in 12th International Conference on Videogame Sciences and Arts, 2020.
  9. Paradeda, Raul; Ferreira, Maria José; Oliveira, Raquel; Martinho, Carlos; Paiva, Ana. "The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters". 2019.
    10.1145/3311350.3347162
  10. Alves, Tomas; Martinho, Carlos; Prada, Rui. "Towards Incorporating Personality in Serious Games for Health". 2019.
    10.1109/vs-games.2019.8864521
  11. Pacheco, A.; Martinho, Carlos. "Alignment of Player and Non-Player Character Assertiveness Levels". Paper presented in 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2019.
  12. Catarino, Joao; Martinho, Carlos. "Procedural Progression Model for Smash Time". 2019.
    10.1109/cig.2019.8847964
  13. Bicho, Francisco; Martinho, Carlos. "Multi-dimensional player skill progression modelling for procedural content generation". 2019.
    10.1145/3235765.3235774
  14. Claúdio, A.; Carmo, M.; Silva, J.; Alves, C.; Costa, R.; Marcos, A.; Carvalho, E.; et al. "Empathic mediators for distance learning courses". Paper presented in 2019 International Conference on Graphics and Interaction (ICGI), 2019.
  15. Gomes, Samuel; Dias, Joao; Martinho, Carlos. "GIMME: Group Interactions Manager for Multiplayer sErious games". 2019.
    10.1109/cig.2019.8847962
  16. Rodrigues, Ricardo; Silva, Ricardo; Pereira, Ricardo; Martinho, Carlos. "Interactive Empathic Virtual Coaches Based on the Social Regulatory Cycle". 2019.
    10.1109/acii.2019.8925522
  17. Campos , J.; Martinho, Carlos; Paiva, A.. "Modelling Conflict Dynamics in Dyadic Interactions". Paper presented in 2018 17th Autonomous Agents and MultiAgent Systems (AAMAS), 2018.
  18. Marcos, A.; Claúdio, A.; Martinho, Carlos; Barros, D.; Carvalho, E.; Carmo, M.; Seixas, S.. "Virtual Tutoring". Paper presented in 2018 Hands-on science: advancing science, improving education, 2018.
  19. Martinho, Carlos; Oliveira, P.; Pires, A.. "Cubus - A serious sandbox game for stimulating creativity in children during storytelling". Paper presented in 2017 International Games for Learning Alliance conference (GALA)., 2017.
  20. Oliveira, P.; Pires, A.; Martinho, Carlos. "A Big Applause for CUBUS: A Virtual Sandbox to Stimulate Ideas in Children". Paper presented in 2017 Co-Creation Workshop at the International Conference on Computational Creativity (ICCC), 2017.
  21. Lucas, P.; Martinho, Carlos. "Stay Awhile and Listen to 3buddy, a Co-creative Level Design Support Tool". Paper presented in 2017 International Conference on Computational Creativity (ICCC), 2017.
  22. Paradeda, Raul Benites; Martinho, Carlos; Paiva, Ana. "Persuasion Based on Personality Traits". 2017.
    10.1145/3029798.3034824
  23. Martinho, Carlos; Paradeda, R.; Ferreira, M.; Dias, J.; Paiva, A.. "A persuasive storyteller robot: Pilot study". Paper presented in R4L’17 WS at 2017 International Conference on Human-Robot Interaction., 2017.
  24. Campos, J.; Martinho, Carlos; Paiva, A.. "Conflict inside out: A theoretical approach to conflict from an agent point of view". Paper presented in 2013 International Conference on Agents and Multi Agent Systems (AAAMAS), 2013.
  25. Campos, H.; Campos, J.; Cabral, J.; Martinho, Carlos; Nielsen, J.; Paiva, A.. "My Dream Theatre". Paper presented in 2013 12th International Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS), 2013.
  26. Campos, J.; Martinho, Carlos; Ingram, G.; Vasalou, A.. "My Dream Theatre: Putting conflict on center stage". Paper presented in 2013 8th International Conference on the Foundations of Digital Games (FDG), 2013.
  27. Leite, Iolanda; Henriques, Rui; Martinho, Carlos; Paiva, Ana. "Sensors in the wild: Exploring electrodermal activity in child-robot interaction". 2013.
    10.1109/hri.2013.6483500
  28. Baptista, Marcia; Damas, Hugo; Dimas, Joana; Raimundo, Guilherme; Prada, Rui; Martinho, Carlos; Santos, Pedro A.; Pena, Jorge. "A Serious Game Based on a Public Goods Experiment". 2013.
