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PhD in spatial planning, University of Coimbra & University of Porto (Portugal). Two graduations, one in civil engineering and the other in History. Also with two master’s degrees, one in energy and environment and the other in heritage studies. Worked on several private and public construction projects and was the manager of the building g maintenance system of the Polytechnic of Leiria. Between 2013 and 2017, he was the councillor’s advisor for urban planning and environment for Leiria City. In 2014 he helped the development of the local board game community group, having done several collective initiatives regarding game usage in local schools, health, and social institutions. In 2018, he created the “Jogos no Tabuleiro” YouTube channel, one of the most active video platforms about modern board games in Portugal. He is the founder of the Asteriscos Association and the “Boardgamers de Leiria” project coordinator. He is a member of the staff of Leiriacon, the biggest board game convention in Portugal, and is the organizer of “Leiria Talks” (the academic event of Leiriacon). We worked for Maldito Games (Spain) in the translation of board game rulebooks. Developer of Moesterio board game, published by Pythagoras Games. Author of the "Print and Play games: “An Adventure on the Card” and "Urbanizing the Card" print; and author of the board game "Game Creator Set" by Creative Toys (to release in 2024). Creator of several serious games, including those that supported the UrbSecurity project (Urbact) to foster collaborative planning dynamics with the local community. Member of the Gym2beKing project team about using modern board games to train soft skills for health students at the Polytechnic of Leiria. Member of the Flavour Game research team, a serious game research project about nutrition (being the leading game designer of the analogue game prototype). Game designer for serious games and gamification about participation for the Portuguese Administrative Modernization Agency (AMA) and FAB 2050 serious game about envision and foresight for PlanAPP (Portuguese National Agency). Serious game designer for the collaborative processes of the Municipal Health Plan for the Municipalities of Leiria and Marinha Grande (Portugal), and Sustainable Mobility Plan (PAMUS) for the Municipality of Santa Maria da Feira (Portugal). Guest teacher at Lusófona University, Polytechnic of Leiria, IPAM, and IADE – Creative University, teaching game design, analogue games, game prototyping, and serious game development and applications. Research Center for Territory, Transports and Environment – CITTA (University of Coimbra); Digital Human-Environment Interaction Lab – HEI-LAB (Lusófona University), Center of Innovative Care and Health Technology – ciTechCare (Polythenic of Leiria). Post-doctoral research fellow at the Spatial Dynamics Lab, School of Architecture, Planning and Environmental Policy of the University College Dublin: about applied games, planning support tools for decision-making and civic engagement. Game designer at Center for Advanced Preparedness and Threat Response Simulation (CAPTRS). He collaborates with several ongoing projects about gamification and serious games, teaching in several courses. Collaborator of several research projects funded by the Portuguese National Agency for Science and Technology (FCT). Winner of the Portuguese national prize “Trainer of the Year” in 2019. Member of the ISAGA (international association of serious games), SPCV (Portuguese association of videogame science), and Order of the Engineers (Portugal). Ad-hoc Urbact expert for The design and delivery of (transnational) exchange and learning activities; Thematic expertise in Education and Strategic Urban Planning; Methods and tools for integrated and participatory approaches (Integrated and participatory design of strategies). Certificated trainer (general) and teachers’ certified trainer by the Continuous Assessment Committee (Univers
Identificação

Identificação pessoal

Nome completo
Micael Sousa

Nomes de citação

  • Sousa, Micael

Identificadores de autor

Ciência ID
B71B-51BC-8E54
ORCID iD
0000-0003-0283-778X

Endereços de correio eletrónico

  • micaelssousa@gmail.com (Profissional)

Websites

Domínios de atuação

  • Ciências da Engenharia e Tecnologias - Engenharia Civil
  • Humanidades - História e Arqueologia
  • Humanidades - Artes - Arquitetura e Design
  • Ciências da Engenharia e Tecnologias

