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Claudia Sofia Sevivas Ribeiro, completed PhD in Informatics and Computer Engineering in 2014 by Instituto Superior Técnico, University of Lisbon and a degree in Informatics and Computer Engineering in 2003 by Instituto Superior Técnico, University of Lisbon. She is currently an Auxiliar Professor at IADE Creative University, European University. Published 8 articles in journals. Has 3 section(s) of books and 1 book(s). Participated in 2 event(s). Has received 1 awards and/or honors. In her curriculum Ciência Vitae the most frequent terms in the context of scientific, technological and artistic-cultural output are: Image Segmentation; 3D visualization; Contemporary Dance; Annotations; Video Annotations; .
Identificação

Identificação pessoal

Nome completo
Claudia Sofia Sevivas Ribeiro

Nomes de citação

  • Ribeiro, Claudia

Identificadores de autor

Ciência ID
9C1C-A906-9062
ORCID iD
0000-0002-1796-0636
Formação
Grau Classificação
2014
Concluído
Engenharia Informática e de Computadores (Doutoramento)
Universidade de Lisboa Instituto Superior Técnico, Portugal
"Serious Games for Learning: A Model of Driving Attributes for the Medical Domain" (TESE/DISSERTAÇÃO)
1998 - 2003
Concluído
Engenharia Informática e de Computadores (Licenciatura)
Universidade de Lisboa Instituto Superior Técnico, Portugal
"OCR Algorithm Development Using Fuzzy Decision Systems " (TESE/DISSERTAÇÃO)
Percurso profissional

Docência no Ensino Superior

Categoria Profissional
Instituição de acolhimento
Empregador
2023/01/15 - Atual Professor Auxiliar (Docente Universitário) Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
Projetos

Projeto

Designação Financiadores
2019 - 2021 AWESOME - Awareness While Experiencing and Surfing On Movies through Emotions
PTDC/CCI-INF/29234/2017
Fundação para a Ciência e a Tecnologia
2015 - 2019 BLACKBOX (A collaborative platform to document performance composition: from conceptual structures in the backstage to customizable visualizations in the front-end)
Grant agreement ID: 336200
European Research Council
2010 - 2014 GaLA - Game and Learning Alliance
FP7-ICT-2009-5/Project number 258169
European Research Council
2009 - 2012 TARGET-Transformative, Adaptive, Responsive and enGaging EnvironmenT
FP7-ICT-2007.4.3 (number 231717)
European Research Council
Produções

