Book |
- Vaz de Carvalho, C.; Bauters, M.. Technology to Support Active Learning in Higher Education. 2021.
10.1007/978-981-16-2082-9_1
- Tsalapatas, H.; Vaz de Carvalho, C.; Bakar, A.A.; Salwah, S.; Jamillah, R.; Heidmann, O.. The Design of a Problem-Based
Learning Platform for Engineering Education. 2021.
10.1007/978-981-16-2082-9_6
- Vaz de Carvalho, C.; Costa, R.; Bessa, P.; Monterrubio, L.; Santos, J.. Developing Entrepreneurship Skills with a Serious
Game. 2019.
10.1007/978-3-030-22602-2_26
- de Carvalho, C.V.; Cano, P.; Roa, J.M.; Wanka, A.; Kolland, F.. Technology Enhanced Learning for Senior Citizens. 2018.
10.1007/978-3-319-96565-9_4
- de Carvalho, C.V.; Coelho, A.; Escudeiro, P.; Vaz de Carvalho, C.; Pivec, M.; Gründler, J.; Admiraal, W.; et al. Preface.
2017.
- Carlos Vaz de Carvalho; Paula Escudeiro; António Coelho. Serious Games, Interaction and Simulation. Springer International
Publishing. 2017.
10.1007/978-3-319-51055-2
- Bertil P. Marques; Jaime E. Villate; Carlos Vaz Carvalho. Analytics of student behaviour in a learning management system
as a predictor of learning success. 2017.
10.23919/CISTI.2017.7975863
- Vaz de Carvalho, C.; Escudeiro, P.; Coelho, A.. Serious games, interaction, and simulation: 5th international conference,
SGAMES 2015 Novedrate, Italy, september 16–18, 2015 revised selected papers. 2016.
10.1007/978-3-319-29060-7
- Heidmann, O.; De Carvalho, C.V.; Tsalapatas, H.; Alimisi, R.; Houstis, E.. A virtual city environment for engineering problem
based learning. 2016.
10.1007/978-3-319-29060-7_12
- Baptista, R.; Coelho, A.; Vaz de Carvalho, C.. Relation between game genres and competences for in-game certification.
2016.
10.1007/978-3-319-29060-7_6
- Vaz de Carvalho, C.. Dynamic serious games balancing. 2016.
10.1007/978-3-319-29060-7_5
- Vaz de Carvalho, C.; Escudeiro, P.; Coelho, A.. Editorial. 2016.
10.1007/978-3-319-29060-7_1
- Mota, D.; Reis, L.P.; de Carvalho, C.V.. Cross-artefacts for the purpose of education. 2014.
10.1007/978-3-319-05948-8_47
- Vincenti, G.; Bucciero, A.; de Carvalho, C.V.. E-Learning, E-Education, and Online Training: First International Conference,
eLEOT 2014 Bethesda, MD, USA, September 18–20, 2014 Revised Selected Papers. 2014.
10.1007/978-3-319-13293-8
- Vaz De Carvalho, C.. Learning with serious games: The SELEAG approach. 2012.
10.1007/978-3-642-28798-5_39
- Bertil P. Marques; Jaime E. Villate; Carlos Vaz Carvalho. Applying the UTAUT model in engineering higher education: Teacher's
technology adoption. 2011.
- Carvalho, Carlos Vaz de; Lhamas Nistal, Martín; Silveira, Ricardo. TICAI 2008. Edições Politema e IEEE Education Society
Chapter - Portugal Section. 2011.
- Azevedo, I.; Seiça, R.; Ortiz, A.; Carrapatoso, E.; Vaz De Carvalho, C.; Azevedo, Isabel; Seiça, Rui; et al. A semantic
approach for learning objects repositories with knowledge reuse. Springer Berlin Heidelberg. 2010.
10.1007/978-3-642-16438-5_47
- Jaime E. Villate; Bertil P. Marques; Carlos Vaz Carvalho; Marques, Bertil P.; Vilatte, Jaime E.; Carvalho, Carlos Vaz. Technology
acceptance on higher education: The case of an engineer's school. 2010.
- Jaime E. Villate; Bertil P. Marques; Carlos Vaz Carvalho. Tecnologias da Informação e Comunicação no apoio à aprendizagem
no Ensino Superior. 2010.
- Magano, J.; Carvalho, C.V.. From traditional teaching to online learning: Revolution or evolution. 2009.
10.4018/978-1-61520-672-8.ch002
|
Book chapter |
- Carlos Vaz de Carvalho; Diana Andone; Vlad Mihaescu; Cengiz Hakan Aydin; Elif Toprak; Evrim Genc-Kumtepe; Olga Zubikova; et
al. "Using a MOOC to Train Teachers to Design and Deliver MOOCs". 2023.
10.1007/978-3-031-33023-0_18
- Azevedo, Isabel; Carrapatoso, Eurico; Carvalho, Carlos Vaz de. "Supporting learning through tagging systems". Informing Science
Press, 2013.
|
Conference paper |
- Caeiro-Rodriguez, M.; Manso-Vazquez, M.; Lorenzo-Rial, M.A.; Varela, M.; Vaz-De-Carvalho, C.; Tramonti, M.; Dochshanov, A.M.;
et al. "Towards a Virtual Environment to Teach Natural Resouce Management based on a Virtual City Serious Game". 2022.
10.1109/SIIE56031.2022.9982325
- Knorr, Johann; de Carvalho, Carlos Vaz. "Using Dynamic Difficulty Adjustment to Improve the Experience and Train FPS Gamers".
2021.
10.1145/3486011.3486447
- Caeiro-Rodriguez, M.; Manso-Vazquez, M.; Llamas-Nistal, M.; Mikic Fonte, F.A.; Fernandez-Iglesias, M.J.; Tsalapata, H.; Heidmann,
O.; et al. "A collaborative city-based game to support soft skills development in engineering and economics". 2021.
10.1109/SIIE53363.2021.9583639
- Mihaescu, Vlad; Butkiene, Rita; Andone, Diana; Aydin, Cengiz Hakan; Vaz de Carvalho, Carlos; Zubikova, Olga; Toprak, Elif;
et al. "Self-assessing Teachers’ Competences for Curricula Modernization Through MOOCs". 2021.
10.1007/978-3-030-88304-1_25
- de Carvalho, Carlos Vaz; Butkiene, Rita; Gudoniene, Daina; Zubikova, Olga; Bruegmann, Tim. "Work in Progress: A MOOC-based
Innovative Instructional Approach for Curriculum Design". 2020.