Idiomas

Idioma Conversação Leitura Escrita Compreensão Peer-review
Inglês Utilizador independente (B2) Utilizador proficiente (C1) Utilizador independente (B2) Utilizador proficiente (C1) Utilizador independente (B2)
Português (Idioma materno)
Francês Utilizador elementar (A2) Utilizador independente (B1) Utilizador elementar (A1) Utilizador independente (B2) Utilizador elementar (A1)
Formação
Grau Classificação
2017 - 2023/09/11
Concluído
Planeamento do Território (Doutoramento)
Especialização em Serious Games / Planeamento do Território / Urbanismo / Participação / Tomada de decisão
Universidade de Coimbra, Portugal
18
2015 - 2018
Concluído
Estudos do Património (Mestrado)
Especialização em Património urbano
Universidade Aberta, Portugal
"Património urbano e desenvolvimento sustentável : o caso da cidade de Leiria" (TESE/DISSERTAÇÃO)
18
2010 - 2014
Concluído
História (Licenciatura)
Especialização em Artes e Património
Universidade Aberta, Portugal
14
2009 - 2011
Concluído
Energia e Ambiente (Mestrado)
Especialização em Transportes
Instituto Politécnico de Leiria Escola Superior de Tecnologia e Gestão, Portugal
"Centro histórico de Leiria: mobilidade e redes de transporte" (TESE/DISSERTAÇÃO)
17
2002 - 2008
Concluído
Engenharia Civil (Licenciatura)
Especialização em nenhum
Instituto Politécnico de Leiria Escola Superior de Tecnologia e Gestão, Portugal
15
Percurso profissional

Ciência

Categoria Profissional
Instituição de acolhimento
Empregador
2023/07/01 - Atual Investigador Contratado (Investigação) University College Dublin, Irlanda
2019/05/01 - Atual Investigador (Investigação) Universidade de Coimbra Departamento de Engenharia Civil, Portugal
Universidade de Coimbra, Portugal
2018/12 - 2019/04 Investigador Contratado (Investigação) Instituto Politécnico de Leiria Escola Superior de Tecnologia e Gestão, Portugal
Instituto Politécnico de Leiria Escola Superior de Tecnologia e Gestão, Portugal
2010/04 - 2010/06 Investigador Contratado (Investigação) Instituto Politécnico de Leiria Escola Superior de Tecnologia e Gestão, Portugal
Instituto Politécnico de Leiria Escola Superior de Tecnologia e Gestão, Portugal

Outras Carreiras

Categoria Profissional
Instituição de acolhimento
Empregador
2010/01/02 - 2012/12/31 Técnico Superior (Técnico Superior) Instituto Politécnico de Leiria, Portugal

Cargos e Funções

Categoria Profissional
Instituição de acolhimento
Empregador
2014/01/02 - 2017/10/01 Vereador Adjunto para Ambiente, Urbanismo, Planeamento e ordenamento do Território Município de Leiria, Portugal
Projetos

Projeto

Designação Financiadores
2023/12/01 - Atual HERITAGE ACTIVATION THROUGH ENGAGING EXPERIENCES TOWARDS SUSTAINABLE DEVELOPMENT
Investigador Pós-doutorado
University College Dublin School of Architecture, Irlanda
Em curso
2023/07/01 - Atual CRAFT-MY-STREET Project
Investigador Pós-doutorado
University College Dublin School of Architecture, Irlanda
Em curso
2023/01/02 - Atual Games Inclusion Lab: Participatory Media Creation Processes for Accessibility
Investigador
Fundação para a Ciência e a Tecnologia, Portugal
Fundação para a Ciência e a Tecnologia
Em curso
2023/10/01 - 2023/12/31 Laboratórios Digitais de Ambientes e Interacções Humanas
UIDB/05380/2020
Investigador Colaborador
Fundação para a Ciência e a Tecnologia
Concluído
2019/05/01 - 2023/04/30 Jogos Sérios Serious Games no Planeamento Urbano
PD/BD/146491/2019
Fundação para a Ciência e a Tecnologia
Em curso
2019/07/01 - 2022/06/30 Participar e Mudar, Brincando com Texturas e Sabores
PTDC/COM-CSS/31024/2017
Universidade de Aveiro, Portugal

Universidade Católica Portuguesa, Portugal

Universidade do Minho, Portugal
Fundação para a Ciência e a Tecnologia
Em curso
Produções