Publicações

Artigo em conferência
  1. Nunes, Lino; Ribeiro, Claudia; Chambel, Teresa. "Emotional and Engaging Movie Annotation with Gamification". 2022.
    10.5220/0010991500003124
  2. Anjos, Rafael Kuffner dos; Ribeiro, Claudia; Fernandes, Carla. "Three-Dimensional Visualization of Movement Qualities in Contemporary Dance". 2018.
    10.1145/3212721.3212812
  3. Ribeiro, Claudia and Kuffner, Rafael and Fernandes, Carla; Ioannides, Marinos. "Virtual Reality Annotator: A Tool to Annotate Dancers in a Virtual Environment". 2018.
    10.1007/978-3-319-75826-8_21
  4. Ribeiro, Claudia; dos Anjos, Rafael Kuffner; Fernandes, Carla. "Capturing and documenting creative processes in contemporary dance". 2017.
    10.1145/3077981.3078041
  5. Ribeiro, Claudia; Kuffner, Rafael; Fernandes, Carla; Pereira, João. "3D Annotation in Contemporary Dance: Enhancing the Creation-Tool Video Annotator". 2016.
    10.1145/2948910.2948961
  6. Ribeiro, Claudia; Monteiro, Micaela; Hauge, Jannicke Baalsrud; Pereira, Joao; Antunes, Tiago. "Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocol". 2016.
    10.1109/SeGAH.2016.7586226
  7. Neto, João; Ribeiro, Claudia; Pereira, João; João Neto, Maria. "Virtual Agents and Multi-modality of Interaction in Multimedia Applications for Cultural Heritage - A Case Study". 2015.
    10.5220/0005312404460453
  8. Ribeiro, Claudia; Tiago, Joana; Monteiro, Micaela; Pereira, João. "SeGTE: A serious game to train and evaluate basic life support". 2014.
    10.5220/0004661504380444
  9. Ribeiro, Claudia; Antunes, Tiago; Monteiro, Micaela; Pereira, Joao. "Serious games in formal medical education: An experimental study". 2013.
    10.1109/VS-GAMES.2013.6624240
  10. Fernandes, J.; Duarte, D.; Ribeiro, C.; Farinha, C.; Pereira, J.M.; Da Silva, M.M.. "IThink : A game-based approach towards improving collaboration and participation in requirement elicitation". 2012.
    10.1016/j.procs.2012.10.059
  11. Ribeiro, Claudia; Borbinha, José; Pereira, João; Tribolet, José. "A General Process for Developing Business Simulations Games". 2012.
    10.5220/0004061001900193
  12. Ribeiro, Claudia; Borbinha, José; Tribolet, José; Pereira, João. "Using agent-based simulation to understand cooperation in business organizational settings". 2012.
    10.5555/2429759.2430234
  13. Sousa, J.M.C.; Caldas Pinto, J.R.; Ribeiro, C.S.; Gil, J.M.. "Ancient document recognition Using Fuzzy Methods". 2005.
    10.1109/FUZZY.2005.1452502
  14. Ribeiro, Cláudia S; Gil, João M; Pinto, João Rogério Caldas; da Costa Sousa, João Miguel. "Ancient Document Recognition Using Fuzzy Methods.". 2004.
    10.5220/0002685600980107
  15. Ribeiro, Cláudia S; Gil, João M; Pinto, João Rogério Caldas; da Costa Sousa, João Miguel. "Ancient Word Indexing Using Fuzzy Methods.". 2004.
    10.5220/0002685802100215
Artigo em revista
  1. Alarcão, M. Soraia; Mendonça, Vânia; Ribeiro, Cláudia; Maruta, Carolina.; Fonseca, Manuel João. "Annotate Smarter, Not Harder: Using Active Learning to Reduce Emotional Annotation Effort". Transactions on Affective Computing (2023):
    10.1109/TAFFC.2023.3329563
  2. Carreira, P.; Castelo, T.; Gomes, C.C.; Ferreira, A.; Ribeiro, C.; Costa, A.A.. "Virtual reality as integration environments for facilities management: Application and users perception". Engineering, Construction and Architectural Management 25 1 (2018): 90-112. http://www.scopus.com/inward/record.url?eid=2-s2.0-85042004654&partnerID=MN8TOARS.
    10.1108/ECAM-09-2016-0198
  3. dos Anjos, R.K.; Ribeiro, C.S.; Lopes, D.S.; Pereira, J.M.. "Stroke-based splatting: an efficient multi-resolution point cloud visualization technique". Visual Computer 34 10 (2018): 1383-1397. http://www.scopus.com/inward/record.url?eid=2-s2.0-85024494681&partnerID=MN8TOARS.
    10.1007/s00371-017-1420-7
  4. Boyle, E.A.; Hainey, T.; Connolly, T.M.; Gray, G.; Earp, J.; Ott, M.; Lim, T.; et al. "An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games". Computers and Education 94 (2016): 178-192. http://www.scopus.com/inward/record.url?eid=2-s2.0-84950275273&partnerID=MN8TOARS.
    10.1016/j.compedu.2015.11.003
  5. Ribeiro, C.; Antunes, T.; Pereira, J.; Monteiro, M.. "Critical transport: A serious game to teach the recommendations for the transport of critically Ill patients". International Journal of Game-Based Learning 4 4 (2014): 71-93. http://www.scopus.com/inward/record.url?eid=2-s2.0-84922918157&partnerID=MN8TOARS.
    10.4018/ijgbl.2014100105
  6. Ribeiro, C.; Farinha, C.; Pereira, J.; Mira da Silva, M.. "Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration". Entertainment Computing 5 4 (2014): 335-345. http://www.scopus.com/inward/record.url?eid=2-s2.0-84912524226&partnerID=MN8TOARS.
    10.1016/j.entcom.2014.04.002
  7. Blazic, Andrej Jerman; Ribeiro, Claudia; Arh, Tanja; others. "Analysing the required properties of business simulation games to be used in e-learning and education". Intelligent Information Management 6 4 (2012): 348-356.
    10.4236/iim.2012.46039
  8. Sousa, JMC; Gil, JM; Ribeiro, CS; Pinto, JR Caldas. "Old document recognition using fuzzy methods". International Journal of Intelligent Systems Technologies and Applications 1 3 (2006): 263-279.
    10.1504/IJISTA.2006.009908
Capítulo de livro
  1. Ribeiro, Claudia; Antunes, Tiago; Pereira, João; Monteiro, Micaela. "Critical Transport: A Serious Game to Teach the Recommendations for the Transport of Critically Ill Patients". 1586-1608. IGI Global, 2015.
    10.4018/978-1-4666-8200-9.ch080
  2. Ribeiro, Claudia; Pereira, João; Calado, C.; Ferreira, C.; Baek, Y.; Whitton, N.. "Challenges of Introducting Serious Games and Virtual Worlds in Educational Curriculum.". editado por Baek, Y.; Whitton, N., 425-450. 2013.
    10.4018/978-1-4666-2848-9.ch022
  3. Ribeiro, Cláudia; Monteiro, Micaela; Corredoura, Sofia; Candeias, Fernanda; Pereira, João; Freitas, de S.; Ott, M.; Popescu, M.; Stanescu, I.. "Games in Higher Education: Opportunities, Expectations, Challenges, and Results in Medical Education". editado por Freitas, de S.; Ott, M.; Popescu, M.; Stanescu, I., 228-247. 2013.
    10.4018/978-1-4666-3950-8.ch012
Livro
  1. Fernandes, Carla; Evola, Vito; Ribeiro, Claudia. Dance Data, Cognition and Multimodal Communication. Routledge Taylor&Francis Group. 2022.
    https://doi.org/10.4324/9781003106401
  2. Hauge, J.B.; Lim, T.; Ritchie, J.; Kalverkamp, M.; Bellotti, F.; Ribeiro, C.. To facilitate or not? Understanding the role of the teacher in using a serious game. 2015.
    10.1007/978-3-319-22960-7_3
  3. Ribeiro, C.; Monteiro, M.; Pereira, J.M.; Antunes, T.; Hauge, J.B.. Sepsis fast track: A serious game for medical decision making. 2014.
    10.1007/978-3-319-11623-5_7
  4. Ribeiro, C.; Fernandes, J.; Pereira, J.. Didactical competence modeller: Dynamic story creation for serious games. 2014.
    10.1007/978-3-662-43454-3_5
  5. Ribeiro, C.; Pereira, J.; Borbinha, J.. Creating awareness of emergency departments healthcare values using a serious game. 2013.
    10.1007/978-3-642-40814-4_46
  6. Santos, E.; Ribeiro, C.; Fradinho, M.; Pereira, J.. Digital storytelling for competence development. 2011.
    10.1007/978-3-642-20539-2_5
  7. Fradinho Oliveira, M.; Andersen, B.; Pereira, J.; Seager, W.; Ribeiro, C.. The use of integrative framework to support the development of competences. 2011.
    10.1007/978-3-642-23834-5_11
Atividades