10.1109/EDUCON45650.2020.9125394
- Caeiro-Rodriguez, M.; Carvalho, C.V.D.; Terasmaa, J.; Tolstrup, L.; Jesmin, T.; Tsalapatas, H.; Heidmann, O.; et al. "Work-in-progress:
Soft-skills development for higher education engineering and economic students using HERA collaborative serious games". 2020.
10.1109/EDUCON45650.2020.9125216
- Vaz de Carvalho, Carlos; Bessa, Pedro; Costa, Ricardo; Barata, Ana; Costa, Alexandra. "LearnIt: A Serious Game to Support
Study Methods in Engineering Education". 2019.
10.1109/EDUCON.2019.8725109
- de Carvalho, Carlos Vaz; Durao, Rita; Llamas-Nistal, Martin; Rodriguez, Manuel Caeiro; Heidmann, Olivier; Tsalapatas, Hariklia.
"Development of Professional Competences in Higher Education through Active Learning". 2019.
10.23919/CISTI.2019.8760984
- Tsalapatas, H.; Heidmann, O.; Pata, K.; De Carvalho, C.V.; Bauters, M.; Papadopoulos, S.; Katsimendes, C.; Taka, C.; Houstis,
E.. "Teaching design thinking through gamified learning". 2019.
10.5220/0007697402780283
- Vaz De Carvalho, C.; Tsalapatas, H.; Heidmann, O.. "Cooperation between Europe and Asia in Active Learning in Engineering
Education". 2019.
10.1109/TALE48000.2019.9225913
- Tsalapatas, H.; De Carvalho, C.V.; Heidmann, O.; Houstis, E.. "Active problem-based learning for engineering higher education".
2019.
10.5220/0007720403470351
- Vaz De Carvalho, C.. "Virtual Experiential Learning in Engineering Education". 2019.
10.1109/FIE43999.2019.9028539
- Afonso, T.; de Carvalho, C.V.. "Logos, the Dragon Slayer: A serious game to develop algorithmic and logic thinking". 2019.
- Vaz De Carvalho, C.; Cano Olivares, P.; Roa, J.M.; Wanka, A.; Kolland, F.. "Digital information access for ageing persons".
2018.
10.1109/ICALT.2018.00086
- Rodriguez, M.C.; Vazquez, M.M.; Tslapatas, H.; De Carvalho, C.V.; Jesmin, T.; Heidmann, O.. "Introducing lean and agile methodologies
into engineering higher education: The cases of Greece, Portugal, Spain and Estonia". 2018.
10.1109/EDUCON.2018.8363302
- Caeiro Rodriguez, Manuel; Manso Vazquez, Mario; Tslapatas, Hariklia; de Carvalho, Carlos Vaz; Jesmin, Triinu; Heidmann, Olivier.
"Introducing Lean and Agile Methodologies into Engineering Higher Education The cases of Greece, Portugal, Spain and Estonia".
2018.
- Oliveira, M.; Barreiras, A.; Marcos, G.; Ferreira, H.; Azevedo, A.; De Carvalho, C.V.; Oliveira, Marisa; et al. "Collecting
and analysing learners data to support the adaptive engine of OPERA, a learning system for mathematics". 2017.
10.5220/0006389806310638
- Carlos Vaz de Carvalho; Paula Escudeiro; Manuel Caeiro Rodriguez; Martin Llamas Nistal. "Sustainability strategies for open
educational resources and repositories". 2016.
10.1109/laclo.2016.7751806
- Carlos Vaz de Carvalho; Paula Escudeiro; Manuel Caeiro Rodriguez; Martin Llamas Nistal. "Sustainability of open educational
resources: The eCity case". 2016.
10.1109/siie.2016.7751868
- Mihai, A.; Castellano, C.A.; De Carvalho, C.V.; France´s, R.A.P.; Bizarro, R.S.; Grancaric, A.M.; Bilalis, N.; et al. "Knowledge
platform for transferring research and innovation in footwear manufacturing". 2016.
10.24264/icams-2016.vi.3
- Mota, D.; De Carvalho, C.V.; Reis, L.P.. "OTILIA - An architecture for the recommendation of teaching-learning techniques
supported by an ontological approach". 2015.
10.1109/FIE.2014.7044479
- Rodriguez Bermúdez, M.; Caeiro Rodriguez, M.; Llamas Nistal, M.; De Carvalho, C.V.; Nogueira, F.; Rodriguez Bermudez, Melisa;
Caeiro Rodriguez, Manuel; et al. "ECity: Virtual city environment for engineering problem based learning". 2015.
10.1109/EDUCON.2015.7095966
- Andrade, A.; Gouveia, D.; Nogueira, F.; Russo, P.; De Carvalho, C.V.. "Games to support problem-based learning,O Uso de Jogos
como Suporte da Aprendizagem Baseada em Problemas". 2015.
10.1109/CISTI.2015.7170621
- Marques, B.P.; Villate, J.E.; De Carvalho, C.V.. "A proposal to enhance the use of learning platforms in higher education".
2015.
- David Gouveia; António Andrade; Paula Escudeiro; Carlos Vaz de Carvalho. "Skill and Competence Development Through Games".
2014.
10.1145/2684200.2684350
- Santos, I.; Escudeiro, P.; De Carvalho, C.V.; Santos, Ivo; Escudeiro, Paula; de Carvalho, Carlos Vaz. "ICTWays Network: ICT
in science classrooms". 2014.
10.1109/CISTI.2014.6877060
- Goncalves, R.; Baptista, R.; Coelho, A.; Matos, A.; Vaz De Carvalho, C.; Bedkowski, J.; Musialik, P.; Ostrowski, I.; Majek,
K.. "A game for robot operation training in search and rescue missions". 2014.
10.1109/REV.2014.6784272
- Gouveia, D.; Andrade, A.; Escudeiro, P.; Vaz de Carvalho, C.. "Assessment of the acquisition of internationalization and language
skills through games". 2014.
- Pedro M. Latorre Andrés; Francisco J. Serón Arbeloa; Jorge López Moreno; Carlos Vaz de Carvalho. "TimeMesh". 2014.
10.1145/2662253.2662353
- António Andrade; David Gouveia; Paula Escudeiro; Carlos Vaz de Carvalho. "Can SME Managers Learn from Games?". 2014.
10.1145/2662253.2662349
- Santos, L.; De Carvalho, C.V.. "Learning physics with virtual simulations". 2013.
10.1109/ExpAt.2013.6703064
- Andrade, A.; Vaz De Carvalho, C.; Andrade, Antonio; de Carvalho, Carlos Vaz. "Using gamification to animate a virtual community".