    10.1109/socialcom.2013.116
  29. Ferreira, Antonio; Martinho, Carlos. "ASAP: an Ant resource Search Algorithm for swarm-like P2P networks". 2013.
    10.7551/978-0-262-31709-2-ch092
  30. Mascarenhas, S.; Martinho, Carlos. "Darwin’s Adventure – Playing with Evolution". Paper presented in 2012 International Conference on Videogame Sciences and Arts (2012), 2012.
  31. Machado, J.; Amaral, J.; Cunha, R.; Martinho, Carlos; Vala, M.. "The Quick Brown Fox". Paper presented in 2012 International Conference on Videogame Sciences and Arts, 2012.
  32. Viera, Carlos M.; Barbosa-Povoa, Ana Paula; Martinho, Carlos. "An Agent-Based Collaborative Model For Supply Chain Management Simulation". 2012.
    10.7148/2012-0318-0324
  33. Castellano, Ginevra; Leite, Iolanda; Pereira, Andre; Martinho, Carlos; Paiva, Ana; McOwan, Peter W.. "Detecting Engagement in HRI: An Exploration of Social and Task-Based Context". 2012.
    10.1109/socialcom-passat.2012.51
  34. Leite, Iolanda; Castellano, Ginevra; Pereira, André; Martinho, Carlos; Paiva, Ana. "Modelling empathic behaviour in a robotic game companion for children". 2012.
    10.1145/2157689.2157811
  35. Prada, R.; Raimundo, G.; Baptista, M.; Dimas, J.; Santos, P.; Martinho, Carlos; Peña, J.; Ribeiro, L.. "The Role of Social Identity, Rationality and Anticipation in Believable Agents". Paper presented in 11th International Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS), 2012.
  36. Baptista, M.; Dimas, J.; Martinho, Carlos; Peña, J.; Prada, R.; Raimundo, G.; Santos, P.. "A Social Dilemma Videogame". Paper presented in International Conference on Videogame Sciences and Arts, 2011.
  37. Gomes, P.; Martinho, Carlos; Paiva, A.. "NPC memory affecting emotional reactions and path planning". Paper presented in 2011 Paris AI Game Conference, 2011.
  38. Gomes, P.; Paiva, A.; Martinho, Carlos. "Between downward spirals and habituation: emotion intensity in virtual agents’ memory retrieval". Paper presented in 2nd Symposium on Human Memory for Artificial Agents (HMAA’11) of the Society for the Study of Artificial Intelligence and the Simulation of Behaviour (AISB), 2011.
  39. Cruz, S.; Santos, P.; Marques, G.; Martinho, Carlos; Domingos, T.. "Escherichia Coli simulation applying DEB on a multi¬agent environment". Paper presented in 2nd International Symposium on Dynamic Energy Budget Theory (DEB), 2011.
  40. Leite, I.; Pereira, A.; Castellano, G.; Mascarenhas, S.; Martinho, Carlos; Paiva, A.. "Social robots in learning environments: a case study of an empathic chess companion". Paper presented in International Workshop on Personalization Approaches in Learning Environments (PALE), 2011.
  41. Cheong, Yun-Gyung; Khaled, Rilla; Grappiolo, Corrado; Campos, Joana; Martinho, Carlos; Ingram, Gordon P. D.; Paiva, Ana; Yannakakis, Georgios. "A computational approach towards conflict resolution for serious games". 2011.
    10.1145/2159365.2159368
  42. Jerónimo, M.; Martinho, Carlos; Paiva, A.. "Another Thrill in the Wall: an Affective Eco¬ System Interface for Gestural Expressivity". Paper presented in Whole Body Interaction Workshop at the 8th International Conference on Advances in Computer Entertainment Technology (ACE), 2011.
  43. Dias, Rodrigo; Martinho, Carlos. "Adapting content presentation and control to player personality in videogames". 2011.
    10.1145/2071423.2071446
  44. Gomes, P.; Martinho, Carlos; Paiva, A.. "I’ve been here before! Location and appraisal in memory". Paper presented in 10th International Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS), 2011.
  45. Santos, Marco; Martinho, Carlos. "Wasp-like scheduling for unit training in real-time strategy games". Paper presented in 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2011.
  46. Edmundo, J.; Garrochinho, T.; Felix, R.; Raposo, C.; Martinho, Carlos; Santos, P.; Prada, R.. "Xinky's World". Paper presented in 2010 International Conference on Videogame Sciences and Arts, 2010.
  47. Marcos, S.; Martinho, Carlos. "WAIST: wasp inspired scheduling for real-time strategy games". Paper presented in 2010 International Conference of Videogame Sciences and Arts, 2010.
  48. Dias, R.; Martinho, Carlos. "inFlow: adapting gameplay to player personality". Paper presented in 2010 International Conference on Videogame Sciences and Arts, 2010.
