???global.info.a_carregar???
Diogo Fernandes Santos holds a degree in Social Communication, a Master's in Multimedia with a specialisation in Multimedia Education, and a Ph.D. in Digital Media from the joint doctoral programme between the Faculty of Engineering of the University of Porto (FEUP) and Universidade Nova de Lisboa (UNL). He is an Invited Assistant Professor at the Faculty of Philosophy and Social Sciences of the Universidade Católica Portuguesa (Braga), where he teaches in undergraduate and postgraduate programmes in the areas of digital communication, multimedia, and education. He is a researcher at CIQUP (Chemistry Research Centre of the University of Porto), integrated in Research Team 5: Education, Science Communication and Society, and a researcher at CEFH (Centro de Estudos Filosóficos e Humanísticos) at the Universidade Católica Portuguesa. He has supervised and examined Master's dissertations in the areas of digital communication and educational technology, and has participated in the development and A3ES accreditation of new curricular units. He has published articles in national and international journals indexed in Scopus and Web of Science, and has presented his work at conferences in the fields of science communication, digital games, and educational technology. His areas of interest include the use of digital games as tools for science communication and public engagement with science; the co-creation of communicative content involving scientists; science communication practices in research units; and the role of digital and technological ecologies in science education and communication.
Identification

Personal identification

Full name
Diogo Santos

Citation names

  • Santos, Diogo

Author identifiers

Ciência ID
3817-2154-9FB8
ORCID iD
0000-0002-2479-9713

Email addresses

  • disantos@ucp.pt (Professional)
Education
Degree Classification
2024/08/27
Concluded
Programa Doutoral em Media Digitais (Doctorate)
Universidade do Porto Faculdade de Engenharia, Portugal

Universidade Nova de Lisboa, Portugal
"Science communication strategy inspired by transmedia: Involving scientists in a collaborative effort to communicate science through a videogame" (THESIS/DISSERTATION)
2013/06/30
Concluded
Mestrado em Multimédia (Master's Degree)
Universidade do Porto Faculdade de Engenharia, Portugal
"E-readers in the classroom: experience of reading e-books with e- readers in English classes for Portuguese students" (THESIS/DISSERTATION)
2010/09/01
Concluded
Comunicação Social (Licenciate Degree)
Instituto Politécnico de Coimbra Escola Superior de Educação de Coimbra, Portugal
Affiliation

Science

Category
Host institution
Employer
2024/10 - 2025/03 Science and Technology Management Universidade Aberta Departamento de Educação e Ensino a Distância, Portugal

Teaching in Higher Education

Category
Host institution
Employer
2024 - Current Invited Assistant Professor (University Teacher) Universidade Católica Portuguesa - Braga, Portugal
2016/09 - 2017/02 Invited Assistant (University Teacher) Universidade do Porto Faculdade de Psicologia e de Ciências da Educação, Portugal
Projects

Contract

Designation Funders
2025/01/01 - 2029/12/31 Chemistry Research Unit of University of Porto
UIDB/00081/2025
Researcher
Universidade do Porto Centro de Investigação em Química, Portugal
Fundação para a Ciência e a Tecnologia
2021/01/01 - 2025/12/31 Instituto de Ciências Moleculares
10.54499/LA/P/0056/2020
Researcher
Universidade do Porto Centro de Investigação em Química, Portugal
Fundação para a Ciência e a Tecnologia
2020/01/01 - 2024/12/31 Centro de Estudos Filosóficos e Humanísticos
UIDB/00683/2020
Universidade Católica Portuguesa Centro de Estudos Filosóficos e Humanísticos, Portugal

Universidade Católica Portuguesa, Portugal
Fundação para a Ciência e a Tecnologia
Concluded
Outputs