2013.
- Andrade, Antonio; Vaz de Carvalho, Carlos. "Gamifying a Serious Games Community". 2013.
10.2991/iccnce.2013.61
- Baptista, Ricardo; Coelho, António; Carvalho, Carlos Vaz de; Coelho, Antonio; de Carvalho, Carlos Vaz. "Methodology for in-game
certification in serious games". 2013.
- Baptista, Ricardo; Goncalves, Ricardo; Coelho, Antonio; de Carvalho, Carlos Vaz. "METHODOLOGY FOR CREATING A COMPETENCES CERTIFICATION
CORRELATION MATRIX". 2013.
- Azevedo, I.; Mota, D.; De Carvalho, C.V.; Carrapatoso, E.; Reis, L.P.. "The learning design in education today: Putting pedagogical
content knowledge into practice". 2012.
- Gouveia, David; Lopes, Duarte; Carvalho, Carlos Vaz de; Baptista, Ricardo; Gouveia, D.; Lopes, D.; Vaz De Carvalho, C.; Batista,
R.. "TimeMesh: an educational historical game". 2012.
10.1109/DIGITEL.2012.49
- Mota, D.; Vaz De Carvalho, C.; Reis, L.P.. "A conceptual model for collaborative learning activities design". 2011.
10.1109/EDUCON.2011.5773274
- Mota, D.; Vaz De Carvalho, C.; Reis, L.P.. "Fostering collaborative work between educators in higher education". 2011.
10.1109/ICSMC.2011.6083837
- Marques, B.P.; Villate, J.E.; Carvalho, C.V.. "Applying the UTAUT model in engineering higher education: Teacher's technology
adoption". 2011.
- Marques, B.P.; Vilatte, J.E.; Carvalho, C.V.. "Information and communication technologies as a support to the learning process
in higher education". 2011.
- De Castro, A.V.; De Carvalho, C.V.; Carrapatoso, E.. "Steps to build a thematic repository". 2011.
- Magalhães, P.; Castro, A.; Carvalho, C.V.. "Augmented reality applied to the teaching/learning environment". 2011.
- Rugelj, J.; Knockaert, S.; Van Steenberghe, R.; Schoofs, L.; Salonen, J.; Björn, K.; Marzo, J.L.; Vaz De Carvalho, C.. "Competence
based joint study program on advanced networking technologies for blended learning". 2010.
10.1109/ITHET.2010.5480100
- Rugelj, J.; Knockaert, S.; Van Steenberghe, R.; Schoofs, L.; Salonen, J.; Bjorn, K.; Marzo, J.L.; Vaz De Carvalho, C.. "Advanced
networking technologies study programme: A design based on competences". 2010.
10.1109/AICT.2010.91
- De Carvalho, C.V.; Gouveia, D.; Lopes, D.; de Carvalho, Carlos Vaz; Gouveia, David; Lopes, Duarte. "SELEAG - Serious learning
games". 2010.
- Ortiz, Adela; Azevedo, Isabel; Seica, Rui; Carrapatoso, Eurico; Carvalho, Carlos Vaz; Ortiz, A.; Azevedo, I.; et al. "Domain
Ontology Creation Based on Automatic Text Extraction for Learning Objects Characterization". 2009.
- Barata, Ana Margarida; de Carvalho, Carlos Vaz; Barata, A.M.; De Carvalho, C.V.. "How Blogs and Web Platforms Have Changed
Communication Through Activist Art: an Approach to Existing Online Art Communities". 2009.
- De Carvalho, C.V.; Harvey, D.; Hobson, A.; Yu, S.. "Transferring e-learning skills between europe and China: The Telepath
approach". 2008.
- Baptista, R.; De Carvalho, C.V.. "Funchal 500 years: Learning through role play games". 2008.
- Baptista, Ricardo; Carvalho, Carlos Vaz de. "Work in progress - learning through role play games". 2008.
- Azevedo, I.; Martins, C.; Carrapatoso, E.; Vaz Carvalho, C.. "A model for the effective reuse of learning objects in repositories".
2006.
- Breutmann, B.; Kreiner-Wegener, A.; Fernández, M.; Piegari, R.; Guerrero, R.; Fernández, J.; Felix, N.; et al. "T-GameL3:
Development of an interdisciplinary lifelong e-learning experience in an international context". 2006.
- Martins, C.; Azevedo, I.; Vaz De Carvalho, C.. "The use of an adaptive hypermedia learning system to support a new pedagogical
model". 2005.
10.1109/ICALT.2005.278
- Vaz de Carvalho, Carlos; Costa, Antonio A.; Seixas, M.; Ferreira, F. N.; Guedes, M. A.; Amaral, I.. "Composite pseudocolor
images: a technique to enhance the visual correlation between ventilation-perfusion lung images". 1993.
10.1117/12.148646
- Costa, Antonio A.; Vaz de Carvalho, Carlos; Seixas, M.; Ferreira, F. N.; Guedes, M. A.; Amaral, I.. "Intensity correlation
of ventilation-perfusion lung images". 1993.
10.1117/12.148645
|
Journal article |
- Miguel Cabeleira; Carlos Vaz de Carvalho. "Using Augmented Reality to Improve Touristic Efficacy". Computers (2025):
https://doi.org/10.3390/computers14020075.
10.3390/computers14020075
- Gita Senka; Michela Tramonti; Alden Dochshanov; Triinu Jesmin; Jaanus Terasmaa; Hariklia Tsalapatas; Olivier Heidmann; Manuel
Caeiro Rodríguez; Carlos Vaz de Carvalho. "Using a Game to Educate About Sustainable Development". Multimodal Technologies
and Interaction (2024): https://www.mdpi.com/2414-4088/8/11/96.
10.3390/mti8110096
- Alessia Spatafora; Markus Wagemann; Charlotte Sandoval; Manfred Leisenberg; Carlos Vaz de Carvalho. "An Educational Escape
Room Game to Develop Cybersecurity Skills". Computers (2024): https://doi.org/10.3390/computers13080205.
10.3390/computers13080205
- Ricardo Baptista; António Coelho; Carlos Vaz de Carvalho. "Training and Certification of Competences through Serious Games".
Computers (2024): https://doi.org/10.3390/computers13080201.
10.3390/computers13080201
- Filipe Carvalho; Rui Chibante; Carlos Vaz de Carvalho. "An Interactive Pedagogical Tool for Simulation of Controlled Rectifiers".
Information (2024): https://doi.org/10.3390/info15060327.