  49. Matias, A.; Martinho, Carlos. "Preference-based interfaces for CRPGs". Paper presented in 2010 International Conference on Videogame Sciences and Arts, 2010.
  50. Leite, Iolanda; Pereira, André; Mascarenhas, Samuel; Castellano, Ginevra; Martinho, Carlos; Prada, Rui; Paiva, Ana. "Closing the loop: from affect recognition to empathic interaction". 2010.
    10.1145/1877826.1877839
  51. Lima, F.; Meireles, B.; Martinho, Carlos. "Open Source and Proprietary Software in the Operating System Market: and Agent Based Modelling Approach". Paper presented in 30th Annual International Conference of the Strategic Management Society, 2010.
  52. Doirado, E.; Martinho, Carlos. "I Mean It! Detecting user’s intentions to create believable behaviour for virtual agents in games". Paper presented in 9th International Joint conference on Autonomous Agents and Multi-Agent Systems (AAMAS), 2010.
  53. Castellano, Ginevra; Leite, Iolanda; Pereira, Andre; Martinho, Carlos; Paiva, Ana; McOwan, Peter W.. "Inter-ACT: an affective and contextually rich multimodal video corpus for studying interaction with robots". Paper presented in 2010 ACM International Conference on Multimedia (ACM MM), 2010.
    10.1145/1873951.1874142
  54. Gomes, P.; Paiva, A.; Martinho, Carlos. "Episodic memory retrieval through re-appraisal of past events". Paper presented in 10th International Conference on Intelligent Virtual Agents (IVA), 2010.
    10.1109/iembs.2007.4352710
  55. Cabeleira, J.; Martinho, Carlos. "Mass Combat Vector – Maior imersão sem heads-up display". Paper presented in 2009 International Conference on Videogames Sciences and Arts, 2009.
  56. Simões, R.; Soares, A.; Rodrigues, M.; Martinho, Carlos. "Snake Defender – Head-tracking: tecnologia para jogador casual". Paper presented in 2009 International Conference on Videogame Sciences and Arts, 2009.
  57. Martinho, Carlos; Doirado, E.. "DogMate: Intent Recognition in Videogames". Paper presented in 2009 International Conference on Videogame Sciences and Arts, 2009.
  58. Leite, I.; Martinho, Carlos; Castellano, G.; Pereira, A.; Paiva, A.. "Towards an Empathic Chess Companion". Paper presented in Workshop on Empathic Agents. 8th International Conference on Autonomous Agents and Multi-Agent Systems (AAMAS), 2009.
    10.21125/iceri.2017.0541
  59. Leite, Iolanda; Castellano, Ginevra; Pereira, André; Martinho, Carlos; Paiva, Ana; McOwan, Peter W.. "Designing a game companion for long-term social interaction". 2009.
    10.1145/1655260.1655270
  60. Castellano, Ginevra; Leite, Iolanda; Pereira, Andre; Martinho, Carlos; Paiva, Ana; McOwan, Peter W.. "It's all in the game: Towards an affect sensitive and context aware game companion". 2009.
    10.1109/acii.2009.5349558
  61. Leite, Iolanda; Martinho, Carlos; Pereira, Andre; Paiva, Ana. "As Time goes by: Long-term evaluation of social presence in robotic companions". 2009.
    10.1109/roman.2009.5326256
  62. Pereira, A.; Martinho, Carlos; Leite, I.; Paiva, A.. "Designing a Pervasive Chess Game". Paper presented in Digital Games 2008, 2008.
  63. Leite, I.; Martinho, Carlos; Pereira, A.; Paiva, A.. "Social Presence in Long-term Human-Computer Relationships". Paper presented in 4th International Workshop on Human-Computer Conversation, 2008.
  64. Leite, Iolanda; Pereira, Andre; Martinho, Carlos; Paiva, Ana. "Are emotional robots more fun to play with?". 2008.
    10.1109/roman.2008.4600646
  65. Leite, I.; Martinho, Carlos; Pereira, A.; Paiva, A.. "iCat: an affective game buddy based on anticipatory mechanisms". Paper presented in International Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS), 2008.
  66. Pereira, A.; Martinho, Carlos; Leite, I.; Paiva, A.. "iCat, the chess player: the influence of embodiment in the enjoyment of a game". Paper presented in International Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS), 2008.
  67. Piunti, M.; Gonçalves, J.; Martinho, Carlos. "Modelling Expectations for Affective Agents". Paper presented in 2nd Conference on Affective Computing and Intelligent Interactions (ACII), 2007.
  68. Petta, P.; Martinho, Carlos. "Proceedings of the systems demonstrations". Paper presented in 2nd International Conference on Affective Computing and Intelligent Interaction (ACII), 2007.