Publicações

Artigo em conferência
  1. Sousa, M.; Carla Sousa; Filipe Costa Luz. "The Novelty of Collaboration: High School Students Learning and Enjoyment Perceptions When Playing Cooperative Modern Board Games". 2023.
    10.34190/ecgbl.17.1.1461
  2. Carlos Martinho; Micael Sousa. "CSSII: A Player Motivation Model for Tabletop Games". 2023.
    10.1145/3582437.3582477
  3. Barroso, Ivan; Sousa, Micael. "Playing at Class: Increasing the Awareness of Tabletop Game Design for Videogame Development". Trabalho apresentado em 23rd International Conference on Intelligent Games and Simulation, Game-on 2022At: Lisbon 2022-09, Lisboa, 2022.
    Publicado
  4. Sousa, M.; Barroso, I.. "Playing at Class: Increasing the Awareness of Tabletop Game Design for Videogame Development". 2022.
  5. Sousa, M.. "Transforming Google Drawings into a game-based nudging tool for collaboration". 2022.
  6. Sousa, Micael. "Empathy, creativity, and feelings using a modern board game". 2021.
    10.1145/3486011.3486525
  7. Sousa, Micael. "Critical thinking, empathy and problem solving using a modern board game". 2021.
    10.1145/3486011.3486526
  8. Sousa, Micael. "Using a Collaborative Modern Board Game to Characterise Problem-solving Experiences in Physiotherapy Students". 2021.
    10.22492/issn.2188-1162.2021.23
  9. Sousa, Micael. "Mechanics or Mechanisms: defining differences in analog games to support game design". 2021.
    10.1109/cog52621.2021.9619055
  10. Sousa, Micael. "Modding modern board games for e-learning: a collaborative planning exercise about deindustrialization". 2021.
    10.1109/cispee47794.2021.9507250
  11. Sousa, M.; Silva, M.. "Solitaire paper automation: When solitaire modern board game modes approach artificial intelligence". 2021.
  12. Sousa, Micael. "Towards a new hybrid game model: designing tangible experiences". 2020.
    10.1109/segah49190.2020.9201838
  13. Sousa, Micael. "Modern Serious Board Games: modding games to teach and train civil engineering students". 2020.
    10.1109/educon45650.2020.9125261
  14. Sousa, M.; Dias, J.. "From learning mechanics to tabletop mechanisms: Modding steam board game to be a serious game". 2020.
  15. Oliveira, A.P.; Sousa, M.; Vairinhos, M.; Zagalo, N.. "Towards a new hybrid game model: designing tangible experiences". 2020.
    10.1109/SeGAH49190.2020.9201838
  16. Sousa, M.. "Modern serious board games: Modding games to teach and train civil engineering students". 2020.
    10.1109/EDUCON45650.2020.9125261
  17. Sousa, Micael. "Back in the Game: modern board games". Trabalho apresentado em VJ 2019: Videogame Sciences and Arts, Aveiro, 2019.
Artigo em revista
  1. Micael Sousa. "QUANDO OS CUBOS GANHAM COR". APEduC Revista - Investigação e Práticas em Educação em Ciências Matemática (2023): Vol 4 Nº 2 (2023): A-Vol 4 Nº 2 (2023): A. https://apeducrevista.utad.pt/index.php/apeduc/article/view/470.
    10.58152/APEDUCJOURNAL.470
  2. Micael Sousa. "Finding Ludemes in Modern Board Games: Analyzing the Top Number One Games of Board Game Geek". Board Game Studies Journal (2023): https://doi.org/10.2478/bgs-2023-0006.
    10.2478/bgs-2023-0006
  3. Liam Cross; Andrea Piovesan; Micael Sousa; Peter Wright; Gray Atherton. "Your Move: An Open Access Dataset of Over 1500 Board Gamer’s Demographics, Preferences and Motivations". Simulation & Gaming (2023): https://doi.org/10.1177/10468781231189493.
    10.1177/10468781231189493
  4. Sousa, M.. "Editorial - Rethinking Board Games in Contemporary Societies". International Journal of Games and Social Impact (2023): http://dx.doi.org/10.24140/ijgsi.v1.n2.editorial.
    10.24140/ijgsi.v1.n2.editorial
  5. Inka Brand; Isra C.; Markus Brand; Shei S.; Micael Sousa; Carla Sousa; Cátia Casimiro. "[Roundtable] Analogue Co-Design: Opportunities, Challenges and Other Nuances". International Journal of Games and Social Impact (2023): https://doi.org/10.24140/ijgsi.v1.n2.09.
    10.24140/ijgsi.v1.n2.09
  6. Micael da Silva Sousa; CITTA, Department of Civil Engineering, University of Coimbra. "Modeling Urban Spaces with Cubes: Building analogue serious games for collaborative planning". International Journal of Film and Media Arts 8 1 (2023): 8-35. http://dx.doi.org/10.24140/ijfma.v8.n1.01.
    10.24140/ijfma.v8.n1.01
  7. Carla Sousa; Sara Rye; Micael Sousa; Pedro Juan Torres; Claudilene Perim; Shivani Atul Mansuklal; Firdaous Ennami. "Playing at the school table: Systematic literature review of board, tabletop, and other analog game-based learning approaches". Frontiers in Psychology 14 (2023): http://dx.doi.org/10.3389/fpsyg.2023.1160591.