10.3390/info15060327
- Carolina Novo; Chiara Zanchetta; Elisa Goldmann; Carlos Vaz de Carvalho. "The Use of Gamification and Web-Based Apps for Sustainability
Education". Sustainability (2024): https://doi.org/10.3390/su16083197.
10.3390/su16083197
- Carolina Novo; Michela Tramonti; Alden Meirzhanovich Dochshanov; Daniela Tuparova; Boiana Garkova; Fatma Eroglan; Tuba Ugras;
Banu Yücel-Toy; Carlos Vaz de Carvalho. "Design Thinking in Secondary Education: Required Teacher Skills". Education Sciences
(2023): https://doi.org/10.3390/educsci13100969.
10.3390/educsci13100969
- Rytis Maskeliunas; Robertas Damasevicius; Andrius Paulauskas; Maria Gabriella Ceravolo; Marina Charalambous; Maria Kambanaros;
Eliada Pampoulou; et al. "Deep Reinforcement Learning-Based iTrain Serious Game for Caregivers Dealing with Post-Stroke Patients".
Information (2022): https://doi.org/10.3390/info13120564.
10.3390/info13120564
- Manuel Caeiro Rodríguez; Mario Manso-Vázquez; Triinu Jesmin; Jaanus Terasmaa; Hariklia Tsalapata; Heidmann Olivier; Jussi
Okkonen; et al. "Students and Teachers’ Need for Sustainable Education: Lessons from the Pandemic". Computers (2022):
https://www.mdpi.com/2073-431X/11/11/157.
10.3390/computers11110157
- Chiara Zanchetta; Hannah Schiff; Carolina Novo; Sandra Cruz; Carlos Vaz de Carvalho. "Generational Inclusion: Getting Older
Adults Ready to Own Safe Online Identities". Education Sciences (2022): https://doi.org/10.3390/educsci12100715.
10.3390/educsci12100715
- Elisa Menardo; Donatella Di Marco; Sara Ramos; Margherita Brondino; Alicia Arenas; Patricia Costa; Carlos Vaz de Carvalho;
et al. "Nature and Mindfulness to Cope with Work-Related Stress: A Narrative Review". International Journal of Environmental
Research and Public Health 19 10 (2022): 5948-5948. https://doi.org/10.3390/ijerph19105948.
10.3390/ijerph19105948
- Carlos Vaz de Carvalho; Antonio Coelho; Vaz de Carvalho, Carlos; Coelho, António. "Game-Based Learning, Gamification in Education
and Serious Games". Computers (2022): https://doi.org/10.3390/computers11030036.
10.3390/computers11030036
- Pasini, Margherita; Arenas, Alicia; Brondino, Margherita; Di Marco, Donatella; Duarte, Ana Patricia; de Carvalho, Carlos Vaz;
da Silva, Silvia. "A Game-Based Approach to Manage Technostress at Work". Intelligent and Fuzzy Techniques for Emerging
Conditions and Digital Transformation (2022): https://publons.com/wos-op/publon/56458848/.
10.1007/978-3-030-86618-1_9
- de Carvalho, Carlos Vaz; Gonzalez, Carina S. Gonzalez; Popescu, Elvira; Rugelj, Joze. "Serious games-Volume II". Frontiers
in Computer Science (2022): https://publons.com/wos-op/publon/55839111/.
10.3389/FCOMP.2022.1088284
- Vaz de Carvalho, Carlos; Gonzalez Gonzalez, Carina Soledad; Popescu, Elvira; Rugelj, Joze. "Editorial: Serious Games". Frontiers
in Computer Science (2021): https://publons.com/wos-op/publon/46289802/.
10.3389/FCOMP.2021.686348
- Santos, Jaione; Jesmin, Triinu; Martis, António; Maunder, Michelle; Cruz, Sandra; Novo, Carolina; Schiff, Hannah; et al. "Developing
Emotional Intelligence with a Game: The League of Emotions Learners Approach". Computers 10 8 (2021): 97-97. http://hdl.handle.net/10400.22/20279.
10.3390/computers10080097
- Caeiro-Rodríguez, Manuel; Manso-Vázquez, Mario; Mikic-Fonte, Fernando A.; Llamas-Nistal, Martin; Fernandez-Iglesias, Manuel
J.; Tsalapatas, Hariklia; Heidmann, Olivier; et al. "Teaching Soft Skills in Engineering Education: An European Perspective".
IEEE Access 9 (2021): 29222-29242. http://hdl.handle.net/10400.22/20280.
10.1109/access.2021.3059516
- Carlos Vaz de Carvalho; Spela Cerar; Joze Rugelj; Hariklia Tsalapatas; Olivier Heidmann; Vaz de Carvalho, Carlos; Cerar, Spela;
et al. "Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games". IEEE Revista
Iberoamericana de Tecnologias del Aprendizaje 15 3 (2020): 242-251. https://doi.org/10.1109/RITA.2020.3008127.
10.1109/RITA.2020.3008127
- David Kristan; Pedro Bessa; Ricardo Costa; Carlos Vaz de Carvalho; Kristan, David; Bessa, Pedro; Costa, Ricardo; Vaz de Carvalho,
Carlos. "Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment". Information 11 3
(2020): 156-156. https://doi.org/10.3390/info11030156.
10.3390/info11030156
- Papa, Roberta; Efthymiou, Areti; Lamura, Giovanni; Piccinini, Flavia; Onorati, Giulia; Papastavrou, Evridiki; Tsitsi, Theologia;
et al. "Review and Selection of Online Resources for Carers of Frail Adults or Older People in Five European Countries: Mixed-Methods
Study". JMIR MHealth and UHealth (2020): https://publons.com/wos-op/publon/32312143/.
10.2196/14618
- Magano, Jose; Alves, Marta; Durao, Rita; de Carvalho, Carlos Vaz. "Adoption and Use of Educational Technology Tools by Marketing
Students". Electronic Journal of e-Learning (2020): https://publons.com/wos-op/publon/36642666/.
10.34190/EJEL.20.18.4.007
- de Carvalho, Carlos Vaz; Intveen, Sonja; Zubikova, Olga; Bruegemann, Tim; Aydin, Cengiz Elakan; Toprak, Elif; Genc-Kumtepe,
Evrim; et al. "Teachers' skills required to design and deliver MOOCs in Engineering Education". Proceedings of Ieee Learning
with Moocs (lwmoocs) (2020): 8-13. https://publons.com/wos-op/publon/56933923/.