Publications

Book chapter
  1. D., SANTOS; C., MORAIS. "EXPLORANDO OS VIDEOJOGOS COMO FERRAMENTA DE MEDIAÇÃO ENTRE A CIÊNCIA E AS NOVAS GERAÇÕES". In Popularizar a ciência: Contribuições de estudos CTS, 75-90. Brazil: EDITORA CRV, 2025.
    Published • 10.24824/978652517190.6.75-90
  2. Santos, Diogo; Morais, C.. "Aprendendo sobre ciências jogando videojogos: Do divertimento à aprendizagem [Learning about science by playing video games: From fun to learning].". In Inteligência Artificial, Competências e Tecnologias Digitais na Educação Superior. Brazil, 2025.
    Published
  3. Santos, Diogo; Morais, C.; Paiva, João Carlos de Matos. "O livro eletrónico: reflexões e perspetivas de um novo paradigma na sala de aula". In Cognição: Aspectos contemporâneos da construção e difusão do conhecimento. Bahia, Brazil: Editora da Universidade do Estado da Bahia - EDUNEB, 2015.
    Published
Conference paper
  1. Morais, C.; Moreira, Luciano; Paiva, João Carlos de Matos; Santos, Diogo. "Chemistry 2.0: Building and disseminating chemistry through students generated Web 2.0 content". Paper presented in UNISA/ISTE Conference on Mathematics, Science and Technology Education, 2017.
  2. Santos, Diogo; Morais, C.; Paiva, João Carlos de Matos. "EREADERS AT CLASSROOM: EXPERIENCE OF READING EBOOKS WITH EREADERS IN ENGLISH CLASSES FOR PORTUGUESE STUDENTS". Paper presented in ICERI2014, 2014.
Conference poster
  1. Santos, Diogo; Morais, C.; Nelson Zagalo. "O desenvolvimento de um videojogo com cientistas sobre nanopartículas para transporte de fármacos". Paper presented in 4.º Encontro Nacional de Ciência Cidadã (ENCC2023), 2023.
  2. Santos, Diogo; Morais, C.; Nelson Zagalo. "A química no videojogo No Man’s Sky: Pilotar naves, minerar planetas, e descobrir que sal e sódio não são a mesma coisa". Paper presented in Congresso ScicomPT, 2021.
  3. Santos, Diogo; Morais, C.; Nelson Zagalo. "Science communication and transmedia: a systematic review of Literature headed to a multimedia society". Paper presented in La divulgación del conocimiento evoluciona.[Recurso electrónico]: actas del VII Congreso de Comunicación Social de la Ciencia, 2020.
Journal article
  1. Diogo Santos; Carla Morais; Nelson Zagalo. "Involving chemists in the development of a videogame that communicates scientific concepts about nanoparticles for drug delivery to a younger audience". International Journal of Science Education, Part B (2025): https://doi.org/10.1080/21548455.2025.2550789.
    10.1080/21548455.2025.2550789
  2. Santos, D; Zagalo, N; Morais, C. "Players Perception of the Chemistry in the Video Game No Man's Sky". SIMULATION & GAMING (2023): https://www.authenticus.pt/P-00Y-6ZB.
    10.1177/10468781231169301
  3. Santos, D; Morais, C; Zagalo, N. "Portuguese Research Units and Science Communication practices: from tradition to social media; [Unidades de Investigação Portuguesas e práticas de Comunicação de Ciência: do tradicional às redes sociais]". Observatorio (2023): https://www.authenticus.pt/P-00Z-HA0.
    10.15847/obsobs17420232286
  4. Diogo Santos. "Report — 2nd meeting of mediation of knowledge and scientific culture". Journal of Science Communication (2020): http://dx.doi.org/10.22323/2.19020601.
    10.22323/2.19020601
Online resource
  1. Santos, Diogo. Connecting media and scientists-Euroscitizen WG4. 2022.
Thesis / Dissertation
  1. "Science Communication Strategy Inspired by Transmedia: Involving Scientists in a Collaborative Effort to Communicate Science Through a Video Game". PhD, Universidade do Porto Faculdade de Engenharia, 2024. https://www.proquest.com/openview/449dcb90983be11eb1ea849b571f6e10/1?pq-origsite=gscholar&cbl=2026366&diss=y.
  2. "Ereaders na Sala de Aula: uma experiência de leitura de livros eletrónicos na International House". Master, Universidade do Porto Faculdade de Engenharia, 2013. https://repositorio-aberto.up.pt/handle/10216/95857.