Participação em evento

Descrição da atividade
Tipo de evento
Nome do evento
Instituição / Organização
2023/09/06 - 2023/09/10 Cláudia Ribeiro, in collaboration with Sylvia Rijmer, has created a dance video, based on the generation of visual representations of the concepts proposed by the BLM method, which is a dance glossary. These visualizations were generated using diffusion models and used to inspire improvisational processes. A performance was recorded and later used to compose a dance video, which proposes a disruption with acquired movement patterns and instead proposes a co-creative contemporary dance-making practices between dancer and an AI model.
Exposição
Motion Bank - Choreographic Coding Lab
Deutsche Sporthochschule Institut für Bewegungs- und Neurowissenschaft, Alemanha
2015/05/11 - 2015/05/14 Cláudia Ribeiro, in collaboration with Michaela Honauer, has created a video instalation "Memories", based on Milan Kundera's idea that gestures inhabit people. Using 3D data captured with multiple Kinect sensors from Rui Lopes Graça latest piece "Quinze Bailarinos e Tempo Incerto", and video data capture during the Choreographic Coding Lab, they have explored the dichotomy between ballet movements and contemporary dance movements.
Exposição
Motion Bank - Choreographic Coding Lab
Universiteit Utrecht, Países Baixos
Distinções

Prémio

2023 2º lugar - Prémio Arquivo.pt
Fundacao de Computacao Cientifica Nacional, Portugal