10.1109/LWMOOCS50143.2020.9234377
- Lethin, Connie; Hanson, Elizabeth; Margioti, Eleni; Chiatti, Carlos; Gagliardi, Cristina; de Carvalho, Carlos Vaz; Fange,
Agneta Malmgren. "Support Needs and Expectations of People Living with Dementia and Their Informal Carers in Everyday Life:
A European Study". Social Sciences (2019): https://publons.com/wos-op/publon/21070829/.
10.3390/SOCSCI8070203
- Rodrigues, Claudia; Pimpao, Catarina; Mosca, Andreia E.; Coxixo, Ana S.; Lopes, Duarte; da Silva, Ines Vieira; Pedersen, Per
Amstrup; Antunes, Fernando; Soveral, Graca. "Human Aquaporin-5 Facilitates Hydrogen Peroxide Permeation Affecting Adaption
to Oxidative Stress and Cancer Cell Migration". Cancers (2019): https://publons.com/wos-op/publon/20872216/.
10.3390/CANCERS11070932
- Frango Silveira, Ismar; Motz, Regina; Vaz de Carvalho, Carlos. "Inclusive Educational Resources". IEEE Revista Iberoamericana
de Tecnologías del Aprendizaje (2019): https://publons.com/wos-op/publon/28796431/.
10.1109/RITA.2019.2909674
- de Carvalho, C.V.; Cano, P.; Roa, J.M.; Wanka, A.; Kolland, F.; de Carvalho, Carlos Vaz; Cano, Pedro; et al. "Overcoming the
silver generation digital gap". Journal of Universal Computer Science 25 12 (2019): 1625-1643. http://www.scopus.com/inward/record.url?eid=2-s2.0-85079132213&partnerID=MN8TOARS.
10.3217/JUCS-025-12-1625
- Chibante, R.; Vaz De Carvalho, C.; Ferreira, P.. "A simulation tool to promote active learning of controlled rectifiers".
Computer Applications in Engineering Education 26 3 (2018): 688-699. http://www.scopus.com/inward/record.url?eid=2-s2.0-85042521857&partnerID=MN8TOARS.
10.1002/cae.21923
- de Carvalho, Carlos Vaz; Caeiro-Rodriguez, Manuel; Llamas Nistal, Martin; Hromin, Melani; Bianchi, Andrea; Heidmann, Olivier;
Tsalapatas, Hariklia; et al. "Using Video Games to Promote Engineering Careers". International Journal of Engineering Education
34 2 (2018): 388-399. https://publons.com/wos-op/publon/28796433/.
- Rodrigues, C.; Mosca, A. F.; Lopes, D.; Pedersen, P. A.; Henriques, M.; Antunes, F.; Soveral, G.. "AQP5-mediated hydrogen
peroxide permeation is altered by nutritional compounds and induces cell resistance". FEBS Open Bio (2018): https://publons.com/wos-op/publon/18445507/.
- Rodrigues, Claudia; Mosca, Andreia Filipa; Lopes, Duarte; Pedersen, Per Amstrup; Antunes, Fernando; Soveral, Graca. "Human
AQP5 facilitates hydrogen peroxide permeation and improves cell resistance to oxidative stress". Free Radical Biology and
Medicine (2018): https://publons.com/wos-op/publon/19147784/.
10.1016/J.FREERADBIOMED.2018.04.233
- Albu, Luminita; Martinho, Alcino; Papakonstantinou, Dimos; Perez Frances, Rosa Ana; Sikorska, Malgorzata; Scalia, Desiree;
De Carvalho, Carlos Vaz; Deselnicu, Viorica. "LEAMAN - MANAGER IN AN EFFICIENT AND INNOVATIVE LEATHER COMPANY". Proceedings
of the International Conference on Advanced Materials and Systems (2018): https://publons.com/wos-op/publon/28796434/.
10.24264/ICAMS-2018.III.3
- Baptista, Ricardo; Coelho, Antonio; de Carvalho, Carlos Vaz; Baptista, R.; Coelho, A.; De Carvalho, C.V.. "Relationship Between
Game Categories and Skills Development: Contributions for Serious Game Design". PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE
ON GAMES BASED LEARNING (ECGBL) (2015): 34-42. https://publons.com/wos-op/publon/20034150/.
- Marques, Bertil P.; Villate, Jaime E.; de Carvalho, Carlos Vaz. "A PROPOSAL TO ENHANCE THE USE OF LEARNING PLATFORMS IN HIGHER
EDUCATION". PROCEEDINGS OF THE INTERNATIONAL CONFERENCE - E-LEARNING (2015): https://publons.com/wos-op/publon/28796440/.
- Baptista, R.; Nobrega, R.; Coelho, A.; Vaz de Carvalho, C.. "LOCATION-BASED TOURISM IN-GAME CERTIFICATION". INTED Proceedings
(2015): https://publons.com/wos-op/publon/20034164/.
- Carlos Vaz de Carvalho. "Ongoing Projects on Serious Games". EAI Endorsed Transactions on Game-Based Learning 1 3 (2014):
e1-e1. https://doi.org/10.4108%2Fsg.1.3.e1.
10.4108/sg.1.3.e1
- Carlos Vaz de Carvalho. "Current and Future Trends in Game-Based Learning". EAI Endorsed Transactions on Game-Based Learning
1 2 (2014): e1-e1. https://doi.org/10.4108%2Fsg.1.2.e1.
10.4108/sg.1.2.e1
- Carlos Vaz de Carvalho. "Serious Games Conferences and Events". EAI Endorsed Transactions on Game-Based Learning 1
2 (2014): e2-e2. https://doi.org/10.4108%2Fsg.1.2.e2.
10.4108/sg.1.2.e2
- Carlos Vaz de Carvalho; Manuel Pereira Lopes; António Galrão Ramos. "Lean Games Approaches – Simulation Games and Digital
Serious Games". International Journal of Advanced Corporate Learning (iJAC) 7 1 (2014): 11-11. https://doi.org/10.3991%2Fijac.v7i1.3433.
10.3991/ijac.v7i1.3433
- de Carvalho, C.V.; Escudeiro, P.; Vaz de Carvalho, Carlos; Escudeiro, Paula. "EJEL special issue: 7th European conference
on game-based learning - ECGBL 2013". Electronic Journal of e-Learning 12 3 (2014): 227-228. http://www.scopus.com/inward/record.url?eid=2-s2.0-84904050771&partnerID=MN8TOARS.
- Dulce Mota; Luís Paulo Reis; Carlos Vaz de Carvalho. "Design of Learning Activities – Pedagogy, Technology and Delivery Trends".
ICST Transactions on e-Education and e-Learning 1 4 (2014): e5-e5. https://doi.org/10.4108%2Fel.1.4.e5.