  69. Martinho, Carlos; Paiva, A.. "Using anticipation to create believable behaviour". Paper presented in 21st AAAI Conference on Artificial Intelligence (AAAI 06), 2006.
  70. Martinho, Carlos; Paiva, A.. "Aini, achieving believability through anticipation". Paper presented in 19th Conference on Computer Animation and Social Agents (CASA), 2006.
  71. Martinho, Carlos; Paiva, A.. "Synthetic Emotivectors". Paper presented in 2005 Artificial Intelligence and Simulation of Behaviour (AISB), 2005.
  72. Martinho, Carlos; Paiva, A.. "No Pain No Gain: Synthetic Muscles for Synthetic Bodies". Paper presented in Autonomous Agents 2000 Workshop on Achieving Human-Like Behaviour in Interactive Animated Agents, 2000.
  73. Martinho, Carlos; Paiva, Ana. "Pathematic agents". 1999.
    Accepted • 10.1145/301136.301148
  74. Martinho, Carlos; Paiva, A.. "Developing Pathematic Agents". Paper presented in 1999 International Conference on Autonomous Agents (AA) Workshop on Emotion Based Agent Architectures (EBAA), 1999.
  75. Machado, I.; Martinho, Carlos; Paiva, A.. "Enriching Pedagogical Agents with Emotional Behaviour: the case of Vincent". Paper presented in International Conference on Artificial Intelligence in Education (AIED), 1999.
  76. Machado, I.; Martinho, Carlos; Paiva, A.. "Once Upon a Time". Paper presented in 1999 AAAI Narrative Intelligence Symposium, 1999.
  77. Sepulveda, T.; Martinho, Carlos; Gomes, M.. "S3A: a Tale on Synthetic Emotions". Paper presented in ICUC 1999 Conference, 1999.
  78. Sepúlveda, T.; Martinho, Carlos; Paiva, A.; Gomes, M.. "Emotional Characters in Virtual Environments". Paper presented in 7th International Conference in Central Europe on Computer Graphics, Visualisation and Interactive Digital Media (WSCG), 1999.
  79. Martinho, Carlos; Proenca, J.; Sepúlveda, T.; Gomes, M.. "Rapid Prototyping of Virtual Hyper-Reality Environments". Paper presented in 8th Encontro Português de Computação Gráfica (EPCG), 1998.
  80. Martinho, Carlos; Paiva, A.; Gomes, M.. "Tristão and Isolda: Synthetic Dolphins with Emotions". Paper presented in 1998 European Conference on Artificial Intelligence (ECAI) Workshop on AI/Alife and Entertainment, 1998.
  81. Sepúlveda, T.; Martinho, Carlos; Proença, J.; Gomes, M.. "Tristão and Isolda, a Story of Virtual Friendship". Paper presented in 4th International Conference on Virtual Systems and MultiMedia (VSMM), 1998.
  82. Martinho, Carlos; Gomes, M.. "Electronic Virtual Office". Paper presented in 8th Encontro Português de Computação Gráfica (EPCG), 1998.
Conference poster
  1. Taíssa Ribeiro; Ricardo Rodrigues; Martinho, Carlos. "Modeling the Interpretation of Animations to Help Improve Emotional Expression". Paper presented in International Conference on Autonomous Agents and Multiagent Systems, 2023.
    https://dl.acm.org/doi/10.5555/3545946.3598914
Edited book
  1. Martinho, Carlos; João Dias. IVA '22: Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents. 2022.
Journal article
  1. Costa, Luis Felipe C.; Gomes, Samuel; Santos, Ana Moura; Xexéo, Geraldo; Lima, Yuri; Prada, Rui; Martinho, Carlos; Dias, João. "Heroine's Learning Journey: Motivating Women in STEM Online Courses Through the Power of a Narrative". IEEE Access (2024): 1-1. http://dx.doi.org/10.1109/access.2024.3360376.
    10.1109/access.2024.3360376
  2. Gomes, Samuel; Costa, Luis; Martinho, Carlos; Dias, João; Xexéo, Geraldo; Moura Santos, Ana. "Modeling students’ behavioral engagement through different in-class behavior styles". International Journal of STEM Education 10 1 (2023): http://dx.doi.org/10.1186/s40594-023-00407-w.
    10.1186/s40594-023-00407-w
  3. Gomes, Samuel; Rocha, José Bernardo; Dias, João; Martinho, Carlos. "Designing a Mood-Mediated Multi-level Reasoner". IEEE Transactions on Affective Computing (2023): 1-12. http://dx.doi.org/10.1109/taffc.2023.3293310.