Other

Other output
  1. Report-2nd meeting of mediation of knowledge and scientific culture. 2020. Santo, D. https://www.authenticus.pt/P-00S-CD3.
Activities

Oral presentation

Presentation title Event name
Host (Event location)
2026/01 Tangential Leaps: Incidental Scientific Engagement in Mainstream Commercial Videogames VI Congresso Internacional de Pedagogia - Educação na Era Digital: subjetividades, nomadismos e poderes
Universidade Católica - Braga (Braga, Portugal)
2025 Co-Create Videogames with Scientists: Why and How Science Talk’25 – Science with society
McKimmon Center, Raleigh, North Carolina (Carolina do Norte, United States)
2024/05 Nanoentregas: um videojogo codesenvolvido com químicos para comunicar sobre nanopartículas para entrega de fármacos 6º Encontro Internacional sobre Jogos e Mobile Learning
Universidade de Coimbra (Coimbra, Portugal)
2021/09 A química num videojogo de ficção-científica: descobrir e aprender enquanto se exploram planetas no videojogo No Man’s Sky Desafios do Digital XII Conferência Internacional de Tecnologias de Informação e Comunicação na Educação
Universidade do Minho (Braga, Portugal)
2021/06 Videogames to promote dialogues around science Congresso Internacional de Investigadores de Audiovisual – Audiovisual and Creative Industries – Present and Future
Universidade Lusófona (Lisboa, Portugal)
2020/03 SciComm at I&D centres in Portugal SciComm 2020: A Conference on Effective Science Communication
University of Nebraska - Lincoln (Nebraska, United States)
2020 Caracterização dos processos de comunicação de ciência nas unidades de investigação em Portugal ScicomPT 2020
Online
2014 Livros eletrónicos na sala de aula TIC Educa 2014
Universidade de Lisboa (Lisboa, Portugal)

Supervision

Thesis Title
Role
Degree Subject (Type)
Institution / Organization
2025/01/01 - 2026/07/31 O CHATBOT DE INTELIGÊNCIA ARTIFICIAL COMO MEDIADOR DA APRENDIZAGEM NO CONTEXTO DO ENSINO PROFISSIONAL: CONCEÇÃO, IMPLEMENTAÇÃO E AVALIAÇÃO DE UM PROTÓTIPO FUNCIONAL
Supervisor
Mestrado em Multimédia (Master)
Universidade do Porto Faculdade de Engenharia, Portugal

Event organisation

Event name
Type of event (Role)
Institution / Organization
2014 - 2014 Meeting on Digital Media Research Methods (UT Austin Portugal / FEUP) (2014 - 2014)
Meeting (Member of the Organising Committee)
Universidade do Porto Faculdade de Engenharia, Portugal

Jury of academic degree

Topic
Role
Candidate name (Type of degree)
Institution / Organization
2026/01 Semiotic and Cognitive Analysis of Videogames: The case of Xenoblade Chronicles
(Thesis) Main arguer
Igor Cunha (Master)
Universidade Católica Portuguesa - Braga, Portugal
2026/01 Streamers and the process of building online communities
President of the jury
Diana Silva (Master)
Universidade Católica Portuguesa - Braga, Portugal

Journal scientific committee

Journal title (ISSN) Publisher
2023 - 2024 Games and Culture SAGE Journals

Other jury / evaluation

Activity description Institution / Organization
2026 - Current Júri de Projetos de Tese de Mestrado - Mestrado em Tecnologias de Apoio à Educação STEAM Instituto Politécnico do Cávado e do Ave Escola Superior de Tecnologia, Portugal
2025 - Current Júri de Projetos de Tese de Mestrado - Mestrado em Multimédia: Especialização em Educação Universidade do Porto Faculdade de Engenharia, Portugal