10.4108/el.1.4.e5
- Nogueira, Fabio; Gouveia, David; Andrade, Antonio; Escudeiro, Paula; de Carvalho, Carlos Vaz; Nogueira, F.; Gouveia, D.; et
al. "The use of Problem Based Learning in Game Environments for Engineering Students". PROCEEDINGS OF THE 12TH EUROPEAN
CONFERENCE ON GAMES BASED LEARNING (ECGBL) (2014): 824-827. https://publons.com/wos-op/publon/28796446/.
- Juzeleniene, Saulute; Mikelioniene, Jurgita; Escudeiro, Paula; de Carvalho, Carlos Vaz. "GABALL Project: Serious Games Based
Language Learning". Procedia - Social and Behavioral Sciences (2014): https://publons.com/wos-op/publon/28796443/.
10.1016/J.SBSPRO.2014.05.340
- Gouveia, David; Andrade, Antonio; Escudeiro, Paula; de Carvalho, Carlos Vaz. "Assessment of the Acquisition of Internationalization
and Language Skills Through Games". PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL) (2014):
https://publons.com/wos-op/publon/28796445/.
- Carlos Vaz de Carvalho; Baltasar Fernandez-Manjon. "Welcome message from the Editors-in-Chief". EAI Endorsed Transactions
on Game-Based Learning 1 1 (2013): e1-e1. https://doi.org/10.4108%2Ftrans.gbl.01-06.2013.e1.
10.4108/trans.gbl.01-06.2013.e1
- Escudeiro, Paula; Carvalho, Carlos Vaz de. "Game-Based Language Learning". International Journal of Information and Education
Technology (2013): 643-647. http://dx.doi.org/10.7763/IJIET.2013.V3.353.
10.7763/ijiet.2013.v3.353
- Santos, L.; Carvalho, C.V.. "Improving experiential learning with haptic experimentation". International Journal of Online
Engineering 9 SPECIALISS (2013): 7-9. http://www.scopus.com/inward/record.url?eid=2-s2.0-84900368345&partnerID=MN8TOARS.
10.3991/ijoe.v9iS8.3309
- Cruz-Lara, S.; Fernandez-Manjon, B.; De Carvalho, C.V.. "Innovative approaches to serious games". Revista Iberoamericana
de Tecnologias del Aprendizaje 8 4 (2013): 163-165. http://www.scopus.com/inward/record.url?eid=2-s2.0-84899798211&partnerID=MN8TOARS.
10.1109/RITA.2013.2284954
- Gomes, D.F.; Lopes, M.P.; De Carvalho, C.V.. "Serious games for lean manufacturing: The 5S game". Revista Iberoamericana
de Tecnologias del Aprendizaje 8 4 (2013): 191-196. http://www.scopus.com/inward/record.url?eid=2-s2.0-84899830921&partnerID=MN8TOARS.
10.1109/RITA.2013.2284955
- Mihai, A.; Costea, M.; Bilalis, N.; Grancaric, A.M.; Costa, E.; Marzo, R.; Azevedo, C.; Vaz de Carvalho, C.. "TIED Shoe, a
Virtual Community of Practice for the footwear industry,Tied shoe, comunitatea virtuala de practica Pentru industria de încaltaminte".
Leather and Footwear Journal 13 4 (2013): 321-344. http://www.scopus.com/inward/record.url?eid=2-s2.0-84940246320&partnerID=MN8TOARS.
10.24264/lfj.13.4.5
- Baptista, Ricardo; Carvalho, Carlos Vaz de. "TimeMesh – A Serious Game for European Citizenship". EAI Endorsed Transactions
on Game-Based Learning 1 1 (2013): e2-e2. http://dx.doi.org/10.4108/trans.gbl.01-06.2013.e2.
10.4108/trans.gbl.01-06.2013.e2
- Vaz de Carvalho, Carlos; Lopes, Manuel Pereira; Ramos, A. G.; Ávila, Paulo; Carvalho, C.V.; Lopes, M.P.; Ramos, A.G.; et al.
"Lean learning academy: an innovative framework for lean manufacturing training". (2013): http://hdl.handle.net/10400.22/4122.
10.1109/CISPEE.2013.6701958
- Vaz de Carvalho, Carlos; Latorre Andres, Pedro M.; Seron Arbeloa, Francisco Jose; Carlos Vaz de Carvalho; Pedro M. Latorre
Andrés; Francisco José Serón Arbeloa. "Serious Games Network". Virtual Archaeology Review 4 9 (2013): 174-174. https://publons.com/wos-op/publon/28796448/.
10.4995/var.2013.4271
- Santos, Luciano; de Carvalho, Carlos Vaz; Santos, L.; Carvalho, C.V.D.. "Haptic Physics Simulation". PROCEEDINGS OF THE
12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL) (2013): 771-775. https://publons.com/wos-op/publon/28796450/.
- Vaz de Carvalho, Carlos; Lopes, Manuel Pereira; Ramos, A. G.. "Digital serious games and simulation games - comparison of
two approaches to lean training". (2013): http://hdl.handle.net/10400.22/4126.
10.1109/ICL.2013.6644534
- Williams, Bill; Neto, Pedro; Cardoso, Alberto; Carvalho, Carlos Vaz de; Magalhães, Fernão de; Rasteiro, M. Graça; Restivo,
Maria Teresa; et al. "ITs in engineering education: joining efforts between SPEE and IGIP". International Journal of Engineering
Pedagogy (iJEP) 2 1 (2012): http://hdl.handle.net/10400.26/4166.
10.3991/ijep.v2i1.1899
- Magalhaes, Paulo; Castro, Antonio; Carvalho, Carlos Vaz. "Augmented Reality Applied to the Process of Teaching/Learning Case
Study". Sistemas E Tecnologias de Informacao, Vol I (2011): https://publons.com/wos-op/publon/28796565/.
- Marques, Bertil P.; Villate, Jaime E.; Carvalho, Carlos Vaz. "Applying the UTAUT model in Engineering Higher Education: Teacher's
Technology Adoption". Sistemas E Tecnologias de Informacao, Vol I (2011): https://publons.com/wos-op/publon/28796566/.
- de Castro, Antonio Vieira; de Carvalho, Carlos Vaz; Carrapatoso, Eurico. "Steps for the creation of a thematic repository
The case of Melor (Medical Learning Objects Repository)". Sistemas E Tecnologias de Informacao, Vol I (2011): https://publons.com/wos-op/publon/28796454/.