    10.1109/taffc.2023.3293310
  4. Ferreira, Paula C.; Veiga Simão, Ana Margarida; Paiva, Ana; Martinho, Carlos; Prada, Rui; Ferreira, Aristides; Santos, Francisco. "Exploring empathy in cyberbullying with serious games". Computers & Education 166 (2021): 104155. http://dx.doi.org/10.1016/j.compedu.2021.104155.
    10.1016/j.compedu.2021.104155
  5. Peña, Jorge; Ghaznavi, Jannath; Brody, Nicholas; Prada, Rui; Martinho, Carlos; Santos, Pedro A.; Damas, Hugo; Dimas, Joana. "Effects of Human vs. Computer-Controlled Characters and Social Identity Cues on Enjoyment". Journal of Media Psychology 31 1 (2019): 35-47. http://dx.doi.org/10.1027/1864-1105/a000218.
    10.1027/1864-1105/a000218
  6. Martinho, Carlos; Santos, P.; Cunha, A.. "An Approach to Decentralized Action Selection in Strategy Games". Revista das Ciências da Computação 10 (2017):
  7. Castellano, Ginevra; Leite, Iolanda; Pereira, André; Martinho, Carlos; Paiva, Ana; Mcowan, Peter W.. "Context-Sensitive Affect Recognition for a Robotic Game Companion". ACM Transactions on Interactive Intelligent Systems 4 2 (2014): 1-25. http://dx.doi.org/10.1145/2622615.
    10.1145/2622615
  8. Leite, Iolanda; Castellano, Ginevra; Pereira, André; Martinho, Carlos; Paiva, Ana. "Empathic Robots for Long-term Interaction". International Journal of Social Robotics 6 3 (2014): 329-341. http://dx.doi.org/10.1007/s12369-014-0227-1.
    10.1007/s12369-014-0227-1
  9. Baptista, Márcia; Roque Martinho, Carlos; Lima, Francisco; A. Santos, Pedro; Prendinger, Helmut. "Improving Learning in Business Simulations with an Agent-Based Approach". Journal of Artificial Societies and Social Simulation 17 3 (2014): http://dx.doi.org/10.18564/jasss.2516.
    10.18564/jasss.2516
  10. Baptista, M.; Martinho, Carlos; Lima, F.; Santos, P.; Prendinger, H.. "Applying agent-based modelling to business simulations". Developments in Business Simulation and Experiential Learning 41 (2014):
  11. Baptista, M.; Martinho, Carlos; Lima, F.; Santos, P.; Prendinger, H.. "An agent-based model of consumer behaviour based on the BDI architecture and neoclassical theory". Developments in Business Simulation and Experiential Learning 41 (2014):
  12. CASTELLANO, GINEVRA; LEITE, IOLANDA; PEREIRA, ANDRÉ; MARTINHO, CARLOS; PAIVA, ANA; MCOWAN, PETER W.. "Multimodal Affect Modelling and Recognition for Empathic Robot Companions". International Journal of Humanoid Robotics 10 01 (2013): 1350010. http://dx.doi.org/10.1142/s0219843613500102.
    10.1142/s0219843613500102
  13. Leite, Iolanda; Pereira, André; Mascarenhas, Samuel; Martinho, Carlos; Prada, Rui; Paiva, Ana. "The influence of empathy in human–robot relations". International Journal of Human-Computer Studies 71 3 (2013): 250-260. http://dx.doi.org/10.1016/j.ijhcs.2012.09.005.
    10.1016/j.ijhcs.2012.09.005
  14. Leite, Iolanda; Martinho, Carlos; Paiva, Ana. "Social Robots for Long-Term Interaction: A Survey". International Journal of Social Robotics 5 2 (2013): 291-308. http://dx.doi.org/10.1007/s12369-013-0178-y.
    10.1007/s12369-013-0178-y
  15. Ingram, Gordon P. D.; Hondrou, Charline; Vasalou, Asimina; Joinson, Adam; Campos, Joana; Martinho, Carlos. "Applying Evolutionary Psychology to a Serious Game about Children's Interpersonal Conflict". Evolutionary Psychology 10 5 (2012): 147470491201000. http://dx.doi.org/10.1177/147470491201000510.
    10.1177/147470491201000510
  16. Simão, D.; Pereira, J.; Martinho, Carlos; Almeida, A.. "BLA–Body Language Application". Prisma Magazine 10 (2010):
  17. Castellano, Ginevra; Leite, Iolanda; Pereira, André; Martinho, Carlos; Paiva, Ana; McOwan, Peter W.. "Affect recognition for interactive companions: challenges and design in real world scenarios". Journal on Multimodal User Interfaces 3 1-2 (2009): 89-98. http://dx.doi.org/10.1007/s12193-009-0033-5.