    10.3389/fpsyg.2023.1160591
  8. Oliveira, Ana Patrícia; Nelson Zagalo; Sousa, Micael; Liarokapis, Fotis. "Preface. Hybrid Games and Interaction Design". Interaction Design and Architecture(s) 56 (2023): 5-7. http://dx.doi.org/10.55612/s-5002-056-001psi.
    10.55612/s-5002-056-001psi
  9. Sousa, M.. "COLLABORATING: modern board games and collaboratories as a tool for capacity building". SN Social Sciences 2 9 (2022): http://dx.doi.org/10.1007/s43545-022-00472-y.
    10.1007/s43545-022-00472-y
  10. Micael Sousa; António Pais Antunes; Nuno Pinto; Nelson Zagalo. "Serious Games in Spatial Planning: Strengths, Limitations and Support Frameworks". International Journal of Serious Games (2022): https://doi.org/10.17083/ijsg.v9i2.510.
    10.17083/ijsg.v9i2.510
  11. "The mechanics of drawing". plaNext–Next Generation Planning 12 (2022): http://dx.doi.org/10.24306/plnxt/80.
    10.24306/plnxt/80
  12. "Fast Serious Analogue Games in Planning: The Role of Non-Player Participants". Simulation & Gaming (2022): 104687812110736-104687812110736. http://dx.doi.org/10.1177/10468781211073645.
    10.1177/10468781211073645
  13. Rosa, Marlene; Sousa, Micael. "Monitoring social functioning using board games ¿ 2 case studies with cognitive decline". Journal of Aging and Innovation 2021 10 (2021): 124-138.
    DOI: 10.36957/jai.2182-696X.v10i3-8
  14. Sousa, Micael. "Serious board games: modding existing games for collaborative ideation processes". International Journal of Serious Games 8 2 (2021): 129-146. http://dx.doi.org/10.17083/ijsg.v8i2.405.
    10.17083/ijsg.v8i2.405
  15. Sousa, Micael. "A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City". Frontiers in Computer Science (2020): http://dx.doi.org/10.3389/fcomp.2020.00037.
    10.3389/fcomp.2020.00037
  16. Sousa, M.. "Mastering Modern Board Game Design to Build New Learning Experiences: the MBGTOTEACH Framework". International Journal of Games and Social Impact 1 1 (2013): 68-93. http://dx.doi.org/10.24140/ijgsi.v1.n1.04.
    10.24140/ijgsi.v1.n1.04
Capítulo de livro
  1. Micael Sousa. "Cities: Skylines: The Digital and Analog Game Design Lessons for Learning About Collaborative Urban Planning". 2024.
    10.1007/978-3-031-51452-4_18
  2. Marlene Rosa; Emanuel Silva; Laura Naggiler; Micael Sousa. "GYM2BEKIND – TREINO DE COMPETÊNCIAS TRANSVERSAIS EM FUTUROS PROFISSIONAIS DE SAÚDE MEDIADO POR JOGOS: TREINO DE COMPETÊNCIAS TRANSVERSAIS MEDIADO POR JOGOS". 86-108. Editora Cient{\'{\i, 2023.
    10.37885/230713700
  3. Emanuel Silva; Nuria Vita-Barrull; Micael Sousa; Marlene Rosa. "For Soft Skills, Hard Games! – An Experiment Using Game-Based Methodologies in the Training of Health Students". 2023.
    10.1007/978-3-031-44751-8_36
  4. Micael Sousa. "Keep the Innovation Rolling". In A Modern Board Game Review of Dice Usages and their Mechanisms, 351-378. transcript Verlag, 2022.
    10.1515/9783839462003-012
  5. Micael Sousa. "Gamifying Serious Games: Modding Modern Board Games to Teach Game Potentials". 2022.
    10.1007/978-3-031-09959-5_21
  6. Sousa, Micael. "Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame". 31-46. Springer International Publishing, 2021.
    10.1007/978-3-030-88272-3_3
  7. Sousa, Micael. "Back in the Game". In Modern Board Games. 2019.
    10.1007/978-3-030-37983-4_6
Edição de número de revista
  1. Nelson Zagalo; Sousa, Micael; Oliveira, Ana Patrícia; Liarokapis, Fotis. "Hybrid Games and Interaction Design". IxD&A - Interaction Design and Architecture (s) Journal 56 (2023): https://ixdea.org/.
    10.55612/s-5002-056
Relatório
  1. Silva, João; DUARTE, RICARDO; Sebastião, Fernando; Sousa, Micael. 2020. Plano Intermunicipal de Segurança Rodoviária da Comunidade Intermunicipal da Região de Leiria.
Resumo em conferência
  1. Almeida, A. C.; Sousa, Micael. "Introdução sobre game design de jogos de tabuleiro modernos". Trabalho apresentado em 5º Encontro sobre Jogos e Mobile Learning, Coimbra, 2020.
  2. Almeida, A. C.; Sousa, Micael. "Colaboração através de jogos de tabuleiro modernos". Trabalho apresentado em 5º Encontro sobre Jogos e Mobile Learning, 2020.
  3. "Investigação, Práticas e Contextos em Educação – 2020". 2020.
    10.25766/5ZWZ-Q739
Tese / Dissertação
  1. Sousa, Micael da Silva e. "Património urbano e desenvolvimento sustentável : o caso da cidade de Leiria". Mestrado, 2018. http://hdl.handle.net/10400.2/7427.
  2. Sousa, Micael da Silva e. "Centro histórico de Leiria: mobilidade e redes de transporte". Mestrado, 2011. http://hdl.handle.net/10400.8/758.
Atividades