- Azevedo, Isabel; Seica, Rui; Ortiz, Adela; Carrapatoso, Eurico; Vaz de Carvalho, Carlos. "Using ontologies in Learning Objects
Repositories". Bulletin of the Technical Committee on Learning Technology (2011): https://publons.com/wos-op/publon/28796465/.
- Lopes, D.; Vaz De Carvalho, C.. "Virtual experiential learning". Proceedings of the 13th IASTED International Conference
on Computers and Advanced Technology in Education, CATE 2010 (2010): 19-26. http://www.scopus.com/inward/record.url?eid=2-s2.0-84862098006&partnerID=MN8TOARS.
- de Carvalho, C. Vaz; Salonen, J.; Bjorn, K.; Knockaert, S.; Van Steenberghe, R.; Schoofs, L.; Rugelj, J.; et al. "European
Study Programme for Advanced Networking Technologies". Elektronika Ir Elektrotechnika 6 (2010): 31-34. https://publons.com/wos-op/publon/9339145/.
- Baptista, Ricardo; de Carvalho, Carlos Vaz. "Role Play Gaming and Learning". Bulletin of the Technical Committee on Learning
Technology (2010): https://publons.com/wos-op/publon/28796457/.
- Lopes, D.; Vaz de Carvalho, C.. "Simulation and Haptic Devices in Engineering Education". Elektronika Ir Elektrotechnika
6 (2010): 159-162. https://publons.com/wos-op/publon/28796455/.
- Marques, Bertil P.; Vilatte, Jaime E.; Carvalho, Carlos Vaz. "Information technologies and communication in supporting learning
in Higher Education". Sistemas Y Tecnologias de Informacion (2010): https://publons.com/wos-op/publon/28796567/.
- Oliveira, Luciana; Albuquerque, Alexandra; Ribeiro, Sandra; Peres, Paula; Carvalho, Carlos Vaz de. "A sustainable approach
to the reuse of student - centered learning scenarios". (2009): http://hdl.handle.net/10400.22/2806.
- Oliveira, Luciana; Carvalho, Carlos Vaz de. "Towards e-learning sustainability: designing and reusing student-centered learning
scenarios". (2009): http://hdl.handle.net/10400.22/2803.
- Azevedo, Isabel S.; Carrapatoso, Eurico; Carvalho, Carlos Vaz de. "Effective characterisation of learning objects". International
Journal of Advanced Media and Communication 2 3 (2008): 236-236. http://dx.doi.org/10.1504/IJAMC.2008.020178.
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Faria; et al. "User modeling In adaptive hypermedia educational systems". Educational Technology and Society 11 1 (2008):
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- Marques, José Antonio; Carvalho, Luiz Fernando de Oliveira e Silva; Valadão, Carlos Augusto Araújo; Nunes, Newton; Vaz,
Beatriz Berlink dUtra. "Emprego do flunitrazepam na sedação de suínos". Ciência Rural 25 3 (1995): 405-409. http://dx.doi.org/10.1590/S0103-84781995000300013.
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LUNG STUDY". European Journal of Nuclear Medicine (1992): https://publons.com/wos-op/publon/28799743/.
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Thesis / Dissertation |
- Moura, Sandro Emanuel Barraca. "FitAdventures: Transformar exercício físico em entretenimento". Master, 2024. http://hdl.handle.net/10400.22/26327.
- Cabeleira, Miguel Tomaz. "Augmented reality for tourist routes". Master, 2024. http://hdl.handle.net/10400.22/25937.
- Alves, João Miguel Rangel. "Designing and developing an advergame for climate change awareness". Master, 2024. http://hdl.handle.net/10400.22/26316.
- Loureiro, Guilherme da Silva Martins. "Gamification to Increase User Interaction". Master, 2022. http://hdl.handle.net/10400.22/20804.
- Barroso, Pedro Antunes de Azevedo. "Game Porting Optimization Techniques". Master, 2022. http://hdl.handle.net/10400.22/20855.
- Costa , Flávio Xavier Soares. "Uso de advergames para promover a imagem de um Instituto de Ensino Superior". Master, 2021.
http://hdl.handle.net/10400.22/19366.
- Knorr , Johann Wolfgang Botelho Macedo. "Dynamic Difficulty Adjustment in FirstPerson Shooters". Master, 2021. http://hdl.handle.net/10400.22/18311.
- Ferreira, Ana Rita Trocado. "Realidade aumentada na indústria do calçado - Aprendizagem imersiva na operação de máquinas".
Master, 2021. http://hdl.handle.net/10400.22/19236.
- Vicente, Carlos Filipe Monteiro. "Jogo Sério para a Prevenção do Stress em Espaços Profissionais". Master, 2021. http://hdl.handle.net/10400.22/18232.
- Andrade, Leonardo Marques de. "Identificação Médica Segura por Reconhecimento Facial e Análise por Realidade Aumentada". Master,
2020. http://hdl.handle.net/10400.22/16938.
- Martins, Tiago Silva. "Aprendizagem máquina aplicada ao contexto do Poker". Master, 2020. http://hdl.handle.net/10400.22/17674.
- Teixeira, Vasco Reis Moreira de Castro. "Aplicação de Mecânicas de Card Collecting em Jogos Sérios para o Turismo". Master,
2019. http://hdl.handle.net/10400.22/14655.
- Torres, José Guilherme Pereira. "Plataforma Web para Simulação de Linhas de Produção". Master, 2019. http://hdl.handle.net/10400.22/14641.
- Gonçalves, Frederico Cardoso. "Jogo Sério para formação de utilizadores em Manufacturing Execution System". Master, 2019.
http://hdl.handle.net/10400.22/14984.
- Bessa, Pedro Filipe Neves. "LEARN IT: Jogos para o Desenvolvimento Cognitivo". Master, 2018. http://hdl.handle.net/10400.22/12693.
- Afonso, Tiago Fernando Ferraz. "Um Jogo Sério para Aprendizagem de Lógica e Programação". Master, 2018. http://hdl.handle.net/10400.22/11937.
- Melo, Diogo António Teixeira de. "Promoção da prática de exercício físico através de um jogo". Master, 2018. http://hdl.handle.net/10400.22/12414.
- Costa, Ricardo Daniel Ferreira. "Transform@: Um Jogo Sério para Desenvolvimento de Competências de Empreendedorismo". Master,
2018. http://hdl.handle.net/10400.22/14196.
- Fernandes, Francisco Diogo. "Tratamento de Fobias com Ambientes Virtuais". Master, 2017. http://hdl.handle.net/10400.22/11693.