    10.1007/s12193-009-0033-5
  18. Martinho, Carlos; Paiva, A.. "Anticipation and Believability". The Challenge of Anticipation, A Unifying Framework for the Analysis and Design of Artificial Cognitive Systems 5225 (2008): 115-133.
  19. Paiva, Ana; Andersson, Gerd; Höök, Kristina; Moura˜o, Dário; Costa, Marco; Martinho, Carlos. "Sentoy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game". Personal and Ubiquitous Computing 6 5 (2002): 378-389. http://dx.doi.org/10.1007/s007790200043.
    10.1007/s007790200043
  20. Paiva, A.; André, E.; Arafa, Y.; Botelho, L.; Costa, M.; Figueiredo, P.; Gebhard, P.; et al. "SAFIRA- Supporting AFfective Interactions in Real-time Applications". CAST – Living in mixed realities. Special Issue of netzpannung.org/journal (2001):
  21. Martinho, Carlos A.; Paiva, Ana M.; Gomes, Mario R.. "Emotions for a motion: Rapid development of believable pathematic agents in intelligent virtual environments". Applied Artificial Intelligence 14 1 (2000): 33-68. http://dx.doi.org/10.1080/088395100117151.
    10.1080/088395100117151
Journal issue
  1. Prada, R.; Martinho, Carlos; Santos, P.. "Selected papers from Videojogos 2010". Revista Prisma 14 (2011):
Activities

Supervision

Thesis Title
Role
Degree Subject (Type)
Institution / Organization
2023 - Current Procedural Generation of Progression Systems
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2023 - Current Adaptive Game Orchestration
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2023 - Current Real-World Preference-based Teamwork
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2023 - Current Player Modeling with Artificial Intelligence in a cooperative setting
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2023 - Current A Model of Portuguese Boardgame Players
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2023 - Current Mixed-initiative Player Control for Action Role-Playing Games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2022 - Current TASTES: a Trend Adaptive Strategy for Tracklist Expansion on Spotify
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2022 - Current Preference-Based Student Team Assignment
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2021 - Current AI-based Modulation of a Teleoperation Interface for Space Exploration
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2020 - Current Improving Believable Interactions in Real-time Multi-party Interactive Experiences
Supervisor
Engenharia Informática e de Computadores (PhD)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2020 - Current Augmentation of Situation Awareness Through Multimodal Interfaces in Mobile Robot Teleoperation
Co-supervisor
Engenharia Informática e de Computadores (PhD)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2020 - Current Preference-Driven Group Management
Supervisor
Engenharia Informática e de Computadores (PhD)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2019 - Current Experience-based Procedural Content Generation for Groups
Co-supervisor
Engenharia Informática e de Computadores (PhD)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - Current Enriching Simple Actions with Impactful Emotions
Supervisor
Engenharia Informática e de Computadores (PhD)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2017 - Current Analysis of Virtual Behaviour Using Personality Traits in a Decision-Making Task
Co-supervisor
Engenharia Informática e de Computadores (PhD)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2008 - Current Open Source Software vs. Proprietary Software: An agent based modelling approach
Co-supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2022 - 2023 Using Secondary Tasks to Measure Cognitive Load in Games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2022 - 2023 A Pedagogical Agent for Teaching Cyberbullying
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2022 - 2023 Supporter Crowds for Fighting Games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2022 - 2023 Dynamically Constructing Tutorials according to the Individual Capabilities of Players
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2022 - 2023 Modeling Player Understanding of Game Character Expression
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2022 - 2023 Exploring Perspective in Virtual Tabletop Role-Playing Games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2022 - 2023 Synergistic Companions for Games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2022 - 2023 Tutorial Adaptation based on Working Memory
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2022 - 2023 A Serious Game Platform for Teacher Cyberbullying Training
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2021 - 2022 Modelling Player Skill in a Procedurally Generated Single-Player Videogame
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2021 - 2022 On the Feeling of Acoustic and Visual Tension in Generative Art
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2021 - 2022 Team Formation in Gamified Environments
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2021 - 2022 Improving believability through timing manipulation
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2021 - 2022 Pro(f)Social: a serious game to improve teachers’ bystander behaviour in cyberbullying situations
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2020 - 2021 Highlight The Path Not Taken to Add Replay Value to a Storytelling Video Game
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2020 - 2021 Procedural challenge generation guided by player choice in video games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2020 - 2021 The influence of Conscientiousness in Game Content Personalisation
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2020 - 2021 Assessing Players’ Cognitive Load in Games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2020 - 2021 An Approach to Multiplayer Interactive Storytelling
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico Campus Taguspark, Portugal
2020 - 2021 Personality and Motivation to Play Board Games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2020 - 2021 Adaptive Single Player Challenge Generation for World War Online
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2020 - 2021 Balancing Randomness and Predictability in Games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2020 - 2021 Player Preference Extraction From In-Game Behavior
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2020 - 2021 Player-based Adaptive Tutorials for Games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2020 - 2021 Tales of Fear: Impact of Non-Diegetic Sound in a Horror