Consultoria / Parecer

Descrição da atividade Instituição / Organização
2020 - Atual Development of the participatory and collaborative planning process for Urbsecurity project (Urbact). Development of a co-creative game-based method to foster collective decision-making. More information at: https://urbact.eu/urbsecurity Município de Leiria, Portugal
2020 - Atual Gym2beKing project about using modern board games as serious games to foster essential skills for future health professionals. Instituto Politécnico de Leiria Escola Superior de Saúde, Portugal
2018/12 - 2019/04 Plano de Segurança Rodoviária para a Região de Leiria
2010/04 - 2010/06 Relatório de Avaliação e Monitorização - Estratégias de Mobilidade aplicadas ao Campus 2 do Instituto Politécnico de Leiria. Laboratório de Planeamento, Transportes e Sistemas de Informação Geográfica. Instituto Politécnico de Leiria Escola Superior de Tecnologia e Gestão, Portugal

Membro de associação

Nome da associação Tipo de participação
2023/01/20 - Atual Sociedade Portuguesa de Ciência de Videojogos Membros do órgãos diretivos

Revisão ad hoc de artigos em revista

Nome da revista (ISSN) Editora
2023 - Atual Games and Culture Sage
2021 - Atual Simulation & Gaming (1552826X, 10468781) Sage
2020 - Atual International Journal of Serious Games (23848766)
Distinções

Prémio

2019 Formador do Ano
Instituto do Emprego e Formação Profissional, Portugal

Forma-te - Portal da Formação e dos Formadores, Portugal