- Bastos, Alexandre Manuel Martins. "Impacto de Advergames no Marketing Empresarial". Master, 2017. http://hdl.handle.net/10400.22/11320.
- Bastos, Alexandre Manuel Martins. "Impacto de Advergames no Marketing Empresarial". Master, 2017. http://hdl.handle.net/10400.22/11320.
- Martins, Rui Manuel da Silva. "All About Portugal - Website dedicado ao turismo externo em Portugal". Master, 2015. http://hdl.handle.net/10400.22/8227.
- Gomes, Leniker Manuel da Conceição. "Exergames - Jogos Sérios para Promover o Exercício Físico". Master, 2015. http://hdl.handle.net/10400.22/8218.
- Lopes, João Manuel Coelho Trigo. "Contributos das TIC para as Necessidades Educativas Especiais - Treino da Perceção Visual".
Master, 2015. http://hdl.handle.net/10400.22/8212.
- Dias, Hugo Miguel Matos. "Jogos digitais com contos infantis - Uma proposta de brinquedo-jogo para dispositivos móveis". Master,
2015. http://hdl.handle.net/10400.22/8201.
- Andrade, António Carneiro de. "Virtual Communities of Practice: Design and Development of Support Platforms and Participation
Fostering". Master, 2014. http://hdl.handle.net/10400.22/5599.
- Baptista, Joana Isabel da Silva. "Geocaching como ferramenta de Marketing Digital". Master, 2014. http://hdl.handle.net/10400.22/5792.
- Ferraz, Daniel José Cardoso. "Ambientes Tridimensionais Sonoros". Master, 2014. http://hdl.handle.net/10400.22/5678.
- Machado, Lúcia de Jesus Candeias. "Aplicação de Advergames no Contexto Empresarial". Master, 2014. http://hdl.handle.net/10400.22/6011.
- Machado, Lúcia de Jesus Candeias. "Aplicação de Advergames no Contexto Empresarial". Master, 2014. http://hdl.handle.net/10400.22/6011.
- Pereira, Fernando Castro. "Aplicação de advergames no contexto do Ensino Superior". Master, 2013. http://hdl.handle.net/10400.22/4693.
- Pereira, Fernando Castro. "Aplicação de advergames no contexto do Ensino Superior". Master, 2013. http://hdl.handle.net/10400.22/4693.
- Santos, Luciano Filipe Oliveira Neves dos. "Simulador em Realidade Virtual para Aprendizagem da Física". Master, 2013. http://hdl.handle.net/10400.22/5983.
- Santos, André António de Oliveira. "Ferramenta de estudo para alunos de medicina na especialidade de dermatologia". Master,
2012. http://hdl.handle.net/10400.22/4422.
- Gouveia, David. "Nostalgia Studio. A game engine for creating collaborative multiplayer online graphic adventure games". Master,
2012. http://hdl.handle.net/10400.22/2610.
- Carvalho, Carlos Miguel Miranda Vaz de. "Captura e classificação de superfícies naturais para a indústria do calçado". Master,
2012. http://hdl.handle.net/10216/12861.
- Azevedo, Isabel de Fátima Silva. "Semantic and pragmatic characterization of learning objects". PhD, 2011. http://hdl.handle.net/10216/63394.
- Pereira, Lino Manuel Cunha. "Aplicações web multimédia com realidade aumentada “Magic Catalog”". Master, 2011. http://hdl.handle.net/10400.22/2631.
- Gomes, Duarte Sousa Ferreira. "Jogos Sérios para Lean Manufacturing: “Jogo: Método 5S”". Master, 2011. http://hdl.handle.net/10400.22/2694.
- Henriques, Bruno Filipe dos Santos. "Interfaces inovadores para a aprendizagem musical". Master, 2010. http://hdl.handle.net/10400.22/1909.
- Magalhães, Paulo Sérgio Teixeira de. "Realidade aumentada aplicada ao processo de ensino/aprendizagem. Estudo de caso.". Master,
2010. http://hdl.handle.net/10400.22/2714.
- Moniz, Mafalda de Dion Almeida Cardoso. "Arte Pública: divulgação do património cultural da cidade do Porto". Master, 2010.
http://hdl.handle.net/10400.22/2259.
- Antunes, Hugo Miguel Silva. "Implementação de cursos em regime de e-learning em ambiente hospitalar. A MEDUCA como suporte".
Master, 2010. http://hdl.handle.net/10400.22/3081.
- Silva, Joana Filipa Pinto dos Santos. "Visualização com nuvens de tags". Master, 2010. http://hdl.handle.net/10400.22/2702.
- Esteves, João Manuel Agudo. "A realidade virtual como factor de atracção para a engenharia". Master, 2009. http://hdl.handle.net/10400.22/2704.
- Seiça, Rui Alexandre Ramalho. "TREE : um repositório de objectos educativos de software aberto com perfil de metadados". Master,
2009. http://hdl.handle.net/10216/58424.
- Oliveira, Luciana Gomes de. "A sustentabilidade das estratégias pedagógicas : desenho e reutilização de cenários de aprendizagem".
Master, 2009. http://hdl.handle.net/10216/59545.
- Lopes, Duarte. "Sistemas hápticos no apoio à educação: estudo da aerodinâmica". Master, 2009. http://hdl.handle.net/10400.22/2613.
- Azevedo, Daniel José de Castro Sampaio de. "Proposta de um modelo de avaliação de websites de turismo de habitação". Master,
2009. http://hdl.handle.net/10400.22/2691.
- Mota, Maria Dulce Fernandes. "Um método de adaptabilidade de conteúdos multimédia num contexto semi-presencial". Master, 2008.
http://hdl.handle.net/10216/13469.
- Batista, Ricardo José Vieira. "Role playing game : uma estratégia no contexto educacional". Master, 2008. http://hdl.handle.net/10216/11502.
- Maia, Maria Adelina Azevedo. "A biblioteca escolar como pivot de um processo de ensino/aprendizagem construtivista suportado
por tecnologias multimédia e distribuídas". Master, 2006. http://hdl.handle.net/10216/11539.
- Leite, Eugénia Valquídia de Azevedo. "Intercâmbio professor/@=aluno na base digital : IP@BD". Master, 2006. http://hdl.handle.net/10216/11840.
- Martins, António Constantino Lopes. "Infra-estruturas de "campus-learning" : Aplicabilidade no ensino da Engenharia". Master,
2003. http://hdl.handle.net/10216/12674.
- Carvalho, Carlos Miguel Miranda Vaz de. "Uma proposta de ambiente de ensino distribuído". PhD, 2001. http://hdl.handle.net/1822/688.
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