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2020 - 2021 Active vs Passive Flow Adjustment in Games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2020 - 2021 Conveying Believable Emotions Through Control Modulation
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2020 - 2021 Perception of Emotion Expression in Synthetic Characters
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2020 - 2021 Player and Simulation based Environmental Storytelling for Games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2020 - 2021 Personality-Based Reward Sharing In Cooperative Games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2020 - 2021 Using Bayesian Networks to Support Believable Expression of Emotions in Games
Supervisor
Engenharia Informática e de Computadores
Universidade de Lisboa Instituto Superior Técnico Campus Taguspark, Portugal
2020 - 2021 Deep QL-APF: An Automated Playtesting Framework for Unreal Engine
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2019 - 2020 Imitation-based Artificial Player for Pic-A-Boo
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2019 - 2020 Multi-dimensional ELO-based Challenge Progression for Single-Player Games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2017 - 2020 Personality-based Persuasion by an Interactive Social Robot Storyteller
Supervisor
Engenharia Informática e de Computadores (PhD)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 Personalized Game Reviews
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 Holiday Knight: a Videogame with Skill-based Challenge Generation
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 Matching the effects of immersion with game mechanics in a cooperative game
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 Profiling Players Through In-Game Animations
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 Interação baseada na personalidade
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 Fishing for Words: A game to learn grammatical gender in Portuguese
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 Co-Designing the Lighting of a Game Level
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 The influence of Conscientiousness in cooperative video games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 A Procedurally Generated Approach to Emotional Storytelling for Games and Interactive Systems
Supervisor
Engenharia Informática e de Computadores
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 Application of RRT for overtaking in a Racing Car Simulation
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 Profiling Players Through In-Game Animations
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 Holiday Knight: a Videogame with Skill-based Challenge Generation
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 Personalized Game Reviews
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 Interação baseada na personalidade
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 Fishing for Words: A game to learn grammatical gender in Portuguese
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 Matching the effects of immersion with game mechanics in a cooperative game
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 The influence of Conscientiousness in cooperative video games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 Co-Designing the Lighting of a Game Level
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 A Procedurally Generated Approach to Emotional Storytelling for Games and Interactive Systems
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 Mixed Procedurally Generated Creatures
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 - 2019 Modelling Human Player Sensorial and Actuation Limitations in Artificial Players
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2017 - 2018 Expressing Emotions through Animated Speech Balloons
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2017 - 2018 Com@Viver: A serious game to improve bystander behavior
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2017 - 2018 Creating AI bots in DOTA2
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2017 - 2018 Game content placement through progression modelling
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2017 - 2018 Virtual Tutor - Virtual Tutoring Agent using Empathy and Rapport Techniques
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2017 - 2018 Supporting Affective Expression in Multi-party Interactions
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2017 - 2018 Believable Communication Between Non-Player Characters
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2017 - 2018 Co-creativity in Videogame Puzzle Creation
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2017 - 2018 Procedural Content Generation for Cooperative Games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2017 - 2018 Multi-dimensional Player Skill Progression Modeling for Procedural Content Generation
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2017 - 2018 Skill-based Progression Model for Smash Time
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2017 - 2018 Alignment of Player and Non-Player Character Assertiveness Levels
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2016 - 2017 Enclothed Cognition in Virtual Worlds
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2016 - 2017 Design of a tactical turn-based game for mobile devices
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2016 - 2017 Expectancy and Emotions in Synthetic Characters
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2016 - 2017 Gamification Outside Physical Borders
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2016 - 2017 PLEASED - PLayEr Affective Simulation for progrEssion Design
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2016 - 2017 Ludificação e Personalização
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2016 - 2017 PONTiFF - PersONaliTy Framework For Companion Characters
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2016 - 2017 Synthetic Characters for Creative Child-Computer Interaction
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2016 - 2017 Application and Design of GPU Parallel RRT for Racing Car Simulation
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2015 - 2016 Co-creativity in Videogame Level Design
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2015 - 2016 CoBelievable: the effect of Cooperation in Believability
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2015 - 2016 Modelling Progression in Video Games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2015 - 2016 Gameplay Aware Emotional Model for Virtual Characters in Video Games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2015 - 2016 Procedural Content Generation for Cooperative Games
Co-supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2014 - 2015 Believable Interactions Between Synthetic Characteres
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2013 - 2014 CASTLES: influence of Complexity on the plAyer experience. a Study Towards ameLiorating emergent Storytelling
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2013 - 2014 The Island - Creating Believable Social Behaviour
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2013 - 2014 paSSPORT Suggestion System for Players basen On personality
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2012 - 2013 Adding User Modelling to a Serious Game The Methodology behind ‘My Dream Theatre’
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2012 - 2013 GLASS - Adapting Game content to pLayer Affective State and personality
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2012 - 2013 E-lumination - Lighting 3D Scenes Using Examples
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2012 - 2013 PhASE: Physics-based Action SElection - A Physics Metaphor to Create Believable Behaviour for Synthetic Characters
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2010 - 2013 Supply Chain Coordination Analysis through a Multi-Agent System
Co-supervisor
Engenharia e Gestão (PhD)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2009 - 2013 Long-term Interactions with Empathic Social Robots
Supervisor
Engenharia Informática e de Computadores (PhD)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2011 - 2012 An approach to Collaborative Storytelling
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2011 - 2012 AutoBroad - A Realtime Broadcasting System for E-Sports
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2011 - 2012 AffectiveWall - An Intermedia Instrument for Affective Generation of Music and paintings through gestural expressivity
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2011 - 2012 My Dream Theater
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2011 - 2012 iCu Gaze Communication Towards Multiple Users
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2011 - 2012 iCu Gaze Communication Towards Multiple Users
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2011 - 2012 The Friendly Blacksmith - Application of Preference Elicitation Techniques to a Computer Game's Synthetic Vendor
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2011 - 2012 Micromanagement in Real Time Strategy Games: A Squad - Based Approach
Co-supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2011 - 2012 CONFLICT: a conflict resolution game
Co-supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2010 - 2011 Escherichia Coli simulation using the Dynamic Energy Budget theory applied on a multi-agent environment
Co-supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2009 - 2010 Creative Swarm
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2009 - 2010 inFlow - Adapting Gameplay to Player's Personality
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2009 - 2010 Haps: Hábitos para Personagens Sintéticas
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2009 - 2010 WAIST: Wasp Inspired Scheduling for Real-Time Strategy Games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2009 - 2010 Interactive Storytelling in Guided Tours
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2009 - 2010 Simulação de Organismos Multicelulares Baseada em Agentes
Co-supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2009 - 2010 MEEMOs: Believable Agents with Episodic Memory Retrieval
Co-supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2008 - 2009 DogMate: Intent Recognition Through Anticipation
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2007 - 2008 iCat e o Jogo das Letras
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2007 - 2008 Gaia: Intelligent Control Of Virtual Environment
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2007 - 2008 Applying agent-based modelling techniques to business games
Supervisor
Engenharia Informática e de Computadores (Master)
Universidade de Lisboa Instituto Superior Técnico, Portugal

Event organisation

Event name
Type of event (Role)
Institution / Organization
2021 - 2022 General Chair of 22nd ACM International Conference on Intelligent Virtual Agents (2022/09/06 - 2022/09/09)
Conference (President of the Organising Committee)
Distinctions

Other distinction

2022 Excelência de resultados pedagógicos (Design de Jogos, 2020-21)
2019 Excelência de resultados pedagógicos (Computação Gráfica para Jogos, 2018-19)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2019 Excelência de resultados pedagógicos (Design de Jogos, 2018-19)
2019 Excelência de resultados pedagógicos (Metodologia de Desenvolvimento de Jogos, 2018-19)
2018 Excelência de resultados pedagógicos (Computação Gráfica para Jogos, 2016-17)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2018 Excelência de resultados pedagógicos (Metodologia de Desenvolvimento de Jogos, 2017-18)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2017 2º place Academy for CUBUS (serious game to stimulate creativity in children)
2016 Excelência de resultados pedagógicos (Computação Gráfica para Jogos, 2015-16)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2016 Excelência de resultados pedagógicos (Metodologia de Desenvolvimento de Jogos, 2015-16)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2013 Excelência de resultados pedagógicos (Tecnologias de Jogos e Simulação, 2012-13)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2013 Excelência de resultados pedagógicos (Design e Desenvolvimento de jogos 2012-13)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2012 Excelência de resultados pedagógicos (Programação 3D para Simulação e Jogos 2011-12)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2011 Excelência de resultados pedagógicos (Animação e Visualização Tridimensional 2010-11)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2011 Excelência de resultados pedagógicos (Programação 3D para Simulação e Jogos 2010-11)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2010 Excelência de resultados pedagógicos (Desenho e Desenvolvimento de Jogos 2009-10)
Universidade de Lisboa Instituto Superior Técnico, Portugal
2010 Excelência de resultados pedagógicos (Tecnologia de Jogos e Simulação 2009-10)
Universidade de Lisboa Instituto Superior Técnico, Portugal